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{{ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[BBCF/Frame Data|System Data]]== | ==[[BBCF/Frame Data|System Data]]== | ||
{{# | {{#cargo_query:tables=bbcfCharacters | ||
|fields=name,health,prejump,backdash,umo=Unique Movement Options | |||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |||
|format=table | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
{ | {{#cargo_query:tables=MoveData_BBCF | ||
| | |fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
|- | |||
}} | }} | ||
==Drive Moves== | ==Drive Moves== | ||
{{#cargo_query:tables=MoveData_BBCF | |||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
{{# | |||
}} | |||
|- | |||
| | |||
}} | }} | ||
==Specials== | ==Specials== | ||
{ | {{#cargo_query:tables=MoveData_BBCF | ||
| | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
| | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
{{# | |||
|- | |||
| | |||
}} | }} | ||
==Distortion Drives== | ==Distortion Drives== | ||
Line 353: | Line 38: | ||
**Cost 50 Heat | **Cost 50 Heat | ||
**Heat Gauge Cooldown 180F | **Heat Gauge Cooldown 180F | ||
{{#cargo_query:tables=MoveData_BBCF | |||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
{{# | |||
{{ | |||
| | |||
|- | |||
| | |||
| | |||
}} | }} | ||
==Exceed Accel== | ==Exceed Accel== | ||
{ | {{#cargo_query:tables=MoveData_BBCF | ||
| | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
|- | |||
| | |||
}} | }} | ||
==Astral Heat== | |||
{{#cargo_query:tables=MoveData_BBCF | |||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
== | ==Universal Mechanics== | ||
{| | {{#cargo_query:tables=MoveData_BBCF | ||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |||
{{ | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | ||
|- | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
}} | |||
| | |||
== Revolver Action Table == | == Revolver Action Table == | ||
Line 444: | Line 78: | ||
| <span style="color:green">5A<sup>[+]</sup></span>, 2A, 6A || 5B, <span style="color:green">6B<sup>[+]</sup></span> || - || 5D || Throw, Jump, Dash, Special | | <span style="color:green">5A<sup>[+]</sup></span>, 2A, 6A || 5B, <span style="color:green">6B<sup>[+]</sup></span> || - || 5D || Throw, Jump, Dash, Special | ||
|- | |- | ||
! <span style="color:blue">5B<sup>[ | ! <span style="color:blue">5B<sup>[2]</sup></span> | ||
| 5A ( | | 5A (3rd Hit Only, Except On Whiff), 6A || 2B, 4B || 5C, 2C, 6C, 3C || 5D, 2D || <span style="color:red">Jump<sup>[-]</sup></span>, Dash, Special | ||
|- | |- | ||
! 5C | ! 5C | ||
Line 456: | Line 90: | ||
| 5A, <span style="color:green">2A<sup>[+]</sup></span>, 6A || 5B || 2C, 3C || 2D || Special | | 5A, <span style="color:green">2A<sup>[+]</sup></span>, 6A || 5B || 2C, 3C || 2D || Special | ||
|- | |- | ||
! <span style="color:blue">2B<sup>[ | ! <span style="color:blue">2B<sup>[2]</sup></span> | ||
| - || 5B, <span style="color:green">2B<sup>[+]</sup></span> || 5C, 6C, 3C || 2D || Special | | - || 5B, <span style="color:green">2B<sup>[+]</sup></span> || 5C, 6C, 3C || 2D || Special | ||
|- | |- | ||
Line 469: | Line 103: | ||
|- | |- | ||
! 6B | ! 6B | ||
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, Special | | - || - || - || <span style="color:red">6D<sup>[-]</sup></span> || <span style="color:red">Jump<sup>[-]</sup></span>, Special | ||
|- | |- | ||
! 4B | ! 4B | ||
Line 490: | Line 124: | ||
|- | |- | ||
! <span style="color:blue">j.A<sup>[3]</sup></span> | ! <span style="color:blue">j.A<sup>[3]</sup></span> | ||
| | | j.6A, j2A || j.B, j.6B, j.2B || j.C, j.6C, j.2C || j.D || Throw, Jump, Special | ||
|- | |- | ||
! j.B | ! <span style="color:blue">j.B<sup>[2]</sup></span> | ||
| j.A || - || j.C || - || Special | | j.A || - || j.C || - || Special | ||
|- | |- | ||
Line 498: | Line 132: | ||
| j.2A || j.2B || j.2C || j.D || Special | | j.2A || j.2B || j.2C || j.D || Special | ||
|- | |- | ||
! j.D | ! <span style="color:blue">j.D<sup>[2]</sup></span> | ||
| j.6A, j.2A || j.6B, j.2B || j.6C, j.2C || j.D || Jump, Special | | j.6A, j.2A || j.6B, j.2B || j.6C, j.2C || j.D || Jump, Special | ||
|- | |- | ||
Line 520: | Line 154: | ||
: '''Special''' = Specials and Supers | : '''Special''' = Specials and Supers | ||
: '''Super''' = Supers only | : '''Super''' = Supers only | ||
==External References== | |||
* [http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ar Dantarion's Hitbox site] | |||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} | ||
Revision as of 19:33, 12 September 2021
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Arakune | 10,500 | 5F | 34F (1~24F Inv All) | Teleport Dashes 2 Air Dashes Command Teleports Wall Teleport |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 10 | -1 | 100 | 80 | Normal | CSOJRDa | 1 | 11 | 12 | 14 | 16 | 25 | 9 | +0 | +0 | ||
5B | 300×3 | Mid | 11 | 1×8 | 12 | -1~+4 | 100 | 89 | Long | SO(J)RDa | 3 | 16 | 17 | 17 | 22 | 31 | 2×2, 7 | +0 | +2 | ||
5C | 1000 | Mid | 23 | 3 | 18 | -2 | 4~25 H | 80 | 92 | Long | SOJRDa | 4 | 18 | Launch | 27 | Launch | 42 | 12 | +0 | +5 | |
2A | 300 | Low | 10 | 2 | 11 | -1 | 90 | 80 | Normal | CSOR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 700 | Low | 8 | 4 | 11 | -1 | 90 | 85 | Long | CSOR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 300×5 | Low, All×4 | 12 | 45 | 14 | -16 | 90 | 82 | Long | R | 4 | 18 | 19×4, Launch | 42 + Down 23×4, 42 | 24 | 57 + Down 23×4, 57 | 5 | +0 | +5 | ||
6A | 600 | High | 25 | 2 | 15 | 0 | 90 | 89 | Normal | SOJRDa | 3 | 16 | 17 | 30 + Down 17 | 22 | 44 + Down 17 | 11 | +0 | +2 | ||
6B | 800 | Mid | 10 | 2 | 25 | -10 | 4~11 Guard B | 70 | 89 | Long | SO(J)RDa | 3 | 16 | Launch | 34 + Slide | Launch | 48 + Slide | 11 | +0 | +2 | |
4B | 700 | Low | 19 | 3 | 21 | -7 | 90 | 89 | Long | SOJRDa | 3 | 16 | Crumple | 29 | Crumple | 43 | 11 | +0 | +2 | ||
6C | 800 | High | 27 | 2 | 14+19L | -16 | 4~42 F | 100 | 84 | Long | R | 5 | 20 | Launch | 35 + GBounce | Launch | 51 + GBounce | 13 | +0 | +8 | |
6CC | 1200 | Mid | 21 | 4 | 25 | -8 | 100 | 84 | Long | R | 5 | 20 | Launch | 44 | Launch | 60 | 13 | +0 | +8 | ||
6CCC | 1600 | Mid | 26 | 4 | 36 | -19 | 100 | 84 | Long | R | 5 | 20 | 21 | 30 + Down 17 | 27 | 46 + Down 17 | 13 | +0 | +8 | ||
3C | 900 | Low | 26 | 3 | 37 | -21 | 13~16 All | 100 | 82 | Long | SOR | 4 | 18 | Launch + Down 17 | 40 | Launch + Down 17 | 55 | 12 | +0 | +5 | |
j.A | 300 | High/Air | 7 | 1 | 16 | 80 | 80 | Normal | CSOJR | 1 | 11 | 12 | 14 | 16 | 25 | 9 | +0 | +0 | |||
j.B | 300×5 | High/Air | 10 | 3×5 | 21 | 80 | 89 | Normal | SOR | 3 | 16 | 17 | 17 | 22 | 31 | 3 | +0 | +2 | |||
j.C | 1000 | High/Air | 12 | 2 | 20 | -5 | 80 | 89 | Long | SOR | 3 | 16 | 17 | 60 + Down 29 | Launch | 77 + GBounce + Down 29 | 11 | +0 | +2 | ||
j.6A/B/C | 700 | All | 11 | 4/5/6 | 12/13/14+7L | 80 | 89 | Long | (S)OJR | 3 | 16 | 17 | 22 | 22 | 36 | 11 | +0 | +2 | |||
j.2A | 900 | High/Air | 21 | Until L | 20 | 80 | 92 | Long | (S)R | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 | |||
j.2B | 900 | High/Air | 22 | Until L | 21 | -8 | 80 | 92 | Long | (S)R | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 | ||
j.2C | 900 | High/Air | 21 | Until L | 20 | -7 | 80 | 92 | Long | (S)R | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 640 | Mid | 17 | 18 | 33 | -34 | 100 | 79 | Long | SOJRDa | 3 | 16 | Spin Fall 33 | 45 + WStick 23 | Spin Fall 38 | 59 + WStick 23 | 11 | +0 | +2 | |||
2D | 640 | All | 36 | 12 | Total 46 | +9 | 100 | 79 | Long | 3 | 16 | 17 | 27 | 22 | 41 | 0/+3 | +0 | +2 | ||||
6D | 6D Attack | 900 | Mid | 14 | 16 | 15 | -23 | 90 | 89 | Long | SOJR | 3 | 16 | Launch | 33 | Launch | 50 | 11 | +0 | +2 | ||
6D Bug | 6D Bug | 640 | Mid | 38 | 150 | Total: 48 | 90 | 79 | Long | R | 3 | 16 | 17 | 23 | 22 | 37 | 0/+3 | +3 | +2 | |||
j.D | 640 | All | 28 | 3 | Total: Until L+7 | 80 | 79 | Long | SOJR | 3 | 16 | Launch | 38 | Launch | 52 | 0/+3 | +3 | +2 | ||||
A Bug | A Bug | 500 | All | 1 | 70 | 89 | Normal | 3 | 16 | 17 | 24 | 22 | 38 | 0/+16 | +16 | +2 | ||||||
B Bug | B Bug | 450×3 | All | 13 | 80 | 79 | Normal | 3 | 16 | 17 | 24 | 36 | 50 | 0/+6 | +6 | +2 | ||||||
C Bug | C Bug | 940 | Guard Break 35/Barrier | 55 | 14 | 70 | 89 | Normal | 3 | 16 | Crumple | 17 | Crumple | 31 | 0/+25 | +0 | +2 | |||||
D Bug | D Bug | 250×N, 940 | All×N, All | 1 | 3×N(18)Until Hit | 80 | 79 | Normal | 3 | 16 | Launch | 40 + Down 23×N, 50 + Down 23 | Launch | 54 + Down 23×N, 64 + Down 23 | 0/+1×N, 0/+14×2 | -1 | +0 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236B | Equals Zero | Total: 30 | ||||||||||||||||||||
22A/B/C | Permutation N, R | 940 | All | 43 | Until L+9 | Total: 48 | 80 | 89 | Long | R | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +2 | |||
j.22A/B/C | Permutation N, R | 940 | All | 28 | Until L+9 | Total: 57 | 80 | 89 | Long | R | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +2 | |||
j.236C | Y-Two Dash | 200×8 | High/Air | 11 | 3×8 | Until L+11 | 90 | 89 | Normal | R | 3 | 16 | Launch | 45 | Launch | 59 | 3 | +0 | +2 | |||
236D | Zero Vector | 33 | Total: 39 | |||||||||||||||||||
j.236D | Air Zero Vector | 28 | Total: 33+3L | |||||||||||||||||||
236D Curse | a±b | 23 | Total: 39 | |||||||||||||||||||
j.236D Curse | Air a±b | 23 | Total: 33+3L | |||||||||||||||||||
214A | A If p then q | Total: 53 | 1~5, 24~37 T 38~43 All | |||||||||||||||||||
214B | B If p then q | Total: 83 | 22~70 All | |||||||||||||||||||
214C | C If p then q | Total: 59 | 18~38 All | |||||||||||||||||||
j.214A | Air A If p then q | Total: 51 | 24~38 All | |||||||||||||||||||
j.214B | Air B If p then q | Total: 57 | 16~44 All | |||||||||||||||||||
j.214C | Air C If p then q | Total: Until L + 21 | 19~(Until L+6) All | |||||||||||||||||||
214A/B/C Attack | Negating "p" | 800, 0 | All | 13 | 6 | 1~Until Reappear All | 80 | 89 | Normal | 3, 0 | 16 | Launch | 200 | Launch | 214 | 0/+11 | 0/+11, 0 | +2, +0 | ||||
j.44 Near Wall | Wall Teleport | Total: 47 | 25~32 All |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236236C | F-Inverse | 640 | Mid | 5+(28 Flash)+2 | 108 [162] | 33 | -122 [-176] | 1~15 All | 80 | 92 | Very Short | R | 4 | 18 | Launch | 60 | Launch | 75 | 3 | +0 | +5 | |
236236C Laser | F-Inverse | 180×35 [180×53] | All | 5+(28 Flash)+5 | 3×35 [3×53] | 80 | 98×35 [98×53] | Very Short | R | 4 | 18 | Launch | 120 | Launch | 135 | 0/+1 | +1 | +5 | ||||
j.214214D | F of G | 160×24 [160×48] | All | 10+(33 Flash)+25 | See notes | Total: Until L+32 | 1~16 All | 100 | 60 | Normal | R | 2 | 13 | Launch | 60 | Launch | 72 | 0 | +2 | +0 | ||
236236D | F equals | 500×8 [500×N] per Bug | All | 7+(75 Flash)+31 | Until Offscreen | Total 31 | 1~7 All | 70 | 94×N | Normal | 5 | 20 | 21 | 100 | 27 | 116 | 0/+3 | +3 | +8 | |||
j.236236D | Air F equals | 500×8 [500×N] per Bug | All | 7+(75 Flash)+31 | Until Offscreen | Total 24+7L | 1~7 All | 70 | 94×N | Normal | 5 | 20 | 21 | 100 | 27 | 116 | 0/+3 | +3 | +8 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | n Factorial | 600, 0, 400, 1980 {600, 0, 400×4, 300×5, 2000} | All | 20 [10] | 3 | 34 | -10 | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 | Launch | 100 | 20, 0 | 20, 0×3 {×11} | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
64641236D | N-Infinity | 0, 14000 | All | 9+(60 Flash)+81 | 12 | 24 | -17 | 1~101 All | 100 | 92 | Long | 4 | 18 | 20 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Ground Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | 100 | 50 | Normal | SOR | 0, 2 | Launch 60 | 0 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | 100 | 50 | Normal | SOR | 0, 4 | 100 | 0 | 0 | ||||||||
6A+B | Counter Assault | 0 | All | 13 | 2 | 29 | -12 | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | 80 | 60 | Normal | R | 3 | 24 | Crumple + Down 10 | 60 + GBounce + Down 23 | Crumple + Down 10 | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | 80 | 100 | Long | R | 3 | 24 | Crumple + Down 10 | 60 + GBounce + Down 23 | Crumple + Down 10 | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||
66 Cancel | Dash Cancel | 46 | 7~30 All |
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 6B[+] | - | 5D | Throw, Jump, Dash, Special |
5B[2] | 5A (3rd Hit Only, Except On Whiff), 6A | 2B, 4B | 5C, 2C, 6C, 3C | 5D, 2D | Jump[-], Dash, Special |
5C | - | - | 6C | 5D, 6D | Jump, Dash, Special |
5D | - | - | 3C | 2D, 6D | Jump, Dash, Special |
2A[2] | 5A, 2A[+], 6A | 5B | 2C, 3C | 2D | Special |
2B[2] | - | 5B, 2B[+] | 5C, 6C, 3C | 2D | Special |
2C | - | - | - | 6D[-] (5th hit) | 214C[-] (5th hit) |
3C | - | - | - | - | Special |
6A[1] | - | 2B, 6B, 4B | 5C | 5D, 6D | Jump, Dash, Special |
6B | - | - | - | 6D[-] | Jump[-], Special |
4B | 6A | 6B | 6C, 3C | - | Jump, Dash, Special |
6C | - | - | 6CC | - | - |
6CC | - | - | 6CCC | - | - |
6D | - | - | - | - | Jump, Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A[3] | j.6A, j2A | j.B, j.6B, j.2B | j.C, j.6C, j.2C | j.D | Throw, Jump, Special |
j.B[2] | j.A | - | j.C | - | Special |
j.C | j.2A | j.2B | j.2C | j.D | Special |
j.D[2] | j.6A, j.2A | j.6B, j.2B | j.6C, j.2C | j.D | Jump, Special |
j.6A/B/C | - | - | - | - | Jump, Special |
j.2A[1] | - | j.2B[-] | j.2C[-] | - | j.214C[-] |
j.2B[1] | j.2A[-] | - | j.2C[-] | - | - |
j.2C[1] | j.2A[-] | j.2B[-] | - | - | j.214C[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
External References
To edit frame data, edit values in BBCF/Arakune/Data.
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •