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{{FrameData-BBCF | {{FrameData-BBCF | ||
|version=Black Hawk Stinger |subtitle=236236D | |version=Black Hawk Stinger |subtitle=236236D | ||
|cancel=R |damage= | |cancel=R |damage=3000 [3700] |starter=Normal |p1=70 |p2=92 |guard=All | ||
|level=4 |attribute=B |startup=7+4 |active=3 |recovery=54 |frameAdv=-38 |invul=7-12 Guard HBFPT | |level=4 |attribute=B |startup=7+4 |active=3 |recovery=54 |frameAdv=-38 |invul=7-12 Guard HBFPT | ||
|blockstun=18 |airHit= | |blockstun=18 |airHit=60<br/>[60, Slide 40] |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/ | ||
|description={{ColumnList |text=*Unblockable with standing block if high weakpoint is active | |description={{ColumnList |text=*Values in [] are during OD | ||
*Unblockable with standing block if high weakpoint is active | |||
*Unblockable with crouching block if low weakpoint is active | *Unblockable with crouching block if low weakpoint is active | ||
*Minimum Damage 35% | *Minimum Damage 35% [40%] (1050 [1480]) | ||
}} | }} | ||
}} | }} | ||
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{{FrameData-BBCF | {{FrameData-BBCF | ||
|version=Scud Punishment |subtitle=214214D | |version=Scud Punishment |subtitle=214214D | ||
|cancel=R |damage= | |cancel=R |damage=600, 1500<br/>[600, 300*2, 1500] |starter=Very Short |p1=100 |p2=60 |guard=All | ||
|level=5 |attribute=B |startup=6+10 |active=3 |recovery=45 |frameAdv=-27 |invul=1-18 All | |level=5 |attribute=B |startup=6+10 |active=3 |recovery=45 |frameAdv=-27 |invul=1-18 All | ||
|blockstun=20 |airHit=100, wallbounce|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/ | |blockstun=20 |airHit=100, wallbounce|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/ | ||
|description={{ColumnList |text= | |description={{ColumnList |text=*Values in [] are during OD | ||
*Applies both weakpoints on hit | *Applies both weakpoints on hit | ||
*Minimum Damage 20% ( | *Minimum Damage 20% (420 [540]) | ||
*For the next 1000F frames, every time your opponent recovers from a combo, both weakpoints are reset to 1000F. | *For the next 1000F frames, every time your opponent recovers from a combo, both weakpoints are reset to 1000F. | ||
}} | }} |
Revision as of 03:41, 11 March 2019
System Data
Health:
Combo Rate:
Prejump:
Backdash Time / Invul:
Normal Moves
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 5A[*], 2A[*], 6A[*] | 5B[*], 2B[*] | 2C[*], 6C[*] | 5D[*], 2D[*] | Throw, Jump, Special |
5B | 6A[*] | 5BB[*] | 2C[*], 6C[*], 3C[*] | 5D[*], 2D[*] | Jump, Special |
5BB | - | - | - | 5D[*], 2D[*], 6D[*], 3D[*] | Special |
5C | - | - | 6C | 6D[*], 3D[*] | Special |
5D | - | - | - | - | - |
2A | 5A[*], 6A[*] | 2B[*] | 6C[*] | 5D[*], 2D[*], 6D[*], 3D[*] | Throw, Special |
2B | - | - | 2C[*] | 5D[*], 2D[*], 6D[*], 3D[*] | Special |
2C | - | - | 3C[*] | 6D[*], 3D[*] | |
2D | - | - | - | - | - |
6A | - | - | - | - | - |
6B | - | - | 6C[*] | 6D[*], 3D[*] | Jump, Special |
6C | - | - | - | - | - |
3C | - | - | - | - | Sentinel Dump[*] |
6D | - | - | - | - | - |
3D | - | - | - | - | - |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D, j.2D | Throw, Jump |
j.B | j.A | - | j.C | j.D, j.2D | Jump |
j.C | - | - | - | j.D, j.2D | Jump |
j.D | - | - | - | - | - |
j.2D | - | - | - | - | - |
j.2C | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- Special = Specials and Supers
- Super = Supers only
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •