- Official source (Japanese): http://www.arcsystemworks.jp/p4u2/images/imp/list_ver.2.00.pdf
System Mechanic Changes
Shadow Type Characters
- Reversal Burst added
- Characters gain 1000 health instead of 2000. Shadow Kanji and Shadow Akihiko gain only 500 health.
- Attack power increased by 10%.
- SP gain rate adjusted.
- SP no longer carries between rounds.
Shadow Fury
- Uses Burst Gauge instead of SP Gauge to activate
- SP Gauge becomes a timer -- the less SP a player has, the less time Shadow Fury is active.
- Opponents cannot Defensive Burst during Shadow Fury
- When Shadow Fury is activated with 100 SP, the Persona Gauge is refilled to full.
SP Gauge usage during Shadow Fury adjusted
- SB Skills: 10%
- SP Skills: 20%
- SB SP Skills: 30%
- OMCs: 25%
S Hold System Only usable in single player.
- Changed the S-Hold gauge location.
- Charging does not get interrupted when you take damage.
- Removed the Auto Combo attribute from the S-Hold Skills.
- Increased S-Hold gauge charge speed.
- Decreased lag time between letting button go and skill coming out.
- Decreased time for holding button between gauge disappearing.
Auto Combo
- Bonus SP and Burst Gauge is given on the special attack instead of the final normal attack.
All-Out Attacks
- Air techable on air-hit.
- Increased pushback when blocked, but not in the corner.
- The follow-up All Out Rush can be performed by holding A or B.
Ground Throws
- Can be super canceled on hit.
Freeze
- Can also be dispelled via button inputs.
Bad Statuses
- Show on the HUD when inflicted.
Panic
- Panic adjusted.
- Can now block by holding directional inputs in either direction.
Spin Damage State
- The period of time where players are forced into a guard state has been removed.
Persona Break
- Indicator location changed to better show who was Persona broken.
Damage
- Damage adjusted; a number of SP Skills have their damage lowered.
- Ground throws adjusted to deal around the same damage.
- SP Skill minimum damage adjusted; a number of them reduced.
Damage Proration
- The rate of damage scaling has been changed.
- Adjusted the proration amount for several moves.
- A number of multi-hitting attacks now only apply proration once.
- Adjusted the character combo rate for a number of characters.
Various Persona Attacks
- Personas are invulnerable from appearance until just before the attack frame window.
- When clashing, now acts like normal clash
Defensive Burst
- Now unburstable.
One More Burst
- When used in the corner, no longer pushes you away from the corner.
SB Skills
- Changed so that it uses SP the moment it comes out.
Items and Various Objects
- Now have unique colors for 1P and 2P to differentiate item ownership.
Yu
Standing A (Both Forms)
- Reduced attack active frames.
Standing AAA (Shadow Version)
- Can be canceled into sweep.
Standing B
- Increased recovery time.
Standing C
- Worsened frame difference on block.
Crouching C
- On air hit, floats lower.
Crouching D
- Time until persona disappears is now shorter.
Jumping 2B
- Can now be inputted via diagonal inputs, reduced lower area hitbox size.
Jumping C
- No longer floats on ground counter hit.
Jumping D
- Time until disappears is now shorter, removed landing recovery.
- If Persona is in front, will perform the attack from that position.
All Out Attack
- Reduced recovery time.
Ground Throw
- Lowered float height on hit, can no longer be combo from.
Air Throw
- Reduced untechable time.
B Heroic Bravery
- Made the earlier animation frames easier to differentiate.
- No change to performance.
SB Heroic Bravery
- Changed attack properties, is now a strike attack.
Zio (All Versions)
- All air versions are now counter hit state.
- All air versions cannot land before attack startup is finished.
C Zio
- Increased projectile speed, increased time gap before Narukami can move again.
D Zio
- Changed attack properties, is now a projectile that flies faster than C version, Made the Persona appear closer to Yu.
SB Zio
- Changed attack properties, is now a large projectile that move slowly.
Raging Lion (All Versions)
- Ground versions are now all Fatal Recovery state.
B Raging Lion
- Reduced recovery time.
- Reduced untechable time.
- Increased landing recovery when the button is held down.
- Decreased movement speed when the button is held down.
Swift Strike (All Verisons)
- Increased attack hitbox size of interior and upper area.
- Removed Fatal Recovery state from D and SB versions.
- Decreased untechable time for B+D follow up to SB version.
Lightning Flash (All Versions)
- Removed Fatal Recovery state, Charging attack portion for the A and B versions now causes stagger on hit and can be One More Canceled.
D Ziodyne
- Decreased startup time for the ground version, increased startup time for the air version, reduced recovery time, decreased untechable time.
- Persona will turn to attack opponents from its current location.
SB Ziodyne
- Decreased startup time, decreased recovery time for the ground version.
Cross Slash (All Versions)
- Added Fatal Recovery state, increased startup time.
Myriad Truths
- Changed to projectile attribute
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C, all versions of Zio).
Yosuke
Standing AAA (Both Forms)
- Reduced recovery.
- Can now move while midair.
- During auto combo, now performs Garudyne after the kunai are thrown.
Sukukaja Auto Combo
- Added Fatal Recovery state.
Sukukaja Standing A (5th Hit)
- Now floats higher on hit.
- Reduced untechable time.
- Now ground techable.
Crouching A
- Decreased attack active frames.
Standing B
- Increased recovery time.
Standing C / Crouching C:
- Now counts as a separate move between normal and Sukukaja versions.
Jumping A / Jumping BB
- Increased startup time, Decreased hitbox area of bottom portion.
Jumping A+B
- Can no longer be canceled during the initial frames to cause a trajectory change.
Jumping C
- Decreased startup time.
- Increased number of hits.
- Improved frame difference when blocked.
- Decreased untechable time.
- Persona now appears lower.
Sweep
- Decreased recovery time.
All Out Attack
- Increased total hitbox area of interior area, making it harder to whiff up close.
- Reduced recovery time.
All Out Attack Finish D
- Now blows the opponent farther away.
Ground or Air Throw
- Decreased total poison time.
- Increased hitstun on ground throw.
Dodge
- Decreased active frames.
- Can now ground teched on air hit.
Dash Spring (All Versions)
- Decreased recovery on hit for A and B versions.
- Increased blowback on air hit for A and SB versions, decreased blowback for B version.
B Dash Spring
- Decreased pushback and ground hit.
SB Dash Spring:
- Decreased startup time.
- Increased untechable time.
- Increased blockstun when blocked.
Tentarafoo (All Versions)
- Decreased startup time.
- Removed Fatal Recovery state, now causes Fatal Counter on hit.
- Increased float on hit, floats even higher on counter hit.
- Can be dash canceled during Sukukaja.
- No longer pushes the opponent, won’t miss the opponents this way.
Flying Kunai (All Versions)
- Thrown kunai now spread out while flying.
- Reduced landing recovery, can be One More Canceled.
- Changed blowback on hit, can now be followed up in the corner.
- During Sukukaja, can be air dash canceled.
A Flying Kunai
- Now flies at a slower speed.
Mirage Slash (All Versions)
- Now becomes invincible sooner.
- Persona is invincible during the move.
- Persona now disappears slower.
- Changed properties of D and SB version, D version does not attack while SB version does.
Moonsault
- Invincibility window on the A and B versions is now later.
A Moonsault
- Changed trajectory, now moves more horizontally.
SB Moonsault
- Decreased startup time.
- Decreased landing recovery.
- Decreased horizontal movement speed, easier to hit the opponent with.
- Adjusted blowback, making it easier to combo into Crescent Slash.
Crescent Slash (All Versions)
- Adjusted blowback, making it easier to combo into Crescent Slash.
- Changed attack property, making it harder to accidentally perform Flying Kunai.
A Crescent Slash
- Decreased falling speed after attack.
B Crescent Slash
- Increased startup time.
Flying Flash Cut [V-Slash] (All Versions)
- Adjusted blowback on hit, now easier to hit with the second hit.
- Reduced untechable time on C and D versions, increased untechable time on SB version.
- Decreased recovery on D and SB versions, can be canceled into other skills earlier.
- Can perform Moonsault in either direction after One More Cancel.
- Persona now disappears slower.
SB Flying Flash Cut [V-Slash]
- Decreased startup time.
- Projectile invincibility now starts earlier, runs out in the later portion of the attack.
- Worsened frame difference when blocked.
Sukukaja (All Versions)
- Invincibility during the superflash now continues.
D Sukukaja:
- Decreased effect time.
Shippu Nagareboshi [Sukukaja Super] (All Versions)
- Added Fatal Recovery state.
- Changed trajectory (C version is diagonal, D version is straight up, and SB version is horizontal).
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C).
Air Attack/Movement Limitations
- All aerial attack limitations are now counted separately (Moonsault X 3 > Mirage Slash or Flying Kunai etc can be done).
- Flying Kunai can be performed up to 3 times per jump.
- Flying Kunai can now be performed even while kunai are still on the screen.
- Mirage Slash can only be performed once while airborne.
Chie
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C).
Standing A (Both Versions)
- Can be normal canceled into Standing A in the later portion of the move.
- Increased recovery time. Decreased hitstun time.
Standing AA (Normal Version)
- Decreased startup time.
Standing AA (Shadow Version)
- Adjusted blowback, easier to hit on air hit.
Standing AAA (Normal Version)
- Can be canceled into All Out Attack or Sweep.
- Adjusted blowback, easier hit on air hit.
- 3rd hit can be canceled into Skills.
- Decreased startup time of 3rd hit.
Standing AAA (Shadow Version)
- Can be canceled into All Out Attack or Sweep.
- Adjusted blowback, easier hit on air hit.
- Will not accidentally perform skills on Auto Combo.
Standing B
- Increased hurtbox area on front portion
Crouching C
- Changed hit property, now freezes on the first hit.
- Decreased startup time. Decreased recovery time.
- Increased untechable time and freeze time.
- Increased attack hitbox of outer and inner area.
- Can be canceled into mini jump.
Standing D / Crouching D
- Increased pushback on hit.
Standing DD / Crouching DD
- Decreased pushback on hit.
Standing D
- Decreased startup time.
- Removed Fatal Counter from last hit.
Crouching DD
- Decreased blockstun when blocked.
Jumping 2B
- Increased diagonal hitbox area.
Jumping D
- Persona now appears diagonally upward.
Jumping 4D
- Persona now appears diagonally downward.
All Out Attack:
- Reduced recovery time.
Ground Throw and Air Throw
- Can no longer combo off of Counter hit
High Counter
- Can no longer be super canceled after landing.
- Ground version floats lower on hit.
- Removed Fatal Counter from air version.
Rampage (All Versions)
- During Shadow Frenzy, cannot be cancelled into another Rampage.
B Rampage
- On ground hit, does not push back as far.
B Skullcracker
- Increased float on hit, decreased untechable time.
SB Skullcracker
- Increased untechable time.
- Decreased recovery.
Dragon Kick (All Versions)
- Increased landing recovery of C and D version, added Fatal Recovery.
- Increased horizontal movement speed, increased fall speed of C and D versions.
C Dragon Kick
- Adjusted blowback, now causes a wall bounce midscreen.
D Dragon Kick
- Adjusted blowback, now cause a wall bounce in the corner.
SB Dragon Kick
- Counter hit now has the same blowback as a normal hit.
- Adjusted blowback, no longer causes a side switch when hitting in the corner.
Herculean Strike (All Versions)
- Decreased startup time of A and B versions.
- Improved frame difference of A and B versions when blocked.
- Increased lower area hurtbox.
- No longer affected by dash inertia.
- Adjusted input window for follow-up attacks, making them easier to form.
B Herculean Strike
- Decreased blowback on hit, floats higher than previously.
- Only causes a wallbounce on counter hit.
SB Herculean Strike
- Removed Fatal Recovery state.
- Becomes projectile invincible during the motion.
- Increased untechable time. During the initial phase, increased the backward step length and increased the forward movement portion.
- Reduced blowback on hit, increased float height.
C Black Spot
- Increased untechable time.
D Black Spot
- Improved frame difference when blocked
SB Black Spot
- Decreased recovery time
Power Charge (All Versions)
- Changed Time Gauge to Stock Gauge.
- Various normal attacks also consume charges now.
- Added chip damage effect to blocked attacks.
- Increased SP gain rate while active, changed damage rate increase.
- Reduced invincibility time of B and SB versions.
B Power Charge
- Increased total recovery.
God Hand (All Versions)
- Added a time stop effect during the super flash.
Yukiko
Standing A (Both Versions)
- Reduced recovery time.
Standing AA (Both Versions)
- Decreased startup time.
- Decreased recovery for normal type.
Standing AAA (Both Versions)
- Can be normal canceled into sweep.
Crouching A
- Increased hitbox size for upper area.
B Attacks
- When touching a Persona attack, can be normal canceled.
Crouching B (All Versions)
- When inputted with a down back input, fan speed is slowed down.
- Increased recovery time for all versions aside from down forward input.
Standing D (All Versions)
- Increased untechable time.
Crouching D (All Versions)
- Only the first hit is an overhead attack.
- Removed Fatal Recovery state from Crouching D and down forward version.
Jumping B (All Versions)
- When low to the ground, does not hit as a low attack.
- Reduced landing recovery time.
- Increased movement speed of Yukiko.
Jumping 4B
- Increased projectile speed.
Jumping C
- Persona now appears slightly farther forward and slightly higher.
Jumping D Attacks
- Only the first hit is an overhead attack.
Sweep
- Reduced attack active frames.
All Out Attack
- Decreased startup time.
- Increased recovery time.
- Now becomes invincible sooner.
Agi (All Versions)
- Decreased recovery time.
- Ground A and SB versions do not float on hit.
A Agi
- Ground versions on air hit do not float as high.
- Ground version floats on counter hit, floats higher.
SB Agi
- Decreased startup time.
- Does not push back as far on ground hit.
Agi (Flame Portion)
- Increased untechable time.
- Decreased startup time.
Maragi (All Versions)
- Removed Fatal Recovery state.
Flame Dance (All Versions)
- Increased untechable time of the second hit of the A version.
- Adjusted collision box, can now be hit easier by opponents.
B Flame Dance
- Decreased startup time.
Fire Boost / Fire Amp
- Decreased total recovery.
- The timing of the gauge level increasing is now earlier.
- Persona now disappears sooner for Fire Amp.
- Changed the damage increase rate for each level.
- Can perform Phoenix Flame Swirl at level 3 and up.
Fire Break
- Removed Fatal Recovery state.
- Cooldown between uses is now longer.
Phoenix Flame Swirl
- Can now be one More Canceled.
- Decreased startup time.
- Can be canceled into various skills.
- Air versions can no longer land before the attack comes out.
- Adjusted recovery time, Grounded A and B versions are shorter, but all other versions are longer.
Agidyne (All Versions)
- Added Fatal Recovery state.
SB Maragidyne
- Changed the flame appearance patterns.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (All C Attacks, All versions of Agi, All versions of Maragi, All versions of Flame Dance).
Kanji
Standing AA (All Versions)
- Can be performed when holding back.
Standing AAA (Normal Version)
- Untechable time is now affected by combo proration.
- Decreased untouchable time.
Standing AAA (Shadow Version)
- Can now be normal canceled into sweep.
Standing B
- Can be normal canceled into Standing C and Crouching C.
Standing C
- Increased Persona attack hitbox size in the frontal area.
- When charged to maximum (just frame), cause a forced Fatal Counter.
Jumping A
- Decreased startup time.
- Increased untechable time.
Jumping C
- Decreased startup time.
- Decreased landing recovery time.
- Removed Fatal Counter property.
- Removed Fatal Recovery state.
Sweep
- Added invincibility to Chest attribute attacks.
All Out Attack
- Invincibility frame now occurs sooner.
- When performing the version by holding forward, recovery increased.
Ground Throw
- Increased startup time.
- Increased movement distance.
- Can be canceled into from B and C attacks.
What a Pain! (B+D)
- Changed attack attribute to projectile.
- Can no longer clash. Reduced untechable time on counter hit.
Cruel Attack
- Second hit of the aerial version is now a head attribute attack.
- Worsened the frame difference of the A and B aerial versions.
- Increased untechable time of B and SB aerial versions.
- When performing an Auto Combo, prevent an SP skill from coming out by holding back.
A Cruel Attack
- Increased hitstun time.
- Increased recovery time, no change on block.
SB Cruel Attack
- Decreased startup time.
- Will no longer jump over crouching opponents.
B Follow-Up Cruel Attack
- Can be canceled into 'Bet Ya Can’t Take This!' before the active frames.
SB Cruel Attack
- Can be One More Canceled, One More Burst canceled.
- Can be Super Canceled.
Gotcha! (All Versions)
- D and SB versions can no longer be One More Canceled.
This’ll Hurt! (All Versions)
- Reduced dash inertia before active frames.
- D and SB Version’s strike invincibility now starts later.
D This’ll Hurt!
- Removed Fatal Recovery state.
Primal Force(All Versions)
- Can not be performed with upward diagonals.
- When Persona is recovering, decreased hurtbox size of the back area.Decreased startup time of C and SB versions, increased startup time for D version.
- Persona now passes through the opponent on hit for C and SB versions.
- Reduced recovery for Kanji for D and SB versions.
- After the D and SB versions become invincible, the Persona can no longer be stopped.
C Primal Force
- Increased recovery time for Kanji.
- Reduced recovery time for the Persona.
- Increased Persona’s movement range and attack active frames.
- Increased hitstop and untechable time.
- On hit, the time frame where the Persona cannot appear can be canceled.
- Can be One More Canceled.
- On counter hit, no longer causes a wall bounce.
D Primal Force
- On counter hit, only causes a wall bounce in the corner.
SB Primal Force
- On hit, can cancel into Persona attacks.
B Ass Whoopin', Tatsumi-Style
- When hitting up close, time until the chair falls has been increased.
- When hitting from far away, increased the bounce height of the chair.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C).
Teddie
Standing AA (Normal Version)
- The longer the button is held, the longer the recovery is.
- After the 8th hit, can no longer be jump canceled.
- Increased counter hit window during the move.
- By holding forward and the A button, the performance of the move also changes.
Standing AAA (Normal Version)
- Reduced the active frames of the last hit.
Standing AAA (Shadow Version)
- Can be normal canceled into Jumping 2C or Sweep.
- Can be jump canceled.
Standing B
- Can be normal canceled into itself for a maximum of 3 times.
- Increased untechable time on counter hit.
- Does not increased untechable time after a wall bound has occurred.
- Bulleted list item.
Standing B (2nd Hit Onward)
- Increased recovery.
- On the 3rd swing, cannot be canceled on block.
- On the 3rd swing, can be canceled into jump or skills on hit.
Crouching B
- Increased downward portion of hitbox.
Crouching C
- Can be special canceled.
Jumping A
- Frame difference when airblocked worsened.
Jumping B
- On counter hit, after the ground bounce, can be ground techable.
- Recovery is worse when blocked.
Jumping C
- Increased recovery for the Persona.
Jumping 2C
- Persona now appears from the ground.
- Does not hit opponents on the ground.
- Can be normal canceled into Jumping C, Jumping A+B, and special canceled.
- No longer causes Fatal Counters.
All D Attacks
- Changed the attack portion’s blowback, reduced untechable time.
- Persona can no longer appear offscreen.
- Persona is no longer projectile invincible, only projectile invincible during the held version.
Crouching D and Jumping 2D
- Persona appears slightly farther forward.
- Persona slightly bounces now.
Jumping D and Jumping 2D
- Increased landing recovery.
- Now counter hit state during the motion.
Sweep
- Creates a different number of fish depending on the number of times the move is used.
- On the 3rd time the attack is used, it creates 3 fish.
- The hit property of the 3 fish version is different from normal.
All Out Attack
- Becomes invincible at an earlier time.
- Decreased recovery time.
Jumping A+B
- On hit, causes a ground bounce.
- No longer has an All Out Rush follow-up.
- Adjusted total performance, now works as a single hit overhead attack.
Items
- Various items now have a set 1P or 2P color.
MF-06 Brahman / Heavy Armor Agni / Turbo Recon Dyaus
- Can be destroyed by an opponent’s attack.
Dr. Salt Neo / Mystery Food X / Muscle Drink
- Can be knocked away by both player’s attacks.
- Can no longer be picked up as they are disappearing.
- Items cannot be picked up when a player is projectile invincible.
- Item pickup range increased.
Mystery Food X
- Now reduces HP when acquired.
Muscle Drink
- Rage time has been reduced.
Bike Key
- When both player and opponent acquire the key at the same time, priority is given to the player.
- If the opponent picks up the Bike Key, they gain 10 SP and the bike doesn’t come.
- Can no longer be picked up as it is disappearing.
- Can only be picked up while on the ground.
- Item pickup range increased.
Dry Ice
- Disappears soon after landing on the ground.
Mobile Model Varna
- On counter hit, causes stagger.
- Now foot attribute.
D-Type Prithvi
- After set on the ground, becomes Armor Invincible.
- When not invincible, can be broken by opponent’s attacks.
- When invincible, blocks opponent’s attacks and attacks.
- When an opponent is overhead this item, it attacks.
- Is not Armor Invincible during attacks.
Amagiya Buckets
- After the second row, horizontal placement is no longer affected by screen placement.
Teddie Decoy
- Increased the opponent’s hitstun time.
- On successful counter, attack active frames reduced.
Bearscrew (All Versions)
- B and SB Versions are no longer Fatal Recovery State.
B Bearscrew
- Increased untechable time.
- On hit, floats the opponent and allows for follow-ups.
- Worsened frame difference when blocked.
D Teddievision
- Reduced total recovery.
D Teddie Warp
- Added a physical attack during the rush portion.
Puppet Teddie (All Versions)
- Can change the trajectory of the B and SB versions by inputting Up, Right, or Left.
- After the attack, the B and SB version now fall faster.
- The B and SB versions now cause a wall bounce on air hit.
- The A version now only causes a wall bounce when near the corner.
- For the airborne versions, can act after during the drop.
- Reduced the landing recovery of the airborne versions.
A Puppet Teddie
- Reduced the recovery time.
B Puppet Teddie (Air)
- Increased the recovery time.
Crouching D Teddie (All Versions)
- Made the hurtbox during the animation lower.
Mystery Teddie SP
- Can now do D attacks during the cooldown gauge of Mystery Teddie SP.
SB Tomahawk
- Decreased startup time.
B Nihil Hand
- Increased startup time.
Guard Cancel Attack
- Increased recovery time.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C, all versions of Teddievision).
Naoto
Standing AAA
- Can be chained into All Out Attack or Sweep.
- In normal Naoto’s case, it forces crouching on hit.
Crouching C
- Increased untechable time.
- Can be canceled when blocked.
- On hit, floats lower.
Charged Crouching C
- Increased untechable time.
Standing DD
- When the attack starts up, will turn to face opponent.
Jump A
- Can only be chained a maximum of 3 times.
Jump D
- Improved frame advantage on hit and block.
- Reduced untechable time.
All Out Attack
- Becomes invincible faster.
- Reduced recovery.
Shield of Justice
- Reduced hitstop when becoming invincible.
Countershot / Countershot II
- Comes out slower, but startup from fastest possible input unchanged.
- From the second hit, reduces Fate counter by 1.
- Countershot II does not wallbounce anymore.
Safety
- Total recovery increased, total frame difference from fastest startup unchanged.
B Double Fangs
- When using Shadow type or reloading, B Double Fangs gives Auto Combo Bonus.
All Midair Double Fangs
- Increased untechable time.
- No longer increases untechable time after ground bounce.
- Reduced blowback from A/B versions.
B Double Fangs (Midair)
- Increased landing recovery.
SB Double Fangs (Midair)
- Falling speed increased, second hit’s hitbox now hits lower.
Blight (All Versions)
- Reduced poison active time.
- Decreased D and SB versions startup time.
- Increased D and SB versions Persona movement speed.
- Increased D and SB versions untechable time.
- During the flying portion of the attack, does not float.
C Blight
- Reduced blowback, increased float height.
D Blight
- Reduced recovery.
SB Blight
- Hitstop no longer affects main body.
Remaining Ammo
- Begins recovery as soon as you exit the shooting stance.
Aim (All Versions)
- Can use the B and SB versions even when ammo is recovering.
A Aim
- Switching between shooting stances is now much faster.
- Removed the input buffer from A Aim.
B Aim
- Added projectile invincibility to the second half of the stance.
SB Aim
- Removed Fatal Counter state.
Snipe (All Versions)
- Shots at different angles are now faster to perform.
- Can be canceled into B and SB Aim.
- Removed the Fate Counter removal property from the last shot.
- Lessened recovery of the final shot of A, B, and C version and all SB versions.
Snipe (Front)
- When performing an Auto Combo, by holding back, you can prevent a SP Skill from coming about.
SB Snipe (Front)
- Reduced startup.
Snipe (Anti-Air) and SB Snipe (Anti-Air)
- The last shot can bounce off the ceiling and walls.
Snipe (Special) and SB Snipe (Special)
- Reduced recovery.
- Increased blowback.
- When the normal version is blocked, causes pushback.
- Reduced untechable time for SB Version.
All Hair Trigger Megido
- Adjust to always remove Fate Counters when it hits.
C Hair Trigger Megido
- Removes three Fate Counters on hit.
SB Hair Trigger Megido
- Reduced the recovery of the ground version.
Anti-S SP Pistol Alpha Uzi
- Untechable time is now affected by proration.
- Increased untechable time.
- Reduced Mute time.
Anti-S SP Pistol Beta Shotgun
- When it hits a second time, only removes 1 Fate Counter.
- Reduced Fear time.
SB Anti-S SP Pistol Alpha Uzi
- Second part now starts up slower.
- Increased recovery.
Hamaon and Mudoon
- Removed Fatal Counter state.
- Untechable time is no longer affected by proration.
- Decreased Mudoon startup time.
- Increased Mudoon active frames.
Raid
- B follow-up now removes 2 Fate Counters on hit.
All Critical Shots
- Added Fatal Counter state.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C, all versions of Blight).
Mitsuru
Standing AAA
- Can not be canceled into Standing B or Crouching B.
- Can only be canceled into Skill Attacks on the last hit.
- Adjusted cancel timing, comes out as fast as possible.
Auto Combo (Shadow)
- 2-4th hits have less recovery, 5th hit can be canceled into sweep.
Standing B
- Reduced recovery.
- Does not push back opponent on hit.
Crouching B
- Head invul begins earlier.
Crouching B (Charged)
- Launches opponent on ground hit.
Jumping B (Charged)
- Forces opponent into crouching state on ground hit.
All Out Attack
- Recovery increased.
- Autoguard starts up faster.
- Counter hit state shortened.
Ground Throw
- Increased hitstun of all hits except the last.
- Increased blowback on hit.
- No longer pushes Mitsuru away in the corner.
SB Myriad Arrows
- Does fewer slashes.
B Coupt Droit
- Faster startup.
- Charged version recovery reduced.
SB Coupt Droit
- Faster startup.
Tentarafoo
- Faster startup on all versions.
- Can be comboed into. 2nd hit floats opponent upwards instead of away.
Bufula
- Projectile durability increased. Fatal Recovery state removed.
D Bufula
- Appears away from Mitsuru and moves towards her.
SB Bufula
- Starts near Mitsuru and moves away from her.
SB Mabufudyne
- Persona is no longer invincible.
Akihiko
Auto Combo (Normal Version)
- Changed skill to A Assault Dive.
- 3rd hit can be canceled to All Out Attack and Sweep.
- 4th~6th hit can be canceled into Skills.
- 6th hit blowback has been adjusted to be easier to combo off of.
Standing B
- Removed Fatal Counter.
- Decreased hitstun of first hit.
Crouching B
- Decreased attack active frames.
Standing D Attacks
- Maintains cyclone level, can be canceled into various attacks.
Sweep
- Moves forward in accordance with cyclone level.
All Out Attack
- Invincibility window is now sooner.
Double uppercut
- Increased startup time.
- Decreased blowback at Lv0, floats lower.
- Reduced untechable time.
- Can be blocked in midair.
Kill Rush (All Versions)
- Opponent stays crouching on hit.
A Kill Rush
- Resets the cyclone level during Shadow Berserk.
B Kill Rush
- Causes Fatal Counter.
- Decreased startup time.
- Causes pushback on hit.
Assault Dive (All Versions)
- When done as an Auto Combo, the second hit has different blowback.
- 2nd hit now increases cyclone level.
- Can now be canceled into Mini Jump.
Closeout Blow (All Versions)
- Cannot be canceled into as a follow-up attack.
A Boomerang Hook
- When done as an Auto Combo, Cyclone Uppercut does not come out.
SB Sonic Punch
- Removed projectile attribute invincibility.
Corkscrew (All Versions) Removed Fatal Recovery state.
A Corkscrew
- Increased untechable time.
B Corkscrew
- Decreased untechable time.
- Untechable time does not increase after a wall bounce.
SB Corkscrew
- Decreased startup time.
- Decreased recovery time.
Weaving (All Versions)
- D and SB Versions move backward faster.
SB Weaving
- Decreased recovery time.
Cyclone Uppercut (All Versions)
- Decreased untechable time for A and B Level 5 Versions.
- Landing recovery is now crouching state.
A Cyclone Uppercut
- Decreased startup time.
- Lv1~Lv4 recovery time decreased.
B Cyclone Uppercut
- Increased recovery time.
SB Thunder Fist
- Decreased recovery time.
- When blocked, causes pushback.
Maziodyne (All Versions)
- If Akihiko gets hit, Persona also disappears.
- Above Level 3, decrease number of hits, adjust interval between hits, slightly worsened frame difference on block.
SB Mazaiodyne (All Versions)
- Only causes paralysis on hit.
- Increased paralysis time.
Mini Jump
- Mini jump preserves Cyclone level.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C).
Aigis
Persona invincibility
- For the following moves, Persona is now invincible when appearing until active frames:
- Standing C
- Crouching C
- 222C
- Jumping C
- Jumping 2C
Standing A (Shadow Version)
- No knockback on hit.
Standing AA (Normal Version)
- Reduced buffer time for input.
- Can now aerial backdash.
Standing AAA (Shadow Version)
- Hit effect changed.
- No longer causes hard knockdown.
- Now groundbounces.
Standing AAAA (Shadow Version)
- Auto-combo skill changed to 7th Gen Radical Cannon (B version).
Standing B
- Recovery decreased.
- Gatlings into itself up to three times.
Crouching C
- Increased lower and horizontal hitbox.
- Increased untechable time.
- Persona appears further forward.
- Air-unblockable.
- Now hits crouching opponents.
222C
- Decreased start-up time.
Jumping C
- Now more difficult to accidentally perform Jumping 2C.
Jumping 2C
- Decreased start-up time.
- Reduced recovery time.
Standing D / Jumping D
- Persona appears further behind.
- Persona counterattack has faster start-up.
Jumping D
- Increased untechable time.
Crouching D / Jumping 2D
- During EXO, the first hit is an overhead.
- During EXO, decreased startup time.
- Cannot move as quickly after setting the Persona.
- Catch frames increased.
Crouching D
- Decreased recovery time.
All Out Attack
- Invincibility frames now begin later.
- Decreased recovery time.
Ground Throw
- Explosion can not be reversal Bursted.
Escape Change (B+D)
- Adjusted blowback on counterhit. No longer wallbounces.
- On hit, reduced recovery time.
7th Gen Gatling Blast (all versions)
- Reduced recovery time.
- Changed air hit properties when out of ammo.
7th Gen Gatling Blast A (0 Ammo)
- No longer floats on ground hit.
7th Gen Gatling Blast SB (0 Ammo)
- Untechable time increased.
- Causes wallbounce near the corner.
Radical Canon (all versions)
- Decreased startup speed of A and SB ground versions.
- Reduced recovery of ground B version and all air versions.
- Radical Cannon A: Increased projectile speed.
- Radical Cannon B: Projectile trajectory is now higher.
- Radical Cannon SB: Second projectile comes out at a different timing.
7th Gen Vulcan Cannon (all versions)
- Button can be held to change trajectory.
- If trajectory is changed, landing recovery is also increased.
- When out of ammo, attack can only be performed once in the air.
SB Mode Change
- Recovery time reduced.
- When changing into Orgia mode from normal mode, Aigis floats higher.
- When changing from normal mode, now invincible during the rising portion.
B Mode Change
- When changing out of Orgia Mode, increases Orgia gauge recovery rate.
Orgia Boost
- Upward and downward movement speed now faster.
- Executes faster when used after Hovering or Air Boost.
- Consumes less gauge when used after Hovering.
- Changed conditions for performing attacks, making it harder to accidentally perform attacks.
Hover
- Holding 2 will end the move.
- Easier to maintain air momentum (?).
Air Boost
- Invincibility frames now begin earlier.
- Adjusted movement speed; actual movement begins later.
- Can now cancel into normals and specials during the latter portion of the move.
Megido Fire (all versions)
- Fatal Recovery removed from C version.
- Decreased recovery on C and D versions.
- Can now combo C and D Megido (meterless double Megido combos now possible).
Pandora Missile Launcher (D version)
- Increased invincibility frames of the aerial version.
Goddess Shield SB
- Decreased start-up time. Invincibility now ends during the middle of the move.
Multi-Mounted Machine Gun Orion (all versions)
- After the grab hits, follow-up attacks connect more easily.
- Can now change Aigis's trajectory during the move with directional inputs.
Heavenly Spear C
- Fatal Counter removed.
EXO (Extreme Orgia Mode)
- No longer requires Persona break for activation.
- Silhouette no longer shows when taking damage (graphical change only).
Orgia Gauge
- Less gauge is consumed when being hit.
- More gauge consumed when attacking.
Origia Mode
- When in Orgia mode, the following moves are jump-cancellable: Standing AAA, Crouching A, Standing B, and Sweep.
- Damage reduced on Multi-Mounted Machine Gun Orion, possibly other supers.
- Overall damage greatly decreased. Combo rate lowered; proration values adjusted.
- Boost-cancelling moves now consumes significantly more Orgia gauge (20-25%).
Labrys
Axe Gauge
- Base Axe Level is now Green.
- Axe Gauge adjusted, does not get reduced due to time as easily.
- Axe Gauge amount decreased by taking hits decreased.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C).
Standing A
- Adjusted float to make Auto Combo easier to connect to.
Standing AAA (Normal Version)
- Can be canceled into Sweep and Mini Jump.
- 2nd hit can be canceled into Skills.
- 3rd hit can no longer accidentally be canceled into All out Attack before it hits.
Standing AAA (Shadow Version)
- Can be canceled into Sweep.
Crouching B
- Can be dash canceled.
Crouching B (Charged)
- Increased untechable time. Now preserves the head attribute invincibility.
- Adjusted blowback, is now a vertical tailspin hit state.
Crouching C
- Can no longer be canceled into Mini Jump.
Jumping A
- Decreased startup time.
Jumping BB and Jumping 2B
- Increased untechable time.
- No longer increases untechable time after a wall bounce.
- Jumping 2B can now be performed with diagonal inputs.
All Out Attack
- Invincibility window is now sooner.
- Increased recovery time.
- No longer counter hit state in the second part of the move.
5th Gen Axe Slash
- Increased blockstun.
- Increased pushback when blocked.
- When invincible, hitstop on Labrys is a set value.
- After the attack, invincibility wears off.
- Untechable time increased.
- On counter hit, the wall bounce does not bounce as far.
Extra Attacks (All Versions)
- Removed Fatal Counter state.
A Guillotine Axe
- Improved frame difference when blocked.
SB Guillotine Axe
- Decreased startup time. Adjusted blowback, increased untechable time.
SB Guillotine Aerial
- Remains invincible until the second hit comes out.
Weaver’s Art: Sword (All Versions)
- Persona is now invincible.
SB Weaver’s Art: Sword
- Decreased startup speed, now tracks the opponent.
- Removed C+D version.
Weaver’s Art: Orb (All Versions)
- Persona is now projectile invincible.
- Reduced total recovery time.
- D and SB Versions are now considered different attacks.
- Other than on hit, the projectile disappears faster.
C Weaver’s Art: Orb
- Changed trajectory, now travels in an arc and returns.
- Increased projectile active time.
Weaver’s Art: Beast (All Versions)
- C and SB versions increased Axe Gauge on hit.
- For the rising portion, untechable time is no longer affected by combo proration.
SB Weaver’s Art: Beast
- Decreased startup time, decreased super flash time and hitstop.
- Adjusted blowback of the final hit, can get a knockdown.
Brutal Impact (All Versions)
- If attacked during the initial time, the attack will activate.
Shadow Labrys
Standing AAA
- Gatling into sweep added.
Standing B
- Fatal Counter removed.
Crouching B
- Fatal Counter removed. Now jump-cancellable on block.
Jumping BB and Jumping 2B
- Untechable time increased.
- No additional untechable time off wallbounce.
- Jumping 2B can now be executed with diagonal inputs (Jumping 1B / Jumping 3B).
All Out Attack
- Becomes invincible sooner.
- Recovery increased.
- In counterhit state for less time.
Chain Knuckle (all versions)
- Activation sped up.
- Recovery decreased.
- B and SB version untechable time increased.
B Chain Knuckle
- No additional untechable time off wallbounce.
SB Chain Knuckle
- Larger rebound from wallbounce.
Guillotine Axe (all versions)
- Untechable time increased.
- No additional untechable time off groundbounce.
SB Guillotine Axe
- Decreased blowback on hit, floats higher off groundbounce.
- Can now be ground teched.
Persona normals
- Attacks can only be cancelled on hit or block; cannot cancel on whiff.
Crouching C
- Activation sped up.
- If Shadow Labrys enters blockstun before Asterius surfaces, the attack doesn't activate.
- Increased lower portion of the attack hitbox.
- Added Fatal Counter.
Standing C
- Activation sped up.
- Untechable time increased.
- Hit property changed, no longer causes ground slide. Now causes large knockback. Wallbounces in the corner.
- Added Fatal Counter.
Buffalo Hammer (all versions) (214C/D/CD)
- Activation sped up.
- Advances further forward.
- Can withstand a greater amount of damage while active.
- Ground-techable.
- Adjusted blowback on SB version. Second attack easier to land.
- Added Fatal Counter.
Buffalo Hammer quake
- Floats on hit.
- Untechable time increased.
- No longer hits Personas.
- No longer hits if the opponent is behind Asterius.
- No longer KO's opponents.
Public Execution (all versions) ([2]8C/D/CD)
- Easier to catch opponents behind Asterius. (Hitbox adjusted.)
Titanomachia
- SP gain decreased while active.
- Glitches allowing Asterius to remain fully active despite Persona-break now removed.
- Minimum damage lowered for most supers.
- Proration values for numerous moves adjusted.
- Speculated combo rate decrease, likely 55% (down from 60%).
Elizabeth
Standing AAA
- Can only be canceled into sweep on block.
- Untechable greatly increased.
- By holding back, SB Mahabufudyne does not come out automatically.
Standing BB
- Normal cancel window made earlier.
Standing BBB
- Decreased startup time.
- Does not float on ground hit.
- Can be normal canceled into Standing D, Crouching D, and sweep.
- Can be jump canceled.
Standing C
- When powered-up, the Persona will produce afterimages.
Crouching C
- Increased hitstop.
Standing D / Jumping D
- Increased untechable time.
- Persona appears farther forward for Standing D.
- Persona moves faster for Jumping D.
Crouching D
- Lowered hurtbox size.
- Poison effect time shortened.
Jumping 2B
- Total recovery reduced.
All Out Attack
- Decreased startup time.
- Decreased recovery.
Shuffle Time
- Decreased startup time.
- Increased recovery.
Maziodyne (All versions)
- Persona will turn to face the opponent.
- A version blowback adjusted and can be techable on normal hit.
- Increased untechable time of B version.
- Reduced Shocked time of SB version.
- Persona can attack after performing an Awakened B or SB Version.
B Maziodyne (Normal)
- Decreased startup time.
A Maziodyne (Awakened)
- No longer wallbounces.
- Slightly increased startup time.
SB Maziodyne (Awakened)
- Can be One More Canceled.
- First shot causes wall bounce, second shot wallstick time reduced.
Mabufudyne (All Versions)
- Reduced recovery.
- Persona will turn to face the opponent.
- A version is super cancelable and One More cancelable.
- Held SB version frame difference improved.
- SB version now causes Fatal Counter.
- Follow-up hit of SB and B versions connects easier when opponent is high up.
- Increased untechable time of first hit of SB and B version.
- Increased movement range of the SB and B version.
- Decreased startup time for Awakened A and B version.
- Increased the time it takes for the Persona to disappear (After hit for B and SB versions).
A Mabufudyne (Normal)
- Increased freeze time.
- Decreased amount of time where Persona moves are sealed.
SB Mabufudyne (Awakened)
- Increased recovery for Auto Combo version, Auto Combo version hits opponent easier.
Maragidyne (All Versions)
- Decreased startup time Awakened versions.
- Decreased recovery time Awakened version.
Randomizer (All Versions)
- Command is now Down (charge) Up A or B.
- Parry recovery is not Fatal Counter recovery.
- After parry succeeds, if the attack is blocked, it loses the invincibility.
- If the parry hits successfully, the opponent can now ground tech.
- The parry startup timing for the A and SB versions is slightly slower.
A Randomizer
- Increased total recovery.
Mind Charge (All Versions)
- Reduced the amount of SP gained for B and SB versions.
SB Mind Charge
- Decreased total recovery.
Mahamaon / Mamudoon (All Versions)
- Decreased total recovery.
- Does not disappear when Elizabeth blocks.
- Persona will always appear on the ground.
- Untechable time is no longer affected by proration.
- Only causes a KO when round timer is less than 10 seconds.
Mahamaon
- Greatly decreased startup time.
- Increased untechable time.
- After hitting the opponent, if pushed, the opponent will not stay in midair.
- Only invincible during the superflash.
- When it doesn’t cause a KO, deals fixed damage.
Mahamudoon / SB Mamudoon
- Reduced the window where Persona attacks cannot be used.
- Is now unblockable.
- Reduced the active frames.
- When it doesn’t cause a KO, deals fixed damage.
- When it doesn’t cause a KO, causes a wall bounce.
Diarahan (All Versions)
- Added an attack portion after the invincibility wears off.
- Reduced the HP recovered.
SB Diarahan
- Cannot be stopped before it becomes invincible.
Ghastly Wail
- Added Fatal Recovery state.
Megidoloan
- Removed Fatal Recovery state.
Guard Cancel Attack
- Decreased startup time.
- Increased recovery time.
One Handed Sword Master
- Can now be stocked.
HP
- Increased.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (all C attacks, A and B Maziodyne, All versions of Mabufudyne).
Yukari
Standing A
- Reduced attack active frames.
Standing AAA
- Can be canceled into All Out Attack and Sweep.
- Can only be canceled into All Out Attack after the last hit.
- Decreased recovery on block and whiff.
Standing B
- Decreased startup speed, decreased time needed for full charge.
All D Attacks
- Decreased hitstop when blocked.
- Attack hitbox now disappears if Persona disappears.
Standing D
- Added 6D, which places the Persona farther away.
Juming B / Jumping 2B
- Decreased startup time.
Jumping C
- Increased untechable time on counter hit.
- Can no longer increase untechable time due to ground bounce.
Sweep
- Can no longer be canceled into Standing D.
- Can now be canceled into 6D and Crouching D.
All Out Attack
- Invincibility time now occurs later.
- Increased recovery time.
Ground Throw
- Increased recovery on hit.
Feather Slasher
- First hit can no longer hit Personas.
- Can pass through opponents while invincible.
Feather Arrow (All Versions)
- Adjusted blowback on air hit, increased untechable time.
- Causes spin damage state on ground hit, does not push back as far.
- Increased arrow speed on ground versions, changed trajectory.
- Removed air limitation from air A and B versions.
A Feather Arrow
- Increased recovery time.
B Feather Arrow
- Decreased recovery time.
A Feather Arrow (Air)
- Bounces higher after usage, falls slower after usage.
B Feather Arrow (Air)
- Bounces lower after usage, falls faster after usage.
Feather Bomb (All Versions)
- Timing to cancel into other attacks is now faster.
Feather Flip (All Versions)
- Can use each button individually until landing.
SB Feather Flip
- Increased movement speed.
Feather Shot (All Versions)
- Decreased startup time.
- No usage limit during Shadow Berserk.
SB Feather Shot
- Decreased recovery time.
Magaru (All Versions)
- No longer disappears when hit by Feather Arrow.
D Magaru
- Changed trajectory of ground versions, now farther and lower.
- Time until disappearance is now longer.
- Increased Persona recovery time, can no longer perform Persona attacks.
SB Magaru
- Changed trajectory of ground versions, now farther and lower.
Hyper Feather Shot (All Versions)
- Removed Fatal Recovery state.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C, All versions of Magarula).
Junpei
Standing A
- Decreased startup time.
- Decreased attack active frames.
Standing AA
- Adjusted blowback on airhit, easier to follow up.
- Decreased startup time.
Standing AAA
- Can be normal canceled into sweep.
- Can now be canceled sooner.
Crouching A
- Increased upward area hitbox.
Standing B / Crouching B
- Decreased startup time.
Standing C
- Decreased startup time.
Crouching C
- Persona is now invincible to Chest attribute attacks.
Standing D / Jumping D
- Decreased total recovery time.
Jumping A
- Increased attack level.
Jumping 2A
- Bulleted list itemDecreased startup time.
- Increased untechable time on air hit.
- No lower counts as a low attack when close to the ground.
- No longer floats on ground hit.
Jumping C
- Increased falling speed after the attack finishes.
Jumping 2D
- Decreased startup time.
- Increased falling speed after the attack finishes.
- Can be canceled into from Jumping A, Jumping B.
- Adjusted appearance and angle, making easier to hit from previous attacks.
All Out Attack
- Invincibility time sets in sooner.
- Decreased recovery time.
Batting Projectiles (Front, Upward, Downward)
- When a projectile is hit, Junpei will become invincible for a time.
- Adjusted the location where the returned fireball will appear from.
- Returned fireballs will disappear if it clashes with a projectile.
Super Flamenco Swing
- Lengthened the invincibility time during the stance.
- Decreased startup time.
- Damage is now based on time spent in stance.
Super Spin Swing (All Versions)
- Grounded version last hit automatically turns to face the opponent.
- Reduced blowback of the aerial version, making it easier to combo off of.
- SB Version Clean hit now causes the same blowback as the B Version.
A Super Spin Swing (Air)
- Decreased startup time.
A Super Bunt
- Changed so that it is more difficult to accidently perform Super Spin Swing on accident.
SB Super Bunt
- Can now be dash canceled.
Full Speed Slide (All Versions)
- Increased hitbox size.
- Air version is also Fatal Counter recovery state.
- Decreased startup time of air versions.
- Air version property changed, C version is a low attack, and D and SB versions are high attacks.
C Full Speed Slide
- Reduced recovery time.
- Adjusted blowback.
Deathbound (All Versions)
- Removed Fatal Counter recovery state from ground version.
- After the last hit, can be ground teched.
- Decreased total recovery time.
Inferno Homer (All Versions)
- Stance portion can now be dash canceled.
- When B or D follow-ups are used, no longer causes pushback in the corner.
SB Inferno Homer
- Will cause a Homerun even if the later portion of the attack hits.
Comeback Grand Slam (All Versions)
- When a projectile launched by the A or C follow up hits, it causes a wall bounce.
- Increased startup time for Junpei’s attack.
- Will cause a Homerun even if the later portion of the attack hits.
- Increased startup time for Person’s projectile for D and SB versions.
C Comeback Grand Slam
- Persona now appears at a closer distance.
SB Comeback Grand Slam
- Persona now appears a little bit further behind the opponent.
- Adjusted projectile speed and projectile blowback, making it easier to hit back.
Vorpal Bat (All Versions)
- Increased blowback when a Homerun is hit.
- Untechable time no longer scales with proration.
- Decreased total recovery time.
Explosive Level-Up Grand Slam
- On hit, sets score to 0 and removes Victory Cry.
Clean Hit
- Increased vertical judgement area.
- Other than SP Skills, can only Clean Hit opponents who are midair (and taking damage midair).
Ball Counter
- Throw breaks do not count as an Out.
- Hitting a Persona or another object counts as a Ball.
Various Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C).
Sho
Counter Hit State
- Counter Hit period during recovery has increased for the following moves:
- Standing A, B, and C
- Jumping A, B, and C
- Survival Knife (all versions)
- Hougekizan: Flash Fang (all versions)
- Hougekizan: Soaring Fang (A/B versions)
- Moonsmasher (all versions)
Hurtbox
- Airborne hurtbox while being hit has been made larger on the lower portion.
Standing A
- Attack level decreased.
- Upper region hitbox reduced.
- Reduced active frames.
- Added Chest attribute.
Standing AAA
- Cancellable into All Out Attack.
Crouching A
- Upper region hitbox increased.
Standing B / Crouching B
- 2nd hit is now Short Hop cancellable.
Standing B
- 2nd hit no longer strikes down against airborne opponents.
- The frame gap between both hits has been reduced.
Standing C
- Startup decreased.
- Increased normal cancel window.
- Cannot cancel back into a normal that was previously canceled from.
Crouching C
- Fatal Counter recovery removed.
Standing D / Jumping D
- Pressing C or D will allow you to perform a follow-up attack.
- Can be cancelled into from various attacks.
Jumping A
- Increased normal cancel window.
Jumping B
- Startup decreased. Downward region hitbox of the first hit has been reduced.
- The frame gap between both hits has been reduced. Recovery increased.
- Untechable time on air counter hit has been reduced.
Jumping C
- Interior hitbox size increased.
- The frame gap between both hits has been reduced.
- Increased normal cancel window.
Jumping 2C
- Increased hurtbox size.
All Out Attack
- Slightly decreased startup time Guard point startup time decreased, guard point ends just before attack frames.
- Recovery decreased. Fatal counter recovery removed.
All Out Attack D Follow-Up
- Blowback increased.
Ground Throw
- No longer knocks opponent down.
Izayoi
- First hit no longer floats, blowback adjusted.
- Decreased landing recovery.
Ura Izayoi
- Head attribute removed.
- Falls slightly faster after the attack.
Survival Knife (All Versions)
- Knives now disappear when Sho gets hit.
- Can be cancelled into from Hougetsuzan moves (236AB/214AB series).
- Attack does not come out when inputted with diagonal downward inputs.
- Lower positioned knives are even lower, are low attacks, and are Foot attribute.
SB Hougetsuzan: Flash Fang
- Improved frame difference on hit/block.
Hougetsuzan: Soaring Fang
- Air version added (j.214A/B).
- Grounded portion can now be canceled into various attacks on hit.
SB Hogetsuzan: Soaring Fang
- Removed Foot attribute invincibility.
Hougetsuzan: Destructive Fang (All Versions)
- Attack level reduced.
- Untechable time increased.
A Hougetsuzan: Destructive Fang
- Startup decreased.
B Hougetsuzan: Destructive Fang
- Increased horizontal movement speed.
High Speed Movement (All Versions)
- Made the movement timing of the aerial D and SB Versions earlier.
C High Speed Movement (Air)
- Horizontal range decreased.
Blazing Moon Barrage (All Versions)
- CH untech time reduced.
- No longer pushes the opponent during the lunge.
- Recovery decreased on block.
- The animation portion on hit is much faster, total duration of the entire move decreased.
SB Blazing Moon Barrage
- Decelerates when blocked.
Moon Smasher (All Versions)
- Untechable time now affected by proration.
- Last hit now combos into One More Burst.
- Fatal Counter recovery removed.
- Untechcable time on counter hit reduced.
- Floats greater on counter hit.
Minazuki
Standing A
- Upper region hitbox reduced.
- Reduced active frames.
- Added Chest attribute.
Standing AA
- Decreased start-up time.
- Increased recovery time.
Standing AAA
- Can be normal-canceled into Sweep (2A+B) and All Out Attack.
- Trajectory has been changed.
- Reduced Recovery time.
- Increased untechable time.
Crouching A
- Upper-region hitbox increased.
Standing B / Crouching B
- 2nd hit is now Short Hop cancelable.
- Increased recovery time on Crouching B.
Standing C
- Less push-back on hit.
- Causes ground bounce on air hit.
- Decreased Startup.
- Decreased untechable time.
- Can no longer be normal-canceled into Sweep.
Rise
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (All C Attacks, All versions of Rock You!, All versions of Platinum Disc).
Standing AA
- Decreased startup time.
Standing AAA'
- Can be normal canceled into All Out Attack or Sweep.
- Increased attack level.
Crouching B
- Decreased startup time.
- Is now head attribute invincible until before the attack frames of the 2nd hit.
- Can no longer accidentally be normal canceled before the second hit is about connect.
Standing C / Crouching C
- Decreased blockstun on blocking opponents.
Crouching C
- Can normal canceled into Standing D and Crouching D on hit.
All D Attacks
- Attack does not disappear if Rise’s Persona is hit.
Standing D / Crouching D
- Reduced total recovery.
Jumping A
- Decreased attack level.
Jumping B
- Decreased total attack hitbox area.
Jumping 2B
- On airhit, hits twice even if low to the ground.
All Out Attack
- Becomes invincible sooner, invincible lasts until just before the attack’s active frames.
- Reduced recovery time.
Ground Throw
- Decreased hitstun on counter hit.
Reflect Bit
- Removed Fatal Recovery state.
Rock You! (All Versions)
- Changed music note locations for B and SB Versions (Holding the B button down places the notes where they used to be).
A Rock You!
- Increased recovery time.
B Rock You!
- Decreased blowback on hit, does not launch the opponent as far away.
Rock You! (Music Note)
- When broken, the attack hitbox now moves with it.
- Broken music notes are now more likely to break other music notes.
No Touching! (All Versions)
- Now pushes back farther away when blocked.
- Increased music note breaking window on A and SB versions, now breaks music notes easier.
SB No Touching!
- Decreased startup time, now moves faster. Decreased recovery time.
Platinum Disc (All Versions)
- Increased reach on C and D versions.
C Platinum Disc
- Decreased total recovery time.
D Platinum Disc
- Increased number of hits.
Tetrakarn / Makarakarn
- Decreased total recovery time.
- C version is strike invincible, D version is projectile invincible, SB version is invincible to everything except throws.
SB Arrow Rain
- During Analyze, will cause Paralyze
Hysterical Slap (All Versions)
- Decreased recovery on hit.
- Will combo into One More Burst after the last hit.
- Does not freeze the timer on hit.
- Minimum damage dropped from 880 -> 600.
A Hysterical Slap
- Adjusted blowback, will overlap with musical notes when done as part of the Auto Combo.
Risette Field (All Versions)
- Increased cooldown time between uses
Risette: Live on Stage (All Versions)
- Increased start up time.
- Added Fatal Recovery state.
- On hit, can no longer Time Up during the animation.
- Increased difficulty on SB version, shortened animation length.
Ken
Standing A
- Added Chest attribute.
- In counterhit state longer.
Standing AAA
- Now moves Ken forward.
- Gatling into sweep added.
- Wallbounces on air hit.
Auto Combo
- Adjusted blowback on air hit. Easier to connect attacks.
Crouching A
- Attack level decreased.
Jumping A
- Shortened interval between hits. Total recovery time decreased.
Koromaru Normal Attacks (Standing C, Crouching C, Offscreen C)
- Attacks are now performed by releasing the button.
Koromaru 2C
- On block, Koromaru's somersault trajectory is now larger.
Koromaru D
- If the D button is held, Koromaru will return after jumping.
All Out Attack
- Decreased start-up time.
- Invincibility now continues until the attack's active frames.
- Decreased recovery time.
All Out Attack Finish, D Version
- Adjusted blowback.
- Opponent now flies further away.
Ground Throw
- Increased recovery on hit.
Vile Assault (B+D)
- Decreased start-up time.
- Decreased recovery on whiff and block.
- Decreased untechable time on counter-hit.
- Now considered crouching when landing.
Mediarama
- Added an attack hitbox.
- Decreased HP recovery.
- Decreased HP recovery amount for Koromaru.
- C and D versions are projectile invulnerable during the animation.
- SB version fully invulnerable during animation.
Zan – Hakurou Battouga SB
- Decreased startup time.
- Increased movement speed.
- Koromaru slows down when making contact with an opponent.
- Attack ends if Ken is hit or enters blockstun.
Zetsu – Hakurou Battouga (C and D Versions)
- Decreased number of hits when blocked.
Zetsu – Hakurou Battouga SB
- Increased number of hits.
- During the attack, Koromaru is projectile invincible.
- Attack ends if Ken is hit or enters blockstun.
Koromaru HP Gauge
- Increased Koromaru’s total HP.
- When Koromaru’s HP reaches 0, the time until Koromaru is revived has been increased.
- When Koromaru’s HP reaches 0, he cannot be healed by Mediarama.
All Koromaru Attacks
- Can no longer clash.
- When using a move that requires SP, it takes priority over other moves.
Koromaru Hit State
- When being hit, Koromaru cannot perform any actions.
Adachi
Mandala Buff
- Rage removed.
- Status ailments inflicted by moves adjusted.
- Now SB skills inflict 2 ailments instead of 1.
- Status ailments inflicted now are:
- Standing C: Poison.
- Crouching C and Jumping 2C: First hit Poison, slam down inflicts Fear.
- Jumping C: Fear.
- Standing D: Shock.
- Crouching D and Jumping 2D: Shock.
- Megidola: Shock.
- Atom Smasher: Fear and Confusion.
- Heat Riser: Fear and Posion.
- Ghastly Wail: Fear and Silence.
- Magatsu Mandala: Confusion and Silence.
- Posion time reduced
- Status ailments inflicted now are:
All C Persona Normals and Evil Smile
- Persona is invincible when appearing until active frames.
Standing AAA
- Sweep cancelable.
Standing B
- Now moves forward.
Crouching B
- Now does slightly less damage (700 > 500).
Standing C
- Slam damage went down (838 > 789).
All D Moves
- Opponent gains less meter from blocking.
- Adachi is now in Counter Hit state until he recovers.
Jumping C
- No longer slides on counter hit.
- Opponent can immediately tech afterwards, can no longer follow-up with a combo.
Sweep
- Length of sweep extended.
All Out Attack
- Length of all out attack extended
Ground Throw
- Gains 17 meter (steadily grows while Adachi laughs).
Air Throw
- Does more damage (1300 > 1800, CH does 1980).
Furious Action
- Takes 5% blue health instead of 10.
- Slides instead of wallbouncing, so is no longer able to be followed up on CH, but can be followed up with SB Mandala for a small combo.
A Calm Down
- Projectile Invulnerability.
SB Calm Down
- Quicker startup and invuln startup, moves further forward.
B/SB Pain in the Ass!
- Can be special canceled into a different special.
Scared? (All Versions)
- Now special cancelable once during a gatling string.
A/B Scared?
- More minus on block.
Evil Smile
- Wider hitbox.
- Won't hit invulnerable opponents.
- Recovery reduced on both Adachi and Magatsu Izanagi.
SB Evil Smile
- Has less recovery.
- Hits crouching.
- Supposedly can be used within a combo.
Megidola (All Versions)
- Less inertia retained from movement before move.
D Megidola
- Much more recovery on whiff.
SB Heat Riser
- Has a different trajectory, with a steeper arc, and also has increased untech time.
- More follow ups possible.
- Recovery increased.
C Atom Smasher
- More startup and less recovery.
- Frame advantage on block decreased (-10 > -25).
SB Atom Smasher
- Has a longer startup, less useable as a reversal.
- More whiff recovery. Now +2 on block.
SB Magatsu Mandala
- Has a different trajectory that knocks opponent towards you, allowing for more combo useability.
- Has more recovery.
Marie
Weather
- SP gain reduced during Snow.
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (Standing C and Crouching C).
Standing AA
- Decreased startup time.
- Decreased recovery time; frame difference is the same.
Standing AAA
- Can be normal canceled into sweep.
- Can be jump and dash canceled.
Standing BB
- Fall speed is reduced.
- Ground bounce height reduced.
Standing C
- Adjusted forward movement and attack hitbox; reach increased.
Standing D
- Reduced total recovery time.
Jumping C
- Lowered attack level.
- Reduced front area hitbox.
- Increased front area hurtbox
All Out Attack
- Guardpoint starts sooner and ends right before the attack portion.
- Decreased recovery time.
SB Run Amok
- Decreased startup time
SB Run Amok (Air)
- Increased untechable time of first hit, making it easier to connect into the second hit.
Dance, Fallen Angels (All Versions)
- Box falls lower at a faster speed, attack start-up time decreased.
- Box can now pass through opponents.
- Adjusted the box’s performance, making it easier to hit opponents.
- A and SB versions will automatically attack the opponent sooner
SB Dance, Fallen Angels
- Reduced recovery time.
- Even during the attack, the box will turn towards the opponent.
- Box comes out of the bag higher than normal version.
Memories of Grief (All Versions)
- Comes out of the box faster.
SB Memories of Grief
- Reduced recovery time.
Her Name is “Hope (Pandora)”
- Head attribute invincibility starts sooner.
C Stigma of Condemnation
- Decreased startup time. Decreased recovery time.
D Stigma of Condemnation
- Performance is now the same as the C version, but appears farther away.
- Persona always appears next to Marie regardless of prior position.
SB Abysmal Evil Eye
- Now pulls the opponent in stronger.
- The pull is now as strong as Akihiko's D attacks.
Shell of Denial (All Versions)
- Grounded version stays in counter hit state after landing.
- Increased A and SB version startup time.
- Increased SB version recovery.
ShutupIhateyouyoustupidjerk (All Versions)
- Untechable time no longer decreases with proration.
- Minimum damage reduced to 1000.
Shining Arrows (All Versions)
- Persona appears on screen when doing the follow-up inputs for the C and SB versions.
- Persona does not appear onscreen from offscreen when performing the follow-up inputs for the D version.
- Persona is no longer invincible during the SB version.
- Aerial C & D versions now have recovery until landing.
SB Shining Arrows
- Recovery time reduced.
Margaret
Standing A
- Cannot be canceled back into the move it was canceled from.
Auto Combo
- Increased the hitstun of the 5th hit.
- Divine Vacuum can no longer come out if holding directional inputs during Auto Combo.
Standing C
- Decreased upper area hitbox size.
Jumping 2C
- Reduced lower area hitbox size.
Jumping 2D
- Slightly decreased startup time.
Sweep
- Can delay the timing of the attack by holding the button down.
All Out Attack
- Decreased recovery time.
- Invincibility now runs out before the attack’s active frames.
Air Throw
- Decreased untechable time.
Ultra Suplex
- Decreased untechable time on Counter Hit.
C Divine Vacuum
- Spear appears from a slightly closer distance.
God Hand (All Versions)
- Persona is invincible until the active frames of the attack.
SB God Hand
- Reduced recovery time, same frame difference when blocked.
- Shortened the time period where a Persona move cannot be used afterward.
Power Slash (All Verisons)
- Decreased time length before superflash, no change to total startup time.
- Increased attack power multiplier when performed quickly in succession.
Phanta Rhei (All Versions)
- For C and SB Versions, Persona will attack from where the Persona is.
SB Phanta Rhei
- Decreased startup time.
- Removed strike invincibility from the ground version, is now only projectile invincible.
Hassou Tobi (All Versions)
- Decreased time length before superflash, no change to total startup time aside from B version.
B Hassou Tobi
- Decreased startup time.
- Decreased recovery after hit, now easier to follow up.
Mediarahan (All Versions)
- Is now Armor Invincible to all attacks other than throws starting part-way through the move.
- During the invincibility frames, recovery damage dealt by an opponent and is fully invincible.
- Reduced total recovery time.
- Decreased HP healed to self.
- Recover both player’s Persona cards.
Morning Star
- Can no longer be pushed by opponents during the animation.
Hurtbox
- Sliding hurtbox has been made larger.
Persona Gauge
- Persona Gauge recovers slower during Persona Break
Certain Persona Attacks
- Persona is now invincible when appearing until active frames (All C Attacks except Jumping 22C, All versions of Divine Vacuum, All aerial versions of Gale Slash)
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data