BBCF/Azrael/Combos

From Dustloop Wiki
< BBCF‎ | Azrael
Revision as of 00:07, 27 November 2020 by Towito (talk | contribs)
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
GB = 236A
TC(L) = Tiger Cobra Leopard (236C > 6C > 6C)
SD = Sentinel Dump (214C)
PS = Panzer Strike (623B)
VC = Valiant Charger (236D)
HB = Hornet Bunker (214D)
BHS = Black Hawk Stinger (236236D)
SP = Scud Punishment (214214D)
AM =  Amane
AR =  Arakune
AZ =  Azrael
BG =  Bang
BU =  Bullet
CR =  Carl
CE =  Celica
ES =  Es
HK =  Hakumen
HZ =  Hazama
HI =  Hibiki
TG =  Tager
IN =  Izanami
IZ =  Izayoi
JI =  Jin
JU =  Jubei
KG =  Kagura
KO =  Kokonoe
LA =  Λ-No.11-
LI =  Litchi
MA =  Mai
MK =  Makoto
MU =  Mu-12
NA =  Naoto
NI =  Nine
NO =  Noel
NU =  ν-No.13-
PL =  Platinum
RC =  Rachel
RG =  Ragna
RE =  Relius
SU =  Susano'o
TK =  Taokaka
TS =  Tsubaki
VK =  Valkenhayn
TE =  Terumi


Combo List

For more combos > check out this doc here.

A Starters
Combo Position Weak Point Damage Heat Works on: Notes
2A > 5A> 5B > 2C > 6D/3D Anywhere - 1411
B Starters
Combo Position Weak Point Damage Heat Works on: Notes
6B > VC > (6 > 5C)x3 > 6 > 2C > 6D Corner to corner Upper 3108 Corner to corner route from an anti-air 6B


C Starters
Combo Position Weak Point Damage Heat Works on: Notes
5C(CH) > VC > 6C > 3C > 3C > (6A)x3 > 5C > PS > 6A > 6B > TCL > BHS Midscreen to corner Upper 6827 Start ≥ 9
Sentinel Dump
Combo Position Weak Point Damage Heat Works on: Notes
SD > C > TC > VC > (6 > 5C)x4 > 6A > PS > C > TCL > 2C > 6D Anywhere Upper 4941
SD > 5C > TC > VC > (6 > 5C)x3 > 6C > 6A > PS > 5C > TCL > 2C > 6D Midscreen to corner Upper 5092
Valiant Crash
Combo Position Weak Point Damage Heat Works on: Notes
VC > 6C > 3C > 3C > 6A > 5C > PS > 6A > C > TCL > 2C > 6D Near fullscreen to corner Upper 5515
VC(full charge) > 6C > 3C > 3C >(6A)x4 > C > PS > 6A > 6B > TCL > BHS Midscreen to corner Upper 8451 Can start meterless, net gain of 3
VC(full charge)>6C>3C>3C>(6A)x4 > C>PS > 6A > 6B>TCL > OD > BHS>RC > dash > EA Midscreen to corner Upper 9164 Start ≥ 47, uses OD
Hornet Bunker
Combo Position Weak Point Damage Heat Works on: Notes
HB(CH or full charge) > walk > B>2C>3D > walk > C>TCL > 6A > 6B>hj.ABC>jc.D Midscreen to corner - 4056 > 4916(charged)
HB(CH)>6A > 2C>3D > 6A > C>TCL > 6B>hj.ABC>jc.D Near corner - 4339
HB(full charge)>6A > 2C>3D > 6A > C>TCL > 6A > 6B>j.C>jc.D Near corner - 5352

Combo Theory

In order for both hits of Panzer Strike to connect after a Valiant Charge combo, hold forward during PS. It also helps if the opponent is not too high, which can be achieved by delaying Leopard Launcher (or Valiant Crash).

It is generally worth it to deal slightly less damage in order to inflict a weakpoint. An upper weakpoint usually leads to better combos than a lower weakpoint, but in some instances the lower ender can lead to better oki.

Video Examples

BBCF1.3 Azrael combo collections


Navigation