< P4AU | Yosuke Hanamura
System Data
Health: 8,500
Combo Rate: 70%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
- Values in [ ] are when Yosuke is in Sukukaja
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 180 | HLA | 5 | 3 | 13 | -3 | Body | 200 | 200 | 50 | JSpSO | - | 2 |
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5AA Normal |
370 | HLA | 9 | 4 | 13 | -1 | Body | 0 | 100 | 50 | JSpSO | - | 3 |
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5AAA Normal |
1080 | HLA | 10 | 3 | 37 + 12 After Landing | -37 | Body | 0 | 400 | 50 | SpSO | - | 3 |
5AA Shadow |
370 | HLA | 9 | 4 | 14 | -3 | Body | 0 | 100 | 50 | JSpSO | - | 3 |
5AAA Shadow |
1080 | HLA | 13 | 4 | 33+12 After Landing | -30 | Body | 0 | 400 | 50 | SpSO | - | 5 |
5A Sukukaja |
300 | HLA | 5 | 10 | 23 [25]* | -6 | Body | 500 | 200 | 50 | O | - | 3 |
[] = on hit / block | |||||||||||||
5AA Sukukaja |
300 | HLA | 4 | 4 | 14 [22]* | -3 | Body | 300 | 100 | 50 | O | - | 3 |
[] = on hit / block | |||||||||||||
5AAA Sukukaja |
300 | HLA | 4 | - | [22]* | - | Body | 500 | 200 | 50 | O | - | 3 |
[] = on hit / block | |||||||||||||
5AAAA Sukukaja |
330 | HLA | 4 | - | [39]* | - | Body | 300 | 200 | 50 | O | - | 3 |
[] = on hit / block | |||||||||||||
5AAAAA Sukukaja |
510 | HLA | 32 | 4 | 38 | - | Body | 0 | 100 | 50 | SpSO | - | 5 |
5B | 170, 85×2 | HLA | 9 | 2, 2, 2 | 12 | 0 [+2] | Body | 100 | 100 | 50 | (J)SpSOD [JSpSODB] | - | 3 [4] |
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2A | 140 | L | 6 | 4 | 9 | -2 | Foot | 500 | 100 | 50 | SpSO | - | 1 |
2B | 410 | AUB | 11 [10] | 4 [2] | 26 | -15 [-13] | Body | 200 | 100 | 50 | JSpSOD [JSpSODB] | 7-25 Head [6-22 Head] | 3 |
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All Out Attack | 300 | H | 28 | 1 | 35 | -17 | Body | 0 | 1000 | 10000 | O | 17-28 Guard Point [8-26 Guard Point] | 5 |
All Out Rush | 200×N | H | - | - | - | - | Body | 500 | 100 | 50 | O | - | 5 |
All Out Finish (C) | 1800 | H | - | - | - | - | Body | 500 | 300 | 50 | O | - | 4 |
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All Out Finish (D) | 1000 | H | - | - | - | - | Body | 500 | 100 | 50 | JSpSOD | - | 5 |
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Sweep | 450 | L | 11 [10] | 3 [3] | 28 [27] | -16 [-15] | Foot | 0 | 300 | 50 | SpSO | 11-Low [-] | 3 |
j.A | 170 | HA | 7 [5] | 3 | 13 | - | Head | 200 | 100 | 50 | JSpSO [JSpSODB] | - | 1 |
j.AA | 290 | HA | 8 | 2 | 12 | - | Head | 200 | 100 | 50 | JSpSO [JSpSOD] | - | 3 |
j.B | 290 | HA | 10 | 2 | 13 | - | Head | 200 | 100 | 50 | JSpSOB [JSpSOD] | - | 3 |
j.BB | 260 | HA | 10 [8] | 3 | 11 | - | Head | 200 | 100 | 50 | JSpSO [JSpSOD] | - | 3 |
j.AB | 380 | HA | 15 | 4 | 30 | - | Head | 500 | 100 | 50 | JSpSO [JSpSOD] | - | 3 |
Persona Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 550 | HLA | 12 | 3 | 24 | -10 | Body | 200 | 100 | 50 [2000] | (J)SpSO | - | 4 |
5D | 600 | HLA | 43 | 12 | 42 Total | +30 | Body | 300 | 200 | 50 | - [DB] | - | 4 |
5DD | 120×3 | HLA | 8 | 3, 3, 4 | - | - | Body | 300 | 200 | 50 | - | - | 3 |
2C | 750 | HLA | 16 | 2 | 19 | -2 | Body | 0 | 100 | 50 [2000] | (J)SpOD [JSpODB] | - | 5 |
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j.C | 400, 200 | HLA | 18 | To The Ground | - | - | Body | 300 | 100 | 50 | SpSO [JSpSODB] | - | 3 |
j.D | 800 | All | 33 | To Screen Edge | 31 Total | - | Body | 0 | 100 | 50 | - | - | 4 |
Throws
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 540, 270 | Throw | 5 | 3 [6, 6, 6, 10, 6] | 25 [24] | - | Throw | 0, 100 | 900, 100 | 50, 0 | O | - | 0, 4 |
Air Throw | 0, 0, 1300 | Throw | 4 | 3 [22 (2 Hits)] | 19 [57 Total] | - | Throw | 0 | 1200, 100 | 50, 0 | O | - | 0, 2, 4 |
Furious Action
Dodge | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
Catch | - | - | - | 49 Total | - | - | - | - | - | - | - | 1-31 Catches | - | ||
Attack | 500 | - | 1 | 28 | 6 | - | Body | 900 | 100 | 50 | - | 1-17f All | 0 |
Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dash Spring | |||||||||||||||
236A | 300, 150 | HLA | 11 | 1 (10) 3 | 39 + 9 After Landing | -11 | Body | 600 | 200 | 50 | SpSO | 6-21 Feet | 3 | ||
236B | 500, 250 | HLA | 19 | 1 (10) 3 | 33 + 9 After Landing | -21 | Body | 900 | 100 | 800 | SpSO | 7-22 Feet | 3 | ||
236AB | 600, 300 | HLA | 17 | 1 (10) 3 | 31 + 19 After Landing | -14 | Body | 600 | 200 | 800 | SpSO | 10-29 Projectile | 3, 5 | ||
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Flying Kunai | |||||||||||||||
j.2A | 70, 40×11 | HLA | 13 | To Ground | 19 After Landing | - | Projectile | 200, 0 | 0, 50 | 0 | SpSO | - | 3 | ||
j.2B | 70, 40×11 | HLA | 14 | To Ground | 19 After Landing | - | Projectile | 200, 0 | 0, 50 | 0 | SpSO | - | 3 | ||
j.2AB | 70, 40×11 | HLA | 12 | To Ground | 35 Total | - | Projectile | 200, 0 | 0, 50 | 0 | SpSO | - | 3 | ||
Moonsault | |||||||||||||||
j.236A or j.214A | - | - | - | - | 9 After Landing | - | - | - | - | - | CS | 1-9 All | - | ||
j.236B or j.214B | - | - | - | - | 9 After Landing | - | - | - | - | - | CS | 1-9 All | - | ||
j.236AB or j.214AB | 1500 | HA | 28 | 3 | 11 After Landing | - | Head | 300 | 600 | 50 | SO | 1-9 All | 5 | ||
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Crescent Slash | |||||||||||||||
A during Moonsault | 1400 | HA | 5 | 3 | 14 After Landing | -6 | Head | - | - | - | CS | 1-9 All | - | ||
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B during Moonsault | 1400 | HA | 5 | 3 | 14 After Landing | -12 | Head | 300 | 600 | 50 [600] | SO [SpSODB] | - | 5 | ||
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Mirage Slash | |||||||||||||||
j.2C | 1000 | L | 29 | 7 | 25 | -15 | Foot | 300 | 100 | 50 | SO [SpSO]* | 12-24 All | 4 | ||
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j.2D | 1500 | L | 49 | 9 | 24 | -16 | Foot | 300 | 100 | 50 | SO [SpSO]* | 12-44 All | 4 | ||
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j.2CD | - | - | - | 41 Total | - | - | - | - | - | - | S* | 12-30 All | - | ||
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Tentarafoo | |||||||||||||||
236C | 0, 700 | Unblockable | 32 | 1 | 28 | - | Body | 0 | 500 | 50 | SO | - | 3 | ||
236D | 0, 700 | Unblockable | 39 | 1 | 27 | - | Body | 0 | 500 | 50 | SO | - | 3 | ||
236CD | 0, 700 | Unblockable | 30 | 1 | 16 | - | Body | 0 | 500 | ? | SO | - | 3 | ||
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Shuntenhishokiri (V Slasher) | |||||||||||||||
j.236C or j214C | 400, 200 | HLA | 13 | (10)2 | 44 + 11 after landing | -40 | Head | 0 | 400 | 50 | SO [SODB] | - | 3 | ||
j.236D or j214D | 700, 350 | HLA | 33 | (10)2 | 48 + 18 after landing | -52 | Head | 300 | 100 | 50 | SO [SODB] | - | 3 | ||
j.236CD or j214CD | 700, 350 | HLA | 29 | (10)2 | 45 + 18 after landing | -43 | Head | 300 | 100 | 50 | SO [SODB] | - | 3 |
SP Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Garudyne | |||||||||||||||
236236C | 180, 90×N | HLA | 9+8 | 146 | 11+ 38 Landing | -33 | Projectile | 1000 | 100 | 50 | O | 1-18f All | 4 | ||
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236236D | 200, 100×N | HLA | 13+14 | 155 | 38 landing | -27 | Projectile | 1000 | 100 | 50 | O | 1-27 All | 4 | ||
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236236CD | 210, 105×N | HLA | 9+8 | 155 | 2 + 38 Landing | -43 | Projectile | 1000 | 100 | 50 | O | 1-18 All | 4 | ||
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Awakened SP Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sukukaja | |||||||||||||||
214214C | - | - | 4 | - | 11 | - | - | - | - | - | - | 1-18f All | - | ||
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214214D | - | - | 13 | - | 20 | - | - | - | - | - | - | 1-18f All | - | ||
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214214CD | - | - | 4 | - | 6 | - | - | - | - | - | - | 1-18f All | - | ||
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Shippu Nagareboshi | |||||||||||||||
214214C during Sukukaja | 740,550,150×18 | HLA | 9+1 | 9 | 15 + 5 After Landing | -10 | Body | 500,0 | 500,0 | 50 | 0 | 1-18f All | 5×2,4 | ||
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214214D during Sukukaja | 740,550,150×25 | HLA | 19+1 | 15 | 10 + 5 After Landing | -11 | Body | 500,0 | 500,0 | 50 | 0 | 1-34f All | 5×2,4 | ||
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214214CD during Sukukaja | 740,550,150×31 | HLA | 14+1 | 15 | 18 + 5 After Landing | -11 | Body | 500,0 | 500,0 | 50 | 0 | 1-29f All | 5×2,4 | ||
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Instant Kill
Brave Blade | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
222CD | K.O. | All | 4 + 50 | 63 | 37 | -69 | Projectile | - | - | - | - | 1-129 All | 5 | ||
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P Combo System
A | B | C | D | AoA, Sweep | Cancels | Cancels in Sukukaja | |
---|---|---|---|---|---|---|---|
5A | 5AA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special | Jump, Special, Dash |
5AA | 5AAA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special | Jump, Special, Dash |
5AAA | - | - | - | - | Special | - | Special, Dash |
Shadow 5AA | Shadow 5AAA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special | Jump, Special, Dash |
Shadow 5AAA | - | - | - | - | - | Special | Jump, Special, Dash |
2A | 5A, 2A[+] | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Special | Special, Dash |
5B | - | 2B | 5C, 2C | 5D | AoA, Sweep | Jump[-], Special, Dash | Jump, Special, Dash |
2B | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special | Jump, Special, Dash |
5C | - | 5B, 2B | 2C | 5D | AoA | Jump[-], Special | Jump, Special, Dash |
2C | - | 5B, 2B | 5C | 5D | AoA, Sweep | Jump[-], Special | Jump, Special, Dash |
5D | - | - | - | 5DD[+] | - | - | - |
2D | - | - | - | 2DD[+] | - | - | - |
All-out Attack | - | - | - | - | - | - | - |
Sweep | - | - | - | - | - | Special | Special |
A | B | C | D | Cancels | Cancels in Sukukaja | |
---|---|---|---|---|---|---|
j.A | - | j.B, j.AB | j.C | j.D | Jump, Special | Jump, Special, Dash |
j.B | j.A | j.AB | j.C | j.D | Jump, Special | Jump, Special, Dash |
j.AB | - | - | - | j.D | Jump, Special | Jump, Special, Dash |
j.C | - | - | - | j.D | Special | Jump, Special, Dash |
j.D | - | - | - | - | - | - |
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- Pressing j.B > j.B will cause j.B > j.A
- Pressing j.A > j.A will cause j.A > j.B
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
- Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
To edit frame data, edit values in P4AU/Yosuke Hanamura/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
SHO Minazuki[★]
Sho MINAZUKI[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data