Params:
chara (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page. input = a comma separated list of the inputs used for a move and its versions as they appear in cargo versioned (OPTIONAL) = override name column visibility to on. used when a move has multiple versions but only 1 input. condition (OPTIONAL) = a back slash separated list of additional specifier texts behind the move's input. Such as "Air OK" type (OPTIONAL) = uses the cargo "type" field to help specify a desired move when multiple moves overlap inputs. description = a text description of the move
This is a test page for practicing move card generation
Examples
1 inputs 1 versions
test description
2 inputs 1 version
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln |
---|---|---|---|---|---|---|
40,25 | Mid | 7 | 3(3)11 | 21+8 after landing | -26 | 1~9F Full 10~12F Strike |
40,25 | Mid | 5 | 2(3)18 | 29+8 after landing | -41 | 1~6F Full 7~11F Strike |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
ProrationA percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. | Level
|
RISC+How much R.I.S.C. this move builds when normal or instant blocked. | RISC-How much R.I.S.C. this move removes on hit. | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 10 | 7 | |||||||||||||||||||||||||||||||||||||
2 | 10 | 7 |
623S:
- 10F onwards Airborne
- Sol is in crouching state during landing recovery
623H:
- 7F onwards Airborne
- Sol is in crouching state during landing recovery
2 inputs 2 versions
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln |
---|---|---|---|---|---|---|---|
623S | 40,25 | Mid | 7 | 3(3)11 | 21+8 after landing | -26 | 1~9F Full 10~12F Strike |
623H | 40,25 | Mid | 5 | 2(3)18 | 29+8 after landing | -41 | 1~6F Full 7~11F Strike |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
Version | ProrationA percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. | Level
|
RISC+How much R.I.S.C. this move builds when normal or instant blocked. | RISC-How much R.I.S.C. this move removes on hit. | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
623S | 2 | 10 | 7 | |||||||||||||||||||||||||||||||||||||
623H | 2 | 10 | 7 |
623S:
- 10F onwards Airborne
- Sol is in crouching state during landing recovery
623H:
- 7F onwards Airborne
- Sol is in crouching state during landing recovery
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.