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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
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*Considerable deadzone in front of Amane}} | *Considerable deadzone in front of Amane}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
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*Has a big deadzone in front of Amane}} | *Has a big deadzone in front of Amane}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6B</span> ====== | ====== <span style="visibility:hidden;font-size:0">6B</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">4C</span> ====== | ====== <span style="visibility:hidden;font-size:0">4C</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">1C</span> ====== | ====== <span style="visibility:hidden;font-size:0">1C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
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Offers the best balance of covering space versus ease of use. You want to use this move a lot}} | Offers the best balance of covering space versus ease of use. You want to use this move a lot}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.2B</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.6C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.6C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.4C / j.2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.4C / j.2C</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2D</span> ====== | ====== <span style="visibility:hidden;font-size:0">2D</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6D</span> ====== | ====== <span style="visibility:hidden;font-size:0">6D</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.D</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.D</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.6D</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.6D</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Back Throw</span> ====== | ====== <span style="visibility:hidden;font-size:0">Back Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Air Throw</span> ====== | ====== <span style="visibility:hidden;font-size:0">Air Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Jyuuken Dageki: Gekiren</span> ====== | ====== <span style="visibility:hidden;font-size:0">Jyuuken Dageki: Gekiren</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Choujyuu Rengeki: Raibu</span> ====== | ====== <span style="visibility:hidden;font-size:0">Choujyuu Rengeki: Raibu</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Tensou Rakugeki: Gosei</span> ====== | ====== <span style="visibility:hidden;font-size:0">Tensou Rakugeki: Gosei</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Choujin Kaihi: Zettou</span> ====== | ====== <span style="visibility:hidden;font-size:0">Choujin Kaihi: Zettou</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Gangan Senpu: Ginga</span> ====== | ====== <span style="visibility:hidden;font-size:0">Gangan Senpu: Ginga</span> ====== | ||
{{MoveData | {{MoveData | ||
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*Followup with 6C}} | *Followup with 6C}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Kaizoku Senkou: Goukai Rasen Renpa</span> ====== | ====== <span style="visibility:hidden;font-size:0">Kaizoku Senkou: Goukai Rasen Renpa</span> ====== | ||
{{MoveData | {{MoveData |
Revision as of 19:38, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Overview
Lore: | Amane is a young man in a pink kimono and scarf who travels around to gather a troupe of young and handsome men. He is seeking to add Carl to his traveling troupe. |
Drive: Spiral/Overdrive: Cyclone
His Drive attacks turn his cloth into a drill, with which he can use to attack his opponent.
- There are a total of 3 levels of Spiral Gauge. Gauge increases upon using D attacks and decreases over time. Drill attacks last longer and do more damage with higher level. Gauge builds even on whiffed D attacks.
- Drill can overheat if charged for too long. When overheated, D moves and D specials cannot be used.
- Each attack will deal more hits if the button is held down, with each hit contributing to the Spiral Gauge. Can stop holding moves at any time.
- Level 3 D moves do a very high amount of chip damage on block.
His Overdrive powers up his drill, making it much easier to get to level 3 and prevent overheat.
- Spiral Gauge continues to rapidly rise to level 3 and then stops. (Does not immediately become level 3 on activation).
- Amane's Distortion Drives become enhanced, gaining extra hits and dealing more damage.
- 6D does more hits, but gains drill gauge slower, allowing it to deal more damage for longer without overheating the drill.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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4C | Template:AttackDataHeader-BBCF |
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1C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.2B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.6C | Template:AttackDataHeader-BBCF |
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j.4C / j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
- Notes
- 1 gauge has total 6000 points.
- Gauge depletes at 10 points per frame in all situations except while Amane is in hitstop or hits opponent with a drive move.
- Gauge overheats if gauge exceeds level 3.
- During overheat, gauge depletes at 50 points per frame and resets to level 1 at the end. (Always needs 120F to reset)
- During overheat, cannot use Hariken, Seijyuuren Soukyaku, or Goukaira Senrenpa.
- For normal drives, adds gauge from just before active frames start (simultaneous for 6D) until just before active frames end.
- Gauge depletion cut in half from just before active frames end until 66F after (negligible in OD).
- While in OD, restores gauge to level 3 by 100 points per frame, while at level 3 consumption rate changes to 30 points per frame.
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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j.6D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 5/6B+C |
Template:AttackDataHeader-BBCF |
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Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B (When Blocking) |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Specials
Ninpu Sengeki: Hariken 236D~A/B/C |
Template:AttackDataHeader-BBCF |
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Jyuuken Dageki: Gekiren 623C |
Template:AttackDataHeader-BBCF |
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Choujyuu Rengeki: Raibu 236C |
Template:AttackDataHeader-BBCF |
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Tensou Rakugeki: Gosei j.236C |
Template:AttackDataHeader-BBCF |
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Choujin Kaihi: Zettou 214A/B, 236A/B, air OK |
Template:AttackDataHeader-BBCF |
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Gangan Senbu: Ginga 214C |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Kyouryuu Tokkou: Seijyuu Rensoukyaku 236236D |
Template:AttackDataHeader-BBCF |
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Kaizoku Senkou: Goukai Rasen Renpa 632146D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Hazan Gekisou: Jakua Dengekitai ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Jyatoku Meika: Gouha Houyou 222D |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: アマネ=ニシキ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
To edit frame data, edit values in BBCF/Amane Nishiki/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
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- Mu-12[★]
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- Platinum the Trinity [★]
- Rachel Alucard [★]
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- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •