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{{#lst:BBCF/Azrael/Data|5C Full}} | {{#lst:BBCF/Azrael/Data|5C Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
| | |||
*Hitbox fully extended on frame 18 | *Hitbox fully extended on frame 18 | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|2C Full}} | {{#lst:BBCF/Azrael/Data|2C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*110% Bonus Proration | ||
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*Counter-hit has +5 hitstop. | *Counter-hit has +5 hitstop. | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|6B Full}} | {{#lst:BBCF/Azrael/Data|6B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text=After 12 frames of normal recovery: | ||
| | |||
*Can Jump cancel on Hit or Block | *Can Jump cancel on Hit or Block | ||
*Can cancel into 6C, 6D, or 3D on Whiff, Hit, or Block | *Can cancel into 6C, 6D, or 3D on Whiff, Hit, or Block | ||
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{{#lst:BBCF/Azrael/Data|6C Full}} | {{#lst:BBCF/Azrael/Data|6C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
| | |||
*110% Bonus Proration | *110% Bonus Proration | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|j.B Full}} | {{#lst:BBCF/Azrael/Data|j.B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Does 1 hit. Can crossup on last set of active frames | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|5D Full}} | {{#lst:BBCF/Azrael/Data|5D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F | ||
| | |||
*Values in [] are during High Weak Point | *Values in [] are during High Weak Point | ||
*On High Weak Point Counter-hit, adds +5 hitstop. | *On High Weak Point Counter-hit, adds +5 hitstop. | ||
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{{#lst:BBCF/Azrael/Data|2D Full}} | {{#lst:BBCF/Azrael/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Values in [] are during Low Weak Point | *Values in [] are during Low Weak Point | ||
*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F | *Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F | ||
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{{#lst:BBCF/Azrael/Data|6D Full}} | {{#lst:BBCF/Azrael/Data|6D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Values in [] are during High Weak Point | *Values in [] are during High Weak Point | ||
*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F | *Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F | ||
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{{#lst:BBCF/Azrael/Data|3D Full}} | {{#lst:BBCF/Azrael/Data|3D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Values in [] are during Low Weak Point | *Values in [] are during Low Weak Point | ||
*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F | *Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F | ||
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{{#lst:BBCF/Azrael/Data|j.D Full}} | {{#lst:BBCF/Azrael/Data|j.D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Values in [] are during High Weak Point | *Values in [] are during High Weak Point | ||
*Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F | *Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F | ||
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{{#lst:BBCF/Azrael/Data|j.2D Full}} | {{#lst:BBCF/Azrael/Data|j.2D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Values in [] are during Low Weak Point | *Values in [] are during Low Weak Point | ||
*Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F | *Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F | ||
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{{#lst:BBCF/Azrael/Data|BC Full}} | {{#lst:BBCF/Azrael/Data|BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|4BC Full}} | {{#lst:BBCF/Azrael/Data|4BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|j.BC Full}} | {{#lst:BBCF/Azrael/Data|j.BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|236C Full}} | {{#lst:BBCF/Azrael/Data|236C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|236C 6C Full}} | {{#lst:BBCF/Azrael/Data|236C 6C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|236C 6C 6C Full}} | {{#lst:BBCF/Azrael/Data|236C 6C 6C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|623B Full}} | {{#lst:BBCF/Azrael/Data|623B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|214B Full}} | {{#lst:BBCF/Azrael/Data|214B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Hold button to prolong stance | ||
| | |||
*After releasing button, Azrael goes into 11F recovery animation | *After releasing button, Azrael goes into 11F recovery animation | ||
*Blocking a projectile adds one to phalanx cannon stock (Maximum of 3) | *Blocking a projectile adds one to phalanx cannon stock (Maximum of 3) | ||
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{{#lst:BBCF/Azrael/Data|236B Full}} | {{#lst:BBCF/Azrael/Data|236B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Only available if has 214B absorbed a projectile | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|236A Full}} | {{#lst:BBCF/Azrael/Data|236A Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|214C Full}} | {{#lst:BBCF/Azrael/Data|214C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged | *On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|Knockdown 22C Full}} | {{#lst:BBCF/Azrael/Data|Knockdown 22C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged | *On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|214D Full}} | {{#lst:BBCF/Azrael/Data|214D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Full charge is Fatal Counter on normal hit and P2 = 80. | ||
| | |||
*Loses Guard Point 9F before becoming active | *Loses Guard Point 9F before becoming active | ||
*Hitbox fully extends 2F after going active | *Hitbox fully extends 2F after going active | ||
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{{#lst:BBCF/Azrael/Data|214D 8 Full}} | {{#lst:BBCF/Azrael/Data|214D 8 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|236D Full}} | {{#lst:BBCF/Azrael/Data|236D Full}} | ||
|- | |- | ||
{{Description| | {{Description|22|text={{ColumnList |text=*Full charge is Fatal Counter on normal hit and P2 = 80. | ||
*Loses Guard Point 6F before becoming active | *Loses Guard Point 6F before becoming active | ||
*Values in [] are during High Weak Point | *Values in [] are during High Weak Point | ||
Line 314: | Line 289: | ||
{{#lst:BBCF/Azrael/Data|236D 6 Full}} | {{#lst:BBCF/Azrael/Data|236D 6 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|Taunt Full}} | {{#lst:BBCF/Azrael/Data|Taunt Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Azrael/Data|236236D Full}} | {{#lst:BBCF/Azrael/Data|236236D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Unblockable with standing block if high weakpoint is active | *Unblockable with standing block if high weakpoint is active | ||
*Unblockable with crouching block if low weakpoint is active | *Unblockable with crouching block if low weakpoint is active | ||
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{{#lst:BBCF/Azrael/Data|214214D Full}} | {{#lst:BBCF/Azrael/Data|214214D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Applies both weakpoints on hit | *Applies both weakpoints on hit | ||
*Minimum Damage 20%: 420 [540] | *Minimum Damage 20%: 420 [540] | ||
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{{#lst:BBCF/Azrael/Data|ABCD Full}} | {{#lst:BBCF/Azrael/Data|ABCD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive | ||
| | |||
*Values in {} are during Active Flow | *Values in {} are during Active Flow | ||
*10% Minimum Damage: 320 {610+61} | *10% Minimum Damage: 320 {610+61} | ||
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{{#lst:BBCF/Azrael/Data|Astral Full}} | {{#lst:BBCF/Azrael/Data|Astral Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*100% Minimum damage | ||
| | |||
}} | }} | ||
}} | }} |
Revision as of 21:33, 18 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Normal Moves
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 5A[*], 2A[*], 6A[*] | 5B[*], 2B[*] | 2C[*], 6C[*] | 5D[*], 2D[*] | Throw, Jump, Special |
5B | 6A[*] | 5BB[*] | 2C[*], 6C[*], 3C[*] | 5D[*], 2D[*] | Jump, Special |
5BB | - | - | - | 5D[*], 2D[*], 6D[*], 3D[*] | Special |
5C | - | - | 6C | 6D[*], 3D[*] | Special |
5D | - | - | - | - | - |
2A | 5A[*], 6A[*] | 2B[*] | 6C[*] | 5D[*], 2D[*], 6D[*], 3D[*] | Throw, Special |
2B | - | - | 2C[*] | 5D[*], 2D[*], 6D[*], 3D[*] | Special |
2C | - | - | 3C[*] | 6D[*], 3D[*] | |
2D | - | - | - | - | - |
6A | - | - | - | - | - |
6B | - | - | 6C[*] | 6D[*], 3D[*] | Jump, Special |
6C | - | - | - | - | - |
3C | - | - | - | - | Sentinel Dump[*] |
6D | - | - | - | - | - |
3D | - | - | - | - | - |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D, j.2D | Throw, Jump |
j.B | j.A | - | j.C | j.D, j.2D | Jump |
j.C | - | - | - | j.D, j.2D | Jump |
j.D | - | - | - | - | - |
j.2D | - | - | - | - | - |
j.2C | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Azrael/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
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Attack Attributes •
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Misc •