BBCF/Arakune/Frame Data

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< BBCF‎ | Arakune
Revision as of 07:15, 27 March 2021 by Shtkn (talk | contribs)


System Data


Normal Moves

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5A


5B


  • Can only hit 3 times
5C


2A


2B


2C


  • Does 5 hits max in 3F intervals. Only first hit is a low
3C


6A


6B


  • On Guard Point, hitstop for Arakune reduced by 1F. Opponent hitstop unchanged
4B


6C


6CC


6CCC


j.A


j.B


j.C


  • Fatal Counter
j.2A


j.2B


j.2C


j.6A/B/C


Drive Moves

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5D


  • 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
2D


  • 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
6D


  • Fatal Counter
  • Bug Projectile: 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
j.D


  • 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
A Bug


B Bug


C Bug


D Bug


Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Dash Cancel


Counter Assault


Crush Trigger
Uncharged/Charged


Specials

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Equals Zero
236B


Y-Two Dash
j.236C


Zero Vector
236D


  • Cloud lasts for 15 seconds
  • If a cloud is already out, guaranteed to be a different type from last time
Air Zero Vector
j.236D


  • Cloud lasts for 15 seconds
  • If a cloud is already out, guaranteed to be a different type from last time
Permutation, N, R
22A/B/C


  • 2000 Curse on hit, 1000 on block. During OD, 3000 Curse on hit, 2000 on block
  • Hits standing Ragna on 51F
Air Permutation, N, R
j.22A/B/C


  • 2000 Curse on hit, 1000 on block. During OD, 3000 Curse on hit, 2000 on block
a±b
during Curse 236D


  • Cloud lasts until Curse ends
Air a±b
during Curse j.236D


  • Cloud lasts until Curse ends
A If p then q
214A


B If p then q
214B


C If p then q
214C


Air A If p then q
j.214A


Air B If p then q
j.214B


Air C If p then q
j.214C


Negating "p"
Near opponent during If p then q


Wall Teleport
j.44 When backed to a wall


  • Costs an air option

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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F Inverse (Body)
236236C


  • Values in [] are during OD
  • Minimum Damage 20%: 128
F Inverse (Laser)


  • Values in [] are during OD
  • Minimum Damage 20%: 630 [954]
F of G
j.214214D


  • Values in [] are during OD
  • Minimum Damage 10%: 384 [768]
F equals
236236D during Curse


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Bug lasts as long as Curse is active.
  • Bug attacks again 30F? after leaving screen
  • Minimum Damage 0%
Air F equals
j.236236D during Curse


  • Values in [] are during OD
  • Bug lasts as long as Curse is active.
  • Bug attacks again 30F? after leaving screen
  • Minimum Damage 0%

Exceed Accel

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n Factorial
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during AF
  • Minimum Damage 10%: 298 {570+57}

Astral Heat

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N-Infinity


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 6B[+] - 5D Throw, Jump, Dash, Special
5B[2] 5A (3rd Hit Only, Except On Whiff), 6A 2B, 4B 5C, 2C, 6C, 3C 5D, 2D Jump[-], Dash, Special
5C - - 6C 5D, 6D Jump, Dash, Special
5D - - 3C 2D, 6D Jump, Dash, Special
2A[2] 5A, 2A[+], 6A 5B 2C, 3C 2D Special
2B[2] - 5B, 2B[+] 5C, 6C, 3C 2D Special
2C - - - 6D[-] (5th hit) 214C[-] (5th hit)
3C - - - - Special
6A[1] - 2B, 6B, 4B 5C 5D, 6D Jump, Dash, Special
6B - - - 6D[-] Jump[-], Special
4B 6A 6B 6C, 3C - Jump, Dash, Special
6C - - 6CC - -
6CC - - 6CCC - -
6D - - - - Jump, Special
Air Revolver Action Table
A B C D Cancels
j.A[3] j.6A, j2A j.B, j.6B, j.2B j.C, j.6C, j.2C j.D Throw, Jump, Special
j.B[2] j.A - j.C - Special
j.C j.2A j.2B j.2C j.D Special
j.D[2] j.6A, j.2A j.6B, j.2B j.6C, j.2C j.D Jump, Special
j.6A/B/C - - - - Jump, Special
j.2A[1] - j.2B[-] j.2C[-] - j.214C[-]
j.2B[1] j.2A[-] - j.2C[-] - -
j.2C[1] j.2A[-] j.2B[-] - - j.214C[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Arakune/Data.