< SBX(Redirected from SBX/Yukimura)
Overview
Overview
Sanada Yukimura is a beginner friendly all-rounder character who's good at everything sound familiar?. Yukimura has the best set of normals in the game with them all being useful like 5C which is big and has a vacuum effect and his jabs which are the best in the game. He also has one of the fastest run speeds meaning that he can close the gap easily and start his suffocating offense. He also has the best DP in the game with it being frame one invincible. And finally, once he has reinforcements, he has very good infinite conversions with him getting an infinite of off almost anything. His only weakness being that he can struggle against zoning.
Sanada Yukimura is a speedy character with great range, damage and very suffocating offense with his "gorilla" buttons.
Pros
Cons
- Good Range: Yukimura's attacks have great range and can easily convert into his combo routes.
- Infinite Machine: Once he has level 51 reinforcements he can get an infinite of off most hits.
- Speed: He has one of the fastest run speed in the game, meaning that he can close gaps and start offense really quick.
- Well-Rounded: He has the best set of normals in the game with 5C and 5A being stand outs, Along with having the best DP.
Normal Moves
5A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 5 | 4 | -4 | 24 | 1 |
The best jab in the game with it being fast and big. Used in your pressure and combos. Very good button.
5B
5C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 14 | 6,3 | 18 | -2 | 50x2 | 4,5 |
Another fantastic normal. It's big and the second hit has a vacuum effect and can convert into combos.
6B
6C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid, Low | 16 | 2(9)3 | 60x2 |
Combo fodder for infinites.
2A
2B
2C
j.A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 5 | 6 | 5 | 18 | 2 |
Another good spamable jab except in the air. Also used as combo fodder.
j.B
j.C
Universal Mechanics
Ground Throw
6C or 4C
Air Throw
j.6C or j.4C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Throw | 3 | 1 | 6 | 1,100 |
Won't see much use due to the short range.
Blowback Attack
5B+C (Hold OK)
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 17~ | 4 | 21 | -9 | 60 |
Combo fodder for Yukimura's main infinite.
Aerial Attack
2B+C
Aerial Spike
j.2C after Aerial Attack
Guard Cancel
6B+C while blocking
Reinforcements
5E
Version | Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|---|
5E Lv1 | Mid | 24 | 16 | 78 | 48 | 3 | |
5E Lv2 | Mid | 24 | 19 | 75 | 48x2 | 3 | |
5E Lv3 | Mid | 24 | 22 | 71 | 48x3 | 3 |
Used heavily in infinites.
2E
Special Moves
Koen: Ichi
236A (Hold OK)
Version | Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|---|
236A | Mid | 16~ | 6 | 17 | -7 | 70 | 4 |
236[A] | Mid | 48~ | 6 | 17 | -4 | 84 |
The first part of your rekka. If held it has the same properties as a fully charged Blowback Attack on hit. The attack doesn't need to be fully charged to get this property. The charged version is used heavily in your infinites.
Koen: Ni
236B or 236A~236B
Version | Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|---|
236A~236B | Low | 17 | 6 | 19 | -6 | 56 | 5 |
236B | Low | 25 | 6 | 19 | -6 | 70 | 5 |
The second part of your rekka that hits low. If used by itself it has different properties with it being slower and having invincibility.
Koen: San
623B or 236A~236B~623B or 623B+[C] or j.623B
Version | Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|---|
623B | Mid | 8~ | 24 | 35 | -43 | 70 | |
236B~623B | Mid | 7 | 24 | 35 | -43 | 62 | 4 |
623B+C | Mid | 71~ | 24 | After landing 13 | 135 | ||
j.623B | Mid | 3 | 22 | After landing 13 | 70 |
The third part of your rekka and your frame one invincible DP. On counter hit and if you have reinforcements it can convert into an infinite against a majority of the cast from any screen position. If you input it as 623B+[C] it can be held and if fully held it will do a lot of damage but this held version is never used.
Suzaku Shou
214C or 236A~214C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 29 | 4 | 21 | -9 | 70 | 4 |
A slow overhead that can be comboed after. Since this can be done after 236A this makes a high low mixup between this and 236B.
Suzaku Shou (Air)
j.214C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 14 | 4 | After landing 9 | 60 | 5 |
Your air to air combo ender that also serves as a very ambiguous cross up move.
Rekka
214B
Basara Attacks
Daikaen Hanabi
214214C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 7+1 | 24(21)1~ | Total 109 | -24 | 31×4/108 | 3×4/5 |
An invincible reversal super but considering that you have a frame one invincible DP, it's not needed.
Shakunetsu Enouha
236236C (~E)
Version | Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|---|
236236C | Mid | 8+14 | Total 62 | -17 | 43x5 | 5 | |
236236C+E Lv1 | Mid | 26+5 | Total 159 | 21x2 | 5 | ||
236236C+E Lv2 | Mid | 26+5 | Total 159 | 21×4 | 5 | ||
236236C+E Lv3 | Mid | 26+5 | Total 159 | 21×6 | 5 | ||
236236C+E Lv3 Just Frame | Mid | 8+7+5 | Total 91 | -1 | 223 | 5 |
A fullscreen fireball super. Your best answer to zoning.
Basara K.O
Nekketsu! Daihunka!
2141236C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 9+5 | 31 | 24 | -36 | Fatal |
An easy to combo into Basara K.O.
Colors
- This color is only available in the mirror match. It can only be selected by the second player if they select the same character with the same button that the first player did.
To edit frame data, edit values in SBX/Sanada Yukimura/Data.