Template:GGML Move Card

Template page
Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara (OPTIONAL)=defines the character the move card is for. If left blank, uses the current character page.
  input=a comma separated list of the inputs used for a move and its versions as they appear in cargo
  description=a text description of the move
  versioned (OPTIONAL)=override name column visibility to on. used when a move has multiple versions but only 1 input.

This is a test page for practicing move card generation

Examples

2 inputs 2 versions

236S or 236H
Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
Gun Flame S 9 Mid 9 until contact 31 -17 +1 none
Gun Flame H 9 Mid 12 until contact 31 -17 +1 none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

1 input 1 version

214K
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
14 Mid minimum 16 until contact 34 -12 -8 after hitting wall, 1-8f full

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

1 input 3 versions

236S
Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
Stun Edge 9 All 15 Until contact 26 -4 +1 none
Stun Edge Level 2 22 All 15 Until contact 28 -6 -1 none
Stun Edge Level 3 16x5 All 15 Until contact 58 -35 -30 none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

1 input 2 versions

623S
Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
Panzer Centipede 16x2 Unblockable 30 20 8 N/A -8 none
Spike 9 Unblockable 95 34 N/A N/A +10 none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

1 input 1 version 2 images

623P
Damage Guard Startup Active Recovery On-Block On-Hit Invuln
9,12 All,Overhead 6 7(25)28 29 -60 -58 Full 1~12, 34~37

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.