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Azrael |
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Overview
Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself.
Azrael is a big, heavy-hitting offensive character. He has to effectively use his teleport dashes to get around the screen, and try to get in on the opponent. Once in he has to use his pokes and various specials to get a combo that usually ends with a "weakpoint" attack. Azrael's unique Drive is the ability to apply weakpoints, which can lead to big damage.
Drive: The Terror
Azrael's Drive attacks reveal "weakpoints" when they hit the opponent. Weakpoints are active for 1000F (roughly 17 seconds) before disappearing if not used.
- Upper Weakpoint Moves: 5D / 6D / j.D / 236D / 214214D
- Lower Weakpoint Moves: 2D / 3D / j.2D / 214D / 214214D
Revealed weakpoints in their own don't do anything by themselves, however using an attack that reveals a weakpoint of the same type that has already been revealed consumes the weakpoint and boosts the effectiveness of the move. There there is no limit on how many times a weakpoint can be revealed and consumed in a single combo, however each drive's "weakpoint version" has repeat proration, preventing loops from doing much damage.
When striking a matching weakpoint, additional properties are added to the following moves:
- 5D – Staggers, can go into 5B>~ for a combo.
- 2D - Knockdown, which can be followed up with 2A>5A>5B to aerial.
- 6D - Bounces, goes into 5B>TCL,etc.
- 3D - Bounces, Goes into 5B>~.
- j.D / j.2D - Ground bounces the opponent into the air to follow-up with a combo, staggers on ground hit. j.D is used rarely out of the corner, as the ground bounce knocks them away. While possible, it is hard to follow up in most cases.
- 236D (Valiant Crash) - Knocks the opponent away, enabling Valiant Charger. Can repeat (6>5C) multiple times for insane corner carry, or various other attacks in the corner.
- 214D (Hornet Bunker) – Sort of like Guilty Gear's Dust. Enables Hornet Chaser to be used, followed up with aerial combos.
- 236236D (Black Hawk Stinger) - Can't be blocked high with upper weakpoint, or low with lower weakpoint. Unblockable with both but can be Barrier blocked if in the air.
- 214214D (Scud Punishment) - is unique in that it does not benefit from existing weakpoints, but instead reveals both.
Overdrive: Mind Colosseo
- Azrael's Drive attacks now reveal weakpoints even on block.
- Azrael can now special-cancel his Drive normals.
- Weakpoints are not used up when you hit the opponent with weakpoint moves, allowing Azrael to use each of his Drive attacks in the same combo for big damage.
- Weakpoints do not disappear over time like they normally would as long as OD is active.
Strengths/Weaknesses
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5BB | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.2C | Template:AttackDataHeader-BBCF |
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Taunt | Template:AttackDataHeader-BBCF |
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Drive Moves
All of Azrael's Drive moves have Same Move proration if used more than once in a given combo. Weakpoint and non-weakpoint versions are counted separately.
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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3D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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j.2D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 6B+C |
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Back Throw 4B+C |
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Air Throw B+C in Mid-Air |
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Counter Assault 6A+B during blockstun w/50% |
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Crush Trigger A+B w/25% |
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Special Moves
Gustaf Buster 236A |
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Tiger Magnum 236C |
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Cobra Spike 6C during Tiger Magnum |
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Leopard Launcher 6C during Cobra Spike |
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Growler Field 214B (Chargeable) |
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Phalanx Cannon 236B (After absorbing projectile with Growler Field) |
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Sentinel Dump 214C (or 22C on downed opponent) |
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Panzer Strike 623B |
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Valiant Crash 236D (Chargeable) |
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Valiant Charger Press 6 during Valiant Crash w/ upper weakpoint applied |
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Hornet Bunker 214D (Chargeable) |
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Hornet Chaser Press [8] during Hornet Bunker w/ lower weakpoint applied |
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Distortion Drives
Black Hawk Stinger 236236D |
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Scud Punishment 214214D |
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Exceed Accel
Full Spartan ABCD during Overdrive |
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Astral Heat
Patriot Apocalypse 632146C |
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External References
- Japanese Name: アズラエル
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
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- Azrael [★]
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- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
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- Jubei [★]
- Kagura Mutsuki [★]
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- Lambda-11 [★]
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- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
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