BBCF/Arakune/Frame Data

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< BBCF‎ | Arakune
Revision as of 16:26, 31 October 2021 by Shtkn (talk | contribs)


System Data

name health prejump backdash forwarddash Unique Movement Options
Arakune 10,500 5F 34F (1~24F Inv All) 40F (7~26F Inv All) Teleport Dashes
2 Air Dashes
Command Teleports
Wall Teleport

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 B 100 80 Normal CSOJRDa 1 11 12 14 16 25 9 +0 +0
5B 300×3 Mid 11 1×8 12 -1~+4 B 100 89 Long SO(J)RDa 3 16 17 17 22 31 2×2, 7 +0 +2
5C 1000 Mid 23 3 18 -2 B 4~25 H 80 92 Long SOJRDa 4 18 Launch 27 Launch 42 12 +0 +5
2A 300 Low 10 2 11 -1 F 90 80 Normal CSOR 1 11 12 12 16 23 9 +0 +0
2B 700 Low 8 4 11 -1 F 90 85 Long CSOR 2 13 14 14 18 26 10 +0 +1
2C 300×5 Low, All×4 12 45 14 -16 F 90 82 Long R 4 18 19×4, Launch 42 + Down 23×4, 42 24 57 + Down 23×4, 57 5 +0 +5
6A 600 High 25 2 15 0 B 90 89 Normal SOJRDa 3 16 17 30 + Down 17 22 44 + Down 17 11 +0 +2
6B 800 Mid 10 2 25 -10 B 4~11 Guard B 70 89 Long SO(J)RDa 3 16 Launch 34 + Slide Launch 48 + Slide 11 +0 +2
4B 700 Low 19 3 21 -7 F 90 89 Long SOJRDa 3 16 Crumple 29 Crumple 43 11 +0 +2
6C 800 High 27 2 14+19L -16 H 4~42 F 100 84 Long R 5 20 Launch 35 + GBounce Launch 51 + GBounce 13 +0 +8
6CC 1200 Mid 21 4 25 -8 B 100 84 Long R 5 20 Launch 44 Launch 60 13 +0 +8
6CCC 1600 Mid 26 4 36 -19 H 100 84 Long R 5 20 21 30 + Down 17 27 46 + Down 17 13 +0 +8
3C 900 Low 26 3 37 -21 F 13~16 All 100 82 Long SOR 4 18 Launch + Down 17 40 Launch + Down 17 55 12 +0 +5
j.A 300 High/Air 7 1 16 H 80 80 Normal CSOJR 1 11 12 14 16 25 9 +0 +0
j.B 300×5 High/Air 10 3×5 21 H 80 89 Normal SOR 3 16 17 17 22 31 3 +0 +2
j.C 1000 High/Air 12 2 20 -5 H 80 89 Long SOR 3 16 17 60 + Down 29 Launch 77 + GBounce + Down 29 11 +0 +2
j.6A/B/C 700 All 11 4/5/6 12/13/14+7L H 80 89 Long (S)OJR 3 16 17 22 22 36 11 +0 +2
j.2A 900 High/Air 21 Until L 20 H 80 92 Long (S)R 4 18 Launch 40 Launch 55 12 +0 +5
j.2B 900 High/Air 22 Until L 21 -8 H 80 92 Long (S)R 4 18 Launch 40 Launch 55 12 +0 +5
j.2C 900 High/Air 21 Until L 20 -7 H 80 92 Long (S)R 4 18 Launch 40 Launch 55 12 +0 +5

Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 640 Mid 17 18 33 -34 B 100 79 Long SOJRDa 3 16 Spin Fall 33 45 + WStick 23 Spin Fall 38 59 + WStick 23 11 +0 +2
2D 640 All 36 12 Total 46 +9 P1 100 79 Long 3 16 17 27 22 41 0/+3 +0 +2
6D 6D Attack 900 Mid 14 16 15 -23 B 90 89 Long SOJR 3 16 Launch 33 Launch 50 11 +0 +2
6D Bug 6D Bug 640 Mid 38 150 Total: 48 P1 90 79 Long R 3 16 17 23 22 37 0/+3 +3 +2
j.D 640 All 28 3 Total: Until L+7 P1 80 79 Long SOJR 3 16 Launch 38 Launch 52 0/+3 +3 +2
A Bug A Bug 500 All 1 P1 70 89 Normal 3 16 17 24 22 38 0/+16 +16 +2
B Bug B Bug 450×3 All 13 P1 80 79 Normal 3 16 17 24 36 50 0/+6 +6 +2
C Bug C Bug 940 Guard Break 35/Barrier 55 14 P1 70 89 Normal 3 16 Crumple 17 Crumple 31 0/+25 +0 +2
D Bug D Bug 250×N, 940 All×N, All 1 3×N(18)Until Hit P1 80 79 Normal 3 16 Launch 40 + Down 23×N, 50 + Down 23 Launch 54 + Down 23×N, 64 + Down 23 0/+1×N, 0/+14×2 -1 +0

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Ground Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SOR 0, 2 Launch 60 0 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L T 100 50 Normal SOR 0, 4 100 0 0
6A+B Counter Assault 0 All 13 2 29 -12 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
66 Cancel Dash Cancel 46 7~30 All

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236B Equals Zero Total: 30
22A/B/C Permutation N, R 940 All 43 Until L+9 Total: 48 P1 80 89 Long R 3 16 Launch 30 Launch 44 0/+11 +11 +2
j.22A/B/C Permutation N, R 940 All 28 Until L+9 Total: 57 P1 80 89 Long R 3 16 Launch 30 Launch 44 0/+11 +11 +2
j.236C Y-Two Dash 200×8 High/Air 11 3×8 Until L+11 H 90 89 Normal R 3 16 Launch 45 Launch 59 3 +0 +2
236D Zero Vector 33 Total: 39
j.236D Air Zero Vector 28 Total: 33+3L
236D Curse a±b 23 Total: 39
j.236D Curse Air a±b 23 Total: 33+3L
214A A If p then q Total: 53 1~5, 24~37 T
38~43 All
214B B If p then q Total: 83 22~70 All
214C C If p then q Total: 59 18~38 All
j.214A Air A If p then q Total: 51 24~38 All
j.214B Air B If p then q Total: 57 16~44 All
j.214C Air C If p then q Total: Until L + 21 19~(Until L+6) All
214A/B/C Attack Negating "p" 800, 0 All 13 6 P 1~Until Reappear All 80 89 Normal 3, 0 16 Launch 200 Launch 214 0/+11 0/+11, 0 +2, +0
j.44 Near Wall Wall Teleport Total: 47 25~32 All

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236C F-Inverse 640 Mid 5+(28 Flash)+2 108 [162] 33 -122 [-176] B 1~15 All 80 92 Very Short R 4 18 Launch 60 Launch 75 3 +0 +5
236236C Laser F-Inverse 180×35
[180×53]
All 5+(28 Flash)+5 3×35
[3×53]
P2 80 98×35 [98×53] Very Short R 4 18 Launch 120 Launch 135 0/+1 +1 +5
j.214214D F of G 160×24
[160×48]
All 10+(33 Flash)+25 See notes Total: Until L+32 P2 1~16 All 100 60 Normal R 2 13 Launch 60 Launch 72 0 +2 +0
236236D F equals 500×8 [500×N] per Bug All 7+(75 Flash)+31 Until Offscreen Total 31 P2* 1~7 All 70 94×N Normal 5 20 21 100 27 116 0/+3 +3 +8
j.236236D Air F equals 500×8 [500×N] per Bug All 7+(75 Flash)+31 Until Offscreen Total 24+7L P2* 1~7 All 70 94×N Normal 5 20 21 100 27 116 0/+3 +3 +8

Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D n Factorial 600, 0, 400, 1980
{600, 0, 400×4, 300×5, 2000}
All 20 [10] 3 34 -10 F 1~22 All
[1~12 All]
125 80 Long 26 Launch 100 Launch 100 20, 0 20, 0×3 {×11} +0

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
64641236D N-Infinity 0, 14000 All 9+(60 Flash)+81 12 24 -17 H 1~101 All 100 92 Long 4 18 20

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCF Arakune 5A.pngGuardAllStartup6Recovery10Advantage-1[3] 5A[+], 2A, 6A 5B, 6B[+] - 5D Throw, Jump, Dash, Special
5BBBCF Arakune 5B.pngGuardMidStartup11Recovery12Advantage-1~+4[2] 5A (3rd Hit Only, Except On Whiff), 6A 2B, 4B 5C, 2C, 6C, 3C 5D, 2D Jump[-], Dash, Special
5CBBCF Arakune 5C.pngGuardMidStartup23Recovery18Advantage-2 - - 6C 5D, 6D Jump, Dash, Special
5DBBCF Arakune 5D.pngGuardMidStartup17Recovery33Advantage-34 - - 3C 2D, 6D Jump, Dash, Special
2ABBCF Arakune 2A.pngGuardLowStartup10Recovery11Advantage-1[2] 5A, 2A[+], 6A 5B 2C, 3C 2D Special
2BBBCF Arakune 2B.pngGuardLowStartup8Recovery11Advantage-1[2] - 5B, 2B[+] 5C, 6C, 3C 2D Special
2CBBCF Arakune 2C.pngGuardLow, All×4Startup12Recovery14Advantage-16 - - - 6D[-] (5th hit) 214C[-] (5th hit)
3CBBCF Arakune 3C.pngGuardLowStartup26Recovery37Advantage-21 - - - - Special
6ABBCF Arakune 6A.pngGuardHighStartup25Recovery15Advantage0[1] - 2B, 6B, 4B 5C 5D, 6D Jump, Dash, Special
6BBBCF Arakune 6B.pngGuardMidStartup10Recovery25Advantage-10 - - - 6D[-] Jump[-], Special
4BBBCF Arakune 4B.pngGuardLowStartup19Recovery21Advantage-7 6A 6B 6C, 3C - Jump, Dash, Special
6CBBCF Arakune 6C-1.pngGuardHighStartup27Recovery14+19LAdvantage-16 - - 6CC - -
6CCBBCF Arakune 6C-2.pngGuardMidStartup21Recovery25Advantage-8 - - 6CCC - -
6CCCBBCF Arakune 6C-3.pngGuardMidStartup26Recovery36Advantage-19 - - - - -
6DBBCF Arakune 6D.pngGuardMidStartup14Recovery15Advantage-23 - - - - Jump, Special
Air Revolver Action Table
A B C D Cancels
j.ABBCF Arakune jA.pngGuardHigh/AirStartup7Recovery16Advantage-[3] j.6A, j2A j.B, j.6B, j.2B j.C, j.6C, j.2C j.D Throw, Jump, Special
j.BBBCF Arakune jB.pngGuardHigh/AirStartup10Recovery21Advantage-[2] j.A - j.C - Special
j.CBBCF Arakune jC.pngGuardHigh/AirStartup12Recovery20Advantage-5 j.2A j.2B j.2C j.D Special
j.DBBCF Arakune jXD.pngGuardAllStartup28RecoveryTotal: Until L+7Advantage-[2] j.6A, j.2A j.6B, j.2B j.6C, j.2C j.D Jump, Special
j.6A/B/CBBCF Arakune j6X.pngGuardAllStartup11Recovery12/13/14+7LAdvantage- - - - - Jump, Special
j.2ABBCF Arakune dive.pngGuardHigh/AirStartup21Recovery20Advantage-[1] - j.2B[-] j.2C[-] - j.214C[-]
j.2BBBCF Arakune dive.pngGuardHigh/AirStartup22Recovery21Advantage-8[1] j.2A[-] - j.2C[-] - -
j.2CBBCF Arakune dive.pngGuardHigh/AirStartup21Recovery20Advantage-7[1] j.2A[-] j.2B[-] - - j.214C[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Arakune/Data.