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{{#lst:BBCF/Bang Shishigami/Data|5A}} | {{#lst:BBCF/Bang Shishigami/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Throws out a quick standing Jab | *Throws out a quick standing Jab | ||
*Situational Anti-air, Decent neutral and pressure tool. | *Situational Anti-air, Decent neutral and pressure tool. | ||
Line 98: | Line 98: | ||
{{#lst:BBCF/Bang Shishigami/Data|5B}} | {{#lst:BBCF/Bang Shishigami/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Throws out a straight punch. | *Throws out a straight punch. | ||
*Same versatility as 5A, with it being a situational anti-air, Good neutral poke and decent pressure tool. | *Same versatility as 5A, with it being a situational anti-air, Good neutral poke and decent pressure tool. | ||
Line 119: | Line 119: | ||
{{#lst:BBCF/Bang Shishigami/Data|5C}} | {{#lst:BBCF/Bang Shishigami/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Slams fist down on opponents head | *Slams fist down on opponents head | ||
*Has two hitboxes, second hitbox activates 6 frames later, making it a 24 frame overhead technically. | *Has two hitboxes, second hitbox activates 6 frames later, making it a 24 frame overhead technically. | ||
Line 143: | Line 143: | ||
{{#lst:BBCF/Bang Shishigami/Data|2A}} | {{#lst:BBCF/Bang Shishigami/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does a karate chop to the feet. | *Does a karate chop to the feet. | ||
*Hits low | *Hits low | ||
Line 164: | Line 164: | ||
{{#lst:BBCF/Bang Shishigami/Data|2B}} | {{#lst:BBCF/Bang Shishigami/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Ducks down and performs a shoulder bash before retracting. | *Ducks down and performs a shoulder bash before retracting. | ||
*Moves Bang forward, extending his range before moving back. | *Moves Bang forward, extending his range before moving back. | ||
Line 186: | Line 186: | ||
{{#lst:BBCF/Bang Shishigami/Data|2C}} | {{#lst:BBCF/Bang Shishigami/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does a sweep kick, similar to most other character's 3C move. | *Does a sweep kick, similar to most other character's 3C move. | ||
*Causes soft knockdown on normal hit, hard knockdown on Counter hit. | *Causes soft knockdown on normal hit, hard knockdown on Counter hit. | ||
Line 210: | Line 210: | ||
{{#lst:BBCF/Bang Shishigami/Data|6A}} | {{#lst:BBCF/Bang Shishigami/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Lifts up leg and then slams it down on the opponents legs. | *Lifts up leg and then slams it down on the opponents legs. | ||
*Bangs only plus on block normal. | *Bangs only plus on block normal. | ||
Line 234: | Line 234: | ||
{{#lst:BBCF/Bang Shishigami/Data|6B}} | {{#lst:BBCF/Bang Shishigami/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Makes a flip forward and attacks with the back of his foot | *Makes a flip forward and attacks with the back of his foot | ||
*Somewhat fast overhead | *Somewhat fast overhead | ||
Line 259: | Line 259: | ||
{{#lst:BBCF/Bang Shishigami/Data|6C}} | {{#lst:BBCF/Bang Shishigami/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Goes in the air and does a rising kick | * Goes in the air and does a rising kick | ||
* Whiffs on croucher | * Whiffs on croucher | ||
Line 289: | Line 289: | ||
{{#lst:BBCF/Bang Shishigami/Data|3C}} | {{#lst:BBCF/Bang Shishigami/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Goes on the floor and does a slide across the screen | *Goes on the floor and does a slide across the screen | ||
*Low profiles several normals | *Low profiles several normals | ||
Line 315: | Line 315: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.A}} | {{#lst:BBCF/Bang Shishigami/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Throws out a jab IN THE AIR. | *Throws out a jab IN THE AIR. | ||
*Followup normal j.AA comes out in 5 frames | *Followup normal j.AA comes out in 5 frames | ||
Line 338: | Line 338: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.B}} | {{#lst:BBCF/Bang Shishigami/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Extends his leg forward to reach opponent | *Extends his leg forward to reach opponent | ||
*Strong poking tool | *Strong poking tool | ||
Line 356: | Line 356: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.C}} | {{#lst:BBCF/Bang Shishigami/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does a rising spin kick | *Does a rising spin kick | ||
*Animation is exactly like 6C | *Animation is exactly like 6C | ||
Line 379: | Line 379: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.4B}} | {{#lst:BBCF/Bang Shishigami/Data|j.4B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does a kick that goes behind him | *Does a kick that goes behind him | ||
*Only hits behind Bang, making it a crossup tool | *Only hits behind Bang, making it a crossup tool | ||
Line 400: | Line 400: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.2C}} | {{#lst:BBCF/Bang Shishigami/Data|j.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does a downward kick | *Does a downward kick | ||
*Forced Knockdown on air hit | *Forced Knockdown on air hit | ||
Line 434: | Line 434: | ||
{{#lst:BBCF/Bang Shishigami/Data|5D }} | {{#lst:BBCF/Bang Shishigami/Data|5D }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang poses before launching a fiery uppercut. | *Bang poses before launching a fiery uppercut. | ||
*Grants Fu (First Seal) on hit. | *Grants Fu (First Seal) on hit. | ||
Line 461: | Line 461: | ||
{{#lst:BBCF/Bang Shishigami/Data|2D }} | {{#lst:BBCF/Bang Shishigami/Data|2D }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang crouches down, covers his head, then launches his fist upwards. | *Bang crouches down, covers his head, then launches his fist upwards. | ||
*Grants Zan (Fourth Seal) on hit. | *Grants Zan (Fourth Seal) on hit. | ||
Line 490: | Line 490: | ||
{{#lst:BBCF/Bang Shishigami/Data|6D }} | {{#lst:BBCF/Bang Shishigami/Data|6D }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang poses before doing a flaming spin kick aiming downwards. | *Bang poses before doing a flaming spin kick aiming downwards. | ||
*Grants Rin (Second Seal) on hit. | *Grants Rin (Second Seal) on hit. | ||
Line 512: | Line 512: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.D }} | {{#lst:BBCF/Bang Shishigami/Data|j.D }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang scrunches up and guards before chopping down with a fiery karate chop. | *Bang scrunches up and guards before chopping down with a fiery karate chop. | ||
*Grants Ka (Third Seal) on hit. | *Grants Ka (Third Seal) on hit. | ||
Line 539: | Line 539: | ||
{{#lst:BBCF/Bang Shishigami/Data|D A/B/C}} | {{#lst:BBCF/Bang Shishigami/Data|D A/B/C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. | When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. | ||
Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation. | Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation. | ||
Line 555: | Line 555: | ||
{{#lst:BBCF/Bang Shishigami/Data|D D}} | {{#lst:BBCF/Bang Shishigami/Data|D D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang explodes his clothes, flying high into the air as he magically redresses. | *Bang explodes his clothes, flying high into the air as he magically redresses. | ||
*Fatal Counters. | *Fatal Counters. | ||
Line 586: | Line 586: | ||
{{#lst:BBCF/Bang Shishigami/Data|BC }} | {{#lst:BBCF/Bang Shishigami/Data|BC }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang disappears before appearing again, drop kicking his opponent. | *Bang disappears before appearing again, drop kicking his opponent. | ||
*Does a wallbounce and leaves Bang in the air for airborne actions | *Does a wallbounce and leaves Bang in the air for airborne actions | ||
Line 611: | Line 611: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.BC }} | {{#lst:BBCF/Bang Shishigami/Data|j.BC }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Hugs people out of the air and lets them slide across the ground | *Hugs people out of the air and lets them slide across the ground | ||
*Hitbox is unusually high above Bang | *Hitbox is unusually high above Bang | ||
Line 634: | Line 634: | ||
{{#lst:BBCF/Bang Shishigami/Data|6AB}} | {{#lst:BBCF/Bang Shishigami/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang's counterassault | *Bang's counterassault | ||
*Shares animation with 5B | *Shares animation with 5B | ||
Line 656: | Line 656: | ||
{{#lst:BBCF/Bang Shishigami/Data|5[AB]}} | {{#lst:BBCF/Bang Shishigami/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Bang inhales and spits fire, Naruto Style | *Bang inhales and spits fire, Naruto Style | ||
*Not a lot of range for a crush trigger | *Not a lot of range for a crush trigger | ||
Line 683: | Line 683: | ||
{{#lst:BBCF/Bang Shishigami/Data|623C}} | {{#lst:BBCF/Bang Shishigami/Data|623C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% Minimum damage | *100% Minimum damage | ||
*Grounded command throw. | *Grounded command throw. | ||
Line 710: | Line 710: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.623C}} | {{#lst:BBCF/Bang Shishigami/Data|j.623C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*100% Minimum damage | *100% Minimum damage | ||
*Air to Air command throw. | *Air to Air command throw. | ||
Line 735: | Line 735: | ||
{{#lst:BBCF/Bang Shishigami/Data|623B}} | {{#lst:BBCF/Bang Shishigami/Data|623B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang does a double palm thrust, with the flames taking shape of a Tiger. | *Bang does a double palm thrust, with the flames taking shape of a Tiger. | ||
*Causes a wall bounce on CH, as well as during FRKZ. | *Causes a wall bounce on CH, as well as during FRKZ. | ||
Line 757: | Line 757: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.623B}} | {{#lst:BBCF/Bang Shishigami/Data|j.623B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang does a double palm thrust in the air, with the fire taking form of a Phoenix. | *Bang does a double palm thrust in the air, with the fire taking form of a Phoenix. | ||
*Only wallbounces in the corner on Counter Hit, but wallbounces both midscreen and in the corner in FRKZ. | *Only wallbounces in the corner on Counter Hit, but wallbounces both midscreen and in the corner in FRKZ. | ||
Line 786: | Line 786: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.236A}} | {{#lst:BBCF/Bang Shishigami/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
*Travels in a high angle | *Travels in a high angle | ||
Line 804: | Line 804: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.236AD}} | {{#lst:BBCF/Bang Shishigami/Data|j.236AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
*Ends air momentum | *Ends air momentum | ||
Line 816: | Line 816: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.236B}} | {{#lst:BBCF/Bang Shishigami/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
*Travels in a medium angle | *Travels in a medium angle | ||
Line 832: | Line 832: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.236BD}} | {{#lst:BBCF/Bang Shishigami/Data|j.236BD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
*Ends air momentum | *Ends air momentum | ||
Line 844: | Line 844: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.236C}} | {{#lst:BBCF/Bang Shishigami/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
*Travels in a low angle | *Travels in a low angle | ||
Line 860: | Line 860: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.236CD}} | {{#lst:BBCF/Bang Shishigami/Data|j.236CD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
*Ends air momentum | *Ends air momentum | ||
Line 872: | Line 872: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.236D}} | {{#lst:BBCF/Bang Shishigami/Data|j.236D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
*Travels in all 3 angles simultaneously | *Travels in all 3 angles simultaneously | ||
Line 896: | Line 896: | ||
{{#lst:BBCF/Bang Shishigami/Data|632146B}} | {{#lst:BBCF/Bang Shishigami/Data|632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains | *Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains | ||
*It rains for 120(?) which makes the total cost for umbrella 4 nails (The first nail it consumes is also used for the first interval of the rain) | *It rains for 120(?) which makes the total cost for umbrella 4 nails (The first nail it consumes is also used for the first interval of the rain) | ||
Line 916: | Line 916: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.22A}} | {{#lst:BBCF/Bang Shishigami/Data|j.22A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang uses his scarf to float while in the air | *Bang uses his scarf to float while in the air | ||
*Can cancel to almost any action on frame 9 | *Can cancel to almost any action on frame 9 | ||
Line 953: | Line 953: | ||
{{#lst:BBCF/Bang Shishigami/Data|214A/B/C/D}} | {{#lst:BBCF/Bang Shishigami/Data|214A/B/C/D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Bang swings his hand and puts a nail in the air | *Bang swings his hand and puts a nail in the air | ||
*Costs 1 Nail | *Costs 1 Nail | ||
Line 974: | Line 974: | ||
{{#lst:BBCF/Bang Shishigami/Data|j.214A/B/C/D}} | {{#lst:BBCF/Bang Shishigami/Data|j.214A/B/C/D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*See Above | *See Above | ||
*All Versions need to be touched in the air | *All Versions need to be touched in the air | ||
Line 995: | Line 995: | ||
{{#lst:BBCF/Bang Shishigami/Data|Nail Dash}} | {{#lst:BBCF/Bang Shishigami/Data|Nail Dash}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang does a similar dash like during FRKZ | *Bang does a similar dash like during FRKZ | ||
*Has a small amount of invul allowing to dodge reversals easily | *Has a small amount of invul allowing to dodge reversals easily | ||
Line 1,015: | Line 1,015: | ||
{{#lst:BBCF/Bang Shishigami/Data|FRKZ Dash}} | {{#lst:BBCF/Bang Shishigami/Data|FRKZ Dash}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*During FRKZ Bang uses this omnidirectional dash as movement | *During FRKZ Bang uses this omnidirectional dash as movement | ||
*Can be cancelled into from everything that has a jump cancel, not mattering if it hit or got blocked | *Can be cancelled into from everything that has a jump cancel, not mattering if it hit or got blocked | ||
Line 1,050: | Line 1,050: | ||
{{#lst:BBCF/Bang Shishigami/Data|2363214C}} | {{#lst:BBCF/Bang Shishigami/Data|2363214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang performs an Ranbu attack taking the opponent to the corner | *Bang performs an Ranbu attack taking the opponent to the corner | ||
*Most damaging super in combos | *Most damaging super in combos | ||
Line 1,073: | Line 1,073: | ||
{{#lst:BBCF/Bang Shishigami/Data|236236A}} | {{#lst:BBCF/Bang Shishigami/Data|236236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang creates a flame pillar and attacks with his trusty clone after it | *Bang creates a flame pillar and attacks with his trusty clone after it | ||
*Strikes a pose after the attack | *Strikes a pose after the attack | ||
Line 1,102: | Line 1,102: | ||
{{#lst:BBCF/Bang Shishigami/Data|236236D vs Air}} | {{#lst:BBCF/Bang Shishigami/Data|236236D vs Air}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks. | *Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks. | ||
*Invuln only lasts until after the superflash, where Bang is right next to the opponent, almost inside of them. | *Invuln only lasts until after the superflash, where Bang is right next to the opponent, almost inside of them. | ||
Line 1,135: | Line 1,135: | ||
{{#lst:BBCF/Bang Shishigami/Data|ABCD}} | {{#lst:BBCF/Bang Shishigami/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not cost heat, but immediately ends Overdrive if used. | *Does not cost heat, but immediately ends Overdrive if used. | ||
*Becomes stronger and flashier in Active Flow | *Becomes stronger and flashier in Active Flow | ||
Line 1,164: | Line 1,164: | ||
{{#lst:BBCF/Bang Shishigami/Data|Astral}} | {{#lst:BBCF/Bang Shishigami/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Bang performs the best looking and most hype astral in the game. FACT | *Bang performs the best looking and most hype astral in the game. FACT | ||
*Costs 100% Heat and opponent needs to have less then 35% HP remaining, as well as be on match point. | *Costs 100% Heat and opponent needs to have less then 35% HP remaining, as well as be on match point. |
Revision as of 05:40, 16 April 2020
Bang Shishigami |
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Overview
A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again.
Bang is a rushdown character with lots of diffrent tools. His great mobility, nails and drives give him great options in neutral allowing him to force himself in to pressure. With Bumpers and FRKZ, Bang has hard to react and rewarding mixup, but when compared to other strong characters, Bang's oki is rather weak, making him depend upon reads on your opponents wakeup options.
Overall, Bang is easy to pick up, but if you want to become great with him, you are in for a harsh ride that will require good execution, reactions and a lot of creativity.
Drive: Burning Heart
Bang's Drive is called "Burning Heart". Drive attacks will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" (or simply put, "Teleport"). Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. New in CF, Bang can now perform the "Secret Technique: Bang's Pulverizing Blast Jutsu" during auto-guard, by pressing D again, creating a big explosion that allows Bang to go for a damaging combo when hitting the opponent, or to simply disengage.
When any of the "D" attacks hits your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up, gaining a 20% damage increase for that respected drive. If all seals are lit up, all drive moves gain an extra 25% damage increase and unlock his Distortion Drive: Hurricane Fury.
Overdrive: FuRinKaZan (FRKZ)
FuRinKaZan, previously a Distortion Drive, is now Bang's Overdrive. It offers similar properties as before where Bang loses the ability to block (however he still has the ability to Barrier Block) in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen and his drives have almost as much hitstun as on counter hit. Generally used to close out a round, it isn't used very often in neutral due to its relative short period duration compared to previous iterations. Within blockstrings, the ability to special cancel most of Bang's normals make this very strong for mixup. Bang's Overdrive can be buffed further by gaining each different seals.
During Overdrive, any currently lit seal gives the following buff:
- 5D = Fu - Gives 4 Airdashes in FRKZ and Allows Bang to dash through characters in FRKZ.
- 6D = Rin - Gives Bang projectile invulnerable dashes that look like teleports in FRKZ.
- j.D = Ka - Gives Bang a 20% Damage boost to every attack in FRKZ.
- 2D = Zan - Makes all Drives full guardpoint in FRKZ, allows Bang to block whilst dashing, and guardpoints can block unblockable attacks.
When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled.
Strengths/Weaknesses
Strengths | Weaknesses |
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Notes
- Still a work in progress. ~ GreekAscendedDust
Normal Moves
5A
5A | Template:AttackDataHeader-BBCF |
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5B
5B | Template:AttackDataHeader-BBCF |
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5C
5C | Template:AttackDataHeader-BBCF |
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2A
2A | Template:AttackDataHeader-BBCF |
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2B
2B | Template:AttackDataHeader-BBCF |
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2C
2C | Template:AttackDataHeader-BBCF |
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6A
6A | Template:AttackDataHeader-BBCF |
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6B
6B | Template:AttackDataHeader-BBCF |
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6C
6C | Template:AttackDataHeader-BBCF |
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3C
3C | Template:AttackDataHeader-BBCF |
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j.A
j.A | Template:AttackDataHeader-BBCF |
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j.B
j.B | Template:AttackDataHeader-BBCF |
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j.C
j.C | Template:AttackDataHeader-BBCF |
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j.4B
j.4B | Template:AttackDataHeader-BBCF |
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j.2C
j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves (Burning Heart)
All of Bang's Drives have the following properties:
- All Drive Starters changed from Short Starter to Very Short starter.
- All Drives can be thrown during guardpoint frames
- All Drives can cancel into Secret Art: Bang's Shadow Step Jutsu or Secret Technique: Bang's Pulverizing Blast Jutsu if Guardpoint is struck.
- All Drives grant a specific seal on hit, and each seal increases the damage of said drive, and all drives gain another damage boost if all 4 seals are collected.
- In 2.0, they all received a proration buff meaning they do more damage.
5D
5D | Template:AttackDataHeader-BBCF |
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2D
2D | Template:AttackDataHeader-BBCF |
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6D
6D | Template:AttackDataHeader-BBCF |
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j.D
j.D | Template:AttackDataHeader-BBCF |
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Secret Art: Bang's Shadowstep Jutsu A/B/C during Guardpoint |
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Secret Technique: Bang's Pulverizing Blast Jutsu D during Guardpoint |
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Universal Mechanics
Ground Throw
Ground Throw | Template:AttackDataHeader-BBCF |
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Air Throw
Air Throw | Template:AttackDataHeader-BBCF |
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Counter Assault
Counter Assault | Template:AttackDataHeader-BBCF |
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Crush Trigger
Crush Trigger | Template:AttackDataHeader-BBCF |
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Special Moves
- Bang starts with 12 nails in stock which only renews in every beginning of a round.
- Throwing nails, placing bumpers and summoning umbrella will all cost a certain amount of nails.
- Special that requires nails will still do the animation if he has none in stock, however it will produce no active frames so please be careful.
- If Bang has less nails than the cost, the special will still be performed but with either less nails or less summoning time for the umbrella.
Bang's Void Tempest Kick
Bang's Void Tempest Kick 623C |
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Bang's Void Tempest Kick EX
Bang's Void Tempest Kick EX j.623C |
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Bang's Unstoppable Double Palm Thrust
Bang's Unstoppable Double Palm Thrust 623B |
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Bang's Heavenly Double Palm Thrust
Bang's Heavenly Double Palm Thrust j.623B |
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Bang-style Shuriken
Bang-style Shuriken j.236A/B/C/D |
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Bang's Steel Rain
Bang's Steel Rain 632146B |
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Flaming Air Attack
Flaming Air Attack j.22A |
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Set Nail/Bumpers
Set Nail/Bumpers 214A/B/C/D air OK |
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Nail Dash
Nail Dash Any direction off Set Nail |
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FuRinKaZan Dash
FuRinKaZan Dash Any direction during Overdrive |
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Distortion Drives
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka 2363214C |
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Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura 236236A |
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Ultra Technique:"Hyper Shadowstep Strike"
Ultra Technique:"Hyper Shadowstep Strike" 236236D |
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Exceed Accel
Bang's Dancing Petal Storm A+B+C+D during Overdrive |
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Astral Heat
Shishigami-style Forbidden Technique: "The Ultimate Bang" j.6321463214D |
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External References
- Japanese Name:シシガミバング
- Japanese Wik
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
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Controls •
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Misc •