BBCF/Bang Shishigami/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Bang Shishigami 11,500 4F 36F (1~9F Inv All) 2 Air Dash
Nail Dash
FuRinKaZan Dash

Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 High/Low 9 4 19 -6 100 89 Long SJR 3 16 17 17 22 31 11 +0 +2
5C 900 High 18 8 19 -8 80 92 Normal SJR 4 18 19 19 + Down 23 27 37 + Down 23 12 +0 +5
2A 300 Low/Air 7 3 11 -2 90 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 800 All 12 5 22 -10 100 89 Long S(J)R 3 16 17 20 22 34 11 +0 +2
2C 850 Low 13 3 22 -6 100 82 Long S(J)R 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
6A 550 Low 17 3 13 1 90 89 Long SR 3 16 17 17 22 31 11 +0 +2
6B 750 High/Air 22 3 9+8L -1 70 92 Normal R 4 18 Launch 19 + Slide 4 + Down 23 Launch 34 + Slide 4 + Down 23 12 +0 +5
6C 900 High/Low 14 3 15+27L -26 100 82 Long SJR 4 18 Launch 25 Launch 43 12 +0 +5
3C 1000 Low 15 9 21 -9 80 94 Long R 5 20 Launch 40 Launch 59 + Down 23 13 +0 +8
j.A 300 High/Air 7 2 9 80 80 Normal SJR 1 11 12 14 16 25 9 +0 +0
j.AA 300 High/Air 5 2 9 80 80 Normal SJR 1 11 12 14 16 25 9 +0 +0
j.B 600 High/Air 10 5 20 80 85 Long SJR 2 13 14 16 18 28 10 +0 +1
j.C 900 High/Air 10 4 18 80 89 Long SJR 3 16 17 22 22 36 11 +0 +2
j.2C 900 High/Air 12 4 21 80 89 Long SR 3 16 17 40 22 54 11 +0 +2
j.4B 750 High/Air 11 4 16 80 94 Long SJR 3 16 17 20 22 34 11 +0 +2
j.236AD 300 per nail All 20 Until Hit Until L+9 80 74 Normal 1 11 12 14 16 25 0/+5 +5 +5
j.22A Total: Until L+5
214X Total: 30
j.214X Total: 33


Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D Normal: 700
Seal: 840
Mid 20 3 28 -12 4~13 Guard BFP 80 92 Very Short S(J)R 4 18 Launch 40 + WBounce Launch 55 + WBounce 18 +0 +5
2D Normal:850
Seal:1020
Mid 23 3 25 -9 7~22 Guard HBP 80 92 Very Short SJR 4 18 Launch 30 Launch 45 18 +0 +5
6D Normal:850
Seal:1020
Low 24 2 25 -8 1~8 Guard BFP 80 92 Very Short S(J)R 4 18 Launch 40 Launch 55 + Down 23 18 +0 +5
j.D Normal: 750
Seal:900
High/Air 22 3 24 -8 4~12 Guard HBFP 80 92 Very Short S(J)R 4 18 Launch 42 + GBounce Launch 42 + GBounce 18 +0 +5
A/B/C during Guardpoint Secret Art: Bang's Shadowstep Jutsu
D during Guardpoint Secret Technique: Bang's Pulverizing Blast Jutsu 1000 All 4 15 Total: Until L 1~30 All 70 94 Normal 5 20 Launch 80 Launch 99 2/+13 +13 +21


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0×2, 1500 Throw 7 3 23 100 50 (Once) Normal SR 0×2, 4 Crumple 20, Launch 12, 55 + WBounce + Slide 30 0×2, 6 +0
j.BC Air Throw 0×2, 1500 Throw 7 3 23+3L 100 50 Normal SR 0×2, 4 25, 49 + Slide 30 0×2, 12 +0
6AB Counter Assault 0 All 13 3 34 -18 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 Crumple 100 74 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
623B Bang's Unstoppable Double Palm Thrust 1300 High/Low 16 2 21 -4 70 82 Long R 4 18 Launch 36 + Slide 13 Launch 51 + WBounce + Slide 13 18 +0 +5
j.623B Bang's Heavenly Double Palm Thrust 1300 All 13 3 Until L+7 80 92 Long R 4 18 Launch 36 + WBounce + WStick 14 Launch 51 + WBounce + WStick 14 18 +0 +5
623C Bang's Void Tempest Kick 0, 600, 653, 1082 Throw 13 3 37 100 85, 85, 50 Normal 0,3,4,5 Launch 99 0, 11, 12, 22 +0
j.623C Bang's Void Tempest Kick EX 0, 550, 635, 940 Throw 7 3 20+14L 100 85, 85, 50 Normal R 0, 4×2, 5 99×2, 50 0, 11, 14, 22 +0
j.236A A Bang-style Shuriken 300 All 9 Until Hit Total: 23+9L 80 74 Normal R 1 11 12 14 16 25 0/+5 +5 +5
j.236B B Bang-style Shuriken 300×2 All 9 Until Hit(26)3 Total 23+9L 80 89 Normal R 1, 3 11 12 14 16 25 0/+5 +5 +5
j.236BD B Bang-style Shuriken×3 300×2 per nail All 20 Until Hit(26)3 Until L+9L 80 94 Normal R 1, 3 11 12 14 16 25 0/+5 +5 +5
j.236C C Bang-style Shuriken 300 All 18 Until Hit Until L+9L 80 84 Normal 1 11 12 12 16 23 0/+20 +40 +40
j.236CD C Bang-style Shuriken×3 300 per nail All 20 Until Hit Until L+9L 80 84 Normal 1 11 12 12 16 23 0/+20 +40 +40
j.236D D Bang-style Shuriken 300 per nail All 9 Until Offscreen Total 23 80 94 Normal 1 11 12 12 16 23 0/+5 +5 +5
632146B Bang's Steel Rain 100 per nail All 96 Until Ground Total: 49 100 60 Normal 1 11 12 12 16 23 0/+1 +1 +1
Nail Dash Nail Dash Ground: 16
Air: 19
FRKZ Dash FRKZ Dash Ground: 16
Air: 19
6D Seal: 3-8 P


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2363214C Shishigami-style Secret Technique: "Fatal Eruption" 550×5, 0, 4000
[550×7, 0, 4000]
1+(58 Flash)+17 24 20 -27 1~25 All 80 92×6,65
[92×8, 65]
Normal R 3×6, 4 16 Launch 100 + WBounce Launch 45 +0 +2
236236D vs Ground Ultra Technique:"Hyper Shadowstep Strike" 0, 1000×3, 1801
[0, 1000×3, 1801, 400, 800]
Throw 21+(60 Flash)+3 2 28 1-21 All 100 92 Normal 4 Launch 120
[120 + Down 88×4]
0, 16×3, 0/+30
[0, 16×3, 0/+30, 20×2]
+0
236236D vs Air Ultra Technique:"Hyper Shadowstep Strike" 0, 1000×3, 1801
[0, 1000×3, 1801, 400, 800]
Throw 21+(60 Flash)+3 2 Until L+14 1-21 All 100 92 Normal 4 Launch 120
[120 + Down 88×4]
0, 16×3, 0/+30
[0, 16×3, 0/+30, 20×2]
+0
236236A Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" 0, 3700
[0, 4167]
1+(42 Flash)+8 5 30 -14 1~11 All 100 40 Long 5 20 Launch 300 + Down 78 Launch 316 + Down 78 13 13, 15 +0


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Bang's Dancing Petal Storm 600, 50×19, 1500
{600, 50×41, 3300}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 3 26 Launch 300 + Down 23
{300 + Down 43}
20 20, 0×19 {×41}, 0/+6 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
j.6321463214D Shishigami-style Forbidden Technique: "The Ultimate Bang" 0, 19800 Unblockable 9+(30 Flash)+24 3 26 1~36 Guard All 100 89 Long 3 11


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCS Bang 5A.png
Guard:
All
Startup:
6
Recovery:
10
Advantage:
-1
6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B
BBCS Bang 5B.png
Guard:
High/Low
Startup:
9
Recovery:
19
Advantage:
-6
[1]
6A 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C
BBCS Bang 5C.png
Guard:
High
Startup:
18
Recovery:
19
Advantage:
-8
6A 6B 2C 5D, 2D, 6D Jump, Special
5D
BBCS Bang 5D.png
Guard:
Mid
Startup:
20
Recovery:
28
Advantage:
-12
- - - - Jump[-], Special
2A
BBCS Bang 2A.png
Guard:
Low/Air
Startup:
7
Recovery:
11
Advantage:
-2
[2]
2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B
BBCS Bang 2B.png
Guard:
All
Startup:
12
Recovery:
22
Advantage:
-10
[1]
- 5B, 6B 6C, 2C, 3C 5D, 2D, 6D Jump[-], Special
2C
BBCS Bang 2C.png
Guard:
Low
Startup:
13
Recovery:
22
Advantage:
-6
- - - 5D, 2D, 6D Jump[-], Special
2D
BBCS Bang 2D.png
Guard:
Mid
Startup:
23
Recovery:
25
Advantage:
-9
- - - - Jump, Special
6A
BBCS Bang 6A.png
Guard:
Low
Startup:
17
Recovery:
13
Advantage:
1
[2]
- 5B, 6B 6C, 2C - Special
6B
BBCS Bang 6B.png
Guard:
High/Air
Startup:
22
Recovery:
9+8L
Advantage:
-1
- - - - -
6C
BBCS Bang 6C.png
Guard:
High/Low
Startup:
14
Recovery:
15+27L
Advantage:
-26
- - - j.D Jump, Special
3C
BBCS Bang 3C.png
Guard:
Low
Startup:
15
Recovery:
21
Advantage:
-9
- - - - -
6D
BBCS Bang 6D.png
Guard:
Low
Startup:
24
Recovery:
25
Advantage:
-8
- - - - Jump[-], Special[-]
Air Revolver Action Table
A B C D Cancels
j.A
BBCS Bang jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
-
j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B
BBCS Bang jB.png
Guard:
High/Air
Startup:
10
Recovery:
20
Advantage:
-
- - j.C, j.2C j.D Jump, Special
j.C
BBCS Bang 6C.png
Guard:
High/Air
Startup:
10
Recovery:
18
Advantage:
-
- - j.2C j.D Jump, Special
j.D
BBCS Bang jD.png
Guard:
High/Air
Startup:
22
Recovery:
24
Advantage:
-8
- - - - Jump[-], Special[-]
j.4B
BBCS Bang j4B.png
Guard:
High/Air
Startup:
11
Recovery:
16
Advantage:
-
- - - - Jump, Special
j.2C
BBCS Bang jC.png
Guard:
High/Air
Startup:
12
Recovery:
21
Advantage:
-
- - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Bang Shishigami/Data.