SMS/Mercury/Data

From Dustloop Wiki
< SMS‎ | Mercury

Links

Infobox Data

Field Value
Name: Mercury
Jump Speed: 2.224
jump Duration: 46
jump Distance: 115
forwards Speed: 3.000
backwards Speed: 2.128
Backdash: 18f, invuln 1~>17
Backdash Distance: 136
Portrait: SMS Mercury Portrait.png
Icon: SMS Mercury Icon.png


Move Data

Normals

Grounded Normals

5LP

5LP
5LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Mid 4 5 6 +6 3 3 3 14 *
SMS Mercury 5LP.png


5HP

5HP
5HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 Mid 9 10 13 +6 9 11 12 32 *
SMS Mercury 5HP.png


c.LK

c.LK
c.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 Mid 4 5 6 +6 4 5 5 14 *
SMS Mercury cLK.png


f.LK

f.LK
f.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Mid 4 5 6 +6 3 3 3 14 *
SMS Mercury fLK.png


5HK

5HK
5HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4*8 Mid 5 6*10 14 +6 5*10 6*8 7*10 34 *
SMS Mercury 5HK.png


2LP

2LP
2LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Mid 4 5 6 +6 3 3 3 14 *
SMS Mercury 2LP.png


2HP

2HP
2HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
5 Mid 7 9 9 +11 7 8 9 27 *
SMS Mercury 2LP.png


2LK

2LK
2LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 Low 4 5 6 +6 * 3 * 14 *
SMS Mercury 2LK.png


2HK

2HK
2HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 Low 5 8 14 +7/D * 11 * 27 *
SMS Mercury 2HK.png


Airborn Normals

8j.LP

8j.LP
8j.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
2 High 4 Until Landing Until Landing +7~+14 3 3 3 Until Landing *
SMS Mercury 8jLP.png


8j.HP

8j.HP
8j.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
5 High 4 18 5 +6~+14 7 8 9 26 *
SMS Mercury 8jLP.png


8j.LK

8j.LK
8j.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 High 4 Until Landing Until Landing +9~+14 4 5 5 Until Landing *
SMS Mercury 8jLK.png


8j.HK

8j.HK
8j.HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
6 High 8 16 1 +7~+14 8 9 10 24 *
SMS Mercury 8jHK.png


7/9j.LP

7/9j.LP
7/9j.LP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
3 High 4 Until Landing Until Landing +7~+14 4 5 5 Until Landing *
SMS Mercury 8jLP.png


7/9j.HP

7/9j.HP
7/9j.HP
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
5 High 4 18 5 +6~+14 7 8 9 26 *
SMS Mercury 8jLP.png


7/9j.LK

7/9j.LK
7/9j.LK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4 High 4 Until Landing Until Landing +9~+14 5 6 7 Until Landing *
SMS Mercury 8jLK.png


7/9j.HK

7/9j.HK
7/9j.HK
normal
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
7 High 5 16 1 +7~+14 9 11 12 24 *
SMS Mercury 8jHK.png


Universal Mechanics

Dashes

Backdash

44
Backdash
movement
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
1 18
SMS Mercury 44.png
Movement Data
Startup Motion
1 18


Triangle Jump

Near Wall while jumping 7/9
Triangle Jump
movement
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
1 N/A
SMS Mercury j79.png
Movement Data
Startup Motion
1 N/A

Throws

DDT

4/6HP
4/6HP
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
24 1 -6 (2P: -5, but invincible) on tech
SMS Mercury 6HP.png
Throw Data
Range isTechable
40(Left: 19) Yes


DDT

j.4/6HP
j.4/6HP
throw
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
28 1 -6 (2P: -5, but invincible) on tech
SMS Mercury 6HP.png
Throw Data
Range isTechable
40(Left: 39) Yes


Specials

Bubble Spray (LP)

[4]6LP
Bubble Spray (LP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
8 Mid 12 Projectile 31 +6~ 12 14 16 43 2
SMS Mercury (4)6LP.png
30f Charge Timing


Bubble Spray (HP)

[4]6HP
Bubble Spray (HP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
10 Mid 16 Projectile 41 -4~ 13 15 17 57 2
SMS Mercury (4)6LP.png
30f Charge Timing


Reverse Break Step (LK)

623LK
Reverse Break Step (LK)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
4x9 Mid 7 3*2x9 20 -7~+1 5 6 7 47 1x7
SMS Mercury 623LK.png
1~8F, 34~42F: Invincible, 44~47F: Able to guard and/or crouch


Reverse Break Step (HK)

623HK
Reverse Break Step (HK)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
12 Mid 9 4*3x13*4 11 -22/D 16 18 20 66 3x15
SMS Mercury 623LK.png
1~12F, 59~60F: Invincible, 62~67F: Able to guard and crouch



Mercury Aqua Mirage (LP)

2369LP
Mercury Aqua Mirage (LP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
12 Mid 8 Projectile 36 +2~ 16 18 20 44 3
SMS Mercury 2369LP.png
1~6F: Invincible, 7F: Guaranteed action.


Mercury Aqua Mirage (HP)

2369HP
Mercury Aqua Mirage (HP)
special
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
14 Mid 12 Projectile 49 -12~ 18 21 24 61 3
SMS Mercury 2369LP.png
1~10F: Invincible, 11F: Guaranteed action


Desperation

Water Bullet

632146HK
Water Bullet
super
damage guard startup active recovery onBlock onHit faceHit counterHit counterFaceHit motion chip notes
48 Mid 21 22 61 -55/D 62 72 72 104 12
SMS Mercury 632146HK.png
1~12f, 20~Mercury's descent Invincible