View table: MoveData_GGST

Table structure:

  1. chara - String
  2. name - String
  3. input - Wikitext string
  4. damage - Wikitext string
  5. guard - Wikitext string
  6. startup - Wikitext string
  7. active - Wikitext string
  8. recovery - Wikitext string
  9. onBlock - Wikitext string
  10. onHit - Wikitext string
  11. level - Wikitext string
  12. counter - Wikitext string
  13. images - List of File, delimiter: ;
  14. hitboxes - List of File, delimiter: ;
  15. notes - List of Wikitext, delimiter: ;
  16. type - Wikitext string
  17. riscGain - Wikitext string
  18. riscLoss - Wikitext string
  19. wallDamage - Wikitext string
  20. inputTension - Wikitext string
  21. chipRatio - Wikitext string
  22. OTGRatio - Wikitext string
  23. prorate - Wikitext string
  24. invuln - Wikitext string
  25. cancel - Wikitext string
  26. caption - List of Wikitext string, delimiter: \
  27. hitboxCaption - List of Wikitext string, delimiter: \

This table has 1,203 rows altogether.

Recreate data.

Page chara name input damage guard startup active recovery onBlock onHit level counter images hitboxes notes type riscGain riscLoss wallDamage inputTension chipRatio OTGRatio prorate invuln cancel caption hitboxCaption
GGST/A.B.A/Data (edit) A.B.A

2D

29

Low

10

6

17

-9

HKD +??

2

Large

GGST A.B.A 2D.png
GGST A.B.A 2D Hitbox.png

normal

1125

1000

300

80%

90%

Normal mode

GGST/A.B.A/Data (edit) A.B.A

2H

19,19

All

14

3(3)3

25

-11

KD

3,3

Large×2

File:GGST A.B.A 2H.png
GGST A.B.A 2H.png
GGST A.B.A 2H Hitbox.png
GGST A.B.A 2H Hitbox 2.png

Gain 600x2 Jealousy Gauge on hit, 300x2 on block (10%/5%)

normal

1000

250×2

60%

90%

GGST/A.B.A/Data (edit) A.B.A

2K

22

Low

6

5

9

-2

+1

1

Small

GGST A.B.A 2K.png
GGST A.B.A 2K Hitbox.png

normal

750

1000

300

80%

70%

GGST/A.B.A/Data (edit) A.B.A

2P

19

All

4

2

10

-2

+1

0

Small

GGST A.B.A 2P.png
GGST A.B.A 2P Hitbox.png

normal

500

1500

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

2S

33

All

7

6

20

-12

-9

2

Mid

File:GGST A.B.A 2S.png
GGST A.B.A 2S.png
GGST A.B.A 2S Hitbox 1.png
GGST A.B.A 2S Hitbox 2.png

Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)

normal

1500

1000

300

80%

90%

Normal mode

GGST/A.B.A/Data (edit) A.B.A

5H

39

All

15

3

31

-15

-12

4

Large

GGST A.B.A 5H.png
GGST A.B.A 5H Hitbox.png

Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)

normal

2500

1000

300

80%

90%

GGST/A.B.A/Data (edit) A.B.A

5K

25

All

6

5

10

-3

0

1

Small

GGST A.B.A 5K.png
GGST A.B.A 5K Hitbox.png

normal

1000

1000

300

80%

70%

GGST/A.B.A/Data (edit) A.B.A

5P

20

All

5

3

8

-1

+2

0

Small

GGST A.B.A 5P.png
GGST A.B.A 5P Hitbox.png

normal

500

1500

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

6H

49

All

17

6

25

-12

KD

4

Large

GGST A.B.A 6H.png
GGST A.B.A 6H Hitbox 1.png
GGST A.B.A 6H Hitbox 2.png

Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)

normal

2500

1000

500

80%

90%

Normal mode

GGST/A.B.A/Data (edit) A.B.A

6P

29

All

11

6

20

-12

-9

2

Mid

GGST A.B.A 6P.png
GGST A.B.A 6P Hitbox 1.png
GGST A.B.A 6P Hitbox 2.png

If the first hit of a combo, applies an additional +20 Combo Decay.

Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)

normal

1500

1000

500

80%

90%

1-2 Upper Body/3-16 Above Knees

GGST/A.B.A/Data (edit) A.B.A

c.S

38

All

7

6

10

+1

KD

3

Mid

GGST A.B.A cS.png
GGST A.B.A c.S Hitbox.png

Input Proximity Range: ?

Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)

normal

2000

1000

300

100%

100%

GGST/A.B.A/Data (edit) A.B.A

f.S

29

All

10

3

14

-3

0

2

Mid

GGST A.B.A fS.png
GGST A.B.A f.S Hitbox.png

Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)

normal

1500

1000

300

80%

90%

Normal mode

GGST/A.B.A/Data (edit) A.B.A

j.D

38

All

17

Until Landing

Until Landing + 6

2

Very Small

GGST A.B.A jD.png
GGST A.B.A j.D Hitbox.png

Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)

normal

500

1000

500

80%

80%

Normal mode

GGST/A.B.A/Data (edit) A.B.A

j.H

34

High

16

4

13

2

Mid

GGST A.B.A jH.png
GGST A.B.A j.H Hitbox.png

Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)

normal

1125

1000

300

100%

80%

Normal mode

GGST/A.B.A/Data (edit) A.B.A

j.K

22

High

6

8

12

1

Small

GGST A.B.A jK.png
GGST A.B.A j.K Hitbox 1.png
GGST A.B.A j.K Hitbox 2.png
GGST A.B.A j.K Hitbox 3.png

normal

750

1000

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

j.P

17

High

5

4

14

0

Small

GGST A.B.A jP.png
GGST A.B.A j.P Hitbox.png

normal

375

1000

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

j.S

28

High

7

4

16

2

Mid

GGST A.B.A jS.png
GGST A.B.A j.S Hitbox.png

Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)

normal

1125

1000

300

80%

80%

Normal mode

GGST/A.B.A/Data (edit) A.B.A

JR 2D

36

Low

12

6

20

-9

HKD +??

2

Large

GGST A.B.A JR 2D.png
GGST A.B.A JR 2D Hitbox.png

normal

1125

1000

300

80%

90%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR 2H

20,31

Low, Low

16

2,3

25

-9

KD

4,4

Large×2

GGST A.B.A JR 2H.png
GGST A.B.A JR 2H Hitbox.png
GGST A.B.A JR 2H Hitbox 2.png

normal

1000

250×2

60%

90%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR 2K

26

Low

6

5

9

-2

+1

1

Small

GGST A.B.A 2K.png
GGST A.B.A 2K Hitbox.png

normal

750

1000

300

80%

70%

GGST/A.B.A/Data (edit) A.B.A

JR 2P

21

All

4

2

10

-2

+1

0

Small

GGST A.B.A 2P.png
GGST A.B.A 2P Hitbox.png

normal

500

1500

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

JR 2S

44

All

9

6

17

-9

6

2

Mid

GGST A.B.A JR 2S.png
GGST A.B.A JR 2S Hitbox.png

normal

1500

1000

300

80%

90%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR 5H

53

All

11

8

15

-5

-2

4

Large

GGST A.B.A JR 5H.png
GGST A.B.A JR 5H Hitbox.png

normal

2500

1000

300

80%

90%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR 5K

31

All

6

5

10

-3

0

1

Small

GGST A.B.A 5K.png
GGST A.B.A 5K Hitbox.png

normal

1000

1000

300

80%

70%

GGST/A.B.A/Data (edit) A.B.A

JR 5P

23

All

5

3

8

-1

+2

0

Small

GGST A.B.A 5P.png
GGST A.B.A 5P Hitbox.png

normal

500

1500

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

JR 6H

62

All

17

6

25

-12

KD

4

Large

GGST A.B.A JR 6H.png
GGST A.B.A 6H Hitbox 1.png
GGST A.B.A JR 6H Hitbox 2.png

normal

2500

1000

500

80%

90%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR 6P

34

All

11

6

20

-12

-9

2

Mid

GGST A.B.A 6P.png
GGST A.B.A 6P Hitbox 1.png
GGST A.B.A 6P Hitbox 2.png

If the first hit of a combo, applies an additional +20 Combo Decay.

normal

1500

1000

500

80%

90%

1-2 Upper Body/3-16 Above Knees

GGST/A.B.A/Data (edit) A.B.A

JR c.S

43

All

7

6

10

+1

+4

3

Mid

GGST A.B.A cS.png
GGST A.B.A c.S Hitbox.png

Input Proximity Range: 270

normal

2000

1000

300

100%

100%

GGST/A.B.A/Data (edit) A.B.A

JR f.S

35

All

9

3

16

-5

-2

2

Mid

GGST A.B.A JR fS.png
GGST A.B.A JR f.S Hitbox.png

normal

1500

1000

300

80%

90%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR j.D

48

All

11

4

13

KD

2

Very Small

GGST A.B.A JR jD.png
GGST A.B.A JR j.D Hitbox.png

normal

500

1000

500

80%

80%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR j.H

48

High

11

4

?

KD

2

Mid

GGST A.B.A JR jH.png
GGST A.B.A JR j.H Hitbox 1.png
GGST A.B.A JR j.H Hitbox 2.png

normal

1125

1000

300

100%

80%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A

JR j.K

22

High

6

8

12

1

Small

GGST A.B.A jK.png
GGST A.B.A j.K Hitbox 1.png
GGST A.B.A j.K Hitbox 2.png
GGST A.B.A j.K Hitbox 3.png

normal

750

1000

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

JR j.P

22

High

5

4

14

0

Small

GGST A.B.A jP.png
GGST A.B.A j.P Hitbox.png

normal

375

1000

300

80%

80%

GGST/A.B.A/Data (edit) A.B.A

JR j.S

36

High

8

6

18

2

Mid

GGST A.B.A JR jS.png
GGST A.B.A JR j.S Hitbox.png

normal

1125

1000

300

80%

80%

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A Air Throw

j.6D or j.4D

80

Air Throw

2

3

38 or Until Landing+10

HKD +48 (IAD)

GGST A.B.A Air Throw.png
GGST A.B.A Air Throw Hitbox.png

Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.

Frame advantage is lowest at the peak of a normal jump and highest at lowest and highest possible heights (+47 to +49).

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

50%

none

Stay down

GGST/A.B.A/Data (edit) A.B.A Bonding and Dissolving

214H

10,20,30

All (Guard Crush)

12

4

30

+2

KD +31

None

GGST A.B.A 214H.png
GGST A.B.A 214H 2.png
GGST A.B.A 214H Hitbox.png

Enters Jealous Rage on hit

Gain 3000 Jealousy Gauge on hit, 1500 on block (25%/12.5%)

special

This is where the fun begins

GGST/A.B.A/Data (edit) A.B.A Changing and Swaying

63214P

Total 29

GGST A.B.A 63214P.png
GGST A.B.A 63214P Hitbox.png

12000 total units in the Jealousy gauge

Start every round at 6000 Jealousy units (50%)
3000 Minimum Jealousy units Required (25%)
While in Jealous Rage lose 20 Jealousy units per frame (10% per second), guage does not decrease during hitstop/blockstop

special

Activation

GGST/A.B.A/Data (edit) A.B.A Charged

5[D]

56

High

28

4

25

-10

KD +36

4

Mid

GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png

Hitstop on block: 20F

Hitstop on raw hit: 45F

Properties for opponent on block follow Level 4 rules.

R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Wall Damage when hit raw is increased to 700 (900).

Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1875

1500 [1000]

0 (200)

60%

100%

none

GGST/A.B.A/Data (edit) A.B.A Charged

JR 5[D]

56

High

28

4

25

-10

KD +36

4

Mid

GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png

Hitstop on block: 20F

Hitstop on raw hit: 45F

Properties for opponent on block follow Level 4 rules.

R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Wall Damage when hit raw is increased to 700 (900).

Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1875

1500 [1000]

0 (200)

60%

100%

none

GGST/A.B.A/Data (edit) A.B.A Dash Cancel

66

Total 22

Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

other

GGST/A.B.A/Data (edit) A.B.A Finish Blow

j.XX during Homing Jump

HKD +23

4

Hitstop on hit: 30F

Unburstable on hit.

other

1000

0

GGST/A.B.A/Data (edit) A.B.A Frenzy and Astonishment

214S

7

16

15

GGST A.B.A 214S.png
GGST A.B.A 214S Hitbox.png

Gain 3000 Jealousy Gauge on successful guard point (25%)

special

7-22F Guard Point

GGST/A.B.A/Data (edit) A.B.A Ground Throw

6D or 4D

80

Ground Throw

2

3

38

HKD +55

GGST A.B.A Ground Throw.png
GGST A.B.A Ground Throw Hitbox.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

50%

none

GGST/A.B.A/Data (edit) A.B.A Haul and Heed

214K

Total 26

GGST A.B.A 214K.png
GGST A.B.A 214K Hitbox 1.png
GGST A.B.A 214K Hitbox 2.png
GGST A.B.A 214K Hitbox 3.png

special

1-2 Upper Body/3-18 Above Knees/19-23 Upper Body

GGST/A.B.A/Data (edit) A.B.A Intertwine and Tilt

236K

34

All

17

6

12

-1

KD +31

3

Medium

GGST A.B.A 236K.png
GGST A.B.A 236K Hitbox 1.png
GGST A.B.A 236K Hitbox 2.png
GGST A.B.A 236K Hitbox 3.png

special

2000

1000

300

25%

80%

7-10 Below Waist/11-16 Below Head/17-22 Below Waist

Normal mode

GGST/A.B.A/Data (edit) A.B.A Jealous Rage Deactivation

JR Deactivation

1+(59 Flash)

10

special

1F All
2-11F Block

GGST/A.B.A/Data (edit) A.B.A JR Bonding and Dissolving

JR 214H

10,20,30

All (Guard Crush)

12

4

30

+2

KD +31

None

GGST A.B.A 214H.png
GGST A.B.A 214H Hitbox.png

Exits Jealous Rage on hit and gains 3000 Jealousy (25%)

special

GGST/A.B.A/Data (edit) A.B.A JR Changing and Swaying

JR 63214P

Total 29

GGST A.B.A JR 63214P.png
GGST A.B.A JR 63214P Hitbox.png

Exits Jealous Rage and restores 50% of the Jealousy Gauge used during that Rage

special

Deactivation

GGST/A.B.A/Data (edit) A.B.A JR Haul and Heed

JR 214K

Total 26

GGST A.B.A 214K.png
GGST A.B.A 214K Hitbox 1.png
GGST A.B.A 214K Hitbox 2.png
GGST A.B.A 214K Hitbox 3.png

special

1-2 Upper Body/3-18 Above Knees/19-23 Upper Body

GGST/A.B.A/Data (edit) A.B.A JR Intertwine and Tilt

JR 236K

40

High

18

6

15

-2

KD +38

4

Medium

GGST A.B.A JR 236K.png
GGST A.B.A JR 236K Hitbox 1.png
GGST A.B.A JR 236K Hitbox 2.png

special

2500

2000

700

25%

80%

5-17 Below Head

Jealous Rage

GGST/A.B.A/Data (edit) A.B.A JR Keeper of the Key

JR 632146K

30,30,60

All (Guard Crush)

7+7

6(15)6(16)6

Total 83

+49

+74 HKD

GGST A.B.A 632146K.png
GGST A.B.A 632146K Hitbox.png

super

GGST/A.B.A/Data (edit) A.B.A JR Menace and Groan

JR 236S

30

All

12

3

16

-2

+1

3

Very Small

GGST A.B.A 236S.png
GGST A.B.A 236S Hitbox.png

special

2000

1000

300

25%

80%

GGST/A.B.A/Data (edit) A.B.A JR Restriction and Constraint

JR 236S~6S

52

Low

11

3

31

-15

HKD +60

4

Very Small

GGST A.B.A 236S 6S.png
GGST A.B.A 236S 6S Hitbox.png

special

2500

1000

300

25%

80%

GGST/A.B.A/Data (edit) A.B.A JR The Law is Key, Key is King.

JR 632146H

50, 25x2, (40~95)

All

7+3

4(64)8

59

GGST A.B.A 632146H 1.png
GGST A.B.A 632146H 2.png
GGST A.B.A 632146H 3.png
GGST A.B.A 632146H Hitbox 1.png
GGST A.B.A 632146H Hitbox 2.png
GGST A.B.A 632146H Hitbox 3.png

super

GGST/A.B.A/Data (edit) A.B.A Judgment and Sentiment

623H

30, 70

All (Guard Crush)

17

6(20)3

25

+4

HKD +54

4, 4

Large, Very Small

GGST A.B.A 623H 1.png
GGST A.B.A 623H 2.png
GGST A.B.A 623H Hitbox 1.png
GGST A.B.A 623H Hitbox 2.png

special

1200×2

2000

350×2

50%

60%

9-? Guard Point

First Hit

Second Hit

GGST/A.B.A/Data (edit) A.B.A Keeper of the Key

632146K

60

All (Guard Crush)

7+7

10

Total 83

+6

+41 HKD

GGST A.B.A 632146K.png
GGST A.B.A 632146K Hitbox.png

super

GGST/A.B.A/Data (edit) A.B.A Menace and Groan

236S

25

All

12

3

16

-5

-2

2

Very Small

GGST A.B.A 236S.png
GGST A.B.A 236S Hitbox.png

special

1500

1000

300

25%

80%

GGST/A.B.A/Data (edit) A.B.A Restriction and Constraint

236S~6S

38

Low

11

3

31

-15

HKD +42

4

Very Small

GGST A.B.A 236S 6S.png
GGST A.B.A 236S 6S Hitbox.png

Gain 3000 Jealousy Gauge on hit, 1500 on block (25%/12.5%)

special

2500

1000

300

25%

80%

GGST/A.B.A/Data (edit) A.B.A The Law is Key, Key is King.

632146H

30,70

All

7+3

4(64)8

59

GGST A.B.A 632146H 1.png
GGST A.B.A 632146H 2.png
GGST A.B.A 632146H 3.png
GGST A.B.A 632146H Hitbox 1.png
GGST A.B.A 632146H Hitbox 2.png
GGST A.B.A 632146H Hitbox 3.png

Gain 3000 Jealousy Gauge on hit, 1500 on block (25%/12.5%)

super

GGST/A.B.A/Data (edit) A.B.A Uncharged

5D

45

High

20

4

25

-15

0

2

Mid

GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png

Hitstop on block: 20F

Hitstop on ground hit: 16F

Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)

R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1125

3000 [1000]

700 (900)

60%

80%

none

GGST/A.B.A/Data (edit) A.B.A Uncharged

JR 5D

45

High

20

4

25

-15

0

2

Mid

GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png

Hitstop on block: 20F

Hitstop on ground hit: 16F

Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)

R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1125

3000 [1000]

700 (900)

60%

80%

none

GGST/A.B.A/Data (edit) A.B.A Wild Assault

236D

30

All

20~31

3

20

+13

Stagger +12

4

Mid

GGST A.B.A 236D.png
GGST A.B.A 236D Hitbox.png

Guard crush duration: 35F

Adds additional momentum on cancels without backwards movement.

Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.

Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)

Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)

Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

other

2500

3000

700

0

25%

90%

GGST/A.B.A/Data (edit) A.B.A Wild Assault

236[D]

50

32

3

20

+17

HKD +71

4

Mid

GGST A.B.A 236D.png
GGST A.B.A 236D Hitbox.png

Guard crush duration: 39F

Adds additional momentum on cancels without backwards movement.

other

2500

2000

700

0

25%

100%

GGST/Anji Mito/Data (edit) Anji Mito

2D

31

Low

10

3

22

-11

HKD +46

2

Large

GGST Anji Mito 2D.png
GGST_Anji_Mito_2D_Hitbox.png

normal

1125

1000

300

80%

90%

none

GGST/Anji Mito/Data (edit) Anji Mito

2H

44

All

22

4

19

-4

KD +39

4

Large

GGST Anji Mito 2H.png
GGST_Anji_Mito_2H_Hitbox.png

normal

2500

1000

500

60%

90%

none

Miyabi - Refined

GGST/Anji Mito/Data (edit) Anji Mito

2K

25

Low

7

3

11

-2

+1

1

Small

GGST Anji Mito 2K.png
GGST_Anji_Mito_2K_Hitbox.png

normal

750

1000

300

80%

70%

none

GGST/Anji Mito/Data (edit) Anji Mito

2P

22

All

5

2

10

-2

+1

0

Small

GGST Anji Mito 2P.png
GGST_Anji_Mito_2P_Hitbox.png

normal

500

1500

300

80%

80%

none

GGST/Anji Mito/Data (edit) Anji Mito

2S

31

Low

10

4

16

-6

-3

2

Mid

GGST Anji Mito 2S.png
GGST_Anji_Mito_2S_1_Hitbox.png
GGST_Anji_Mito_2S_2_Hitbox.png

normal

1125

1000

300

80%

90%

none

Senyoku - Sparkling Wings

Frames 12-13

Frames 14-15

GGST/Anji Mito/Data (edit) Anji Mito

5H

44

All

15

4

23

-8

KD +34

4

Large

GGST Anji Mito 5H.png
GGST_Anji_Mito_5H_1_Hitbox.png
GGST_Anji_Mito_5H_2_Hitbox.png

normal

2500

1000

300

100%

90%

none

Karasusui - Black Water

Frames 15-16

Frames 17-18

GGST/Anji Mito/Data (edit) Anji Mito

5K

30

All

8

5

9

-2

+1

1

Small

GGST Anji Mito 5K.png
GGST_Anji_Mito_5K_Hitbox.png

normal

1000

1000

300

80%

90%

none

GGST/Anji Mito/Data (edit) Anji Mito

5P

26

All

6

5

9

-2

+1

1

Small

GGST Anji Mito 5P.png
GGST_Anji_Mito_5P_Hitbox.png

normal

1000

1500

300

80%

80%

none

GGST/Anji Mito/Data (edit) Anji Mito

6H

12,12,25

All

12

3(3)3(4)4

21

-8

KD +29

2,2,3

Large

GGST Anji Mito 6H.png
GGST_Anji_Mito_6H_1_Hitbox.png
GGST_Anji_Mito_6H_2_Hitbox.png
GGST_Anji_Mito_6H_3_Hitbox.png

normal

500, 500, 600

1000

100×3

80%

90%

none

Senra - Spiral

Frames 12-14

Frames 18-20

Frames 25-28

GGST/Anji Mito/Data (edit) Anji Mito

6P

33

All

10

6

25

-17

KD +19

2

Mid

GGST_Anji_Mito_6P.png
GGST_Anji_Mito_6P_Hitbox.png

If the first hit of a combo, applies an additional +20 Combo Decay.

normal

1500

1000

500

60%

90%

1-3 Upper Body
4-15 Above Knees

Tenaogu - Sighting at the Sky

GGST/Anji Mito/Data (edit) Anji Mito

c.S

42

All

7

7

11

+1

+4

4

Mid

GGST Anji Mito cS.png
GGST_Anji_Mito_cS_Hitbox.png

Input Proximity Range: 270

normal

2500

1000

300

60%

100%

none

Sakura - Cherry Blossom

GGST/Anji Mito/Data (edit) Anji Mito

f.S

33

All

11

2

21

-9

-6

2

Mid

GGST Anji Mito fS.png
GGST_Anji_Mito_fS_Hitbox.png

normal

1500

1000

300

80%

90%

none

Jin - Rapid

GGST/Anji Mito/Data (edit) Anji Mito

j.D

42

High

8

6

18

3

Mid

GGST Anji Mito jD.png
GGST_Anji_Mito_jD_Hitbox.png

normal

1500

1000

500

60%

80%

none

GGST/Anji Mito/Data (edit) Anji Mito

j.H

39

High

13

3

27

+5 (IAD)

+8 (IAD)

2

Mid

GGST Anji Mito jH.png
GGST_Anji_Mito_jH_Hitbox.png

normal

1125

1000

300

100%

80%

none

Setsuna - A Brief Moment

GGST/Anji Mito/Data (edit) Anji Mito

j.K

26

High

6

4

15

1

Small

GGST Anji Mito jK.png
GGST_Anji_Mito_jK_Hitbox.png

normal

750

1000

300

80%

80%

none

GGST/Anji Mito/Data (edit) Anji Mito

j.P

23

High

9

2

5

0

Small

GGST Anji Mito jP.png
GGST_Anji_Mito_jP_Hitbox.png

normal

375

1000

300

80%

80%

none

GGST/Anji Mito/Data (edit) Anji Mito

j.S

31

High

7

5

20

2

Mid

GGST Anji Mito jS.png
GGST_Anji_Mito_jS_1_Hitbox.png
GGST_Anji_Mito_jS_2_Hitbox.png

normal

1125

1000

300

80%

80%

none

Chou - Butterfly

Frames 7-8

Frames 9-11

GGST/Anji Mito/Data (edit) Anji Mito Air Throw

j.6D or j.4D

80

Air Throw

2

3

38 or Until Landing+10

HKD +51 (IAD)

GGST Anji Mito Air Throw.png
GGST_Anji_Mito_Air_Throw_Hitbox.png

Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.

Frame advantage decreases as height increases (+47 to +59).

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

50%

none

Bagua

GGST/Anji Mito/Data (edit) Anji Mito Charged

5[D]

56

High

28

3

26

-10

KD +36

4

Mid

GGST Anji Mito 5D.png
GGST_Anji_Mito_5D_Hitbox.png

Hitstop on block: 20F

Hitstop on raw hit: 45F

Properties for opponent on block follow Level 4 rules.

R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Wall Damage when hit raw is increased to 700 (900).

Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1875

1500 [1000]

0 (200)

60%

100%

none

Yumesakura - Dreamy Cherry Blossom

GGST/Anji Mito/Data (edit) Anji Mito Dash Cancel

66

Total 22

Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

other

GGST/Anji Mito/Data (edit) Anji Mito Fuujin

236H

35

All

16 [32]

4

21

-8 [-6]

-5 [-3]

3 [4]

Very Small

GGST Anji Mito 236H.png
GGST_Anji_Mito_Fuujin_Hitbox.png

special

2000

1000

300

150

25%

80%

80%

[10-25 Guard Point]

"Wind God"

GGST/Anji Mito/Data (edit) Anji Mito Ground Throw

6D or 4D

80

Ground Throw

2

3

38

HKD +59

GGST Anji Mito Ground Throw.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

50%

none

GGST/Anji Mito/Data (edit) Anji Mito Issei Ougi: Sai

632146H

13×6,67

All

11+6

-30

HKD +55

Very Small

GGST Anji Mito 632146H.png
GGST_Anji_Mito_Issei_Ougi_Sai_Hitbox.png

Projectile spawns during super freeze on frame 11 and can be Purple Roman Canceled immediately after end of super freeze.

Clash Level: -

Clash Hits: -

super

350

1000

0

12%

80%

100%

"Supreme Secret Skill: Coloring"

GGST/Anji Mito/Data (edit) Anji Mito Issokutobi

236H K

22+6 after Landing

GGST Anji Mito 236HK.png
GGST_Anji_Mito_Issokutobi_Hitbox_1.png
GGST_Anji_Mito_Issokutobi_Hitbox.png

special

50

Airborne 5-23

"At One Bound"

Startup

Airborne frames

GGST/Anji Mito/Data (edit) Anji Mito Kachoufuugetsu Kai

632146S

1

30

10

GGST Anji Mito 632146S.png
GGST_Anji_Mito_Kachoufuugetsu_1_Hitbox.png

reversal parry

super

Guard 1-30

"The Beauty of Nature: Revised"

The Hook

GGST/Anji Mito/Data (edit) Anji Mito Kachoufuugetsu Kai

632146S Attack Far

53, 66

All

2+1

-1

HKD +51

Mid

GGST Anji Mito 632146S.png
GGST_Anji_Mito_Kachoufuugetsu_2_Hitbox.png
GGST_Anji_Mito_Kachoufuugetsu_3_Hitbox.png

super

1200, 1800

1000

0

50%

80%

100%

The Line

Shitsusaku - Unwise
The Sinker

GGST/Anji Mito/Data (edit) Anji Mito Kachoufuugetsu Kai

632146S Attack Near

53,13×4,49

All

2+1

HKD +36

GGST Anji Mito 632146S.png
GGST_Anji_Mito_Kachoufuugetsu_2_Hitbox.png
GGST_Anji_Mito_Kachoufuugetsu_3_Hitbox.png

super

1000

0

100%

The Line

The Sinker

GGST/Anji Mito/Data (edit) Anji Mito Kou

236S

20,30

All

12 [28]

9(6)5

14

3

Mid

GGST Anji Mito 236S.png
GGST_Anji_Mito_Kou_0_Hitbox.png
GGST_Anji_Mito_Kou_1_Hitbox.png
GGST_Anji_Mito_Kou_2_Hitbox.png

special

1500×2

1000

150×2

150

25%

60%

80%

1-9 Above Waist
10-31 Upper Body
[10-25 Guard Point]

Shou - Flight
"Crimson"

Frames 1-8

Frames 9-14

Frames 15-19

GGST/Anji Mito/Data (edit) Anji Mito Midare

236K~214P

60

All

7

3

30

+11

3

Very Small

GGST Anji Mito 214P.png
GGST Anji Mito 214P_Hitbox.png

special

50

60%

1-9F Full

Mizu - Water
"Chaos"

GGST/Anji Mito/Data (edit) Anji Mito Nagiha

236H S

36

Low

15 (28 with early cancel)

4

20

-7

KD +38

3

Very Small

GGST Anji Mito 236HS.png
GGST_Anji_Mito_Nagiha_Hitbox.png

special

1500

1000

300

150

25%

80%

80%

"Calm Blade"

GGST/Anji Mito/Data (edit) Anji Mito Rin

236H H

45

High

21 (34 with early cancel)

2

24

-9

KD +21

3

Very Small

GGST Anji Mito 236HH.png
GGST_Anji_Mito_Rin_Hitbox.png

special

1500

2000

700

150

25%

100%

80%

Oni - Demon
"Confront"

GGST/Anji Mito/Data (edit) Anji Mito Shin: Ichishiki

236H P

32

All

30 (43 if early cancelled from Fuujin)

8

Total 43+6 after Landing

+7

+11

2

Very Small

GGST Anji Mito 236HP.png
GGST_Anji_Mito_Ichishiki_Hitbox.png

Projectile will continue if Purple Roman Canceled on frame 21 at the earliest.

Clash Level: 1

Clash Hits: 1

special

500

1000

300

100

12%

80%

80%

Airborne 3-44


"Needle: First Technique"

GGST/Anji Mito/Data (edit) Anji Mito Shitsu

236P

20,40

All

29

71

Total 52

-6

-2

1

Very Small×2

GGST Anji Mito 236P.png
GGST_Anji_Mito_Shitsu_Hitbox.png
GGST_Anji_Mito_Shitsu_Hitbox2.png
GGST_Anji_Mito_Shitsu_Hitbox3.png

Projectile will continue if Purple Roman Canceled on frame 26 at the earliest.

Clash Level: 1 (Both Hits)

Clash Hits: 1 (Both Hits)

Second hit will only spawn in a clash if the first hit clashes with a projectile of the same clash level or lower.

special

200×2

1000×2

150×2

100

12%

80%

80%

none

"Rapidness"

First active frame

Butterfly travel

Bird travel

GGST/Anji Mito/Data (edit) Anji Mito Suigetsu No Hakobi

236K

Total 34~50

GGST Anji Mito 236K 1.png
GGST Anji Mito 236K 2.png
GGST_Anji_Mito_Hakobi_Hitbox.png

special

50

10-25~41 Guard Point

"The Moon's Reflection Moving"

Successful Catch

GGST/Anji Mito/Data (edit) Anji Mito Uncharged

5D

45

High

20

3

26

-15

0

2

Mid

GGST Anji Mito 5D.png
GGST_Anji_Mito_5D_Hitbox.png

Hitstop on block: 20F

Hitstop on ground hit: 16F

Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)

R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1125

3000 [1000]

700 (900)

60%

80%

none

Yumesakura - Dreamy Cherry Blossom

GGST/Anji Mito/Data (edit) Anji Mito Wild Assault

236D

30

All

16~28

3

20

-4

-1

4

Mid

GGST Anji Mito 236D.png
GGST Anji Mito 236D Hitbox.png

other

2500

4000

700

25%

80%

90%

NSJBRP

Shin - Thunderstrike

GGST/Anji Mito/Data (edit) Anji Mito Wild Assault (Hold)

236[D]

50

All

29

3

20

-4

HKD

4

Mid

GGST Anji Mito 236D.png
GGST Anji Mito 236D Hitbox.png

other

2500

3000

700

25%

80%

100%

NSJBRP

Shin - Thunderstrike

More...