BBCF/Azrael/Frame Data: Difference between revisions

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< BBCF‎ | Azrael
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{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5A|subtitle=}}
|version=5A |subtitle=
{{#lsth:BBCF/Azrael/Data|5A Full}}
|cancel=CSOJR |damage=300 |starter=Normal |p1=100 |p2=85 |guard=Mid
|-
|level=2 |attribute=B |startup=6 |active=6 |recovery=9 |frameAdv=-1 |invul=
{{AttackVersion|name=5B|subtitle=}}
|blockstun=13 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
{{#lsth:BBCF/Azrael/Data|5B Full}}
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5BB|subtitle=}}
|version=5B |subtitle=
{{#lsth:BBCF/Azrael/Data|5BB Full}}
|cancel=SOJR |damage=750 |starter=Long |p1=100 |p2=89 |guard=Mid
|level=3 |attribute=B |startup=9 |active=7 |recovery=10 |frameAdv=±0 |invul=
|blockstun=16 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5C|subtitle=|rowspan=2}}
|version=5BB |subtitle=
{{#lsth:BBCF/Azrael/Data|5C Full}}
|cancel=SOR |damage=750 |starter=Long |p1=100 |p2=89 |guard=Mid
|level=3 |attribute=B |startup=11 |active=3 |recovery=9 |frameAdv=+5 |invul=
|blockstun=16 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=5C |subtitle=
|18|text={{ColumnList |text=*Fatal Counter
|cancel=SOR |damage=1050 |starter=Long |p1=100 |p2=92 |guard=Mid
|level=4 |attribute=B |startup=15 |active=6 |recovery=16 |frameAdv=-3 |invul=
|blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description={{ColumnList |text=*Fatal Counter
*Hitbox fully extended on frame 18
*Hitbox fully extended on frame 18
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2A|subtitle=}}
|version=2A |subtitle=
{{#lsth:BBCF/Azrael/Data|2A Full}}
|cancel=SOR |damage=300 |starter=Normal |p1=90 |p2=85 |guard=Low/Air
|-
|level=2 |attribute=F |startup=9 |active=3 |recovery=9 |frameAdv=+2 |invul=
{{AttackVersion|name=2B|subtitle=}}
|blockstun=13 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
{{#lsth:BBCF/Azrael/Data|2B Full}}
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
|version=2B |subtitle=
{{#lsth:BBCF/Azrael/Data|2C Full}}
|cancel=SOR |damage=750 |starter=Long |p1=100 |p2=89 |guard=Mid
|level=3 |attribute=F |startup=12 |active=6 |recovery=18 |frameAdv=-7 |invul=
|blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=2C |subtitle=
|18|text={{ColumnList |text=*110% Bonus Proration
|cancel=R |damage=1100 |starter=Long |p1=90 |p2=79 |guard=All
|level=3 |attribute=BP |startup=13 |active=6 |recovery=Total 50 |frameAdv=-9 |invul=9-18 H
|blockstun=28+12 |airHit=50+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description={{ColumnList |text=*110% Bonus Proration
*Counter-hit has +5 hitstop.
*Counter-hit has +5 hitstop.
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=3C|subtitle=}}
|version=3C |subtitle=
{{#lsth:BBCF/Azrael/Data|3C Full}}
|cancel=R |damage=1120 |starter=Long |p1=90 |p2=92 |guard=Low
|-
|level=4 |attribute=F |startup=15 |active=9 |recovery=18 |frameAdv=-9 |invul=11-23 F
{{AttackVersion|name=6A|subtitle=}}
|blockstun=18 |airHit=42 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
{{#lsth:BBCF/Azrael/Data|6A Full}}
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
|version=6A |subtitle=
{{#lsth:BBCF/Azrael/Data|6B Full}}
|cancel=R |damage=1060 |starter=Long |p1=90 |p2=92 |guard=Mid
|level=4 |attribute=B |startup=19 |active=9 |recovery=14 |frameAdv=-4 |invul=7-24 B
|blockstun=18 |airHit=42 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=6B |subtitle=
|18|text=After 12 frames of normal recovery:
|cancel=JR |damage=1100 |starter=Long |p1=90 |p2=82 |guard=Mid
|level=4 |attribute=B |startup=13 |active=6 |recovery=37 |frameAdv=-24 |invul=6-18 H
|blockstun=18 |airHit=44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=After 12 frames of normal recovery:
*Can Jump cancel on Hit or Block
*Can Jump cancel on Hit or Block
*Can cancel into 6C, 6D, or 3D on Whiff, Hit, or Block
*Can cancel into 6C, 6D, or 3D on Whiff, Hit, or Block
}}
}}
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lsth:BBCF/Azrael/Data|6C Full}}
|-
|-
{{FrameData-BBCF
{{Description
|version=6C |subtitle=
|18|text={{ColumnList |text=*Fatal Counter  
|cancel=R |damage=1300 |starter=Long |p1=80 |p2=92 |guard=Mid
|level=4 |attribute=H |startup=28 |active=8 |recovery=9L |frameAdv=+2 |invul=
|blockstun=18 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description={{ColumnList |text=*Fatal Counter  
*110% Bonus Proration
*110% Bonus Proration
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.A|subtitle=}}
|version=j.A |subtitle=
{{#lsth:BBCF/Azrael/Data|j.A Full}}
|cancel=COJR |damage=450 |starter=Normal |p1=80 |p2=85 |guard=High/Air
|-
|level=2 |attribute=H |startup=7 |active=3 |recovery=9 |frameAdv= |invul=
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
|blockstun=13 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
{{#lsth:BBCF/Azrael/Data|j.B Full}}
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=j.B |subtitle=
|18|text={{ColumnList |text=*Does 1 hit. Can crossup on last set of active frames  
|cancel=OJR |damage=780 |starter=Long |p1=80 |p2=89 |guard=High/Air
|level=3 |attribute=H |startup=9 |active=3 (2) 3 |recovery=12 |frameAdv= |invul=
|blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description={{ColumnList |text=*Does 1 hit. Can crossup on last set of active frames  
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.C|subtitle=}}
|version=j.C |subtitle=
{{#lsth:BBCF/Azrael/Data|j.C Full}}
|cancel=OJR |damage=990 |starter=Long |p1=80 |p2=89 |guard=High/Air
|level=3 |attribute=H |startup=12 |active=6 |recovery=15 |frameAdv= |invul=
|blockstun=16 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.2C|subtitle=}}
|version=j.2C |subtitle=
{{#lsth:BBCF/Azrael/Data|j.2C Full}}
|cancel=OR |damage=1000 |starter=Long |p1=80 |p2=89 |guard=All
|level=3 |attribute=H |startup=22 |active=Until L |recovery=10 |frameAdv= |invul=
|blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
|}
|}
Line 148: Line 94:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
|version=5D |subtitle=
{{#lsth:BBCF/Azrael/Data|5D Full}}
|cancel=R |damage=Normal:900<br/>WP:1080 |starter=Normal |p1=90 |p2=92 |guard=High
|-
|level=4 |attribute=B |startup=21 |active=3 |recovery=20 |frameAdv=-4 |invul=
{{Description
|blockstun=18 |airHit=Normal: 19<br/>WP: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
|description={{ColumnList |text=*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
*On Weak Point Counter-hit, adds +5 hitstop.
*On Weak Point Counter-hit, adds +5 hitstop.
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
|version=2D |subtitle=
{{#lsth:BBCF/Azrael/Data|2D Full}}
|cancel=R |damage=Normal:700<br/>WP:840 |starter=Long |p1=90 |p2=89 |guard=Low
|-
|level=3 |attribute=F |startup=15 |active=3 |recovery=12 |frameAdv=+2 |invul=
{{Description
|blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
|description={{ColumnList |text=*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
|version=6D |subtitle=
{{#lsth:BBCF/Azrael/Data|6D Full}}
|cancel=R |damage=Normal:1000<br/>WP:1200 |starter=Normal |p1=90 |p2=92 |guard=High
|-
|level=4 |attribute=B |startup=27 |active=7 |recovery=14 |frameAdv=-2 |invul=
{{Description
|blockstun=18 |airHit=Normal: 40<br/>WP: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
|description={{ColumnList |text=*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=3D|subtitle=|rowspan=2}}
|version=3D |subtitle=
{{#lsth:BBCF/Azrael/Data|3D Full}}
|cancel=R |damage=Normal:1000<br/>WP:1200 |starter=Long |p1=90 |p2=92 |guard=Low
|-
|level=4 |attribute=F |startup=24 |active=6 |recovery=15 |frameAdv=-2 |invul=
{{Description
|blockstun=18 |airHit=Normal: 40<br/>WP: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
|description={{ColumnList |text=*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
|version=j.D |subtitle=
{{#lsth:BBCF/Azrael/Data|j.D Full}}
|cancel=OR |damage=Normal:900<br/>WP:1080 |starter=Long |p1=80 |p2=89 |guard=High/Air
|-
|level=3 |attribute=H |startup=19 |active=5 |recovery=16+4L |frameAdv= |invul=
{{Description
|blockstun=16 |airHit=Normal: 30<br/>WP: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
|description={{ColumnList |text=*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
|version=j.2D |subtitle=
{{#lsth:BBCF/Azrael/Data|j.2D Full}}
|cancel=OR |damage=Normal:900<br/>WP:1080 |starter=Long |p1=80 |p2=89 |guard=High/Air
|-
|level=3 |attribute=H |startup=19 |active=3 |recovery=18+4L |frameAdv= |invul=
{{Description
|blockstun=16 |airHit=Normal: 30<br/>WP: 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
|description={{ColumnList |text=*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
}}
}}
}}
}}
Line 210: Line 150:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
|version=Forward Throw |subtitle=
{{#lsth:BBCF/Azrael/Data|BC Full}}
|cancel=R |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw(70)
|-
|level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
{{Description
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Minimum Damage 100%
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
|version=Back Throw |subtitle=
{{#lsth:BBCF/Azrael/Data|4BC Full}}
|cancel=R |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw(70)
|-
|level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
{{Description
|blockstun= |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Minimum Damage 100%
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
|version=Air Throw |subtitle=
{{#lsth:BBCF/Azrael/Data|j.BC Full}}
|cancel=R |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw(120)
|-
|level=4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
{{Description
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Minimum Damage 100%
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Counter Assault|subtitle=}}
|version=Counter Assault |subtitle=
{{#lsth:BBCF/Azrael/Data|6AB Full}}
|cancel=R |damage=0 |starter=Very Short |p1=50 |p2=92 |guard=All
|level=4 |attribute=B |startup=19 |active=6 |recovery=30 |frameAdv=-17 |invul=1-21 All
|blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Crush Trigger|subtitle=Uncharged/Charged|rowspan=2}}
|version=Crush Trigger |subtitle=Uncharged
{{#lsth:BBCF/Azrael/Data|5AB Full}}
|cancel=R |damage=1000 |starter=Normal |p1=80 |p2=60 |guard=Barrier
|level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
|blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
{{FrameData-BBCF
{{#lsth:BBCF/Azrael/Data|5[AB] Full}}
|version=Crush Trigger |subtitle=Charged
|cancel=R |damage=1000 |starter=Long |p1=80 |p2=100 |guard=Barrier
|level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
|blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|description=
}}
|-
|-
|}
|}
Line 268: Line 189:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Tiger Magnum|subtitle=236C|rowspan=2}}
|version=Tiger Magnum |subtitle=236C
{{#lsth:BBCF/Azrael/Data|236C Full}}
|cancel=SR |damage=800 |starter=Long |p1=100 |p2=89 |guard=All
|-
|level=3 |attribute=B |startup=13 |active=3 |recovery=18 |frameAdv=-4 |invul=
{{Description
|blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff
|description={{ColumnList |text=*Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Cobra Spike|subtitle=Tiger > 6C|rowspan=2}}
|version=Cobra Spike |subtitle=Tiger > 6C
{{#lsth:BBCF/Azrael/Data|236C > 6C Full}}
|cancel=SR |damage=800 |starter=Long |p1=100 |p2=89 |guard=All
|-
|level=3 |attribute=B |startup=10 |active=5 |recovery=18 |frameAdv=-6 |invul=
{{Description
|blockstun=16 |airHit=36 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff
|description={{ColumnList |text=*Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Leopard Launcher|subtitle=Cobra > 6C|rowspan=2}}
|version=Leopard Launcher |subtitle=Cobra > 6C
{{#lsth:BBCF/Azrael/Data|236C > 6C > 6C Full}}
|cancel=R |damage=1300 |starter=Long |p1=100 |p2=72 |guard=All
|-
|level=4 |attribute=B |startup=16 |active=3 |recovery=30 |frameAdv=-14 |invul=
{{Description
|blockstun=18 |airHit=60, Wall 16, Slide 20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Panzer Strike|subtitle=623B|rowspan=2}}
|version=Panzer Strike |subtitle=623B
{{#lsth:BBCF/Azrael/Data|623B Full}}
|cancel=R |damage=1000*2 |starter=Very Short |p1=60, 80 |p2=92, 92 |guard=High/Low, All
|-
|level=4 |attribute=B, H |startup=18 |active=12 (14) Until L+4 |recovery=30 |frameAdv= |invul=1-20 All<br>21-29 H
{{Description
|blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Growler Field|subtitle=214B|rowspan=2}}
|version=Growler Field |subtitle=214B
{{#lsth:BBCF/Azrael/Data|214B Full}}
|cancel=R |damage=900 |starter=Normal |p1=70 |p2=89 |guard=All
|-
|level=3 |attribute=B |startup=5 |active=7 |recovery=36 |frameAdv=-26 |invul=1-?? Guard P
{{Description
|blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Hold button to prolong stance
|description={{ColumnList |text=*Hold button to prolong stance
*After releasing button, Azrael goes into 11F recovery animation
*After releasing button, Azrael goes into 11F recovery animation
*Blocking a projectile adds one to phalanx cannon stock (Maximum of 3)
*Blocking a projectile adds one to phalanx cannon stock (Maximum of 3)
Line 316: Line 232:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Phalanx Cannon|subtitle=236B|rowspan=2}}
|version=Phalanx Cannon |subtitle=236B
{{#lsth:BBCF/Azrael/Data|236B Full}}
|cancel=R |damage=1400 |starter=Normal |p1=80 |p2=89 |guard=All
|-
|level=3 |attribute=P2* |startup=5 |active=Until Offscreen |recovery=Total 26 |frameAdv= |invul=
{{Description
|blockstun=17+3 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Only available if has 214B absorbed a projectile
|description={{ColumnList |text=*Only available if has 214B absorbed a projectile
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Gustav Buster|subtitle=236A|rowspan=2}}
|version=Gustav Buster |subtitle=236A
{{#lsth:BBCF/Azrael/Data|236A Full}}
|cancel=R |damage=800 |starter=Long |p1=80 |p2=89 |guard=All
|-
|level=3 |attribute=B |startup=13~22 |active=6 |recovery=24 |frameAdv=+1 |invul=
{{Description
|blockstun=30 |airHit=24 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Sentinel Dump|subtitle=214C|rowspan=2}}
|version=Sentinel Dump |subtitle=214C
{{#lsth:BBCF/Azrael/Data|214C Full}}
|cancel=R |damage=1000 |starter=Long |p1=100 |p2=89 |guard=All
|-
|level=3 |attribute=P1* |startup=47 |active=3 |recovery=Total 55 |frameAdv=+12 |invul=1-10 Guard All?
{{Description
|blockstun=16 |airHit=30, Wall 30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Sentinel Dump|subtitle=Knockdown > 22C|rowspan=2}}
|version=Sentinel Dump |subtitle=Knockdown > 22C
{{#lsth:BBCF/Azrael/Data|Knockdown > 22C Full}}
|cancel=R |damage=900 |starter=Long |p1=100 |p2=89 |guard=
|-
|level=3 |attribute=P1* |startup= |active=3 |recovery= |frameAdv= |invul=1-10 Guard All?
{{Description
|blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=
|description={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Hornet Bunker|subtitle=214D|rowspan=2}}
|version=Hornet Bunker |subtitle=214D
{{#lsth:BBCF/Azrael/Data|214D Full}}
|cancel=R |damage=Normal: 1200<br/>WP: 1440 |starter=Long |p1=100 |p2=70 |guard=Low/Air
|-
|level=4 |attribute=F |startup=25~57 |active=10 |recovery=24 |frameAdv=-15 |invul=10-15~48 Guard HBFP
{{Description
|blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Full charge is Fatal Counter on normal hit.
|description={{ColumnList |text=*Full charge is Fatal Counter on normal hit.
*Loses Guard Point 9F before becoming active
*Loses Guard Point 9F before becoming active
*Hitbox fully extends 2F after going active
*Hitbox fully extends 2F after going active
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}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Valiant Crash|subtitle=236D|rowspan=2}}
|version=Valiant Crash |subtitle=236D
{{#lsth:BBCF/Azrael/Data|236D Full}}
|cancel=R |damage=Normal: 1200<br/>WP: 1440 |starter=Long |p1=100 |p2=70 |guard=High/Air
|-
|level=5 |attribute=B |startup=25~56 |active=9 |recovery=38 |frameAdv=-26 |invul=11-19~50 Guard HBFP
{{Description
|blockstun=20 |airHit=21 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Full charge is Fatal Counter on normal hit.
|description={{ColumnList |text=*Full charge is Fatal Counter on normal hit.
*Loses Guard Point 6F before becoming active
*Loses Guard Point 6F before becoming active
*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
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}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Taunt|subtitle=Taunt|rowspan=2}}
|version=Taunt |subtitle=Taunt
{{#lsth:BBCF/Azrael/Data|Taunt Full}}
|cancel=R |damage=100 |starter=Long |p1=100 |p2=89 |guard=All
|-
|level=3 |attribute=B |startup=24 |active=4 |recovery=114 |frameAdv=-101 |invul=
{{Description
|blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=
|description={{ColumnList |text=
}}
}}
}}
}}
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{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Black Hawk Stinger|subtitle=236236D|rowspan=2}}
|version=Black Hawk Stinger |subtitle=236236D
{{#lsth:BBCF/Azrael/Data|236236D Full}}
|cancel=R |damage=3000 [3700] |starter=Normal |p1=70 |p2=92 |guard=All
|-
|level=4 |attribute=B |startup=7+4 |active=3 |recovery=54 |frameAdv=-38 |invul=7-12 Guard HBFPT
{{Description
|blockstun=18 |airHit=60<br/>[60, Slide 40] |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Values in [] are during OD
|description={{ColumnList |text=*Values in [] are during OD
*Unblockable with standing block if high weakpoint is active
*Unblockable with standing block if high weakpoint is active
*Unblockable with crouching block if low weakpoint is active
*Unblockable with crouching block if low weakpoint is active
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}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Scud Punishment|subtitle=214214D|rowspan=2}}
|version=Scud Punishment |subtitle=214214D
{{#lsth:BBCF/Azrael/Data|214214D Full}}
|cancel=R |damage=600, 1500<br/>[600, 300*2, 1500] |starter=Very Short |p1=100 |p2=60 |guard=All
|-
|level=5 |attribute=B |startup=6+10 |active=3 |recovery=45 |frameAdv=-27 |invul=1-18 All
{{Description
|blockstun=20 |airHit=100, wallbounce|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Values in [] are during OD
|description={{ColumnList |text=*Values in [] are during OD
*Applies both weakpoints on hit
*Applies both weakpoints on hit
*Minimum Damage 20% (420 [540])
*Minimum Damage 20% (420 [540])
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{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Full Spartan|subtitle=ABCD during Overdrive|rowspan=2}}
|version=Full Spartan |subtitle=ABCD during Overdrive
{{#lsth:BBCF/Azrael/Data|ABCD Full}}
|cancel= |damage=Normal: 600*3, 1400<br/>AF: 600, 1200*2, 3100 |starter=Long |p1=100 |p2=100 |guard=All
|-
|level= |attribute=B |startup=Fast 10<br/>slow 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast 1-22 All<br/>Slow 1-12 All
{{Description
|blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
|description={{ColumnList |text=*10% Minimum Damage (Normal: 320 AF: 610+61)
*Values in {} are during Active Flow
*10% Minimum Damage (320 {610+61})
}}
}}
}}
}}
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{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Patriot Apocalypse|subtitle=632146C|rowspan=2}}
|version=Patriot Apocalypse |subtitle=632146C
{{#lsth:BBCF/Azrael/Data|Astral Full}}
|cancel= |damage=0,32000 |starter=Long |p1=100 |p2=94 |guard=All
|-
|level=5 |attribute=B |startup=7+5 |active=19 |recovery=128 |frameAdv=-126 |invul=1-30 All
{{Description
|blockstun=20 |airHit=1000 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/az/
|18|text={{ColumnList |text=*100% Minimum damage
|description={{ColumnList |text=*100% Minimum damage
}}
}}
}}
}}

Revision as of 07:55, 9 April 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A
5B
5BB
5C
  • Fatal Counter
  • Hitbox fully extended on frame 18
2A
2B
2C
  • 110% Bonus Proration
  • Counter-hit has +5 hitstop.
3C
6A
6B

After 12 frames of normal recovery:

  • Can Jump cancel on Hit or Block
  • Can cancel into 6C, 6D, or 3D on Whiff, Hit, or Block
6C
  • Fatal Counter
  • 110% Bonus Proration
j.A
j.B
  • Does 1 hit. Can crossup on last set of active frames
j.C
j.2C

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
  • On Weak Point Counter-hit, adds +5 hitstop.
2D
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
6D
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
3D
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
j.D
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
j.2D
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw
  • Minimum Damage 100%
Back Throw
  • Minimum Damage 100%
Air Throw
  • Minimum Damage 100%
Counter Assault
Crush Trigger
Uncharged/Charged

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Tiger Magnum
236C
  • Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff
Cobra Spike
Tiger > 6C
  • Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff
Leopard Launcher
Cobra > 6C
Panzer Strike
623B
Growler Field
214B
  • Hold button to prolong stance
  • After releasing button, Azrael goes into 11F recovery animation
  • Blocking a projectile adds one to phalanx cannon stock (Maximum of 3)
  • Counterhit state for entire move
Phalanx Cannon
236B
  • Only available if has 214B absorbed a projectile
Gustav Buster
236A
Sentinel Dump
214C
Sentinel Dump
Knockdown > 22C
Hornet Bunker
214D
  • Full charge is Fatal Counter on normal hit.
  • Loses Guard Point 9F before becoming active
  • Hitbox fully extends 2F after going active
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
Valiant Crash
236D
  • Full charge is Fatal Counter on normal hit.
  • Loses Guard Point 6F before becoming active
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
Taunt
Taunt

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Black Hawk Stinger
236236D
  • Values in [] are during OD
  • Unblockable with standing block if high weakpoint is active
  • Unblockable with crouching block if low weakpoint is active
  • Minimum Damage 35% [40%] (1050 [1480])
Scud Punishment
214214D
  • Values in [] are during OD
  • Applies both weakpoints on hit
  • Minimum Damage 20% (420 [540])
  • For the next 1000F frames, every time your opponent recovers from a combo, both weakpoints are reset to 1000F.

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Full Spartan
ABCD during Overdrive
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% Minimum Damage (320 {610+61})

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Patriot Apocalypse
632146C
  • 100% Minimum damage

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A[*], 2A[*], 6A[*] 5B[*], 2B[*] 2C[*], 6C[*] 5D[*], 2D[*] Throw, Jump, Special
5B 6A[*] 5BB[*] 2C[*], 6C[*], 3C[*] 5D[*], 2D[*] Jump, Special
5BB - - - 5D[*], 2D[*], 6D[*], 3D[*] Special
5C - - 6C 6D[*], 3D[*] Special
5D - - - - -
2A 5A[*], 6A[*] 2B[*] 6C[*] 5D[*], 2D[*], 6D[*], 3D[*] Throw, Special
2B - - 2C[*] 5D[*], 2D[*], 6D[*], 3D[*] Special
2C - - 3C[*] 6D[*], 3D[*]
2D - - - - -
6A - - - - -
6B - - 6C[*] 6D[*], 3D[*] Jump, Special
6C - - - - -
3C - - - - Sentinel Dump[*]
6D - - - - -
3D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump
j.B j.A - j.C j.D, j.2D Jump
j.C - - - j.D, j.2D Jump
j.D - - - - -
j.2D - - - - -
j.2C - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Navigation


To edit frame data, edit values in BBCF/Azrael/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.