BBCF/Azrael/Frame Data

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< BBCF‎ | Azrael
Revision as of 05:22, 6 September 2021 by Shtkn (talk | contribs)


System Data

name health prejump backdash Unique Movement Options
Azrael 12,000 4F 28F (1~20F Inv All) Teleport Dashes

Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 Mid 6 6 9 -1 100 85 Normal CSOJR 2 13 17 17 21 29 10 +0 +1
5B 750 Mid 9 7 10 ±0 100 89 Long SOJR 3 16 19 19 24 33 11 +0 +2
5BB 750 Mid 11 3 9 +5 100 89 Long SOR 3 16 19 24 Launch 38 + GBounce 11 +0 +2
5C 1050 Mid 15 6 16 -3 100 92 Long SOR 4 18 19 19 27 37 + WBounce 12 +0 +5
2A 300 Low/Air 9 3 9 +2 90 85 Normal SOR 2 13 17 17 21 29 10 +0 +1
2B 750 Mid 12 6 18 -7 100 89 Long SOR 3 16 17 17 22 31 11 +0 +2
2C 1100 All 13 6 Total: 50 -9 9~18 H 90 79 Long R 3 16 Launch 50 Launch 64 0/+12 +12 +5
6A 1060 Mid 19 9 14 -4 7~24 B 90 92 Long R 4 18 Launch 42 + WBounce 40 Launch 57 + WBounce 40 12 +0 +5
6B 1100 Mid 13 6 37 -24 6~18 H 90 82 Long JR 4 18 Launch 44 Launch 59 12 +0 +5
6C 1300 Mid 28 8 9L +2 10~35 F 80 92 Long R 4 18 19 24 27 42 + GBounce 12 +0 +5
3C 1120 Low 15 9 18 -9 11~23 F 90 92 Long R 4 18 Launch + Down 35 42 Launch + Down 35 57 12 +0 +5
j.A 450 High/Air 7 3 9 80 85 Normal COJR 2 13 14 14 18 26 10 +0 +1
j.B 780 High/Air 9 3(2)3 12 80 89 Long OJR 3 16 17 17 22 31 11 +0 +2
j.C 990 High/Air 12 6 15 80 89 Long OJR 3 16 17 30 22 44 11 +0 +2
j.2C 1000 All 22 Until L 10 80 89 Long OR 3 16 17 17 22 31 11 +0 +2

Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 900 [1080] High 21 3 20 -4 90 92 Normal R 4 18 Crumple 19 [60] Crumple + Down 20 34 + Down 33 [75 + Down 33] 12 [15] +0 +5
2D 700 [840] Low 15 3 12 +2 90 89 Long R 3 16 Launch 40 [40 + Down 23] Launch 54 + Down 23 11 [15] +0 +2
6D 1000 [1200] High 27 7 14 -2 90 92 Normal R 4 18 Launch 40 [60 + GBounce] Launch 55 + GBounce [70 + GBounce] 12 [15] +0 +5
3D 1000 [1200] Low 24 6 15 -2 90 92 Long R 4 18 Launch 40 [60 + Down 23] Launch 55 + GBounce [70 + GBounce + Down 23] 12 [15] +0 +5
j.D 900 [1080] High/Air 19 5 16+4L 80 89 Long OR 3 16 17 [Stagger 32] 30 [60 + GBounce] 22 [Stagger 64] 44 [74 + GBounce] 11 [15] +0 +2
j.2D 900 [1080] High/Air 19 3 18+4L 80 89 Long OR 3 16 17 [Stagger 32] 30 [60 + GBounce] 22 [Stagger 64] 44 [74 + GBounce] 11 [15] +0 +2

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Gustav Buster 800 All 13~23 6 24 +1 80 89 Long R 3 30 Crumple 24 Crumple 38 11 +0 +2
236C Tiger Magnum 800 All 13 3 18 -4 100 89 Long SR 3 16 17 17 22 31 11 +0 +2
236C 6C Cobra Strike 800 All 10 5 18 -6 100 89 Long SR 3 16 23 36 Crumple 50 11 +0 +2
236C 6C 6C Leopard Launcher 1300 All 16 3 30 -14 100 72 Long R 4 18 Launch 60 + Slide + WBounce 16 + WStick 35 Launch 75 + Slide + WBounce 16 + WStick 35 20 +0 +5
623B Panzer Strike 1000×2 High/Low, All 18 12 (16) 11+4L 30 1~20 All
21~29 H
60, 80 92×2 Very Short R 4 18 Launch 60, 60 + GBounce Launch 75, 75 + GBounce 14, 14→2/+12 +0, +0→+12 +0, +0→+17
214B Growler Field 900 All 5 7 36~111 -26 1~(36~111) Guard P 70 89 Normal R 3 16 Launch 45 Launch 59 11 +0 +2
236B Phalanx Cannon 1000 All 5 Until Offscreen Total 26 -2 80 89 Normal R 3 16 Launch 30 + WBounce Launch 44 + WBounce 0/+3 +3 +2
214C Sentinel Dump 1000 All 47 3 Total: 55 +12 1~10 Guard All 100 89 Long R 3 16 Launch 40 Launch 54 0/+3 +3 +2
Knockdown > 22C Sentinel Dump 900 3 Total: ?? +2 1~10 All 100 89 Long R 3 16 Launch 40 Launch 54 0/+3 +3 +2
236D Valiant Crash 1200 [1440] High/Air 25~56 9 38 -26 11~(6F Before Active) Guard HBFP 100 70 Long R 5 20 Launch 60 + WBounce [60 + WStick 30] Launch 76 + WBounce [76 + WStick 30] 13 +0 +8
236D 6 Valiant Charger 90 Launch 30 + WStick 30 Launch 30 + WStick 30
214D Hornet Bunker 1200 [1440] Low/Air 27~57 8 24 -13 10~(12F Before Active) Guard HBFP 100 70 Long R 4 18 Launch 60 [65] Launch 75 [80] 12 +0 +5
214D 8 Hornet Chaser 60 Launch 30 + WStick 30 Launch 30 + WStick 30

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Black Hawk Stinger 3000 [3700] All
(see notes)
7+(122 Flash)+4
[7+(149 Flash)+4]
3 54 -38 7~13 Guard HBFPT 70 92 Normal R 4 18 Launch 60 [60 + Slide] Launch 75 [75, Slide] 20 +0 +5
214214D Scud Punishment 600, 1500
[600, 300×2, 1500]
All 6+(129 Flash)+10 3 46 -28 1~18 All 100 100 [×3], 60 Very Short R 5 20 Crumple Stand Crumple Stand 6 +0 +0

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Full Spartan 600×3, 1400
{600, 1200×2, 3100}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 26 Launch 360 + WBounce + Down 24 20 20, 13×2, 30
{20, 13×2, 40}
+0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Patriot Apocalypse 0,32000 All 7+(55 Flash)+5 19 128 -126 1~30 All 100 94 Long 5 20 3

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 4 Launch 60 0, 12 +0
4B+C Back Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 4 Launch 40 + GBounce 0, 12 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal SR 0, 4 19 + Down 33 0, 12 +0
6A+B Counter Assault 0 All 19 6 30 -17 1~20 All 50 92 Very Short R 4 18 Launch 19 + WBounce Launch 34 + WBounce 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 60 Crumple 74 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 60 Crumple 74 11 +0 +2
Taunt Taunt 100 All 24 4 114 -101 100 89 Long R 3 16 17 17 22 31 11 +0 +2
66 20F 7-11 All

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A[*], 2A[*], 6A[*] 5B[*], 2B[*] 2C[*], 6C[*] 5D[*], 2D[*] Throw, Jump, Special
5B 6A[*] 5BB[*] 2C[*], 6C[*], 3C[*] 5D[*], 2D[*] Jump, Special
5BB - - - 5D[*], 2D[*], 6D[*], 3D[*] Special
5C - - 6C 6D[*], 3D[*] Special
5D - - - - -
2A 5A[*], 6A[*] 2B[*] 6C[*] 5D[*], 2D[*], 6D[*], 3D[*] Throw, Special
2B - - 2C[*] 5D[*], 2D[*], 6D[*], 3D[*] Special
2C - - 3C[*] 6D[*], 3D[*]
2D - - - - -
6A - - - - -
6B - - 6C[*] 6D[*], 3D[*] Jump, Special
6C - - - - -
3C - - - - Sentinel Dump[*]
6D - - - - -
3D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump
j.B j.A - j.C j.D, j.2D Jump
j.C - - - j.D, j.2D Jump
j.D - - - - -
j.2D - - - - -
j.2C - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Azrael/Data.