Overview
Date Masamune is a character with a full range of techniques, including flying, invincible anti-air, and rushing. However, he is often inferior to the techniques of other generals of the same type, so it is necessary to make full use of a variety of techniques to get around. In particular, he is subject to character-specific combos and is disadvantaged by the system, and his basalax-like weakness is conspicuous. He is easy to use because he is not peculiar, but he is a character that requires a lot of thought on how to win consistently. Take advantage of his dash and higher attack power, which are the top few performances.
Date Masamune is a jack of all trades and a master of none.
- Easy to Use: He's pretty easy.
- Hard to Win With: He's pretty bad.
Normals
5A
- SBX Date Masamune 5A Hitbox.png
Guard | Startup | Active | Recovery | On-Block |
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5B
Guard | Startup | Active | Recovery | On-Block |
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5C
Guard | Startup | Active | Recovery | On-Block |
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2A
Guard | Startup | Active | Recovery | On-Block |
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2B
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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2C
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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6B
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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6C
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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j.A
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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j.B
Guard | Startup | Active | Recovery | On-Block |
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j.C
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Reinforcements
Ground Reinforcements
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Anti Air Reinforcements
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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System Mechanics
Ground Throw
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Air Throw
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Blowback Attack
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Aerial Attack
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Aerial Spike
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Guard Cancel
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Special Moves
Jet-X
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Air Jet-X
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Re-Bite
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Death Fang
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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War Dance
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Magnum Step
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Supers
Phantom Dive
- SBX Date Masamune Phantom Dive.png
- SBX Date Masamune Phantom Dive Hitbox.png
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Describe what the move is used for.
Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
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Hell Dragon
- SBX Date Masamune Hell Dragon.png
- SBX Date Masamune Hell Dragon Hitbox.png
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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Describe what the move is used for.
Elaborate on further relevant uses. Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention any crucial downsides that a new player needs to know about. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
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Basara Attack
Hell End Dragon
Guard | Startup | Active | Recovery | On-Block |
---|---|---|---|---|
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