BBCF/Amane Nishiki/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data

name health prejump backdash forwarddash Unique Movement Options
Amane Nishiki 10,500 4F 28F (1~7F Inv All) Command Hops

Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300×2 All 6 3(4)3 9 ±0 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 280×3 Mid 11 2,2,2 25 -10 100 89 Long SOR 3 16 17 23 22 37 3×2, 7 +0 +2
5C 700×2 All 20 2(4)2 15 ±0 80 89 Long SOR 3 16 Crumple 27 28 Crumple 54 42 11 +0 +2
4C 700 All 17 2 21 -6 100 89 Long SOR 3 16 17 28 22 42 11 +0 +2
2A 300 All 7 3 9 ±0 100 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
2AA 300 ALL 7 3 9 ±0 100 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
2AAA 300×2 All 5 3(2)3 9 ±0 100 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
2B 540 Low 10 3 19 -5 90 85 Long SOR 3 16 17 17 22 31 11 +0 +2
2C 650×2 Low/Air 21 2(4)2 23 -8 80 89 (Once) Long SOR 3 16 Spin Fall 33 28 Spin Fall 38 42 11 +0 +2
1C 650 Low/Air 17 2 29 -14 90 89 Long SOR 3 16 17 28 22 42 11 +0 +2
6A 600 Mid 12 4 21 -8 5~15 H 90 89 Long SOJR 3 16 17 28 Launch 42 11 +0 +2
6B 800 All 15 3 21 -2 1~17 T
5~17 F
80 94 Long R 5 20 21 40 + Slide 34 30 59 + Slide 37 13 +0 +8
6C 800 Mid 23 2 (6) 4 24 -11 80 89 Long SOR 3 16 Launch 38 + Slide 54 Launch 55 + Slide 57 11 +0 +2
3C 800 Low 14 4 21 -6 100 82 Long SOR 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
j.A 300 High/Air 6 3(4)3 11 80 80 Normal CSOJR 1 11 12 16 16 27 9 +0 +0
j.AA 300 High/Air 6 4 9 80 80 Normal CSOJR 1 11 12 16 16 27 9 +0 +0
j.B 280×3 All 14 2,2,3 20 80 89 Long (S)(O)JR 3 16 17 20 22 34 3×2, 7 +0 +2
j.2B 700 All 16 9 21 80 89 Long SOR 3 16 Launch 36 + GBounce Launch 50 + GBounce 11 +0 +2
j.C 700×2 All 18 2(4)2 28+5L 80 89 Long SOR 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
j.6C 780×2 All 19 2(4)2 24+5L 80 89 Long SOR 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
j.2C 700 All 18 2 30+5L 80 89 Long SOR 3 16 Spin Fall 33 28 Launch 42 11 +0 +2


Drive Moves

  • 1 gauge has total 6000 points.
  • Gauge depletes at 10 points per frame in all situations except while Amane is in hitstop or hits opponent with a drive move.
  • Gauge overheats if gauge exceeds level 3.
  • During overheat, gauge depletes at 50 points per frame and resets to level 1 at the end. (Always needs 120F to reset)
  • During overheat, cannot use Hariken, Seijyuuren Soukyaku, or Goukaira Senrenpa.
  • For normal drives, adds gauge from just before active frames start (simultaneous for 6D) until just before active frames end.
  • Gauge depletion cut in half from just before active frames end until 66F after (negligible in OD).
  • While in OD, restores gauge to level 3 by 100 points per frame, while at level 3 consumption rate changes to 30 points per frame.

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D Lv1 120×3 All 15 9~32 25 -9 80 99 Normal SOR 3 16 17 24 Crumple 43 39 2/+1 +1 +0
5D Lv2 120×4 All 15 9~32 25 -7 80 99 Normal SOR 4 18 19 24 Crumple 43 41 1/+1 +1 +0
5D Lv3 120×7 All 15 9~32 25 -5 80 99 Normal SOR 5 20 11 24 Crumple 43 43 0/+1 +1 +0
2D Lv1 140×3 All 13 9~32 28 -12 12~(21~44) H 80 99 Normal SOR 3 16 Launch 30 + WBounce Launch 44 + WBounce 2/+1 +1 +0
2D Lv2 140×4 All 13 9~32 28 -10 12~(21~44) H 80 99 Normal SOR 4 18 Launch 34 + WBounce Launch 49 + WBounce 1/+1 +1 +0
2D Lv3 140×7 All 13 9~32 28 -8 12~(21~44) H 80 99 Normal SOR 5 18 Launch 38 + WBounce Launch 54 + WBounce 0/+1 +1 +0
6D Lv1 250×N All 44 Total 73~ 90 65 Normal R 3 16 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
6D Lv2 250×N 44 Total 73~ 95 65 Normal R 3 18 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
6D Lv3 250×N 44 Total 73~ 100 65 Normal R 3 20 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
j.D Lv1 100×N All 13 9~32 24+9L 80 99 Normal SOR 3 16 17 17 Crumple 40 31 2/+1 +1 +0
j.D Lv2 100×4 All 13 9~32 24+9L 80 99 Normal SOR 4 18 19 19 Crumple 40 33 1/+1 +1 +0
j.D Lv3 100×7 All 13 9~32 24 80 99 Normal SOR 5 20 21 21 Crumple 40 37 0/+1 +1 +0
j.6D Lv1 150×3 All 17 9~32 21 80 99 Normal SOR 3 16 Launch 36 + WBounce Launch 50 + WBounce 2/+1 +1 +0
j.6D Lv2 150×4 All 17 9~32 21 80 99 Normal SOR 4 20 Launch 40 + WBounce Launch 54 + WBounce 1/+1 +1 +0
j.6D Lv3 150×7 All 17 9~32 21 80 99 Normal SOR 5 22 Launch 44 + WBounce Launch 60 + WBounce 1/+1 +1 +0


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SOR 0, 4 Launch 50 + WBounce 0, 3 +0
4BC Back Throw 0, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SOR 0, 4 Launch 50 + WBounce 0, 3 +0
j.BC Air Throw 750×2 Throw(90) 7 3 23 100 50 (Once) Normal SOR 0, 4 Launch 80 + GBounce + WBounce 0, 16 +0, +5
6AB Counter Assault 0 All 13 6 25 -12 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 Crumple 100 74 12 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 Crumple 100 74 12 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D Ninpu Sengeki: Hariken 5~(11~24) Guard P
236D A/B/C Foot Ninpu Sengeki: Hariken 700 All 20 2 31 -14 1~11 Guard P Long R 4 18 Launch 30 + GBounce + Slide 29 Launch 45 + GBounce + Slide 29 12 +0 +5
236D A/B/C Drill Lv 1 Ninpu Sengeki: Hariken 1000 All 30 60 100 89 Long 3 18 Launch 30 Launch 44 0/+2 +11 +2
236D A/B/C Drill Lv 2 Ninpu Sengeki: Hariken 1000 All 30 90 100 92 Long 4 18 Launch 40 Launch 54 0/+2 +12 +5
236D A/B/C Drill Lv 3 Ninpu Sengeki: Hariken 1000 All 30 120 100 94 Long 5 20 Launch 50 Launch 66 0/+2 +13 +8
236D D Ninpu Sengeki: Hariken Cancel 13T
236C Choujyuu Rengeki: Raibu 200×5,750 All 12 3,3,3,3,3(4)3 21 -5 100 75 (Once) Long R 2×6,4 13×6, 18 14×6, Launch 30×5, 30 + WStick 17 18×6, Launch 42×6, 42 + WStick 17 3×6, 15 +0 +1×6, +5
j.236C Tensou Rakugeki: Gosei 200×N, 900 All 11 2,4×N(12)3 24 -10 80 89 Long R 3 16 25×N, Launch 25 + Down 38×N, 30 + Slide 5 30×N, Launch 39 + Down 38×N, 44 + Slide 5 1/-1×N, 11 -1 +0×N, +2
214C Gangan Senbu: Ginga 800 Mid 15 33 Total 50 -8 90 79 Normal R 3 16 Launch 39 Launch 53 0/+11 +0 +2
623C Jyuuken Dageki: Gekiren 0, 2700 Air Unblockable 25 6 Total 60 100 70 Long R 0, 3 17 + Down 23 0 +0
236A Choujin Kaihi: Zettou Total 34+3L
236B Choujin Kaihi: Zettou Total 36+3L
j.236A/B Choujin Kaihi: Zettou Total 30+3L


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Lv1 Kyouryuu Tokkou: Seijyuu Rensoukyaku 800, 3500
[800, 400×2, 3500]
All 5+(30 Flash)+5 1×8 41 -23 1~14 All 80 82 Normal R 4 18 Launch 100 Launch 115 3 +0, +30 +5
236236D Lv2 Kyouryuu Tokkou: Seijyuu Rensoukyaku 800, 4000
[800, 300×3, 4000]
All 5+(30 Flash)+5 1×8 41 -23 1~14 All 80 82 Normal R 4 18 Launch 100 Launch 115 3 +0, +30 +5
236236D Lv3 Kyouryuu Tokkou: Seijyuu Rensoukyaku 800, 4500
[800, 200×6, 4500]
All 5+(30 Flash)+5 1×8 41 -23 1~14 All 80 82 Normal R 4 18 Launch 100 Launch 115 3 +0, +30 +5
632146D Kaizoku Senkou: Goukai Rasen Renpa (180+40×Lv)×N All 9+(36 Flash)+3 Until Offscreen Total 66 9~9 All 100 94 Normal R 2 13 Launch 60 Launch 72 0 +0 +1


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Hazan Gekisou: Jakua Dengekitai 600,0,800,500,1000
{600,0,800,500,3750}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 4 26 Launch 100 + Down 28 20 20, 0, 13×2, 23 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Jyatoku Meika: Gouha Houyou 0,10,20990 1+(60 Flash)+15 9 Total 66 -20 1~24 All 18 12


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCP Amane 5A.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
±0
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B
BBCP Amane 5B.png
Guard:
Mid
Startup:
11
Recovery:
25
Advantage:
-10
[1]
6A 2B, 6B 5C, 4C, 2C, 1C, 6C, 3C 5D, 2D, 6D Special
5C
BBCP Amane 5C.png
Guard:
All
Startup:
20
Recovery:
15
Advantage:
±0
[1]
6A - 2C, 6C, 3C, 1C 5D, 2D, 6D Special
4C
BBCF Amane 4C.png
Guard:
All
Startup:
17
Recovery:
21
Advantage:
-6
[1]
6A 2C, 6C, 3C, 1C 5D, 2D, 6D Special
5D
BBCP Amane 5D.png
Guard:
All
Startup:
15
Recovery:
25
Advantage:
-9
- - - - Special
2A
BBCP Amane 2A.png
Guard:
All
Startup:
7
Recovery:
9
Advantage:
±0
[3]
5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
2B
BBCP Amane 2B.png
Guard:
Low
Startup:
10
Recovery:
19
Advantage:
-5
[1]
6A 5B, 6B 5C, 4C, 2C, 1C, 6C, 3C 5D, 2D, 6D Special
2C
BBCP Amane 2C.png
Guard:
Low/Air
Startup:
21
Recovery:
23
Advantage:
-8
[1]
6A - 5C, 6C, 3C, 4C 5D, 2D, 6D Special
1C
BBCF Amane 1C.png
Guard:
Low/Air
Startup:
17
Recovery:
29
Advantage:
-14
[1]
6A - 5C, 6C, 3C, 4C 5D, 2D, 6D Special
2D
BBCP Amane 2D.png
Guard:
All
Startup:
13
Recovery:
28
Advantage:
-12
- - - - Special
6A
BBCP Amane 6A.png
Guard:
Mid
Startup:
12
Recovery:
21
Advantage:
-8
- 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
6B
BBCP Amane 6B.png
Guard:
All
Startup:
15
Recovery:
21
Advantage:
-2
- - j.C, j.2C, j.6C, j.4C - -
6C
BBCP Amane 6C.png
Guard:
Mid
Startup:
23
Recovery:
24
Advantage:
-11
[1]
6A - 5C, 2C 5D, 2D, 6D Special
6D
BBCP Amane 6D.png
Guard:
All
Startup:
44
Recovery:
Total 73~
Advantage:
-
- - - - -
3C
BBCP Amane 3C.png
Guard:
Low
Startup:
14
Recovery:
21
Advantage:
-6
- - - - Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCP Amane jA.png
Guard:
High/Air
Startup:
6
Recovery:
11
Advantage:
-
j.A j.B, j.2B j.C, j.2C, j.6C, j.4C j.D, j.6D Throw, Jump, Special
j.B
BBCP Amane jB.png
Guard:
All
Startup:
14
Recovery:
20
Advantage:
-
j.A j.C, j.2C, j.6C, j.4C j.D, j.6D Jump, Special[-]
j.C
BBCP Amane jC.png
Guard:
All
Startup:
18
Recovery:
28+5L
Advantage:
-
[1]
- j.2B j.2C, j.6C, j.4C j.D, j.6D Special
j.6C
BBCP Amane j6C.png
Guard:
All
Startup:
19
Recovery:
24+5L
Advantage:
-
[1]
- j.2B j.C, j.4C j.D, j.6D Special
j.4C
BBCP Amane j4C.png
Guard:
All
Startup:
18
Recovery:
30+5L
Advantage:
-
[1]
- j.2B j.C, j.6C j.D, j.6D Special
j.D
BBCP Amane jD.png
Guard:
All
Startup:
13
Recovery:
24+9L
Advantage:
-
- - - - Special
j.6D
BBCP Amane j6D.png
Guard:
All
Startup:
17
Recovery:
21
Advantage:
-
- - - - Special
j.2B
BBCP Amane j2B.png
Guard:
All
Startup:
16
Recovery:
21
Advantage:
-
- - - - Special

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Amane Nishiki/Data.