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<section end=Links/> | <section end=Links/> | ||
==System Data== | ==System Data== | ||
<section begin= | ===Health=== | ||
<section begin=health/> | |||
11,500 | |||
<section end=health/> | |||
===Combo Rate=== | |||
<section begin=comborate/> | |||
60% | |||
<section end=comborate/> | |||
===Prejump=== | |||
<section begin=prejump/> | |||
4F | |||
<section end=prejump/> | |||
===Backdash=== | |||
<section begin=backdash/> | |||
36F (1-9F Inv) | |||
<section end=backdash/> | |||
===Forward Dash=== | |||
<section begin=forwarddash/> | |||
<section end=forwarddash/> | |||
===Movement Options=== | |||
<section begin=movementoptions/> | |||
Double Jump, 2 Air Dash, Dash type: Run | |||
<section end=movementoptions/> | |||
==Normal Moves== | ==Normal Moves== | ||
===5A Data=== | ===5A Data=== |
Revision as of 22:58, 7 August 2020
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health
11,500
Combo Rate
60%
Prejump
4F
Backdash
36F (1-9F Inv)
Forward Dash
Movement Options
Double Jump, 2 Air Dash, Dash type: Run
Normal Moves
5A Data
| height="25px"| 300 | All | 6 | 3 | 10 | - | B | -
300 All 6 3 10 - - B -
5B Data
| height="25px"| 600 | High/Low | 9 | 4 | 19 | - | B | -
600 High/Low 9 4 19 - - B -
5C Data
| height="25px"| 900 | High | 18 | 8 | 19 | - | B | -
900 High 18 8 19 - - B -
2A Data
| height="25px"| 300 | Low/Air | 7 | 3 | 11 | - | F | -
300 Low/Air 7 3 11 - - F -
2B Data
| height="25px"| 800 | All | 12 | 5 | 22 | - | B | -
800 All 12 5 22 - - B -
2C Data
| height="25px"| 850 | Low | 13 | 3 | 22 | - | F | -
850 Low 13 3 22 - - F -
6A Data
| height="25px"| 550 | Low | 17 | 3 | 13 | - | F | -
550 Low 17 3 13 - - F -
6B Data
| height="25px"| 750 | High/Air | 22 | 3 | 9+8L | - | H | -
750 High/Air 22 3 9+8L - - H -
6C Data
| height="25px"| 900 | High/Low | 14 | 3 | 15+27L | - | H | -
900 High/Low 14 3 15+27L - - H -
3C Data
| height="25px"| 1000 | Low | 15 | 9 | 21 | - | F | -
1000 Low 15 9 21 - - F -
j.A Data
| height="25px"| 300 | High/Air | 7 | 2 | 9 | - | H | -
300 High/Air 7 2 9 - - H -
j.AA Data
| height="25px"| 300 | High/Air | 5 | 2 | 9 | - | H | -
300 High/Air 5 2 9 - - H -
j.B Data
| height="25px"| 600 | High/Air | 10 | 5 | 20 | - | H | -
600 High/Air 10 5 20 - - H -
j.C Data
| height="25px"| 900 | High/Air | 10 | 4 | 18 | - | H | -
900 High/Air 10 4 18 - - H -
j.2C Data
| height="25px"| 900 | High/Air | 12 | 4 | 21 | - | H | -
900 High/Air 12 4 21 - - H -
j.4B Data
| height="25px"| 750 | High/Air | 11 | 4 | 16 | - | H | -
750 High/Air 11 4 16 - - H -
Drive Moves
5D Data
| height="25px"| Normal: 700
Seal: 840
| Mid
| 20
| 3
| 28
| -
| B
| -
Normal: 700
Seal: 840
Mid
20
3
28
-
-
B
-
2D Data
| height="25px"| Normal:850
Seal:1020
| Mid
| 23
| 3
| 25
| -
| B
| -
Normal:850
Seal:1020
Mid
23
3
25
-
-
B
-
6D Data
| height="25px"| Normal:850
Seal:1020
| Low
| 24
| 2
| 25
| -
| F
| -
Normal:850
Seal:1020
Low
24
2
25
-
-
F
-
j.D Data
| height="25px"| Normal: 750
Seal:900
| High/Air
| 22
| 3
| 24
| -
| H
| -
Normal: 750
Seal:900
High/Air
22
3
24
-
-
H
-
D A/B/C Data
| height="25px"| | | | | | - | | -
- - -
D D Data
| height="25px"| 1000 | All | 4 | 15 | Total: Until L | - | P1 | -
1000 All 4 15 Total: Until L - - P1 -
Universal Mechanics
BC Data
| height="25px"| 0*2, 1500 | Throw | 7 | 3 | 23 | - | T | -
0*2, 1500 Throw 7 3 23 - - T -
j.BC Data
| height="25px"| 0*2, 1500 | Throw | 7 | 3 | 23+3L | - | T | -
0*2, 1500 Throw 7 3 23+3L - - T -
6AB Data
| height="25px"| 0 | All | 13 | 3 | 34 | - | B | -
0 All 13 3 34 - - B -
5AB Data
| height="25px"| 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | - | B | -
1000 Guard Break 32/Barrier 20 1 25 - - B -
5[AB] Data
| height="25px"| 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | - | B | -
1000 Guard Break 60/Barrier 30~61 1 25 - - B -
Specials
623B Data
| height="25px"| 1300 | High/Low | 16 | 2 | 21 | - | B | -
1300 High/Low 16 2 21 - - B -
j.623B Data
| height="25px"| 1300 | All | 13 | 3 | Until L+7 | - | H | -
1300 All 13 3 Until L+7 - - H -
623C Data
| height="25px"| 0, 600, 653, 1082 | Throw | 13 | 3 | 37 | - | T | -
0, 600, 653, 1082 Throw 13 3 37 - - T -
j.623C Data
| height="25px"| 0, 550, 635, 940 | Throw | 7 | 3 | 20+14L | - | T | -
0, 550, 635, 940 Throw 7 3 20+14L - - T -
j.236A Data
| height="25px"| 300 | All | 9 | Until Hit | Total: 23+9L | - | P1 | -
300 All 9 Until Hit Total: 23+9L - - P1 -
j.236AD Data
| height="25px"| 300 per nail | All | 20 | Until Hit | Until L+9 | - | P1 | -
300 per nail All 20 Until Hit Until L+9 - - P1 -
j.236B Data
| height="25px"| 300*2 | All | 9 | Until Hit(26)3 | Total 23+9L | - | P1 | -
300*2 All 9 Until Hit(26)3 Total 23+9L - - P1 -
j.236BD Data
| height="25px"| 300*2 per nail | All | 20 | Until Hit(26)3 | Until L+9L | - | P1 | -
300*2 per nail All 20 Until Hit(26)3 Until L+9L - - P1 -
j.236C Data
| height="25px"| 300 | All | 18 | Until Hit | Until L+9L | - | P1 | -
300 All 18 Until Hit Until L+9L - - P1 -
j.236CD Data
| height="25px"| 300 per nail | All | 20 | Until Hit | Until L+9L | - | P1 | -
300 per nail All 20 Until Hit Until L+9L - - P1 -
j.236D Data
| height="25px"| 300 per nail | All | 9 | Until Offscreen | Total 23 | - | P1 | -
300 per nail All 9 Until Offscreen Total 23 - - P1 -
j.22A Data
| height="25px"| | | | | Total: Until L+5 | - | | -
Total: Until L+5 - - -
214A/B/C/D Data
| height="25px"| | | | | Total: 30 | - | | -
Total: 30 - - -
j.214A/B/C/D Data
| height="25px"| | | | | Total: 33 | - | | -
Total: 33 - - -
632146B Data
| height="25px"| 100 per nail | All | 96 | Until Ground | Total: 49 | - | P1 | -
100 per nail All 96 Until Ground Total: 49 - - P1 -
Nail Dash Data
| height="25px"|
|
|
|
| Ground: 16
Air: 19
| -
|
| -
Ground: 16
Air: 19
-
-
-
FRKZ Dash Data
| height="25px"|
|
|
|
| Ground: 16
Air: 19
| -
|
| -
Ground: 16
Air: 19
-
-
-
Distortion Drives
2363214C Data
| height="25px"| 550*5, 0, 4000
[550*7, 0, 4000]
|
| 1+(58 Flash)+17
| 24
| 20
| -
| B
| -
550*5, 0, 4000
[550*7, 0, 4000]
1+(58 Flash)+17
24
20
-
-
B
-
236236D vs Ground Data
| height="25px"| 0, 1000*3, 1801
[0, 1000*3, 1801, 400, 800]
| Throw
| 19+(60 Flash)+5
| 4
| 28
| -
| T
| -
0, 1000*3, 1801
[0, 1000*3, 1801, 400, 800]
Throw
19+(60 Flash)+5
4
28
-
-
T
-
236236D vs Air Data
| height="25px"| 0, 1000*3, 1801
[0, 1000*3, 1801, 400, 800]
| Throw
| 19+(60 Flash)+5
| 2
| Until L+14
| -
| T
| -
0, 1000*3, 1801
[0, 1000*3, 1801, 400, 800]
Throw
19+(60 Flash)+5
2
Until L+14
-
-
T
-
236236A Data
| height="25px"| 0, 3700
[0, 4167]
|
| 1+(42 Flash)+8
| 5
| 30
| -
| B
| -
0, 3700
[0, 4167]
1+(42 Flash)+8
5
30
-
-
B
-
Exceed Accel
ABCD Data
| height="25px"| 600, 50*19, 1500
{600, 50*41, 3300}
| All
| 20 [10]
| 3
| 34
| -
| B
| -
600, 50*19, 1500
{600, 50*41, 3300}
All
20 [10]
3
34
-
-
B
-
Astral Heat
Astral Data
| height="25px"| 0, 19800 | Unblockable | 9+(30 Flash)+24 | 3 | 26 | - | T | -
0, 19800 Unblockable 9+(30 Flash)+24 3 26 - - T -
Category
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- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
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- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
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- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •