BBCF/Arakune/Frame Data: Difference between revisions

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{{NavTabs|game=BBCF|chara=Arakune|discord=https://discord.gg/ADhJM3f|forums=http://www.dustloop.com/forums/index.php?/forums/forum/64-arakune/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_AR.html|active=frame_data}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBCF/Frame Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
<table class="wikitable">
{{#cargo_query:tables=bbcfCharacters
{{#lst:{{BASEPAGENAME}}/Data|system data}}
|fields=name,health,prejump,backdash,umo=Unique Movement Options
</table>
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
<br style="clear:both;"/>
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5A|subtitle=}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can only hit 3 times
}}
}}
}}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
|-
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
|-
{{Description|22|text={{ColumnList |text=*Does 5 hits max in 3F intervals. Only first hit is a low
}}
}}
|-
{{AttackVersion|name=3C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|3C}}
{{#lst:{{BASEPAGENAME}}/Data|3C Extra}}
|-
{{AttackVersion|name=6A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6A}}
{{#lst:{{BASEPAGENAME}}/Data|6A Extra}}
|-
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6B}}
{{#lst:{{BASEPAGENAME}}/Data|6B Extra}}
|-
{{Description|22|text={{ColumnList |text=
*On Guard Point, hitstop for Arakune reduced by 1F. Opponent hitstop unchanged
}}
}}
|-
{{AttackVersion|name=4B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4B}}
{{#lst:{{BASEPAGENAME}}/Data|4B Extra}}
|-
{{AttackVersion|name=6C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6C}}
{{#lst:{{BASEPAGENAME}}/Data|6C Extra}}
|-
{{AttackVersion|name=6CC|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6CC}}
{{#lst:{{BASEPAGENAME}}/Data|6CC Extra}}
|-
{{AttackVersion|name=6CCC|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6CCC}}
{{#lst:{{BASEPAGENAME}}/Data|6CCC Extra}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
}}
}}
|-
{{AttackVersion|name=j.2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2A}}
{{#lst:{{BASEPAGENAME}}/Data|j.2A Extra}}
|-
{{AttackVersion|name=j.2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2B}}
{{#lst:{{BASEPAGENAME}}/Data|j.2B Extra}}
|-
{{AttackVersion|name=j.2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C Extra}}
|-
{{AttackVersion|name=j.6A/B/C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.6A/B/C}}
{{#lst:{{BASEPAGENAME}}/Data|j.6A/B/C Extra}}
|-
|}


==Drive Moves==
==Drive Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
{{Description|22|text={{ColumnList |text=*1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
}}
}}
|-
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
{{Description|22|text={{ColumnList |text=*1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
}}
}}
|-
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6D}}
{{#lst:{{BASEPAGENAME}}/Data|6D Extra}}
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
*Bug Projectile: 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
}}
}}
}}
|-
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
{{Description|22|text={{ColumnList |text=*1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
}}
}}
|-
{{AttackVersion|name=A Bug|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|A Bug}}
{{#lst:{{BASEPAGENAME}}/Data|A Bug Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=B Bug|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|B Bug}}
{{#lst:{{BASEPAGENAME}}/Data|B Bug Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=C Bug|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|C Bug}}
{{#lst:{{BASEPAGENAME}}/Data|C Bug Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=D Bug|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|D Bug}}
{{#lst:{{BASEPAGENAME}}/Data|D Bug Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
|}
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FullFrameDataHeader-BBCF}}
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Dash Cancel|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|66 Cancel}}
{{#lst:{{BASEPAGENAME}}/Data|66 Cancel Extra}}
|-
{{AttackVersion|name=Counter Assault|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6AB}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Extra}}
|-
{{AttackVersion|name=Crush Trigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5AB}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|5[AB]}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Extra}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Equals Zero|subtitle=236B|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
}}
|-
{{AttackVersion|name=Y-Two Dash|subtitle=j.236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Zero Vector|subtitle=236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236D}}
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}}
|-
{{Description|22|text={{ColumnList |text=*Cloud lasts for 15 seconds
*If a cloud is already out, guaranteed to be a different type from last time
}}
}}
|-
{{AttackVersion|name=Air Zero Vector|subtitle=j.236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D Extra}}
|-
{{Description|22|text={{ColumnList |text=*Cloud lasts for 15 seconds
*If a cloud is already out, guaranteed to be a different type from last time
}}
}}
|-
{{AttackVersion|name=Permutation, N, R|subtitle=22A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22A/B/C}}
{{#lst:{{BASEPAGENAME}}/Data|22A/B/C Extra}}
|-
{{Description|22|text={{ColumnList |text=*2000 Curse on hit, 1000 on block. During OD, 3000 Curse on hit, 2000 on block
*Hits standing Ragna on 51F
}}
}}
|-
{{AttackVersion|name=Air Permutation, N, R|subtitle=j.22A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.22A/B/C}}
{{#lst:{{BASEPAGENAME}}/Data|j.22A/B/C Extra}}
|-
{{Description|22|text={{ColumnList |text=*2000 Curse on hit, 1000 on block. During OD, 3000 Curse on hit, 2000 on block
}}
}}
|-
{{AttackVersion|name=a±b|subtitle=during Curse 236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236D during Curse}}
{{#lst:{{BASEPAGENAME}}/Data|236D during Curse Extra}}
|-
{{Description|22|text={{ColumnList |text=*Cloud lasts until Curse ends
}}
}}
|-
{{AttackVersion|name=Air a±b|subtitle=during Curse j.236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D during Curse}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D during Curse Extra}}
|-
{{Description|22|text={{ColumnList |text=*Cloud lasts until Curse ends
}}
}}
|-
{{AttackVersion|name=A If p then q|subtitle=214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=B If p then q|subtitle=214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=C If p then q|subtitle=214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air A If p then q|subtitle=j.214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air B If p then q|subtitle=j.214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air C If p then q|subtitle=j.214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Negating "p"|subtitle=Near opponent during If p then q|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A/B/C Attack}}
{{#lst:{{BASEPAGENAME}}/Data|214A/B/C Attack Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Wall Teleport|subtitle=j.44 When backed to a wall|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.44 Near Wall}}
{{#lst:{{BASEPAGENAME}}/Data|j.44 Near Wall Extra}}
|-
{{Description|22|text={{ColumnList |text=*Costs an air option
}}
}}
|-
|}


==Distortion Drives==
==Distortion Drives==
Line 374: Line 38:
**Cost 50 Heat
**Cost 50 Heat
**Heat Gauge Cooldown 180F
**Heat Gauge Cooldown 180F
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=F Inverse (Body)|subtitle=236236C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236236C}}
{{#lst:{{BASEPAGENAME}}/Data|236236C Extra}}
|-
{{Description|22|text={{ColumnList |text=*Values in [] are during OD
*Minimum Damage 20%: 128
}}
}}
|-
{{AttackVersion|name=F Inverse (Laser)|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236C Laser}}
{{#lst:{{BASEPAGENAME}}/Data|236236C Laser Extra}}
|-
{{Description|22|text={{ColumnList |text=*Values in [] are during OD
*Minimum Damage 20%: 630 [954]
}}
}}
|-
{{AttackVersion|name=F of G|subtitle=j.214214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214214D}}
{{#lst:{{BASEPAGENAME}}/Data|j.214214D Extra}}
|-
{{Description|22|text={{ColumnList |text=*Values in [] are during OD
*Minimum Damage 10%: 384 [768]
}}
}}
|-
{{AttackVersion|name=F equals|subtitle=236236D during Curse|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236D during Curse}}
{{#lst:{{BASEPAGENAME}}/Data|236236D during Curse Extra}}
|-
{{Description|22|text={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
*Bug lasts as long as Curse is active.
*Bug attacks again 30F? after leaving screen
*Minimum Damage 0%
}}
}}
|-
{{AttackVersion|name=Air F equals|subtitle=j.236236D during Curse|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236236D during Curse}}
{{#lst:{{BASEPAGENAME}}/Data|j.236236D during Curse Extra}}
|-
{{Description|22|text={{ColumnList |text=*Values in [] are during OD
*Bug lasts as long as Curse is active.
*Bug attacks again 30F? after leaving screen
*Minimum Damage 0%
}}
}}
}}
|-
|}


==Exceed Accel==
==Exceed Accel==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=n Factorial|subtitle=ABCD during OD|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|ABCD}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Extra}}
|-
{{Description|22|text={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
*Values in {} are during AF
*Minimum Damage 10%: 298 {570+57}
}}
}}
==Astral Heat==
{{#cargo_query:tables=MoveData_BBCF
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
}}
|-
|}


==Astral Heat==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=N-Infinity|subtitle=}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}
|-
|}


== Revolver Action Table ==
== Revolver Action Table ==
Line 543: Line 155:
: '''Super''' = Supers only
: '''Super''' = Supers only


==External References==
* [http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ar Dantarion's Hitbox site]
==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}

Revision as of 19:33, 12 September 2021


System Data

name health prejump backdash Unique Movement Options
Arakune 10,500 5F 34F (1~24F Inv All) Teleport Dashes
2 Air Dashes
Command Teleports
Wall Teleport

Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 100 80 Normal CSOJRDa 1 11 12 14 16 25 9 +0 +0
5B 300×3 Mid 11 1×8 12 -1~+4 100 89 Long SO(J)RDa 3 16 17 17 22 31 2×2, 7 +0 +2
5C 1000 Mid 23 3 18 -2 4~25 H 80 92 Long SOJRDa 4 18 Launch 27 Launch 42 12 +0 +5
2A 300 Low 10 2 11 -1 90 80 Normal CSOR 1 11 12 12 16 23 9 +0 +0
2B 700 Low 8 4 11 -1 90 85 Long CSOR 2 13 14 14 18 26 10 +0 +1
2C 300×5 Low, All×4 12 45 14 -16 90 82 Long R 4 18 19×4, Launch 42 + Down 23×4, 42 24 57 + Down 23×4, 57 5 +0 +5
6A 600 High 25 2 15 0 90 89 Normal SOJRDa 3 16 17 30 + Down 17 22 44 + Down 17 11 +0 +2
6B 800 Mid 10 2 25 -10 4~11 Guard B 70 89 Long SO(J)RDa 3 16 Launch 34 + Slide Launch 48 + Slide 11 +0 +2
4B 700 Low 19 3 21 -7 90 89 Long SOJRDa 3 16 Crumple 29 Crumple 43 11 +0 +2
6C 800 High 27 2 14+19L -16 4~42 F 100 84 Long R 5 20 Launch 35 + GBounce Launch 51 + GBounce 13 +0 +8
6CC 1200 Mid 21 4 25 -8 100 84 Long R 5 20 Launch 44 Launch 60 13 +0 +8
6CCC 1600 Mid 26 4 36 -19 100 84 Long R 5 20 21 30 + Down 17 27 46 + Down 17 13 +0 +8
3C 900 Low 26 3 37 -21 13~16 All 100 82 Long SOR 4 18 Launch + Down 17 40 Launch + Down 17 55 12 +0 +5
j.A 300 High/Air 7 1 16 80 80 Normal CSOJR 1 11 12 14 16 25 9 +0 +0
j.B 300×5 High/Air 10 3×5 21 80 89 Normal SOR 3 16 17 17 22 31 3 +0 +2
j.C 1000 High/Air 12 2 20 -5 80 89 Long SOR 3 16 17 60 + Down 29 Launch 77 + GBounce + Down 29 11 +0 +2
j.6A/B/C 700 All 11 4/5/6 12/13/14+7L 80 89 Long (S)OJR 3 16 17 22 22 36 11 +0 +2
j.2A 900 High/Air 21 Until L 20 80 92 Long (S)R 4 18 Launch 40 Launch 55 12 +0 +5
j.2B 900 High/Air 22 Until L 21 -8 80 92 Long (S)R 4 18 Launch 40 Launch 55 12 +0 +5
j.2C 900 High/Air 21 Until L 20 -7 80 92 Long (S)R 4 18 Launch 40 Launch 55 12 +0 +5

Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 640 Mid 17 18 33 -34 100 79 Long SOJRDa 3 16 Spin Fall 33 45 + WStick 23 Spin Fall 38 59 + WStick 23 11 +0 +2
2D 640 All 36 12 Total 46 +9 100 79 Long 3 16 17 27 22 41 0/+3 +0 +2
6D 6D Attack 900 Mid 14 16 15 -23 90 89 Long SOJR 3 16 Launch 33 Launch 50 11 +0 +2
6D Bug 6D Bug 640 Mid 38 150 Total: 48 90 79 Long R 3 16 17 23 22 37 0/+3 +3 +2
j.D 640 All 28 3 Total: Until L+7 80 79 Long SOJR 3 16 Launch 38 Launch 52 0/+3 +3 +2
A Bug A Bug 500 All 1 70 89 Normal 3 16 17 24 22 38 0/+16 +16 +2
B Bug B Bug 450×3 All 13 80 79 Normal 3 16 17 24 36 50 0/+6 +6 +2
C Bug C Bug 940 Guard Break 35/Barrier 55 14 70 89 Normal 3 16 Crumple 17 Crumple 31 0/+25 +0 +2
D Bug D Bug 250×N, 940 All×N, All 1 3×N(18)Until Hit 80 79 Normal 3 16 Launch 40 + Down 23×N, 50 + Down 23 Launch 54 + Down 23×N, 64 + Down 23 0/+1×N, 0/+14×2 -1 +0

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236B Equals Zero Total: 30
22A/B/C Permutation N, R 940 All 43 Until L+9 Total: 48 80 89 Long R 3 16 Launch 30 Launch 44 0/+11 +11 +2
j.22A/B/C Permutation N, R 940 All 28 Until L+9 Total: 57 80 89 Long R 3 16 Launch 30 Launch 44 0/+11 +11 +2
j.236C Y-Two Dash 200×8 High/Air 11 3×8 Until L+11 90 89 Normal R 3 16 Launch 45 Launch 59 3 +0 +2
236D Zero Vector 33 Total: 39
j.236D Air Zero Vector 28 Total: 33+3L
236D Curse a±b 23 Total: 39
j.236D Curse Air a±b 23 Total: 33+3L
214A A If p then q Total: 53 1~5, 24~37 T
38~43 All
214B B If p then q Total: 83 22~70 All
214C C If p then q Total: 59 18~38 All
j.214A Air A If p then q Total: 51 24~38 All
j.214B Air B If p then q Total: 57 16~44 All
j.214C Air C If p then q Total: Until L + 21 19~(Until L+6) All
214A/B/C Attack Negating "p" 800, 0 All 13 6 1~Until Reappear All 80 89 Normal 3, 0 16 Launch 200 Launch 214 0/+11 0/+11, 0 +2, +0
j.44 Near Wall Wall Teleport Total: 47 25~32 All

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236C F-Inverse 640 Mid 5+(28 Flash)+2 108 [162] 33 -122 [-176] 1~15 All 80 92 Very Short R 4 18 Launch 60 Launch 75 3 +0 +5
236236C Laser F-Inverse 180×35
[180×53]
All 5+(28 Flash)+5 3×35
[3×53]
80 98×35 [98×53] Very Short R 4 18 Launch 120 Launch 135 0/+1 +1 +5
j.214214D F of G 160×24
[160×48]
All 10+(33 Flash)+25 See notes Total: Until L+32 1~16 All 100 60 Normal R 2 13 Launch 60 Launch 72 0 +2 +0
236236D F equals 500×8 [500×N] per Bug All 7+(75 Flash)+31 Until Offscreen Total 31 1~7 All 70 94×N Normal 5 20 21 100 27 116 0/+3 +3 +8
j.236236D Air F equals 500×8 [500×N] per Bug All 7+(75 Flash)+31 Until Offscreen Total 24+7L 1~7 All 70 94×N Normal 5 20 21 100 27 116 0/+3 +3 +8

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D n Factorial 600, 0, 400, 1980
{600, 0, 400×4, 300×5, 2000}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 26 Launch 100 Launch 100 20, 0 20, 0×3 {×11} +0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
64641236D N-Infinity 0, 14000 All 9+(60 Flash)+81 12 24 -17 1~101 All 100 92 Long 4 18 20

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Ground Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SOR 0, 2 Launch 60 0 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal SOR 0, 4 100 0 0
6A+B Counter Assault 0 All 13 2 29 -12 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
66 Cancel Dash Cancel 46 7~30 All

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 6B[+] - 5D Throw, Jump, Dash, Special
5B[2] 5A (3rd Hit Only, Except On Whiff), 6A 2B, 4B 5C, 2C, 6C, 3C 5D, 2D Jump[-], Dash, Special
5C - - 6C 5D, 6D Jump, Dash, Special
5D - - 3C 2D, 6D Jump, Dash, Special
2A[2] 5A, 2A[+], 6A 5B 2C, 3C 2D Special
2B[2] - 5B, 2B[+] 5C, 6C, 3C 2D Special
2C - - - 6D[-] (5th hit) 214C[-] (5th hit)
3C - - - - Special
6A[1] - 2B, 6B, 4B 5C 5D, 6D Jump, Dash, Special
6B - - - 6D[-] Jump[-], Special
4B 6A 6B 6C, 3C - Jump, Dash, Special
6C - - 6CC - -
6CC - - 6CCC - -
6D - - - - Jump, Special
Air Revolver Action Table
A B C D Cancels
j.A[3] j.6A, j2A j.B, j.6B, j.2B j.C, j.6C, j.2C j.D Throw, Jump, Special
j.B[2] j.A - j.C - Special
j.C j.2A j.2B j.2C j.D Special
j.D[2] j.6A, j.2A j.6B, j.2B j.6C, j.2C j.D Jump, Special
j.6A/B/C - - - - Jump, Special
j.2A[1] - j.2B[-] j.2C[-] - j.214C[-]
j.2B[1] j.2A[-] - j.2C[-] - -
j.2C[1] j.2A[-] j.2B[-] - - j.214C[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Arakune/Data.