Overview
Neptune is often miscategorized as the shoto of the game due to her having a fireball and a DP. After playing enough Sailor Moon however, you come to realize you can not play a shoto playstyle with her due to the game’s guard cancel mechanics and Neptune’s questionable fireball, undoubtedly her biggest weakness in a game where everyone has at least a decent fireball. Instead, Neptune thrives off of cornering opponents and mixing them up, as well as having a frame 3 invincible dragon punch with a hitbox the size of old Ken’s entire body. It can get any character off of you if they are too close. Good normals, a standing overhead, and the 3rd fastest walk speed in the game round off the character. Solid fighting game fundamentals will get you far with Neptune at first, and a good understanding of matchups will allow you continue even further. If you like outplaying your opponent and not spamming fireballs, then start practicing your dragon punch inputs.
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Jump Speed |
2.063 |
Jump Duration |
50 |
Jump Distance |
99 |
Forwards Speed |
2.064 |
Backwards Speed |
1.192 |
Backdash |
26f, invuln 1~>25 |
Backdash Distance |
96 |
Neptune abuses her dragon punch, Splash Edge, in neutral (and everywhere else) until she can approach the enemy to hit them with the high/low/throw mix.
- Ridiculous DP: Her Splash Edge move is by far the best reversal in the game, being frame 3/4 and invincible from the first, and it's an option the opponent always has to respect.
- Amazing Mix Ups And Pressure: With her long-ranged normals, standing overhead and great tick throw set ups, Neptune can make it really hard to escape her pressure and corner once she gets her game going.
- Great Damage: Neptune possesses some very damaging combos that can melt the opponent's lifebar away.
- Bad Fireball: Not only Deep Submerge has a lot of recovery and an awkward angle, but it also elongates her head hurtbox a lot, making her extremely susceptible at being headshot.
- Struggles Approaching Zoning: Despite her good walk speed, Neptune can have a very hard time against zoners, being herself a failed zoner.
Normals
5LP
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid | 4 | 5 | 6 | +6 | 2 | 2 | 3 | 3 |
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Total Duration |
---|
14 |
5HP
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid | 7 | 12 | 18 | -1 | 7 | 9 | 11 | 12 |
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Total Duration |
---|
36 |
c.LK
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid | 5 | 5 | 6 | +6 | 4 | 5 | 6 | 7 |
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Total Duration |
---|
15 |
f.LK
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid | 5 | 6 | 6 | +5 | 3 | 4 | 5 | 5 |
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Total Duration |
---|
16 |
c.HK
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid*High | 9 | 12*8 | 8 | +14~+18 | 8 | 10 | 12 | 14 |
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Total Duration |
---|
36 |
f.HK
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid | 13 | 14 | 15 | 0 | 9 | 12 | 14 | 15 |
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Total Duration |
---|
41 |
2LP
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid | 4 | 5 | 6 | +6 | 2 | 3 | 3 | 3 |
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Total Duration |
---|
14 |
2HP
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Mid | 9 | 14 | 10 | +5 | 6 | 8 | 9 | 10 |
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Total Duration |
---|
32 |
2LK
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Low | 4 | 5 | 6 | +6 | 3 | 0 | 5 | 0 |
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Total Duration |
---|
14 |
2HK
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|
Low | 10 | 11 | 16 | +2/D | 8 | 0 | 12 | 0 |
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Total Duration |
---|
36 |
j.LP
Version | Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|---|
8j.LP | High | 4 | Until Landing | Until Landing | +8~+14 | 3 | 4 | 5 | 5 |
7/9j.LP | High | 4 | Until Landing | Until Landing | +8~+14 | 3 | 4 | 5 | 5 |
Version | Total Duration |
---|---|
8j.LP | 0 |
7/9j.LP | 0 |
j.HP
Version | Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|---|
8j.HP | High | 5 | 11 | 8 | +8~+14 | 5 | 7 | 8 | 9 |
7/9j.HP | High | 5 | 11 | 8 | +8~+14 | 6 | 8 | 9 | 10 |
Version | Total Duration |
---|---|
8j.HP | 23 |
7/9j.HP | 27 |
j.LK
Version | Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG |
---|---|---|---|---|---|---|---|---|---|
8j.LK | High | 4 | Until Landing | Until Landing | +8~+14 | 4 | 5 | 6 | 7 |
7/9j.LK | High | 4 | Until Landing | Until Landing | +8~+14 | 4 | 5 | 6 | 7 |
Version | Total Duration |
---|---|
8j.LK | 0 |
7/9j.LK | 0 |
j.HK
Universal Machanics
Movement
Backdash
Startup | Total Duration |
---|---|
1 | 26 |
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Total Duration |
---|
26 |
Throws
Neck Throw
Specials
Splash Edge
Version | Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG | Chip Damage |
---|---|---|---|---|---|---|---|---|---|---|
Splash Edge (LP) | Mid | 3 | 4*14 | 19 | -4/D | 12 | 16 | 18 | 20 | 3*2 |
Splash Edge (HP) | Mid | 4 | 5*22 | 29 | -22/D | 14 | 18 | 21 | 24 | 3*2 |
Version | Total Duration |
---|---|
Splash Edge (LP) | 39 |
Splash Edge (HP) | 59 |
Deep Submerge
Desperation
Dragon Rise
Guard | Startup | Active | Recovery | Frame Advantage | DMG | Face DMG | Counter DMG | Counter & Face DMG | Chip Damage |
---|---|---|---|---|---|---|---|---|---|
Mid | 6 | 43 | 41 | -43/D | 48 | 62 | 72 | 72 | 12x2 |
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Total Duration |
---|
89 |
