Params:
chara (OPTIONAL)=defines the character the move card is for. If left blank, uses the current character page. input=a comma separated list of the inputs used for a move and its versions as they appear in cargo description=a text description of the move versioned (OPTIONAL)=override name column visibility to on. used when a move has multiple versions but only 1 input.
This is a test page for practicing move card generation
Examples
1 inputs 1 version
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
6 [26] | Mid | 6 | 3 | 9 | -2 |
5P is Venom's fastest, lowest commitment way to launch an inert ball.
Balls launched by 5P move very slowly. This makes 5P the ideal normal to launch a ball with the intent to approach behind the ball. Other normals will often launch the ball too quickly to approach behind, or will have too much recovery to keep up with the ball.
Gatling Options: 5P, 2P, 6P, 5K, 2K, c.S, f.S, 2S, 5H, 2H, 6H, 5D, 2D
FRC Window | Proration | Guard Bar+ | Guard Bar- | Level |
---|---|---|---|---|
N/A | 85% | 3 | 8 | 1 |
2 input 2 version
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623H > S | 16 | All | 17 | 5 | Until landing+6 | ||
623H > H | 16 | All | 17 | 6 | Until landing+12 |
A follow-up to Vapor Thrust, primarily used for combos. Can also be used as a last ditch attempt to avoid being DP punished, but leaves Ky in CH state.
S version blows the opponent away and downwards.
- Causes wallstick and can be used for combos near the corner or to push the opponent towards the corner from midscreen.
- Recovers faster than H version, doesn't bounce Ky as high up.
- Since Lightning Javelin can be performed even on whiff FRC point can make Vapor Thrust safe.
H version blows the opponent away directly to the corner and wallbounces.
- Used to either combo the opponent midscreen or to knock down. The wallbounce leaves the opponent right next to Ky, allowing for a setup.
- Recovers slower than S version, bounces Ky higher up.
- Since Lightning Javelin can be performed even on whiff FRC point can make Vapor Thrust safe.
Version | FRC Window | Proration | Guard Bar+ | Guard Bar- | Level |
---|---|---|---|---|---|
623H > S | 24~26F | 15 | 6 | 5 | |
623H > H | 27~29F | 15 | 12 | 5 |
623H > S:
- Ky is in CH state until landing
623H > H:
- Ky is in CH state until landing
4 inputs 3 versions
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623S | 32 | Mid | 9 | 3 | 32+13 after landing | -34 | 1~8F All |
623H | 36 | Mid | 11 | 4 | 30+13 after landing | -33 | 1~10F All 11~15F Strike |
j.623S/H | 32 | All | 11 | 3 | Until landing+13 | 1~10F Strike |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
Version | FRC Window | Proration | Guard Bar+ | Guard Bar- | Level |
---|---|---|---|---|---|
623S | N/A | 80% | 10 | 7 | 3 |
623H | N/A | 80% | 10 | 10 | 3 |
j.623S/H | N/A | 10 | 7 | 3 |
623S:
- Ky is airborne from 9F onwards
- Can cancel into Lightning Javelin from 16~29F
623H:
- Ky is airborne from 11F onwards
- Can cancel into Lightning Javelin from 17~31F
j.623S/H:
- Can cancel into Lightning Javelin from 15~33F
Zappa - Type Specifier
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
76 | Mid | 17 | 6 | 24 | -11 |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
FRC Window | Proration | Guard Bar+ | Guard Bar- | Level |
---|---|---|---|---|
N/A | 20 | 6 | 5 |
- Attack is fully extended on 20F
ABA
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
33 | Mid | 9 | 3 | 14 | 0 | 7~22F Foot |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
FRC Window | Proration | Guard Bar+ | Guard Bar- | Level |
---|---|---|---|---|
N/A | 14 | 6 | 4 |
The above documentation is transcluded from Template:GGACR Move Card/doc. (edit | history)