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Dustloop Wiki - Changes related to "P4U2R/Tohru Adachi/Strategy" [en]
2024-03-29T01:59:41Z
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https://www.dustloop.com/wiki/index.php?title=P4U2R/Labrys&diff=450291&oldid=428042
P4U2R/Labrys
2024-03-22T17:42:38Z
<p><span dir="auto"><span class="autocomment">{{clr|1|5A}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:42, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l142">Line 142:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A significantly slower but more combo-friendly autocombo ender.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A significantly slower but more combo-friendly autocombo ender.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Launches high on hit with a lot of hitstun, allowing for hop {{clr|2|j.2B}} routes <del style="font-weight: bold; text-decoration: none;">without requiring </del>Red Axe <del style="font-weight: bold; text-decoration: none;">unlike her normal version</del>. The downside, outside of the loss of <del style="font-weight: bold; text-decoration: none;">some </del>corner carry, is the horribly slow speed. {{clr|1|5AAA}} will always leave a large, mashable gap if used in pressure, and with the issues mentioned about {{clr|1|5AA}} earlier, this <del style="font-weight: bold; text-decoration: none;">doesn't help</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Launches high on hit with a lot of hitstun, allowing for hop {{clr|2|j.2B}} routes <ins style="font-weight: bold; text-decoration: none;">with Yellow/</ins>Red Axe <ins style="font-weight: bold; text-decoration: none;">level</ins>. The downside, outside of the loss of <ins style="font-weight: bold; text-decoration: none;">raw </ins>corner carry, is the horribly slow speed. {{clr|1|5AAA}} will always leave a large, mashable gap if used in pressure, and with the issues mentioned about {{clr|1|5AA}} earlier, this <ins style="font-weight: bold; text-decoration: none;">only further compounds blockstring problems for S. Labrys</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In essence, despite the seemingly better frame advantage on block, S. Labrys' autocombo is actually geared for stronger combos than pressure. Since Labrys already gets high damage on her own, it's questionably helpful, and perhaps a defining example as to why S. Labrys is very underplayed and typically viewed as redundant.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In essence, despite the seemingly better frame advantage on block, S. Labrys' autocombo is actually geared for stronger combos than pressure. Since Labrys already gets high damage on her own, it's questionably helpful, and perhaps a defining example as to why S. Labrys is very underplayed and typically viewed as redundant.</div></td></tr>
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JC