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Depending on the drill level and resources available, different followups are possible. | Depending on the drill level and resources available, different followups are possible. | ||
Level 1 | '''Level 1 | ||
''' | |||
*Only followup possible is by using Rapid Cancel | *Only followup possible is by using Rapid Cancel | ||
*Possible to do Seijyuu > RC > 6D | *Possible to do Seijyuu > RC > 6D | ||
Level 2 | '''Level 2 | ||
''' | |||
*Followup with 3C | *Followup with 3C | ||
Level 3 | '''Level 3 | ||
''' | |||
*Followup with 6C}} | *Followup with 6C}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Kaizoku Senkou: Goukai Rasen Renpa</span> ====== | ====== <span style="visibility:hidden;font-size:0">Kaizoku Senkou: Goukai Rasen Renpa</span> ====== | ||
{{MoveData | {{MoveData |
Revision as of 21:22, 5 November 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Overview
Lore: | Amane is a young man in a pink kimono and scarf who travels around to gather a troupe of young and handsome men. He is seeking to add Carl to his traveling troupe. |
Drive: Spiral
Amane's Drive attacks turn his cloth into a drill he uses to attack his opponent. Using Drive attacks will fill the Spiral Gauge for up to three levels. Different levels of Spiral Gauge grant different properties to Amane's Drive Attacks. Here are some of the specifics:
- There are a total of 3 levels of Spiral Gauge. Gauge increases upon using D attacks and decreases over time. Drill attacks last longer and do more damage with higher level. Gauge builds even on whiffed D attacks.
- Drill can overheat if charged for too long. When overheated, D moves and D specials cannot be used.
- Each attack will deal more hits if the button is held down, with each hit contributing to the Spiral Gauge. Can stop holding moves at any time.
- Level 3 D moves do a very high amount of chip damage on block.
His Overdrive powers up his drill, making it much easier to get to level 3 and prevent overheat.
- Spiral Gauge continues to rapidly rise to level 3 and then stops. (Does not immediately become level 3 on activation).
- Amane's Distortion Drives become enhanced, gaining extra hits and dealing more damage.
- 6D does more hits, but gains drill gauge slower, allowing it to deal more damage for longer without overheating the drill.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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4C | Template:AttackDataHeader-BBCF |
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1C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.2B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.6C | Template:AttackDataHeader-BBCF |
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j.4C / j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
- Notes
- 1 gauge has total 6000 points.
- Gauge depletes at 10 points per frame in all situations except while Amane is in hitstop or hits opponent with a drive move.
- Gauge overheats if gauge exceeds level 3.
- During overheat, gauge depletes at 50 points per frame and resets to level 1 at the end. (Always needs 120F to reset)
- During overheat, cannot use Hariken, Seijyuuren Soukyaku, or Goukaira Senrenpa.
- For normal drives, adds gauge from just before active frames start (simultaneous for 6D) until just before active frames end.
- Gauge depletion cut in half from just before active frames end until 66F after (negligible in OD).
- While in OD, restores gauge to level 3 by 100 points per frame, while at level 3 consumption rate changes to 30 points per frame.
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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j.6D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 5/6B+C |
Template:AttackDataHeader-BBCF |
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Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw j.B+C |
Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B (When Blocking) |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Specials
Ninpu Sengeki: Hariken 236D~A/B/C |
Template:AttackDataHeader-BBCF |
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Jyuuken Dageki: Gekiren 623C |
Template:AttackDataHeader-BBCF |
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Choujyuu Rengeki: Raibu 236C |
Template:AttackDataHeader-BBCF |
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Tensou Rakugeki: Gosei j.236C |
Template:AttackDataHeader-BBCF |
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Choujin Kaihi: Zettou 214A/B, 236A/B, air OK |
Template:AttackDataHeader-BBCF |
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Gangan Senbu: Ginga 214C |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Kyouryuu Tokkou: Seijyuu Rensoukyaku 236236D |
Template:AttackDataHeader-BBCF |
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Kaizoku Senkou: Goukai Rasen Renpa 632146D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Hazan Gekisou: Jakua Dengekitai ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Jyatoku Meika: Gouha Houyou 222D |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: アマネ=ニシキ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
To edit frame data, edit values in BBCF/Amane Nishiki/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •