< P4U2R | Rise Kujikawa

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Rise Kujikawa | 9,000 | 3F | 20F (1~6F Inv All) | 65% | 4 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | All | 6 | 3 | 14 | -4 | 300 | 200 | 50 | 2 | CSpJO | 12 | 10 | 13 | 15 | 25 | 27 | |||
5AA | 400 | All | 10 | 2 | 15 | -2 | 0 | 100 | 50 | 3 | CSpJO | 14 | 11 | 15 | 17 + Down 5 | 27 | 37 + Down 5 | |||
5AAA | 1200 | All | 11 | 3 | 26 | -12 | 100 | 300 | 50 | 5 | CSpJO | 18 | 13 | 19 | 21 | 31 | 41 | |||
2A | 160 | Low | 7 | 5 | 9 | -3 | Foot | 500 | 100 | 500 | 1 | CSpO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 500, 300 | All | 13 | 3(4)15? | 11 | -18 [0] | Chest, Projectile | 200 | 100 | 50 | 3 | CSp(J)O | 14 | 11, 0/+11? | 15 | 17 | 27 | 37 | ||
2B | 300, 300 | Low, All | 8 | 4(3)4 | 21 | -10 | Foot, Body | 7~15 Head | 200 | 100 | 50 | 3 | CSpJO | 14 | 7, 11 | 15 | 17 | 27 | 37 | |
j.A | 300 | High | 6 | 3 | 12 | Head | 200 | 100 | 50 | 2 | CSpJO | 12 | 10 | 13 | 15 | 25 | 27 | |||
j.B | 200, 100×3 | High, All×3 | 9 | 2×4 | 14 | Head | 200 | 100 | 50 | 2 | CSpJO | 12 | 5 | 13 | 15 | 25 | 27 | |||
j.2B | 400 | All, Low | 16 | Until L+2(6)7 | 10 | -2 | Head, Foot | 200 | 100 | 50 | 3 | SpO | 14 | 11, 8 | 20, Launch | 42 + Down 11, 22 | 32, Launch | 62 + Down 11, 42 | ||
5AB | 300 | High | 28 | 3 | 30 | -12 | 10~28 Guard Strike | 0 | 800 | 50 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | ||
2AB | 700 | Low | 12 | 3 | 18 | -4 | Foot | 4~14 Chest | 200 | 100 | 50 | 4 | SpO | 16 | 12 | Launch | 24 | Launch | 44 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 500, 500 | All | 15 | 7(17)Until Hit | Total 66 | -8 | Body, Projectile+Chest | Persona 1~Until Active All | 100, 300 | 100 | 100 | 4, 3 | CSPJDO | 14, 12 | 0/+7 | 17, 15 | 24, 22 | 29, 27 | 44, 42 | |
2C | 332, 169×2, 600 | All | 20 | 32 <(8)8,18(5)Until Hit> | Total 53 | Body, Projectile+Chest | Persona 1~Until Active All | 100, 300 | 100, 100 | 50, 50 | 4×3, 3 | D | 14×3, 12 | 12/-6×3, 0/+7 | 22×3, 13 | 24×3, 15 | 34×3, 25 | 44×3, 35 | ||
j.C | 500, 250 | All | 13 | 4(17)Until Hit | Total 59 | Body, Projectile | Persona 1~Until Active All | 200, 300 | 100 | 50 | 4, 3 | CSpO | 16, 14 | 0/+7 | 17, 15 | 19, 17 | 29, 27 | 39, 37 | ||
5D | 500 | All | 56 | 40 | Total 46 | +31 | Projectile | 400 | 100 | 50 | 4 | 16 | 0/+12 | 17 | 19 | 29 | 39 | |||
j.D | 500 | All | 56 | 40 | Total 49 | Projectile | 400 | 100 | 50 | 4 | 16 | 0/+12 | 17 | 19 | 29 | 39 | ||||
2D | 500 | All | 72 | 40 | Total 43 | Projectile | 400 | 100 | 50 | 4 | 16 | 0/+12 | 17 | 19 | 29 | 39 | ||||
j.2D | 500 | All | 71 | 40 | Total 49 | Projectile | 400 | 100 | 50 | 4 | 16 | 0/+12 | 17 | 19 | 29 | 39 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 1100 | Throw | 5 | 3 | 22 | Throw | 0 | 1000 | 50 | 0, 4 | O | 0, 7 | Spin 25 | |||||||
Air Throw | j.CD | 1500 | Throw | 4 | 3 | 16 | Throw | 0 | 1200 | 50 | 0, 2 | O | 0 | 25 + Down 30 | |||||||
Reflective Bit | BD | 935 | All | 44 <4 After hit> | 15 | 48 | -37 | 1~44 Guard All <1~4 After hit Guard All> | 1000 | 100 | 50 | 3 | S | 14 | 0/+11 | Launch | 47 | Launch | 67 | ||
Guard Cancel Attack | 6AB | 0 | 14 | 5 | 30 | -18 | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 29 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A ROCK☆YOU! | 236A | 600 | All | 16 | 29 | Total 48 | -10 | Projectile | Persona 1~Until Active All | 300 | 100 | 500 | 2 | SO | 12 | 0/+10 | 13 | 21 | 25 | 41 | |
B ROCK☆YOU! | 236B | 600 | All | 27 | 29 | Total 47 | +2 | Projectile | Persona 1~Until Active All | 300 | 100 | 500 | 2 | SO | 12 | 0/+10 | 13 | 21 | 25 | 41 | |
SB ROCK☆YOU! | 236AB | 600 | All | 12 | 29 | Total 32 | +2 | Projectile | Persona 1~Until Active All | 300 | 100 | 500 | 2 | SO | 12 | 0/+10 | 13 | 21 | 25 | 41 | |
Note Explosion | Note Explosion | 200, 100×2 | All | 9 | 8×3 | Projectile | 300 | 100 | 0 | 3 | SO | 14 | 0/+7 | 15 | 17 | 27 | 37 | ||||
A No Touching! | 214A | 900 | All | 14 | 6 | 33 | -13 | Body | 300 | 100 | 50 | 4 | SO | 25 | 8 | Launch | 44 | Launch | 64 + WBounce | ||
B No Touching! | 214B | 1100 | All | 24 | 8 | 42 | -24 | Body | 300 | 100 | 50 | 4 | SO | 25 | 8 | Launch | 59 + WBounce | Launch | 79 + WBounce | ||
SB No Touching! | 214AB | 940 | All | 18 | 6 | 30 | -10 | Body | 300 | 100 | 50 | 4 | SO | 25 | 14 | Launch | 64 + WBounce | Launch | 84 + WBounce | ||
C Platinum Disc | 236C | 700 [250, 50×9] | All | 12 | 16 [16 <4×9>] | Total 49 | -15 [+9] | Projectile | Persona 1~Until Active All | 300 | 100 | 300 [50] | 4 [2] | SO | 16 [12] | 0/+6 [0/+1] | Launch [13] | 44 + WBounce [15] | Launch [25] | 64 + WBounce [27] | |
D Platinum Disc | 236D | 500, 50×7 [250, 50×12] | All | 24 | 4×10 [44 <4×12>] | Total 61 | +4 [+20] | Chest+Projectile | Persona 1~Until Active All | 100 | 300 | 500 [50] | 2 | SO | 12 | 0/+1 | 21 | 23 | 33 | 35 | |
SB Platinum Disc | 236CD | 500, 50×9 [250, 50×13] | All | 12 | 4×10 [64 <4×13>] | Total 51 | +10 [+22] | Chest+Projectile | Persona 1~Until Active All | 100 | 300 | 50 | 2 | SO | 12 | 0/+1 | 13 | 25 | 25 | 37 | |
Tetrakarn | 214C | Total 37 | 9~37 Guard Strike | ||||||||||||||||||
Makarakarn | 214D | 1000 (reflected) | Total 40 | Projectile | 9~40 Guard Projectile | ||||||||||||||||
SB Tetrakarn | 214CD | 1000 (reflected) | Total 37 | Projectile | 9~37 Guard Strike+Projectile | ||||||||||||||||
A Arrow Rain | 22A | 500, 50×8 | All | 29 | 3(52)5×8 | Total 47 | Projectile | 300 | 100 | 500 | 3 | SO | 14 | 0/+11 | Launch | 32, 37 | Launch | 52 | |||
B Arrow Rain | 22B | 500, 50×16 | All | 33 | 3(52)5×16 | Total 51 | Projectile | 300 | 100 | 500 | 3 | SO | 14 | 0/+11 | Launch | 32, 37 | Launch | 52 | |||
SB Arrow Rain | 22AB | 500, 50×16 | All | 27 | 3(52)5×16 | Total 40 | Projectile | 300 | 100 | 500 | 3 | SO | 14 | 0/+11 | Launch | 32, 37 | Launch | 52 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Hysterical Slap | 236236A | 200, 100×5, 1200 | All | 4+(70 Flash)+6 | 3 | 42 | -28 | Body | 1~12 All | 1000 | 100 | 50 | 4×6, 5 | 16 | 8, 6×2, 4×2, 3×2, 20 | 17×6, Crumple, Launch 71 + GBounce | Stand | 29×6, Crumple, Launch 91 + GBounce | Stand | ||
B Hysterical Slap | 236236B | 200, 120×8, 1200 | All | 4+(70 Flash)+15 | 3 | 42 | -28 | Body | 1~21 All | 1000 | 100 | 50 | 4 | 16 | 8, 6×2, 4×2, 3×2, 2×2, 20 | 17×8, Crumple, Launch 71 + GBounce | Stand | 29×8, Crumple, Launch 91 + GBounce | Stand | ||
SB Hysterical Slap | 236236AB | 200, 120×8, 960 | All | 4+(70 Flash)+9 | 3 | 42 | -28 | Body | 1~15 All | 1000 | 100 | 50 | 4 | 16 | 8, 6×2, 4×2, 3×2, 2×2, 20 | 17×8, Crumple, Launch 71 + GBounce | Stand | 29×8, Crumple, Launch 91 + GBounce | Stand | ||
C Risette Field | 236236C | 600 per sattelite [300, 60×N per sattelite] | All | 4+(78 Flash)+15 [4+(78 Flash)+3] | 370 per satellite [6×N per sattelite] | Total 4+(78 Flash)+14 | 1~8 All | 0 | 600 | 50 | 5 [3] | 23 [14] | 0/+13 [0/+2] | 19 [15] | 31 [17] | 31 [27] | 51 [47] | ||||
D Risette Field | 236236D | 600 per sattelite [300, 60×N per sattelite] | All | 4+(78 Flash)+36 [4+(78 Flash)+24] | 370 per satellite [6×N per sattelite] | Total 39 | 1~29 All | 0 | 600 | 50 | 5 [3] | 23 [14] | 0/+13 [0/+2] | 19 [15] | 31 [17] | 31 [27] | 51 [47] | ||||
SB Risette Field | 236236CD | 50×N per satellite [300, 60×N per satellite] | All | 4+(78 Flash)+8 [4+(78 Flash)+0] | 6×N per sattelite | Total 11 | 1~4 All | 0 | 600 | 50 | 3 | 14 | 0/+2 | 15 | 17 | 27 | 47 | ||||
Risette Field Bomb | 236236C Bomb | 800 | All | 31 | 6 | 500 | 100 | 0 | 4 | 16 | 0/+12 | Launch | 49 | Launch | 69 | ||||||
C Risette: Live on Stage | 214214C | 0, 1350/2525/3900 | Unblockable | 4+(15 Flash)+59 | 1 | 39 | 1~63 All | 0 | 0, 2000 | 50 | 2, 5 | 12 | 10, 0/+11 | Launch | 121 | Launch | 141 | ||||
D Risette: Live on Stage | 214214D | 0, 1350/2525/3900 | Unblockable | 4+(15 Flash)+59 | 1 | 39 | 1~63 All | 0 | 0, 2000 | 50 | 2, 5 | 12 | 10 | Launch | 121 | Launch | 141 | ||||
SB Risette: Live on Stage | 214214CD | 0, 1350/3900/4649 | Unblockable | 4+(15 Flash)+59 | 1 | 39 | 1~63 All | 0 | 0, 2000 | 50 | 2, 5 | 12 | 10, 0/+11 | Launch | 121 | Launch | 141 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
True ♥ Story | 222CD | All | 6+(40 Flash)+60 | 25 | Total 129 | -35 | 1~114 All | 0 | 100 | 50 | 4 | 16 | 0/+12 |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A Error: Table MoveData_P4U2 not found. [3]
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5AAA, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AOA, Sweep | Jump, Special, Super |
5AA Error: Table MoveData_P4U2 not found.
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5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AOA, Sweep | Jump, Special, Super |
5AAA Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA, Sweep | Jump, Special, Super |
2A Error: Table MoveData_P4U2 not found. [3]
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5A, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AOA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found. [2*]
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- | 2B | 5C, 2C | 5D, 2D | AOA, Sweep | Jump[-], Special, Super |
2B Error: Table MoveData_P4U2 not found. [2*]
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- | 5B | 5C, 2C | 5D, 2D | AOA, Sweep | Jump, Special, Super |
5C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 5C, 2C | 5D, 2D | Sweep | Jump[-], Dash, Special, Super |
2C Error: Table MoveData_P4U2 not found.
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- | - | - | 5D[-], 2D[-] | AOA | Special, Super |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
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- | j.B | j.C | j.D | Jump, Special |
j.B Error: Table MoveData_P4U2 not found.
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j.A | - | j.C | j.D | Jump, Special |
j.C Error: Table MoveData_P4U2 not found.
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- | - | - | j.D | Special |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
j.2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string

To edit frame data, edit values in P4U2R/Rise Kujikawa/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •