Template:GGST Mechanic Card/doc

Template page

Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara      (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page.
  name                  = the name used to pull the character mechanic from the cargo table
  description           = a text description of the move


Examples

By inputting the same direction quickly twice while airborne or pressing the dash button while holding a direction, Zato will fly in the specified direction (e.g. 66 to fly forwards). Dashing directly up, will cause Zato to fly in place. While flight is activated, Zato can be move around freely in 8 different directions and ends either when an attack is inputted during flight, Zato lands, a Faultless Defense This keyword does not have an entry in the Glossary cancel is used, or Zato has been flying for too long. Zato can cancel 6H and all air normals into flight on hit or block as long as he still has an air action available.

Flight as a replacement to a normal airdash is both a strength and a weakness for Zato. Flight allows Zato to have very tricky air movement that can be used both offensively and defensively as well as enabling him to mix in ways not available to any other character. However, Flight is slow compared to a normal airdash and when combined with his slow dash speed Zato can have a very tough time getting in and chasing down quick characters and Zoners.


  • Flight can be continued for up to 61 frames
  • Can attack out of flight on frame 14.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.