BBCF/Bang Shishigami/Strategy: Difference between revisions

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==Blockstrings==
==Blockstrings==
Bang's blockstrings tend to be limited because he suffers particularly hard from Barrier and Instant Barrier block. You can get very creative with blockstrings, so don't let these be the end all be all.
'''5A > 5B > 6A'''
This string leaves you plus on block and still keeps you in 5B range.
'''2A > 2A > 5B > 5C'''
A basic string into 5C.
'''2A > 2A > 5B > 2C'''
This string will push the opponent out, but keep Bang relatively safe.
'''5B > 6A > 2B'''
6A can cancel into 2B and 5B as long as Bang hasn't used them more than once in the string earlier.
==Okizeme==
==Okizeme==



Revision as of 22:46, 3 December 2020

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General Tactics

Blockstrings

Bang's blockstrings tend to be limited because he suffers particularly hard from Barrier and Instant Barrier block. You can get very creative with blockstrings, so don't let these be the end all be all.

5A > 5B > 6A

This string leaves you plus on block and still keeps you in 5B range.

2A > 2A > 5B > 5C

A basic string into 5C.

2A > 2A > 5B > 2C

This string will push the opponent out, but keep Bang relatively safe.

5B > 6A > 2B

6A can cancel into 2B and 5B as long as Bang hasn't used them more than once in the string earlier.

Okizeme

Tips and Tricks

  • Nails are an amazing neutral tool, but because there's a limited amount Bang can hold, you need to be careful about overusing them
  • Use your mobility to your advantage!
  • Try to layer Bang's command grab in your stagger pressure

Fighting Bang

  • Bang's small reach makes him particularly weak to Barrier and Instant Barrier
  • Bang's stagger pressure makes him weak to reversals.
  • You can actually stagger normals to beat out some Drive attacks if you trigger a guard point. A good example is 6D, where you can stagger a low normal.
  • Bang's neutral game suffers hard if his nails run out. Consider making him burn through them in neutral.

Dealing with Drives

Keep in mind that all of Bang's drives lose to throws. This property means that characters with great command throws naturally have a field day with his Drive. Characters without command throws can still use their regular throw to call out reversal Drive attempts. With the exception j.D, each drive move also does has one strike property it does not cover. 6D and 5D lose to H property moves, 2D loses to lows, and so on.

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