Normals
input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
5LP | 2 | Mid | 4 | 5 | 6 | 3 | 3 | 3 | * | 14 | ||
5HP | 10 | Mid | 17 | 13 | 17 | 13 | 15 | 17 | * | 46 | ||
5LK | 3 | Mid | 4 | 5 | 6 | 4 | 5 | 5 | * | 13 | ||
5HK | 10 | Mid | 14 | 7 | 17 | 13 | 15 | 17 | * | 37 | ||
2LP | 2 | Mid | 4 | 5 | 6 | +6 | 3 | 3 | 3 | * | 14 | |
2HP | 10 | Mid | 16 | 12 | 13 | +4 | 13 | 15 | 17 | * | 30 | |
2LK | 3 | Low | 4 | 5 | 6 | +6 | 0 | 5 | 0 | * | 14 | |
2HK | 7 | Low | 7 | 12 | 9 | +8/D | 0 | 11 | 0 | * | 28 | |
8j.LP | 3 | High | 4 | Until Landing | Until Landing | +7~+14 | 4 | 5 | 5 | * | 0 | |
8j.HP | 9 | High | 5 | 11 | 8 | ~+14 | 12 | 14 | 15 | * | 24 | |
8j.LK | 4 | High | 4 | Until Landing | Until Landing | +3~+14 | 5 | 6 | 7 | * | 0 | |
8j.HK | 7 | High | 5 | 11 | 6 | +6~+14 | 9 | 11 | 12 | * | 25 | |
7/9j.LP | 3 | High | 4 | Until Landing | Until Landing | +6~+14 | 4 | 5 | 5 | * | 0 | |
7/9j.HP | 10 | High | 5 | 11 | 8 | +4~+14 | 13 | 15 | 17 | * | 27 | |
7/9j.LK | 4 | High | 4 | Until Landing | Until Landing | +3~+14 | 5 | 6 | 7 | * | 0 | |
7/9j.HK | 8 | High | 5 | 11 | 6 | +6~+14 | 10 | 12 | 14 | * | 24 |
Throws
Input | Version | Range | DMG | Is Techable | Advantage |
---|---|---|---|---|---|
Input | Version | Range | DMG | Is Techable | Advantage |
4/6HP | P1 facing right | 48 | 22 | Yes | +18 on tech |
4/6HP | P1 facing left | 47 | 22 | Yes | +18 on tech |
4/6HP | P2 facing right | 48 | 22 | Yes | +18 on tech |
4/6HP | P2 facing left | 47 | 22 | Yes | +18 on tech |
4/6HK | P1 facing right | 40 | 20 | No | +41 |
4/6HK | P1 facing left | 39 | 20 | No | +41 |
4/6HK | P2 facing right | 40 | 20 | No | +42 |
4/6HK | P2 facing left | 39 | 20 | No | +42 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
[2]8LP | Venus Wink Chain Sword (LP) | 10 | Mid | 20 | Projectile | 3 | +34~ | 13 | 15 | 17 | 2 | 23 | |
[2]8HP | Venus Wink Chain Sword (HP) | 12 | Mid | 24 | Projectile | 7 | +30~ | 16 | 18 | 20 | 3 | 31 | |
623LP | Venus Love-Me Chain (LP) | 6 | Mid | 4 | 4x6 | 20 | -15~+1 | 8 | 9 | 10 | 1x6 | 47 | |
623HP | Venus Love-Me Chain (HP) | 8 | Mid | 6 | 5x6 | 29 | -29~-9 | 10 | 12 | 14 | 2x6 | 65 | |
236LP | Crescent Beam (LP) | 8 | Mid | 11 | Projectile | 36 | +1~ | 10 | 12 | 14 | 2 | 47 | |
236HP | Crescent Beam (HP) | 10 | Mid | 15 | Projectile | 51 | -14~ | 13 | 15 | 17 | 2 | 66 |
Desperation
No results
Misc
No results
To edit frame data, edit values in SMS/Venus/Data.