BBCF/Azrael/Frame Data: Difference between revisions

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Revision as of 07:15, 27 March 2021


System Data


Normal Moves

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5A


5B


5BB


5C


  • Fatal Counter
  • Hitbox fully extended on frame 18
2A


2B


2C


  • 110% Bonus Proration
  • Counter-hit has +5 hitstop.
3C


6A


6B


After 12 frames of normal recovery:

  • Can Jump cancel on Hit or Block
  • Can cancel into 6C, 6D, or 3D on Whiff, Hit, or Block
6C


  • Fatal Counter
  • 110% Bonus Proration
j.A


j.B


  • Does 1 hit. Can crossup on last set of active frames
j.C


j.2C


Drive Moves

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5D


  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
  • Values in [] are during High Weak Point
  • On High Weak Point Counter-hit, adds +5 hitstop.
2D


  • Values in [] are during Low Weak Point
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
6D


  • Values in [] are during High Weak Point
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
3D


  • Values in [] are during Low Weak Point
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
j.D


  • Values in [] are during High Weak Point
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
j.2D


  • Values in [] are during Low Weak Point
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F

Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


Crush Trigger
Uncharged/Charged


Specials

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Tiger Magnum
236C


  • Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff
Cobra Spike
Tiger > 6C


  • Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff
Leopard Launcher
Cobra > 6C


Panzer Strike
623B


Growler Field
214B


  • Hold button to prolong stance
  • After releasing button, Azrael goes into 11F recovery animation
  • Blocking a projectile adds one to phalanx cannon stock (Maximum of 3)
  • Counterhit state for entire move
  • On Guard Point, hitstop for Azrael and Opponent projectile unchanged
Phalanx Cannon
236B


  • Only available if has 214B absorbed a projectile
Gustav Buster
236A


Sentinel Dump
214C


  • On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
Sentinel Dump
Knockdown > 22C


  • On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
Hornet Bunker
214D


  • Full charge is Fatal Counter on normal hit and P2 = 80.
  • Loses Guard Point 9F before becoming active
  • Hitbox fully extends 2F after going active
  • Values in [] are during Low Weak Point
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
  • On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
Hornet Chaser
214D > 8


Valiant Crash
236D


  • Full charge is Fatal Counter on normal hit and P2 = 80.
  • Loses Guard Point 6F before becoming active
  • Values in [] are during High Weak Point
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
  • Hitstop on Guard Point for Azrael 1F less, Opponent hitstop unchanged
Valiant Charger
236D > 6


Taunt
Taunt


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Black Hawk Stinger
236236D


  • Values in [] are during OD
  • Unblockable with standing block if high weakpoint is active
  • Unblockable with crouching block if low weakpoint is active
  • Minimum Damage 35% [40%]: 1050 [1480]
  • Hitstop on Guard Point for Azrael 1F less, Opponent hitstop unchanged
  • Can guard point up to 3000 damage.
Scud Punishment
214214D


  • Values in [] are during OD
  • Applies both weakpoints on hit
  • Minimum Damage 20%: 420 [540]
  • For the next 1000F frames, every time your opponent recovers from a combo, both weakpoints are reset to 1000F.

Exceed Accel

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Full Spartan
ABCD during Overdrive


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% Minimum Damage: 320 {610+61}

Astral Heat

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Patriot Apocalypse
632146C


  • 100% Minimum damage

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A[*], 2A[*], 6A[*] 5B[*], 2B[*] 2C[*], 6C[*] 5D[*], 2D[*] Throw, Jump, Special
5B 6A[*] 5BB[*] 2C[*], 6C[*], 3C[*] 5D[*], 2D[*] Jump, Special
5BB - - - 5D[*], 2D[*], 6D[*], 3D[*] Special
5C - - 6C 6D[*], 3D[*] Special
5D - - - - -
2A 5A[*], 6A[*] 2B[*] 6C[*] 5D[*], 2D[*], 6D[*], 3D[*] Throw, Special
2B - - 2C[*] 5D[*], 2D[*], 6D[*], 3D[*] Special
2C - - 3C[*] 6D[*], 3D[*]
2D - - - - -
6A - - - - -
6B - - 6C[*] 6D[*], 3D[*] Jump, Special
6C - - - - -
3C - - - - Sentinel Dump[*]
6D - - - - -
3D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump
j.B j.A - j.C j.D, j.2D Jump
j.C - - - j.D, j.2D Jump
j.D - - - - -
j.2D - - - - -
j.2C - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Azrael/Data.