Damage |
GuardHow this attack can be guarded. Throws have their throw range listed instead. |
StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. |
ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. |
RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. |
Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. |
On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. |
AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute |
Invuln |
Tiger Magnum 236C
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- Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff
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Cobra Spike Tiger > 6C
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- Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff
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Leopard Launcher Cobra > 6C
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Panzer Strike 623B
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Growler Field 214B
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- Hold button to prolong stance
- After releasing button, Azrael goes into 11F recovery animation
- Blocking a projectile adds one to phalanx cannon stock (Maximum of 3)
- Counterhit state for entire move
- On Guard Point, hitstop for Azrael and Opponent projectile unchanged
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Phalanx Cannon 236B
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- Only available if has 214B absorbed a projectile
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Gustav Buster 236A
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Sentinel Dump 214C
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- On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
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Sentinel Dump Knockdown > 22C
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- On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
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Hornet Bunker 214D
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- Full charge is Fatal Counter on normal hit and P2 = 80.
- Loses Guard Point 9F before becoming active
- Hitbox fully extends 2F after going active
- Values in [] are during Low Weak Point
- Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
- On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
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Hornet Chaser 214D > 8
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Valiant Crash 236D
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- Full charge is Fatal Counter on normal hit and P2 = 80.
- Loses Guard Point 6F before becoming active
- Values in [] are during High Weak Point
- Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
- Hitstop on Guard Point for Azrael 1F less, Opponent hitstop unchanged
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Valiant Charger 236D > 6
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Taunt Taunt
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