< BBCF | Bang Shishigami
(→Fighting Bang: Added tips to fight against Bang) |
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==Fighting Bang== | ==Fighting Bang== | ||
*Bang's small reach makes him particularly weak to Barrier and Instant Barrier | |||
*Bang's stagger pressure makes him weak to reversals. | |||
*You can actually stagger normals to beat out some Drive attacks if you trigger a guard point. A good example is 6D, where you can stagger a low normal. | |||
*Bang's neutral game suffers hard if his nails run out. Consider making him burn through them in neutral. | |||
====Dealing with Drives==== | ====Dealing with Drives==== | ||
Keep in mind that all of Bang's drives lose to throws. This property means that characters with great command throws naturally have a field day with his Drive. Characters without command throws can still use their regular throw to call out reversal Drive attempts. With the exception j.D, each drive move also does has one strike property it does not cover. 6D and 5D lose to H property moves, 2D loses to lows, and so on. | Keep in mind that all of Bang's drives lose to throws. This property means that characters with great command throws naturally have a field day with his Drive. Characters without command throws can still use their regular throw to call out reversal Drive attempts. With the exception j.D, each drive move also does has one strike property it does not cover. 6D and 5D lose to H property moves, 2D loses to lows, and so on. |
Revision as of 22:08, 29 November 2020
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General Tactics
Blockstrings
Okizeme
Tips and Tricks
Fighting Bang
- Bang's small reach makes him particularly weak to Barrier and Instant Barrier
- Bang's stagger pressure makes him weak to reversals.
- You can actually stagger normals to beat out some Drive attacks if you trigger a guard point. A good example is 6D, where you can stagger a low normal.
- Bang's neutral game suffers hard if his nails run out. Consider making him burn through them in neutral.
Dealing with Drives
Keep in mind that all of Bang's drives lose to throws. This property means that characters with great command throws naturally have a field day with his Drive. Characters without command throws can still use their regular throw to call out reversal Drive attempts. With the exception j.D, each drive move also does has one strike property it does not cover. 6D and 5D lose to H property moves, 2D loses to lows, and so on.
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