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  • 23:58, 2 June 2023LCB/Meursault/Capote (hist | edit) ‎[74 bytes]PrivateTarkus (talk | contribs) (Created page with "{{LCB Display Ego Data}} {{LCB Ego SEO}} ==Navigation== {{LCB/Navigation}}")
  • 23:58, 2 June 2023LCB/Meursault/Rosespanner Workshop Fixer (hist | edit) ‎[90 bytes]PrivateTarkus (talk | contribs) (Created page with "{{LCB Display Identity And Skills}} {{LCB Identity SEO}} ==Navigation== {{LCB/Navigation}}")
  • 22:14, 1 June 2023LCB/Ishmael/Capote/Data (hist | edit) ‎[1,996 bytes]Dezna (talk | contribs) (Created page with "==Capote== {{LCB-Ego | Class = TETH | SinCost = {{LCBAI|Affinity=Wrath}} x2, {{LCBAI|Affinity=Lust}} x2, {{LCBAI|Affinity=Sloth}} x1 | SPCost = 20 | CorrosionSPCost = 25 | PassiveName = Slaying Amid Cheers | PassiveEffects = When attacking a target with less than 30% HP, Wrath skills deal +20% damage. | WrathResist = Ineffective | LustResist = Fatal | SlothResist = Normal | GluttonyResist = Normal | GloomResist = Fatal |...")
  • 22:10, 1 June 2023LCB/Meursault/Capote/Data (hist | edit) ‎[2,649 bytes]Dezna (talk | contribs) (Created page with "==Capote== {{LCB-Ego | Class = HE | SinCost = {{LCBAI|Affinity=Wrath}} x2, {{LCBAI|Affinity=Lust}} x1, {{LCBAI|Affinity=Sloth}} x2 | SPCost = 20 | CorrosionSPCost = 25 | PassiveName = Untempered Agitation | PassiveEffects = At the start of the combat phase, if targeted by 2 or more skills, this unit's skills have +1 Base Power; when hit, inflict 1 {{LCBSL|Status=Burn}} on the attacker. (5 times per turn.) | WrathResist = Ineffective |...")
  • 21:42, 1 June 2023LCB/Rodion/Rosespanner Workshop Rep/Data (hist | edit) ‎[4,262 bytes]Dezna (talk | contribs) (Created page with "==Identity== {{LCB-Identity | Rarity = 3 | HP = 161 | BaseHP = 73 | HPGrowth = 2.51 | SpeedLower = 3 | SpeedUpper = 6 | Defense = 34 | BaseDefense = 12 | DefenseGrowth = 0.63 | SlashResist = Ineffective | PierceResist = Fatal | BluntResist = Normal | S1Affinity = Pride | S2Affinity = Gloom | S3Affinity = Envy | NumberOfStaggers = 3 | Stag...")
  • 21:41, 1 June 2023LCB/Meursault/Rosespanner Workshop Fixer/Data (hist | edit) ‎[3,844 bytes]Dezna (talk | contribs) (Created page with "==Identity== {{LCB-Identity | Rarity = 2 | HP = 171 | BaseHP = 76 | HPGrowth = 2.7 | SpeedLower = 3 | SpeedUpper = 8 | Defense = 42 | BaseDefense = 15 | DefenseGrowth = 0.76 | SlashResist = Ineffective | PierceResist = Fatal | BluntResist = Normal | S1Affinity = Gloom | S2Affinity = Pride | S3Affinity = Sloth | NumberOfStaggers = 2 | Stag...")
  • 06:24, 30 May 2023GBVS/Tech (hist | edit) ‎[6,662 bytes]Shtkn (talk | contribs) (Created page with "==Punish== thumb|This means you hit the opponent during their attack's recovery. Good job! thumb|Waiting for the opponent to whiff attack, then punishing them is a common tactic. Sometimes you'll see the word "Punish" on the HUD. This means that you punished the opponent's attack. Attacks are punishable on block if the defender has enough time to hit the attacker after blocking the attack. Each character's fra...")
  • 06:20, 28 May 2023GGST/Asuka R/Strategy (hist | edit) ‎[2,366 bytes]Rightfulcake (talk | contribs) (Created page with "{{GGST/CharacterLinks}} ==General Strategy== ==Neutral== ==Defense== ==Pressure== ===Strike/Throw=== ===Okiezeme=== ====Key Knockdown Moves==== ====Safe Jumps==== ===Casting Staff=== Asuska's main staves are essential to his gameplay. ===Corner Pressure=== ====2D Pressure==== Asuka's {{clr|D|2D}} is unique in that it is a projectile. Because projectiles do not have hit stop, this gives Asuka's special cancels better frame data. Slower chants that have a mash-able gap...")
  • 21:46, 26 May 2023P4U2R/Elizabeth/Starter (hist | edit) ‎[405 bytes]Junny4444 (talk | contribs) (Created page with "==Starter Guide== {{card| |header=Starter Guide |content=<center><div class="fpvideo">{{#ev:youtube|S7HT8dLfbFY|450}}{{Closediv}}</center> }}")
  • 05:34, 26 May 2023GBVS/Damage Data (hist | edit) ‎[4,396 bytes]Shtkn (talk | contribs) (Created page with "==Health== thumb Each character has a different amount of health, see each character's page for their values or see the System Data for a table to compare across all characters. Health bars in general are a bit deceiving due to Guts, which effectively makes the health bar "denser" near the end to give the effect that a player is barely surviving a "fatal" blow, and thus more dramatic. ==Damage Scaling== As you co...")
  • 02:52, 26 May 2023GBVS/Mechanics (hist | edit) ‎[32,814 bytes]Shtkn (talk | contribs) (Combining multiple systems pages with some rewriting too. Modeled off +R's mechanics page)
  • 00:09, 26 May 2023GGST/Asuka R/Okizeme (hist | edit) ‎[522 bytes]Wakeup720 (talk | contribs) (Created page with "{{GGST/CharacterLinks}} ==Placeholder== Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id es...")
  • 21:25, 25 May 2023GGST/Asuka R/Frame Data (hist | edit) ‎[7,495 bytes]Matosh (talk | contribs) (Asuka Frame Data page)
  • 22:34, 24 May 2023GGST/May/Okizeme (hist | edit) ‎[26,216 bytes]Kbloowit (talk | contribs) (im still missing 2 videos thanks to yt upload limits, and not everything is the way i want it, but with the patch tomorrow i want this out there for people to look at so here we go)
  • 07:39, 24 May 2023GGST/Version/1.27 (hist | edit) ‎[1,257 bytes]Final Ultima (talk | contribs) (Created page with "{{GGSTPatch |version=Ver1.27 |battleversion=2.06 |date=May 25th, 2023 |summary=Added {{Character Label|GGST|Asuka R|label=Asuka R♯}} to the roster, bug fixes. |links=[https://www.guiltygear.com/ggst/en/news/post-1910/ Official Site] }} ==== New Content ==== Added {{Character Label|GGST|Asuka R|64px|label=Asuka R♯}} <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> '''1.27 Non-Gameplay Changes''' ---- <div...")
  • 03:25, 23 May 2023GGST/Asuka R/Combos (hist | edit) ‎[14,037 bytes]PerfumedLeftist (talk | contribs) (→‎Asuka Combos: Created Page)
  • 16:19, 22 May 2023DBFZ/Version/1.32 (hist | edit) ‎[11,905 bytes]Kaiokek (talk | contribs) (Created page with "{{DBFZ-Version-infobox |date=May 23rd, 2023 |summary=Multiple character changes. |links= }} ==System Changes== Placeholder =={{CLabel|DBFZ|Android 16|32px|format=none}}== <section begin="Android 16"/> Placeholder <section end="Android 16"/> {{ReturnToTop}} =={{CLabel|DBFZ|Android 17|32px|format=none}}== <section begin="Android 17"/> Placeholder <section end="Android 17"/> {{ReturnToTop}} =={{CLabel|DBFZ|Android 18|32px|format=none}}== <section begin="Android 18"/> Pl...")
  • 02:38, 19 May 2023GGST/Asuka R/Spells (hist | edit) ‎[30,072 bytes]PerfumedLeftist (talk | contribs) (→‎Asuka/Spells: created page and added test case prototypes)
  • 21:44, 18 May 2023GGST/Anji Mito/Okizeme (hist | edit) ‎[20,324 bytes]Junny4444 (talk | contribs) (Created page with "==Okizeme== Anji's mix-ups aren't particularly strong against crouching opponents because he lacks fast overheads or plus frame normals. Scoring hard knockdowns and making the most out of them is essential for Anji because his mix-ups are lackluster without them. Off of {{MMC|input=236H S|label=Nagiha}}, Anji still gets options to continue offense even though it only gives a soft knockdown. ===<big>Key Knockdown Moves</big>=== {{MMC|input=2D|label='''<big>{{clr|D|2D}}</...")
  • 21:32, 18 May 2023GGST/Asuka R/Matchups (hist | edit) ‎[13,503 bytes]PerfumedLeftist (talk | contribs) (→‎Asuka_R/Matchups: Created page)
  • 20:48, 18 May 2023GG2/Raven/Matchups (hist | edit) ‎[3,779 bytes]Rojo Hou (talk | contribs) (Starting Matchups for Raven.)
  • 15:46, 18 May 2023GGST/Asuka R/Data (hist | edit) ‎[29,402 bytes]Whatgoat (talk | contribs) (Created page with "==Links== <section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/> ==Infobox Data== {{GGST-character | name =Asuka | defense = | guts = | guardBalance = | prejump = | backdash = | weight =Normal | movement_tension = | portrait =GGST_Asuka_Portrait.png | icon =GGST_Asuka_Icon.png | jump_duration = | high_jump_duration = | jump_height = | high_jump_...") originally created as "GGST/Asuka/Data"
  • 12:38, 18 May 2023LCB/Yi Sang/Dimension Shredder/Data (hist | edit) ‎[2,395 bytes]PrivateTarkus (talk | contribs) (Created page with "==Dimension Shredder== {{LCB-Ego | Class = HE | SinCost = {{LCBAI|Affinity=Sloth}} x3, {{LCBAI|Affinity=Gluttony}} x3 | SPCost = 25 | CorrosionSPCost = 30 | PassiveName = Rambling Man | PassiveEffects = At the start of the turn, if this unit took no damage last turn, gain +R {{LCBSL|Status=Charge}} Count.<br> After successfully hitting an enemy with lower Speed, inflict +1 {{LCBSL|Status=Rupture}} Count. (3 times per turn) | WrathResist...")
  • 12:29, 18 May 2023LCB/Yi Sang/Dimension Shredder (hist | edit) ‎[74 bytes]PrivateTarkus (talk | contribs) (Created page with "{{LCB Display Ego Data}} {{LCB Ego SEO}} ==Navigation== {{LCB/Navigation}}")
  • 12:20, 18 May 2023LCB/Hong Lu/Dimension Shredder/Data (hist | edit) ‎[2,182 bytes]PrivateTarkus (talk | contribs) (Created page with "==Dimension Shredder== {{LCB-Ego | Class = HE | SinCost = {{LCBAI|Affinity=Sloth}} x3, {{LCBAI|Affinity=Pride}} x3 | SPCost = 25 | PassiveName = Entangled Phenomena Restoration | PassiveEffects = When hitting an enemy with negative status effects, this unit gains +1 {{LCBSL|Status=Charge}} Count (Max+4 per turn.)<br> When HP falls to 0 for the first time during battle, spend all {{LCBSL|Status=Charge}} and heal in proportion to the amount...")
  • 12:10, 18 May 2023LCB/Hong Lu/Dimension Shredder (hist | edit) ‎[74 bytes]PrivateTarkus (talk | contribs) (Created page with "{{LCB Display Identity And Skills}} {{LCB Identity SEO}} ==Navigation== {{LCB/Navigation}}")
  • 11:33, 18 May 2023GGST/Asuka R/Resources (hist | edit) ‎[779 bytes]PerfumedLeftist (talk | contribs) (→‎Created resources page) originally created as "GGST/Asuka/Resources"
  • 02:52, 18 May 2023GGST/Asuka R (hist | edit) ‎[19,526 bytes]January (talk | contribs) (Made the page (We're not gonna use /AsukaR# I hope)) originally created as "GGST/Asuka"
  • 16:06, 14 May 2023GGML/Millia/Okizeme (hist | edit) ‎[18 bytes]PrivateTarkus (talk | contribs) (Created page with "{{Navigation/SEO}}")
  • 16:02, 14 May 2023GGML/Potemkin/Okizeme (hist | edit) ‎[18 bytes]PrivateTarkus (talk | contribs) (Created page with "{{Navigation/SEO}}")
  • 15:57, 14 May 2023GGML/Justice/Okizeme (hist | edit) ‎[18 bytes]PrivateTarkus (talk | contribs) (Created page with "{{Navigation/SEO}}")
  • 15:55, 14 May 2023GGML/Ky/Okizeme (hist | edit) ‎[18 bytes]PrivateTarkus (talk | contribs) (Created page with "{{Navigation/SEO}}")
  • 14:56, 14 May 2023GGST/Bedman/Okizeme (hist | edit) ‎[522 bytes]PrivateTarkus (talk | contribs) (Created page with "{{Overview/navigation|okizeme=true}} ==Placeholder== Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt moll...")
  • 23:47, 13 May 2023GGACR/Kliff Undersn/Starter (hist | edit) ‎[8,780 bytes]Sunset Sullivan (talk | contribs) (Created page with "{{Overview/navigation}} ======<span style="visibility:hidden;font-size:0">Core</span>====== {{card |header=Gameplan at a Glance |content= * In neutral, play evasive if you're fighting a character who wants to fight in close range, and play aggressively if you're fighting a long-ranged character. * Use {{clr|3|f.S}}, {{clr|3|j.S}}, {{clr|5|2D}} and {{clr|4|j.H}} to control your screen space, and use {{clr|1|6P}}, {{MMC|input=214K|label=Nape Saddle}}, and your floaty jumps...")
  • 15:44, 13 May 2023PSA/Wind Dancer (hist | edit) ‎[235 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Is an unlockable character. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:43, 13 May 2023PSA/Turkey (hist | edit) ‎[258 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Was a seasonal event, but then they removed those. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:43, 13 May 2023PSA/Snowman (hist | edit) ‎[258 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Was a seasonal event, but then they removed those. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:43, 13 May 2023PSA/Santa (hist | edit) ‎[258 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Was a seasonal event, but then they removed those. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:43, 13 May 2023PSA/Rat (hist | edit) ‎[235 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Is an unlockable character. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:43, 13 May 2023PSA/Pumpkin (hist | edit) ‎[258 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Was a seasonal event, but then they removed those. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:43, 13 May 2023PSA/Miner (hist | edit) ‎[235 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Is an unlockable character. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:42, 13 May 2023PSA/Leviathan (hist | edit) ‎[235 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Is an unlockable character. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:42, 13 May 2023PSA/Jester (hist | edit) ‎[235 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Is an unlockable character. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:42, 13 May 2023PSA/Gladiator (hist | edit) ‎[235 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Is an unlockable character. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:42, 13 May 2023PSA/Dummy (hist | edit) ‎[1,402 bytes]Bossobee (talk | contribs) (Created page with "<div id="home-content" class="home-grid"> {{card|width=4 |header=Overview |content= Was a seasonal event, but then they removed those. }} {{PSA/infobox}} {{ProsAndCons |intro= is a class in PSA. |pros= |cons= }} </div> ==Navigation== {{#lst:PSA/Navigation}}")
  • 15:41, 13 May 2023PSA/Wind Dancer/Data (hist | edit) ‎[322 bytes]Bossobee (talk | contribs) (Created page with "==Infobox Data== {{PSA-class | name =Wind Dancer | pointCost =Placeholder | health =Placeholder | walkspeed =Placeholder | attributes =Placeholder | statusEffects =Placeholder | umo =Placeholder | portrait =PSA_Wind_Dancer_Portrait.png | icon =PSA_Wind_Dancer_Icon.png }}")
  • 15:41, 13 May 2023PSA/Turkey/Data (hist | edit) ‎[307 bytes]Bossobee (talk | contribs) (Created page with "==Infobox Data== {{PSA-class | name =Turkey | pointCost =Placeholder | health =Placeholder | walkspeed =Placeholder | attributes =Placeholder | statusEffects =Placeholder | umo =Placeholder | portrait =PSA_Turkey_Portrait.png | icon =PSA_Turkey_Icon.png }}")
  • 15:40, 13 May 2023PSA/Snowman/Data (hist | edit) ‎[310 bytes]Bossobee (talk | contribs) (Created page with "==Infobox Data== {{PSA-class | name =Snowman | pointCost =Placeholder | health =Placeholder | walkspeed =Placeholder | attributes =Placeholder | statusEffects =Placeholder | umo =Placeholder | portrait =PSA_Snowman_Portrait.png | icon =PSA_Snowman_Icon.png }}")
  • 15:40, 13 May 2023PSA/Santa/Data (hist | edit) ‎[304 bytes]Bossobee (talk | contribs) (Created page with "==Infobox Data== {{PSA-class | name =Santa | pointCost =Placeholder | health =Placeholder | walkspeed =Placeholder | attributes =Placeholder | statusEffects =Placeholder | umo =Placeholder | portrait =PSA_Santa_Portrait.png | icon =PSA_Santa_Icon.png }}")
  • 15:39, 13 May 2023PSA/Rat/Data (hist | edit) ‎[298 bytes]Bossobee (talk | contribs) (Created page with "==Infobox Data== {{PSA-class | name =Rat | pointCost =Placeholder | health =Placeholder | walkspeed =Placeholder | attributes =Placeholder | statusEffects =Placeholder | umo =Placeholder | portrait =PSA_Rat_Portrait.png | icon =PSA_Rat_Icon.png }}")
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