SBX/Keiji Maeda/Combos

From Dustloop Wiki


Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+L becomes 236L.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
HID =  Hideyoshi
KEN =  Kenshin
MAE =  Maeda
MAS =  Masamune
MOT =  Motochika
MOU =  Motonari
NOB =  Nobunaga
OIC =  Oichi
TAD =  Tadakatsu
YUK =  Yukimura
KOJ =  Kojuro
HAM =  Hambe

Combo Theory

Most of Maeda's moves are somewhat slow but if he manages to hit you he can get good damage of off most things especially if he is in the corner. And once he has level 51 reinforcements he can go into an infinite of off almost anything including his guard cancel. However Maeda's Infinites change depending if he is player one or player two similar to  Heart from HNK. Unlike Heart he doesn't get strictly better combos if he is either player one or player two if anything it's an inconvenience. Against TAD he can do the player one routes regardless if he is player two.

BNB's

5A > 2A > 5B > 2C > 214A

Your basic BNB. Another starter is 2A , 2A. On crouching MAE, OIC, and MOU the 5B will whiff. On MAE, MOU, KOJ, HAM. and OIC if she is far away 2C > 214A will not connect. 214A is also used to confirm anti-air hits with 5B or 5C.


CH 2A > 5B > 5C

Works on everyone. 2A floats on CH making it a good stagger pressure tool. In the corner you can go into 2B.


236A > 6 > 5B > 5C > 214A

Your combo from 236A midscreen. 236A while slow does a lot of damage. On MOU you must slightly delay the 5B.


236A > 6 > 5B > 5C > 6C > 5C > 6C > DL 5C > 214A

Your combo from 236A in the corner against a majority of the cast. On MOU leave out the last 5C in order for the 214A to knockdown.


236A > 6 > 5B > 5C > 6C > 5B > 5C > 214A

Your corner 236A combo against MAE, MOT, and KOJ.


2B > JC j.B > j.C > [▷ j.A > j.B > j.C]x2 > ▷ 214A

Your combo if you land 2B in the corner. It's inconsistent against MAS and HAM but still doable. 2B is one of your most damaging starters.


236C (side swap) > walk forward > 5B > 214A

Your combo from your command grab. If you are cornered, when you do 236C, you can do the same route as you would after 2B but with a bonus. After the cornered 236C combo the opponent isn't fully in the corner. Meaning that you can jump behind the opponent creating aa 50/50 left right mixup. This 50/50 won't work on OIC.

Player One Infinites

5A > 2A > 5B > 2C > 5E > 5[B+C] > DL 4E (1) > 5]B+C[ > 6 > 5B > 2E (pass through) > walk backwards > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements. Your midscreen player one infinite. The timing of the DL 5A can be finicky. If the 214A whiffs entirely then you did it to early. If both hits land you did it too late. But there is an visual cue when Maeda flashes white then input 214A. On HID and TAD the delay is not needed. On HID do 5E > DL 5E (1). On MOT the 4E must hit twice.


5A > 2A > 5B > 2C > 4E > 5[B+C] > DL 4E (1) > 5]B+C[ > 2E > 6 (pass through) > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements. Your corner player one infinite. Against HID do 5E > 4E.


5A > 2A > 5B > 2C > 5E > 5[B+C] > DL 4E (1) > 5]B+C[ > 6 > 5A > JC j.A > j.C > ▷ [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements. Your infinite if you are cornered. Also works if you are player two. Won't work on KOJ and HAM.


2C > 6E > 236A > 6 > 5C > 6C > DL 2B > JC j.B > j.C > ▷ j.A > j.B > j.C > ▷ 5C > 214A (1) > 5E > (engun cancel) 5[B+C] > DL 5E > 5]B+C[ > 6 > 5A > JC j.A > j.C > ▷ [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements. Maeda must be midscreen and the opponent must be close to or in the corner. This same combo is also used as the player two corner combo. This is also the combo used if you land 236C if you are cornered.


6B > 214A > 5E (1) > ▷ forward dash > 5E > (pass through) > 5[B+C] > 5E > 6E (1) > 5]B+C[ > 6 > DL 214A (1) (pass through) > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements. Your infinite if you hit 6B in the corner. Another starter is 2B > JC j.B > j.C ▷ 5C > 5E. On MOU and HAM do 4E (1) instead of 6E.


6B > 214A > 5E > ▷ super jump > DL 6E (opponent swaps sides) > ▷ 5[B+C] > 5E > 5]B+C[ > 6 > DL 214A (1) (pass through) > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements. Won't work if you have level 100 reinforcements. Variation of the corner 6B infinite against HID. You must input 6E as soon as the second hit of 5E lands. if you are player two do 4E > 4E > DL 4E (1) instead.


6B > 214A > 6E (1) > jump over opponent > 4E > ▷ 5[B+C] > 4E > 5]B+C[ > 6 > DL 214A (1) (pass through) > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements. Variation of the corner 6B infinite against TAD. It will not work if you have level 100 reinforcement.


236C > micro walk backwards > 5E > 5[B+C] > DL 4E > 5]B+C[ > 6 > 5B > 2E (pass through) > walk backwards > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements or if your player two. Infinite from your command grab midscreen. The micro walk is needed so that your reinforcements face the right way when doing 5E.


236C > DL 2C > 5[B+C] > 4E > 5E > 5]B+C[ > 6 > 5B > 2E (pass through) > walk backwards > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements. Command grab infinite variation against MOT.


CH guard cancel > 5E > 5B > 5C > (engun cancel) 5[B+C] > DL 4E (1) > 5]B+C[ > 6 > 5A > JC j.A > j.C > ▷ [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements. Your infinite from your guard cancel if you are cornered. You can also go into your Basara K.O off of your guard cancel. Doesn't work if you are player two or against MAS, MAE, YUK, KOJ, and HAM. On MAE do 2A instead of 5B.


CH guard cancel > 5E > 2A > 236A > 6 > 5C > 6C > DL 2B > JC j.B > j.C > ▷ j.A > j.B > j.C > ▷ 5C > 214A (1) > 5E > (engun cancel) 5[B+C] > DL 5E > 5]B+C[ > 6 > 5A > JC j.A > j.C > ▷ [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements. Your infinite from your guard cancel if you are in the corner. Works on everyone. Also works if you are player two.

Player Two Infinites

5A > 2A > 5B > 2C > 236[A] > 5E > DL 6E (1) > 236]A[ > 6 > 5B > 2E (pass through) > walk backwards > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements. Your midscreen player two infinite.


236C > DL 2C > 236[A] > 5E > 6E > 236[A] > 6 > 5B > 2E (pass through) > walk backwards > [5A > DL 214A (1) (pass through) ]x∞

Requires level 51 reinforcements also works with level 100 reinforcements. Command grab infinite variation against MOT if you are player two.

Navigation

 Keiji Maeda
SBX Hideyoshi Icon.png
Hideyoshi
SBX Kenshin Icon.png
Kenshin
SBX Maeda Icon.png
Maeda
SBX Masamune Icon.png
Masamune
SBX Motochika Icon.png
Motochika
SBX Motonari Icon.png
Motonari
SBX Nobunaga Icon.png
Nobunaga
SBX Oichi Icon.png
Oichi
SBX Tadakatsu Icon.png
Tadakatsu
SBX Yukimura Icon.png
Yukimura
PS2 Exclusive Characters
System Links