SMS/Jupiter/Frame Data

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< SMS‎ | Jupiter

Normals

input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
c.LP 4 Mid 6 5 9 +3 5 6 7 * 19
f.LP 3 Mid 6 5 9 +3 4 5 5 * 19
c.HP 9 Mid 15 12 20 -3 12 14 15 * 46
f.HP 8 Mid 15 14 20 -5 10 12 14 * 48
5LK 3 Mid 3 7 8 +2 4 5 5 * 17
5HK 10 Mid 10 16 12 +1 13 15 17 * 37
2LP 3 Mid 4 7 8 +2 4 5 5 * 18
2HP 10 Mid 9 14 11 +4 13 15 17 * 33
2LK 3 Low 4 7 8 +3 4 5 5 * 18
2HK 9 Low 9 12 11 +7/D 12 14 15 * 31
8j.LP 4 High 4 Until Landing Until Landing +8~+14 5 6 7 * 0
8j.HP 6 High 5 15 8 +8~+14 8 9 10 * 27
8j.LK 4 High 4 Until Landing Until Landing +6~+14 5 6 7 * 0
8j.HK 8 High 5 11 8 +6~14 10 12 14 * 22
7/9j.LP 7 High 4 Until Landing Until Landing +8~+14 9 11 12 * 0
7/9j.HP 4 High 5 15 8 +8~+14 5 6 7 * 27
7/9j.LK 4 High 4 Until Landing Until Landing +6~+14 5 6 7 * 0
7/9j.HK 10 High 5 15 8 +6~+14 13 15 17 * 27

Throws

Input Version Range DMG Is Techable Advantage
Input Version Range DMG Is Techable Advantage
4/6HK 4/6HK 48 28 Yes
j.4/6HK j.4/6HK 48 28 Yes
360LP Giant Swing (LP) 64 24 No
360HP Giant Swing (HP) 56 30 No

Specials

input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
j.632LP Jupiter Coconut Cyclone (LP) 10 Mid 16 Projectile Until Landing +47~+59/D 13 15 17 3x5 0
j.632HP Jupiter Coconut Cyclone (HP) 12 Mid 19 Projectile Until Landing +34~+39/D 16 18 20 3x5 0
[4]6LP Supreme Thunder (LP) 10 Mid 13 Projectile 31 +6~/D 13 15 17 2 44
[4]6HP Supreme Thunder (HP) 12 Mid 16 Projectile 41 -4~/D 16 18 20 3 57
236LK Jupiter Double Axel (LK) 4 Mid 3 2x13 4 +1~+23 5 6 7 1x13 32
236HK Jupiter Double Axel (HK) 12 Mid 5 4x13 6 -25~+7/D 16 18 20 3x13 62

Desperation

No results

Misc

No results

Navigation

 Jupiter
To edit frame data, edit values in SMS/Jupiter/Data.
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