User:Hydlide/Sandbox

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DBFZ Non-Templated Color Box

DBFZ Teen Gohan color1.png
Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
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Color 11
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Color 131
Color 141
Color 151
Color 161
Color 592
1Seasonal costumes that are only available at certain times of the year.
2Special costume that is only available on Goku Day, April 9th.

Slayer Combo Page

These are some important combos to know. If you are just starting out, some useful details about the moves and combos are provided.

Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible.
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

Basic midscreen pokeWorks against any grounded opponent.
Very Easy


5K > 236P/K
5K is a great poke, so you can fish for some damage with this. Converts into even more with Red RC on hit.

If you want to be safer on block, use P Mappa, which leaves you further from the opponent.

Simple Mappa callout stringPunch kick punch
Easy


CH 236P/K > 5K > 236P/K
A simple counter hit string for calling out attacks just outside your normal strike range. Fails to combo from max range - in that case, use CH 236P/K > 236P instead.

CH Mappa > 5K is usually a 5 frame link.

Midscreen CH P Pilebunker ComboYou'd prefer the corner, but this works just as well
Easy


CH 214P~P > 6H > 214P~P
Your standard BNB for CH P Pilebunker. Gets more consistent the closer you are to them when using the first Pilebunker, but the second Pilebunker should be done immediately after 6H connects - lest they hit the floor and you only get an OTG instead of a knockdown. Use it to catch people who aren't respecting your pressure enough.

CH P Pilebunker > 6H is a link, but fairly wide as far as Slayer links go. On heavyweights such as Potemkin, Bedman, Johnny, Leo, and Kum Haehyun, 6H > P Pilebunker only works at certain distances.

Nago Clone Clashbox Interactions

Clone Projectiles Table
Character Projectile Interaction
Anji Mito
  • ShitsuGGST Anji Mito 236P.pngGuard:
    All
    Startup:
    29
    Recovery:
    Total 52
    Advantage:
    -6

Wins. Deletes the butterfly and prevents the second hit.

  • Shin: IchishikiGGST Anji Mito 236HP.pngGuard:
    All
    Startup:
    30 (43 if early cancelled from Fuujin)
    Recovery:
    Total 43+6 after landing
    Advantage:
    +7

Wins.

Axl Low
  • Sickle FlashGGST Axl Low 46S.pngGuard:
    All
    Startup:
    24
    Recovery:
    29
    Advantage:
    -19~-9

Wins. Prevents usage of Winter CherryGGST Axl Low 46SS 1.pngGuard:
All
Startup:
18 [22]
Recovery:
24
Advantage:
-3 [+10]
.

Baiken
  • Tatami GaeshiGGST Baiken 236K.pngGuard:
    All
    Startup:
    15
    Recovery:
    5
    Advantage:
    -3

Wins against the mat itself.
If point blank, Nago trades with the physical hit at best.

Bridget

  • Stop and Roll (All versions)GGST Bridget Stop and Dash Overlay.pngGuard:
    All
    Startup:
    15
    Recovery:
    3
    Advantage:
    -4

Wins. Deletes the yo-yo, preventing usage of Rolling MovementGGST Bridget 214K.pngGuard:
All
Startup:
20
Recovery:
0
Advantage:
+16 (Airborne)
.

Chipp Zanuff

  • ShurikenGGST Chipp Zanuff Shuriken.pngGuard:
    All
    Startup:
    22
    Recovery:
    Total ??
    Advantage:

Wins.

Faust
  • LoveGGST Faust j236P.pngGuard:
    All
    Startup:
    27
    Recovery:
    Total 48
    Advantage:
    / Love (With Afro)GGST Faust j236P.pngGuard:
    All (Guard Crush)
    Startup:
    27
    Recovery:
    Total 48
    Advantage:

Wins, BUT the second explosion can still hit Nago.

  • BombGGST Faust Bomb.pngGuard:
    All
    Startup:
    Recovery:
    Advantage:
    (Explosion only.)
Wins. Does not hit Nago if he's too close when it goes off.
  • MeteorsGGST Faust Meteors.pngGuard:
    Guard Crush
    Startup:
    Recovery:
    Advantage:

Usually loses.
If RNG is unkind and hits Clone enough, it will be destroyed.
Even if Faust is hit, the trade is not in your favor. Not recommended.

Giovanna
  • Trovão (Proj. Clashbox)GGST Giovanna Trovao.pngGuard:
    All
    Startup:
    27
    Recovery:
    13
    Advantage:
    +4

Depends on range and timing.
If she's too close, she will get a full counterhit punish despite the clash.
At further distances, will usually punish her out of it instead.
Rarely trades with Nago in certain scenarios, putting her fullscreen.

Goldlewis Dickinson
  • Thunderbird (Level 1)GGST Goldlewis Dickinson Thunderbird.pngGuard:
    All
    Startup:
    57
    Recovery:
    42 Total
    Advantage:
    / Thunderbird (Level 2)GGST Goldlewis Dickinson Thunderbird.pngGuard:
    All
    Startup:
    57
    Recovery:
    38 Total
    Advantage:

Wins. Immediately deletes the drone.

  • Thunderbird (Level 3)GGST Goldlewis Dickinson Thunderbird.pngGuard:
    All
    Startup:
    57
    Recovery:
    34 Total
    Advantage:

Wins, but ONLY if they clash 3 times, which requires precise spacing.
Will usually only "eat" 1-2 hits off the drone before they pass each other.
3 clashes will completely remove the drone.

  • Skyfish (All Levels)GGST Goldlewis Dickinson Skyfish.pngGuard:
    All
    Startup:
    35
    Recovery:
    84 Total
    Advantage:
    -13

Wins. At some timings, one bullet might hit Nago anyway.

Happy Chaos
  • N/A
I-No
  • Antidepressant ScaleGGST I-No Antidepressant Scale.pngGuard:
    All
    Startup:
    29
    Recovery:
    Total 51
    Advantage:
    -16

Wins. Deletes the note entirely.

  • Chemical LoveGGST I-No Chemical Love.pngGuard:
    All
    Startup:
    11
    Recovery:
    22
    Advantage:
    -2

Loses. The projectile is too high to interact with Clone at all.

Jack-O'
  • j.DGGST Jack-O jD.pngGuard:
    All
    Startup:
    21
    Recovery:
    Total 44
    Advantage:
Wins.
Ky Kiske
  • j.DGGST Ky Kiske jD.pngGuard:
    All
    Startup:
    13
    Recovery:
    15
    Advantage:
Wins.
  • Stun EdgeGGST Ky Kiske 236S.pngGuard:
    All
    Startup:
    13
    Recovery:
    Total 46
    Advantage:
    -15
    / Aerial Stun EdgeGGST Ky Kiske j236X.pngGuard:
    All
    Startup:
    21
    Recovery:
    Until Landing+10
    Advantage:
  • Charged Stun EdgeGGST Ky Kiske 236H.pngGuard:
    All
    Startup:
    39
    Recovery:
    Total 62
    Advantage:
    +22 [+25]
Leo Whitefang
  • Gravierte Würde (S)GGST Leo Whitefang Graviert Wurde.pngGuard:
    All
    Startup:
    10
    Recovery:
    Total 54F
    Advantage:
    -16
    / (H)GGST Leo Whitefang Graviert Wurde.pngGuard:
    All
    Startup:
    23
    Recovery:
    Total 73F
    Advantage:
    +11

Wins.

May
  • Arisugawa SparkleGGST May Arisugawa Sparkle.pngGuard:
    All
    Startup:
    48
    Recovery:
    Total 45
    Advantage:
    +29

Wins.

Millia Rage
  • Tandem Top (S)GGST Millia Rage Tandem Top Full.pngGuard:
    All
    Startup:
    12
    Recovery:
    Total 45
    Advantage:
    -10
    / (H)GGST Millia Rage Tandem Top Full.pngGuard:
    All
    Startup:
    73
    Recovery:
    Total 51
    Advantage:
    -

Wins.

Nagoriyuki
  • ZarameyukiGGST Nagoriyuki Zarameyuki1.pngGuard:
    Mid
    Startup:
    18
    Recovery:
    Total 39
    Advantage:
    +5

They will clash 1-3 times, but will pass each other harmlessly.
The Nago who inputs this first wins the interaction.
If input on the same frame, the Nagos will trade.

Potemkin
  • F.D.B. (Projectile)GGST Potemkin FDB Reflect.pngGuard:
    All
    Startup:
    1
    Recovery:
    Advantage:
    +11

Wins.
Requires being both fullscreen and having Clone flicked once before.
He can keep flicking more often than you can send projectiles. Don't try this.

Ramlethal Valentine
  • Bajoneto (H)GGST Ramlethal Valentine Bajoneto H.pngGuard:
    All
    Startup:
    20
    Recovery:
    Total 43
    Advantage:
    +3

Wins. The sword is left where it clashed.

  • Bajoneto Explosion (H)GGST Ramlethal Valentine Bajoneto H.pngGuard:
    All
    Startup:
    20
    Recovery:
    Total 43
    Advantage:
    +3

Wins. Requires reversal timing if the initial sword was blocked.

  • Bajoneto (S)GGST Ramlethal Valentine Bajoneto S.pngGuard:
    All
    Startup:
    20
    Recovery:
    Total 37
    Advantage:
    +9

Loses. Flies right over Clone and is likely to hit Nago for trying.

  • Bajoneto Explosion (S)GGST Ramlethal Valentine Bajoneto S.pngGuard:
    All
    Startup:
    20
    Recovery:
    Total 37
    Advantage:
    +9

Loses. Also too high to interact with Clone.

Sol Badguy
  • Gun FlameGGST Sol Badguy 236P.pngGuard:
    All
    Startup:
    18
    Recovery:
    Total 54
    Advantage:
    -10

Wins.

Testament
  • Grave Reaper (S)GGST Testament j236S.pngGuard:
    All
    Startup:
    16~22
    Recovery:
    27
    Advantage:
    -4
    / (H)GGST Testament j236S.pngGuard:
    All
    Startup:
    13~19
    Recovery:
    21
    Advantage:
    +2
    (Follow-up projectile only.)
Wins.
  • Unholy DiverGGST Testament 214P.pngGuard:
    All
    Startup:
    21
    Recovery:
    Total 39
    Advantage:
    +1
Zato-1
  • "That's a lot!"GGST Zato-1 That's a lot.pngGuard:
    All
    Startup:
    27 [31]
    Recovery:
    Advantage:
    +55

Wins. Goes fast enough to negate every drill.
Eddie will only die if he's close enough to Zato when Clone attacks.
Goes right through Eddie harmlessly if Zato isn't close.

  • Invite HellGGST Zato-1 Invite Hell 1.pngGuard:
    All
    Startup:
    18
    Recovery:
    2
    Advantage:
    -7

Wins.