< SBX | Date Masamune(Redirected from SBX/Masamune/Frame Data)
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
5A | 25 | Mid | 6 | 3 | 10 | -4 | |||
5B | 58 | Mid | 9 | 4 | 14 | -5 | |||
5C | 90 | Mid | 9 | 3 | 22 | -9 | |||
2A | 28 | Low | 7 | 3 | 10 | -4 | |||
2B | 60 | Mid | 9 | 3 | 25 | -15 | |||
2C | 60 | Low | 12 | 2 | 18 | -4 | |||
6B | 60 | High | 19 | 2 | 19 | -5 | |||
6C | 80 | Mid | 16 | 3 | 16 | -3 | |||
j.A | 24 | High/Air | 5 | 3 | 9 | ||||
j.B | 56 | High/Air | 11 | 9 | 12 | ||||
j.C | 78 | High/Air | 12 | 3 | 20 |
System Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
Ground Throw | Ground Throw | 100 | 40 pixels | 5 | 1 | 21 | ||||
Air Throw | Air Throw | 89 | Vertical: 75 pixels Horizontal: 60 pixels | 3 | 1 | 3 | ||||
5BC | Blowback Attack | 68 | Mid | 22~ | 4 | 19 | -7 | |||
5[BC] | Charged Blowback Attack | 60 | Just | 83~142 | 4 | 19 | ||||
2BC | Aerial Attack | 65 | Mid | 15 | 3 | 15 | -9 | 3~17F Upper Body | ||
j.2C | Aerial Spike | 17 | 10 | 2 | 29 | |||||
6BC | Guard Cancel | 40 | Mid | 15 | 4 | 17 | -2 | 1~15F All |
Reinforcements
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
5E Lv1 | Ground Reinforcements Lv.1-49 | 28 | All | 23 | 12 | 91 | ||||
5E Lv2 | Ground Reinforcements Lv.50-99 | 33×2 | All | 23 | 12(2)8 | 87 | ||||
5E Lv3 | Ground Reinforcements Lv.100 | 40×2 | All | 23 | 12(2)8 | 87 | ||||
2E | Anti Air Reinforcements | 48~69 | Mid | 17 | 26 | 88 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
236A | Jet-X | 52 | All | 17 | Total 49 | -12 | ||||
236[A] | Charged Jet-X | 52×3 | All | 53~59 | Total 85~91 | -7 | ||||
j.236A | Air Jet-X | 52 | All | 17 | Total 46+13 after landing | |||||
214A | Re-Bite | Total 42 | 6~23F Catch High, Reflect | |||||||
214A Attack | Re-Bite Attack | 60 | 0 | 5 | 22 | 1~End All | ||||
623B | Death Fang | 60, 40 | Mid | 14~29 | 4,21 | 22+17 after landing | -47 | Launch 35 | 1~14F All | |
623[B] Lv1 | 60, 40×2 | Mid | 30~44 | 4,21 | 22+17 after landing | -43 | Launch 35 | 1~11F, 1~3F after release All | ||
623[B] Lv2 | 60, 40×3 | Mid | 45~59 | 4,21 | 22+17 after landing | -43 | Launch 35 | 1~11F, 1~3F after release All | ||
623[B] Lv3 | 60, 40×4 | Mid | 60~75 | 4,25 | 27+17 after landing | -56 | Launch 35 | 1~11F, 1~3F after release All | ||
j.623B | Air Death Fang | 40×2 | All | 3 | 2,20 | Until landing+17 | Launch 35 | |||
214B | War Dance | 35×2 | All | 16 | 1(9)1 | 18 | -7 | |||
214C | Magnum Step | 40×3 | Mid | 15~26 | 2×3 | 32 | -18 | Down |
Basara Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
214214C | Phantom Dive | 48, 60, 88 | Mid | 7+0 | 2(13)11(31)20 | 45 | -49 | Down | ||
236236C | Hell Dragon | 35×5 | All | 11+0 | Total 61 | -19 | Down + Wall slam | |||
236236C+E | Hell Dragon Reinforcement | 45×(3~5) | All | 14+4 | Down + Wall slam |
Basara K.O.
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | invuln | |
2141236C | Hell End Dragon | Fatal | All | 12+3 | Total 109 | -62 |
Gatling Table
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in SBX/Date Masamune/Data.