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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
For more combos > check out this doc here.
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes |
---|---|---|---|---|---|---|
2A > 5A> 5B > 2C > 6D/3D | Anywhere | - | 1411 |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes |
---|---|---|---|---|---|---|
6B > VC > (6 > 5C)x3 > 6 > 2C > 6D | Corner to corner | Upper | 3108 | Corner to corner route from an anti-air 6B |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes |
---|---|---|---|---|---|---|
5C(CH) > VC > 6C > 3C > 3C > (6A)x3 > 5C > PS > 6A > 6B > TCL > BHS | Midscreen to corner | Upper | 6827 | Start ≥ 9 |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes |
---|---|---|---|---|---|---|
SD > C > TC > VC > (6 > 5C)x4 > 6A > PS > C > TCL > 2C > 6D | Anywhere | Upper | 4941 | |||
SD > 5C > TC > VC > (6 > 5C)x3 > 6C > 6A > PS > 5C > TCL > 2C > 6D | Midscreen to corner | Upper | 5092 |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes |
---|---|---|---|---|---|---|
VC > 6C > 3C > 3C > 6A > 5C > PS > 6A > C > TCL > 2C > 6D | Near fullscreen to corner | Upper | 5515 | |||
VC(full charge) > 6C > 3C > 3C >(6A)x4 > C > PS > 6A > 6B > TCL > BHS | Midscreen to corner | Upper | 8451 | Can start meterless, net gain of 3 | ||
VC(full charge)>6C>3C>3C>(6A)x4 > C>PS > 6A > 6B>TCL > OD > BHS>RC > dash > EA | Midscreen to corner | Upper | 9164 | Start ≥ 47, uses OD |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes |
---|---|---|---|---|---|---|
HB(CH or full charge) > walk > B>2C>3D > walk > C>TCL > 6A > 6B>hj.ABC>jc.D | Midscreen to corner | - | 4056 > 4916(charged) | |||
HB(CH)>6A > 2C>3D > 6A > C>TCL > 6B>hj.ABC>jc.D | Near corner | - | 4339 | |||
HB(full charge)>6A > 2C>3D > 6A > C>TCL > 6A > 6B>j.C>jc.D | Near corner | - | 5352 |
Combo Theory
In order for both hits of Panzer Strike to connect after a Valiant Charge combo, hold forward during PS. It also helps if the opponent is not too high, which can be achieved by delaying Leopard Launcher (or Valiant Crash).
It is generally worth it to deal slightly less damage in order to inflict a weakpoint. An upper weakpoint usually leads to better combos than a lower weakpoint, but in some instances the lower ender can lead to better oki.
Video Examples
BBCF1.3 Azrael combo collections
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
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