BBCF/Bang Shishigami/Frame Data

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< BBCF‎ | Bang Shishigami
Revision as of 02:50, 4 March 2021 by Shtkn (talk | contribs)
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System Data


Normal Moves

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5A


5B


5C


  • Fatal Counter
  • Bonus Proration 110%
  • First 6 active frames only hit above Bang
2A


2B


2C


6A


6B


  • Fatal Counter
6C


3C


  • Fatal Counter
  • 110% Bonus Proration
j.A


j.AA, j.AAA


j.B


j.C


j.2C


j.4B


Drive Moves

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5D


  • Guards Mid and Low attacks
  • During OD and with 6D Seal active, Guards High, Mid, and Low attacks
  • On Guard Point, hitstop for Bang and Opponent 14F
2D


  • Guards High and Mid attacks
  • During OD and with 6D Seal active, Guards High, Mid, and Low attacks
  • On Guard Point, hitstop for Bang and Opponent 14F
6D


  • Guards Mid and Low attacks
  • During OD and with 6D Seal active, Guards High, Mid, and Low attacks
  • On Guard Point, hitstop for Bang and Opponent 14F
j.D


  • Guards High and Mid attacks
  • On Guard Point, hitstop for Bang and Opponent 14F
Secret Art: Bang's Shadowstep Jutsu
A/B/C during Guardpoint


Secret Technique: Bang's Pulverizing Blast Jutsu
D during Guardpoint


  • Fatal Counter
  • Cannot do any actions until landing and is in CH state after inv during the fall.

Universal Mechanics

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Ground Throw


  • 100% Minimum Damage
  • Can cancel into air dash on hit
Air Throw


  • 100% Minimum Damage
Counter Assault


Crush Trigger
Uncharged/Charged


Specials

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Bang's Unstoppable Double Palm Thrust
623B


Bang's Heavenly Double Palm Thrust
j.623B


Bang's Void Tempest Kick
623C


Bang's Void Tempest Kick EX
j.623C


A Bang-style Shuriken
j.236A


  • Can cancel into Flaming Air Attack (float) on 17
A Bang-style Shuriken *3
j.236AD


B Bang-style Shuriken
j.236B


  • Can cancel into Flaming Air Attack (float) on 17
B Bang-style Shuriken *3
j.236BD


C Bang-style Shuriken
j.236C


  • Can cancel into Flaming Air Attack (float) on 30
  • Sticks opponent in place for 60
C Bang-style Shuriken *3
j.236CD


  • Sticks opponent in place for 60
D Bang-style Shuriken
j.236D


Flaming Air Attack
j.22A


  • Can only be used once per jump
  • Costs 1 air action
  • Can cancel into actions on 9
Set Nail
214A/B/C/D


Air Set Nail
j.214A/B/C/D


Bang's Steel Rain
632146B


  • Shoots 60 nails total?
  • Nails appear in 2F intervals
Nail Dash
Direction while on Set Nail


FRKZ Dash
Direction during OD


  • FRKZ Dash has additional properties depending on what Seals Bang has active.
  • 5D Seal allows Bang to pass through opponents
  • 6D Seal gives the dash some Projectile Inv

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Shishigami-style Secret Technique: "Fatal Eruption"
2363214C


  • Values in [] are during OD
  • Minimum damage 15%: 1010 [1374]
Ultra Technique:"Hyper Shadowstep Strike" (vs. Ground)
236236D with 4 Seals


  • Values in [] are during OD
  • Minimum damage 15% [15%*4, 100%*2]: 720 [1920]
Ultra Technique:"Hyper Shadowstep Strike" (vs. Air)
236236D with 4 Seals


  • Values in [] are during OD
  • Minimum damage 15% [15%*4, 100%*2]: 720 [1920]
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void"
236236A


  • Values in [] are during OD
  • Minimum Damage 20%: 740 [833]

Exceed Accel

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Bang's Dancing Petal Storm
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 305 {595+39}

Astral Heat

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Shishigami-style Forbidden Technique: "The Ultimate Bang"
j.6321463214D


  • On Guard Point, can cancel into shadowstep
  • On Guard Point, hitstop for Bang and Opponent unchanged

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C 6A 6B 2C 5D, 2D, 6D Jump, Special
5D - - - - Jump[-], Special
2A[2] 2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B, 6B 6C, 2C, 3C 5D, 2D, 6D Jump[-], Special
2C - - - 5D, 2D, 6D Jump[-], Special
2D - - - - Jump, Special
6A[2] - 5B, 6B 6C, 2C - Special
6B - - - - -
6C - - - j.D Jump, Special
3C - - - - -
6D - - - - Jump[-], Special[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B - - j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Jump[-], Special[-]
j.4B - - - - Jump, Special
j.2C - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Bang Shishigami/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.