BBCF/Carl Clover/Data: Difference between revisions

From Dustloop Wiki
(→‎236236D: startup up to date)
(Removing all D attributes, it doesn't exist in-game)
 
(59 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{TOC limit|3}}


==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBCF/Carl Clover|image=BBCF_Carl_Icon.png|videos=http://horibuna.web.fc2.com/BBCF/BBCF_CA.html|forums=http://www.dustloop.com/forums/index.php?/forums/forum/66-carl-clover/
|discord=
}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=BBCF/Carl Clover|image=BBCF_Carl_Icon.png|videos=https://bb.keeponrock.in/#/?p1chars=carl
<section begin=Links/>{{BBCF/CharacterLinks}}<section end=Links/>
|discord=https://discord.gg/dHqFpjm
}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 15: Line 8:
|health    =10,000
|health    =10,000
|prejump  = 4F
|prejump  = 4F
|backdash  = 22F (1~7F Inv All)
|backdash  = 22F (1~7F Inv All, 2~17 airborne)
|forwarddash = 23F
|forwarddash = 23F
|portrait  =BBCF_Carl_Portrait.png
|portrait  =BBCF_Carl_Portrait.png
Line 32: Line 25:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCS_Carl_5A.png |caption=Pawn.
  |images=BBCS_Carl_5A.png |caption=Pawn.
  |hitboxes=
  |hitboxes=BBCF Carl 5A Hitbox.png
  |notes=
  |notes=
}}
}}
Line 45: Line 38:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Carl_5B.png |caption=Bishop.
  |images=BBCS_Carl_5B.png |caption=Bishop.
  |hitboxes=
  |hitboxes=BBCF Carl 5B Hitbox.png
  |notes=
  |notes=
}}
}}
Line 58: Line 51:
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |images=BBCS_Carl_5C.png |caption=Knight. Carl's buttons are chess themed.
  |images=BBCS_Carl_5C.png |caption=Knight. Carl's buttons are chess themed.
  |hitboxes=
  |hitboxes=BBCF Carl 5C Hitbox.png
  |notes=
  |notes=
}}
}}
Line 71: Line 64:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCS_Carl_2A.png
  |images=BBCS_Carl_2A.png
  |hitboxes=
  |hitboxes=BBCF Carl 2A Hitbox.png
  |notes=
  |notes=
}}
}}
Line 80: Line 73:
  |damage=480 |p1=100 |p2=89 |starter=Long
  |damage=480 |p1=100 |p2=89 |starter=Long
  |level=3 |cancel=SR |attribute=F |guard=Low |invuln=
  |level=3 |cancel=SR |attribute=F |guard=Low |invuln=
  |startup=9 |active=4 |recovery=15 |onBlock=-2
  |startup=9 |active=4 |recovery=16 |onBlock=-3
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Carl_2B.png
  |images=BBCS_Carl_2B.png
  |hitboxes=
  |hitboxes=BBCF Carl 2B Hitbox.png
  |notes=
  |notes=
}}
}}
Line 97: Line 90:
  |groundHit=Launch |airHit=29 |groundCH=Launch |airCH=44
  |groundHit=Launch |airHit=29 |groundCH=Launch |airCH=44
  |images=BBCS_Carl_2C.png
  |images=BBCS_Carl_2C.png
  |hitboxes=
  |hitboxes=BBCF Carl 2C Hitbox.png
  |notes=
  |notes=
}}
}}
Line 110: Line 103:
  |groundHit=17 |airHit=26 |groundCH=Launch |airCH=40
  |groundHit=17 |airHit=26 |groundCH=Launch |airCH=40
  |images=BBCS_Carl_6A.png
  |images=BBCS_Carl_6A.png
  |hitboxes=
  |hitboxes=BBCF Carl 6A Hitbox.png
  |notes=
  |notes=
}}
}}
Line 123: Line 116:
  |groundHit=17 |airHit=17 |groundCH=Spin Fall 58 |airCH=42
  |groundHit=17 |airHit=17 |groundCH=Spin Fall 58 |airCH=42
  |images=BBCS_Carl_6B.png
  |images=BBCS_Carl_6B.png
  |hitboxes=
  |hitboxes=BBCF Carl 6B Hitbox.png
  |notes=
  |notes=
}}
}}
Line 136: Line 129:
  |groundHit=17 |airHit=35 + GBounce |groundCH=25 |airCH=52 + GBounce
  |groundHit=17 |airHit=35 + GBounce |groundCH=25 |airCH=52 + GBounce
  |images=BBCF_Carl_6C.png
  |images=BBCF_Carl_6C.png
  |hitboxes=
|caption=Low crush
  |notes=Fatal Counter
  |hitboxes=BBCF_Carl_6C_Hitbox.png
  |notes=Fatal Counter;Forces crouching on hit;Airborne from frame 10, invuln ends on landing, hit occurs on frame 3 of landing;Startup/invuln duration can be altered by external forces
}}
}}


Line 149: Line 143:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54 + Down 16
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54 + Down 16
  |images=BBCS_Carl_3C.png
  |images=BBCS_Carl_3C.png
  |hitboxes=
  |hitboxes=BBCF_Carl_3C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 162: Line 156:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCS_Carl_jA.png
  |images=BBCS_Carl_jA.png
  |hitboxes=
  |hitboxes=BBCF Carl jA Hitbox.PNG
  |notes=
  |notes=
}}
}}
Line 175: Line 169:
  |groundHit=14 |airHit=17 |groundCH=18 |airCH=29
  |groundHit=14 |airHit=17 |groundCH=18 |airCH=29
  |images=BBCS_Carl_jB.png
  |images=BBCS_Carl_jB.png
  |hitboxes=
  |hitboxes=BBCF_Carl_jB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 188: Line 182:
  |groundHit=17 |airHit=30 |groundCH=22 |airCH=44
  |groundHit=17 |airHit=30 |groundCH=22 |airCH=44
  |images=BBCS_Carl_jC.png
  |images=BBCS_Carl_jC.png
  |hitboxes=
  |hitboxes= BBCF_Carl_jC_Hitbox-1.png;BBCF_Carl_jC_Hitbox-2.png
  |notes=
|hitboxCaption=Frames 10-11\Frames 12-14
  |notes=Bonus Proration 110%
}}
}}


Line 197: Line 192:
  |damage=850 |p1=80 |p2=89 |starter=Long
  |damage=850 |p1=80 |p2=89 |starter=Long
  |level=3 |cancel=(S)R |attribute=H |guard=All |invuln=
  |level=3 |cancel=(S)R |attribute=H |guard=All |invuln=
  |startup=10 |active=Until L |recovery=28L |onBlock=
  |startup=10 |active=Until L |recovery=19L (26) |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=19 |airHit=28 |groundCH=24 |airCH=42
  |groundHit=19 |airHit=28 |groundCH=24 |airCH=42
  |images=BBCS_Carl_j2C.png
  |images=BBCS_Carl_j2C.png
  |hitboxes=
  |hitboxes=BBCF_Carl_j2C_Hitbox.png
  |notes=On hit/block, Carl bounces and recovers in the air, recovery 26;
  |notes=On hit/block, Carl bounces forward and recovers in the air (26F);On hit, cancels into normals available from frame 9 of bounce, special cancels available immediately
}}
}}


Line 223: Line 218:
  |input=5[D] |name= Active State
  |input=5[D] |name= Active State
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1-16 GP All
  |level= |cancel= |attribute= |guard= |invuln=1~16 Guard All
  |startup=16 |active= |recovery= |onBlock=
  |startup=16 |active= |recovery= |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
Line 249: Line 244:
  |input=2D |name=
  |input=2D |name=
  |damage=510×4 |p1=80 |p2=92×4 |starter=Normal
  |damage=510×4 |p1=80 |p2=92×4 |starter=Normal
  |level=4 |cancel= |attribute=BD |guard=All |invuln=1~End Guard P
  |level=4 |cancel= |attribute=B |guard=All |invuln=1~End Guard P
  |startup=33 |active=2(8)2(10)2(8)2 |recovery=58 [28] |onBlock=
  |startup=33 |active=2(8)2(10)2(8)2 |recovery=58 [28] |onBlock=
  |blockstun=18 |blockstop=0/+1 |hitstop=+1 |CHstop=+5
  |blockstun=18 |blockstop=0/+1 |hitstop=+1 |CHstop=+5
Line 262: Line 257:
  |input=3D |name=
  |input=3D |name=
  |damage=490×6 |p1=80 |p2=89×6 |starter=Normal
  |damage=490×6 |p1=80 |p2=89×6 |starter=Normal
  |level=3 |cancel= |attribute=FD |guard=Low/Air, All×5 |invuln=1~End Guard P
  |level=3 |cancel= |attribute=F |guard=Low/Air, All×5 |invuln=1~End Guard P
  |startup=42 |active=4×3,6 |recovery=67 [25] |onBlock=
  |startup=42 |active=4×3,6 |recovery=67 [25] |onBlock=
  |blockstun=16 |blockstop=0/+1 |hitstop=+1 |CHstop=+2
  |blockstun=16 |blockstop=0/+1 |hitstop=+1 |CHstop=+2
Line 276: Line 271:
  |input=6D |name=
  |input=6D |name=
  |damage=940 |p1=80 |p2=79 |starter=Normal
  |damage=940 |p1=80 |p2=79 |starter=Normal
  |level=3 |cancel= |attribute=BD |guard=All |invuln=1~End Guard P
  |level=3 |cancel= |attribute=B |guard=All |invuln=1~End Guard P
  |startup=29 |active=8 |recovery=60 [21] |onBlock=
  |startup=29 |active=8 |recovery=60 [21] |onBlock=
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+2
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+2
  |groundHit=21 |airHit=40 + Slide 45 |groundCH=26 |airCH=54 + Slide 45
  |groundHit=21 |airHit=40 + Slide |groundCH=26 |airCH=54 + Slide
  |images=BBCS_Carl_6D.png |caption=Still my turn
  |images=BBCS_Carl_6D.png |caption=Still my turn
  |hitboxes=
  |hitboxes=BBCF_Carl_6D_Hitbox.png
  |notes=Values in [] are during OD;Costs 600 (12%) of Nirvanas health to use;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
  |notes=Values in [] are during OD;Costs 600 (12%) of Nirvanas health to use;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged;Maximum Slide duration 45F;
}}
}}


Line 289: Line 284:
  |input=4D |name=
  |input=4D |name=
  |damage=1060 |p1=80 |p2=82 |starter=Normal
  |damage=1060 |p1=80 |p2=82 |starter=Normal
  |level=4 |cancel= |attribute=BD |guard=All |invuln=1~End Guard BP
  |level=4 |cancel= |attribute=B |guard=All |invuln=1~End Guard BP
  |startup=24 |active=8 |recovery=69 [25] |onBlock=
  |startup=26 |active=6 |recovery=69 [25] |onBlock=
  |blockstun=18 |blockstop=0/+12 |hitstop=+12 |CHstop=+5
  |blockstun=18 |blockstop=0/+12 |hitstop=+12 |CHstop=+5
  |groundHit=Spin Fall 40 + Down 10 |airHit=40 + Down 23 |groundCH=Crumple 33 |airCH=58 + Down 23
  |groundHit=Spin Fall 40 + Down 10 |airHit=40 + Down 23 |groundCH=Crumple |airCH=58 + Down 23
  |images=BBCP_Carl_46D.png |caption=Con Tenerezza, "With tenderness"
  |images=BBCP_Carl_46D.png  
  |hitboxes=
|caption=Con Tenerezza, "With tenderness"
  |notes=Values in [] are during OD;Costs 900 (18%) of Nirvanas health to use;Fatal Counter;On Guard Point, hitstop for Nirvana and Opponent unchanged;
  |hitboxes=BBCF_Carl_4D_Hitbox.PNG;BBCF_Carl_4D_Hitbox_2.png
|hitboxCaption=Frames 26-28\Frames 29-31
  |notes=Values in [] are during OD;Costs 900 (18%) of Nirvanas health to use;Fatal Counter;On Guard Point, hitstop for Nirvana and Opponent unchanged;On CH Crumple Duration 33F, Crumple Fall 63F;
}}
}}


Line 302: Line 299:
  |input=8D |name=
  |input=8D |name=
  |damage=760 |p1=80 |p2=89 |starter=Normal
  |damage=760 |p1=80 |p2=89 |starter=Normal
  |level=3 |cancel= |attribute=BD |guard=Mid |invuln=1~End Guard P
  |level=3 |cancel= |attribute=B |guard=Mid |invuln=1~End Guard P
  |startup=33 |active=3 |recovery=36 [13] |onBlock=
  |startup=33 |active=3 |recovery=36 [13] |onBlock=
  |blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
Line 308: Line 305:
  |images=BBCS_Carl_8D.png
  |images=BBCS_Carl_8D.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are during OD;Costs 900 (18%) of Nirvanas health to use;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
  |notes=Values in [] are during OD;Bonus Proration 110%;Costs 900 (18%) of Nirvanas health to use;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
}}
}}


Line 341: Line 338:
  |input=623D |name=Con Brio
  |input=623D |name=Con Brio
  |damage=1480 |p1=80 |p2=92 |starter=Normal
  |damage=1480 |p1=80 |p2=92 |starter=Normal
  |level=4 |cancel= |attribute=BD |guard=Mid |invuln=1~End Guard HP
  |level=4 |cancel= |attribute=B |guard=Mid |invuln=1~End Guard HP
  |startup=25 |active=6 |recovery=39 [15] |onBlock=
  |startup=25 |active=6 |recovery=39 [15] |onBlock=
  |blockstun=18 |blockstop=0/+18 |hitstop=+18 |CHstop=+23
  |blockstun=18 |blockstop=0/+18 |hitstop=+18 |CHstop=+23
  |groundHit=Launch |airHit=30 + WBounce 60 + WStick 12 |groundCH=Launch |airCH=45 + WBounce 60 + WStick 12
  |groundHit=Launch |airHit=30 + WBounce 60 + WStick 12 |groundCH=Launch |airCH=45 + WBounce 60 + WStick 12
  |images=BBCS_Carl_623D.png |caption="With vigor"
  |images=BBCS_Carl_623D.png |caption="With vigor"
  |hitboxes=
  |hitboxes=BBCF_Carl_623D_Hitbox.png
  |notes=Values in [] are during OD;Costs 900 (18%) of Nirvanas health to use;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged;
  |notes=Values in [] are during OD;Costs 900 (18%) of Nirvanas health to use;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged;
}}
}}
Line 354: Line 351:
  |input=421D |name=Volante
  |input=421D |name=Volante
  |damage=1100 |p1=80 |p2=89 |starter=Normal
  |damage=1100 |p1=80 |p2=89 |starter=Normal
  |level=3 |cancel= |attribute=P1 |guard=All |invuln=1~End Guard P
  |level=3 |cancel= |attribute=P1 [P2]|guard=All |invuln=1~End Guard P
  |startup=31 |active=Until Hit |recovery=Total: 90<br/>[Total: 52] |onBlock=
  |startup=31 |active=Until Hit |recovery=Total: 90<br/>[Total: 52] |onBlock=
  |blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
Line 367: Line 364:
  |input=63214D |name=Con Anima
  |input=63214D |name=Con Anima
  |damage=0, 2000<br/>[0, 2500] |p1=100 |p2=100, 72 |starter=Normal
  |damage=0, 2000<br/>[0, 2500] |p1=100 |p2=100, 72 |starter=Normal
  |level=3 |cancel= |attribute=HBFTD |guard=All |invuln=1~(22~122) Guard HBFP
  |level=3 |cancel= |attribute=HBFT |guard=All |invuln=1~(22~122) Guard HBFP
  |startup=19-119 |active=4 |recovery=60 [20] |onBlock=
  |startup=19-119 |active=4 |recovery=60 [20] |onBlock=
  |blockstun=16 |blockstop= |hitstop=0/+3, 0/+12 |CHstop=+3
  |blockstun=16 |blockstop= |hitstop=0/+3, 0/+12 |CHstop=+3
Line 379: Line 376:
{{MoveData-BBCF |character=Carl Clover |type=drive
{{MoveData-BBCF |character=Carl Clover |type=drive
  |input=41236D |name=Con Fuoco
  |input=41236D |name=Con Fuoco
  |damage=630×5 |p1=80 |p2=89×5 |starter=Normal
  |damage=630×5 |p1=80 |p2=89×5 [89] |starter=Normal
  |level=3 |cancel= |attribute=BD |guard=All |invuln=1~End Guard P
  |level=3 |cancel= |attribute=B |guard=All |invuln=1~End Guard P
  |startup=52 |active=4×6,2 |recovery=96 [31] |onBlock=
  |startup=52 |active=4×6,2 |recovery=96 [31] |onBlock=
  |blockstun=16 |blockstop=0/+2×4, 0/+1 |hitstop=+2×4, +1 |CHstop=+4×4, ×3
  |blockstun=16 |blockstop=0/+2×4, 0/+1 |hitstop=+2×4, +1 |CHstop=+4×4, ×3
Line 398: Line 395:
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |groundHit=Launch 19 + Down 46|airHit= |groundCH= |airCH=
  |groundHit=Launch 19 + Down 46|airHit= |groundCH= |airCH=
  |images=BBCS_Carl_FThrow.png
  |images=BBCS_Carl_FThrow.png;BBCF_Carl_FThrow_2.png
  |hitboxes=
  |hitboxes=
  |notes=100% Minimum Damage (1500)
  |notes=100% Minimum Damage (1500)
Line 411: Line 408:
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |groundHit=Launch 100 + GBounce|airHit= |groundCH= |airCH=
  |groundHit=Launch 100 + GBounce|airHit= |groundCH= |airCH=
  |images=BBCS_Carl_BThrow.png
  |images=BBCS_Carl_FThrow.png;BBCS_Carl_BThrow.png
  |hitboxes=
  |hitboxes=
  |notes=100% Minimum Damage (1500)
  |notes=100% Minimum Damage (1500)
Line 424: Line 421:
  |blockstun= |blockstop= |hitstop=0 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0 |CHstop=+0
  |groundHit= |airHit=80 + GBounce |groundCH= |airCH=
  |groundHit= |airHit=80 + GBounce |groundCH= |airCH=
  |images=BBCS_Carl_AThrow.png
  |images=BBCS_Carl_AThrow.png;BBCF_Carl_Air_Throw_2.png
  |hitboxes=
  |hitboxes=
  |notes=100% Minimum Damage (1500)
  |notes=100% Minimum Damage (1500)
Line 437: Line 434:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |images=BBCS_Carl_6C.png |caption=Basically his "reversal"
  |images=BBCF_Carl_6AB.png |caption=Basically his "reversal"
  |hitboxes=
  |hitboxes=BBCF_Carl_6AB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 449: Line 446:
  |startup=20 |active=1 |recovery=25 |onBlock=0
  |startup=20 |active=1 |recovery=25 |onBlock=0
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 + GBounce + Down 23 |groundCH=Crumple 100 |airCH=74 + GBounce + Down 23
  |groundHit=Crumple |airHit=60 + GBounce + Down 23 |groundCH=Crumple |airCH=74 + GBounce + Down 23
  |images=BBCP_Carl_CT.png
  |images=BBCP_Carl_CT.png; BBCF Carl 5AB 2.png
|caption=<small>Charge</small><br>\<small>Release</small>
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Crumple Duration 50F, Crumple Fall 83F;
}}
}}


Line 462: Line 460:
  |startup=30~61 |active=1 |recovery=25 |onBlock=0
  |startup=30~61 |active=1 |recovery=25 |onBlock=0
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 + GBounce + Down 23 |groundCH=Crumple 100 |airCH=74 + GBounce + Down 23
  |groundHit=Crumple |airHit=60 + GBounce + Down 23 |groundCH=Crumple |airCH=74 + GBounce + Down 23
  |images=BBCP_Carl_CT.png
  |images=BBCP_Carl_CT.png; BBCF Carl 5AB 2.png
|caption=<small>Charge</small><br>\<small>Release</small>
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Crumple Duration 50F, Crumple Fall 83F;
}}
}}


Line 471: Line 470:
===236A===
===236A===
{{MoveData-BBCF |character=Carl Clover |type=special
{{MoveData-BBCF |character=Carl Clover |type=special
  |input=236A |name=Vivace
  |input=236A |name=A Vivace
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1~16 P
  |level= |cancel= |attribute= |guard= |invuln=1~16 P
Line 477: Line 476:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Carl_Vivace.png |caption="Quickly"
  |images=BBCS_Carl_Vivace.png  
|caption="With Vividity"
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 484: Line 484:
===236B===
===236B===
{{MoveData-BBCF |character=Carl Clover |type=special
{{MoveData-BBCF |character=Carl Clover |type=special
  |input=236B |name=Vivace
  |input=236B |name=B Vivace
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1~30 HB
  |level= |cancel= |attribute= |guard= |invuln=1~30 HB
Line 490: Line 490:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Carl_Vivace.png |caption="Quickly"
  |images=BBCS_Carl_Vivace.png  
|caption="With Vividity"
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 498: Line 499:
{{MoveData-BBCF |character=Carl Clover |type=special
{{MoveData-BBCF |character=Carl Clover |type=special
  |input=623C |name=Cantabile
  |input=623C |name=Cantabile
  |damage=0, 1800 |p1=100 |p2=92, 92 |starter=Long
  |damage=0, 1800 |p1=100 |p2=92×2 |starter=Long
  |level=1 |cancel=R |attribute=D |guard=All |invuln=
  |level=1 |cancel=R |attribute=See notes |guard=All |invuln=
  |startup=9 |active=15 |recovery=44 |onBlock=-26
  |startup=11 |active=13 |recovery=37 |onBlock=-26
  |blockstun=11 |blockstop=0 |hitstop=0/+30, 0 |CHstop=+30
  |blockstun=11 |blockstop=0 |hitstop=0/+30, 0 |CHstop=+30
  |groundHit=Launch |airHit=12, 48 |groundCH= |airCH=
  |groundHit=Launch |airHit=12, 48 |groundCH= |airCH=
  |images=BBCS_Carl_Cantabile.png |caption="A songlike tone"
  |images=BBCS_Carl_Cantabile.png |caption="A songlike tone"
  |hitboxes=
  |hitboxes=BBCF Carl 623C Hitbox 1.png;BBCF Carl 623C Hitbox 2.png
  |notes=On block goes into 37F recovery animation
|hitboxCaption=First Active\Last Active
  |notes=Enters recovery animation immediately on block;Cannot hit airborne opponents;CH state until last 15 frames of recovery
}}
}}


Line 511: Line 513:
{{MoveData-BBCF |character=Carl Clover |type=special
{{MoveData-BBCF |character=Carl Clover |type=special
  |input=j.214C |name=Allegretto
  |input=j.214C |name=Allegretto
  |damage=700, 100×5 |p1=80 |p2=89 |starter=Long
  |damage=700, 100×5 |p1=80 |p2=92 |starter=Long
  |level=3 |cancel=R |attribute=H |guard=All |invuln=
  |level=3 |cancel=R |attribute=H |guard=All |invuln=
  |startup=13 |active=X{(4)X}×5 |recovery=Total: 66+1L |onBlock=
  |startup=13 |active=4×6 |recovery=30+1L |onBlock=
  |blockstun=11 |blockstop=0 |hitstop=+0 |CHstop=+1
  |blockstun=11 |blockstop=0 |hitstop=+0 |CHstop=+1
  |groundHit=Launch |airHit=45 |groundCH=Launch |airCH=59
  |groundHit=Launch |airHit=45 |groundCH=Launch |airCH=59
  |images=BBCS_Carl_Allegretto.png |caption="Light and moderately brisk"
  |images=BBCS_Carl_Allegretto.png |caption="Fast and lively."
  |hitboxes=
  |hitboxes=
  |notes=Hits appear in 4F intervals, each hit has 5 Active Frames
  |notes=First hit that connects deals 700 damage, remaining hits deal 100;All hits deal full chip damage (5%: 35) on block
}}
}}


Line 539: Line 541:
  |input=236236D |name=Rhapsody of Memories (Normal)
  |input=236236D |name=Rhapsody of Memories (Normal)
  |damage=200×6, 300×2, 350×2, 500 |p1=80 |p2=94 |starter=Normal
  |damage=200×6, 300×2, 350×2, 500 |p1=80 |p2=94 |starter=Normal
  |level=3×2, 4, 3×2, 4×5, 5 |cancel= |attribute=BD |guard=All |invuln=Nirvana: 1~End Guard HBFP
  |level=3×2, 4, 3×2, 4×5, 5 |cancel= |attribute=B |guard=All |invuln=Nirvana: 1~End Guard HBFP
  |startup=10+(40 Flash)+18 |active=See Notes |recovery=48 |onBlock=
  |startup=10+(40 Flash)+18 |active=See Notes |recovery=48 |onBlock=
  |blockstun=16×2, 18, 16×2, 18×5, 20 |blockstop=0/+4×10, 0/+20 |hitstop=+4×10, +20 |CHstop=+6×2, +9, +6×2, +9×5, +28
  |blockstun=16×2, 18, 16×2, 18×5, 20 |blockstop=0/+4×10, 0/+20 |hitstop=+4×10, +20 |CHstop=+6×2, +9, +6×2, +9×5, +28
Line 552: Line 554:
  |input=236236D OD |name=Rhapsody of Memories (OD)
  |input=236236D OD |name=Rhapsody of Memories (OD)
  |damage=200×12, 300×4, 350×2, 500 |p1=80 |p2=94 |starter=Normal
  |damage=200×12, 300×4, 350×2, 500 |p1=80 |p2=94 |starter=Normal
  |level=2×12, 3×4, 4×2, 5 |cancel= |attribute=BD |guard= |invuln=Nirvana: 1~End Guard HBFP
  |level=2×12, 3×4, 4×2, 5 |cancel= |attribute=B |guard= |invuln=Nirvana: 1~End Guard HBFP
  |startup=10+9 |active=See Notes |recovery=68 |onBlock=
  |startup=10+19 |active=See Notes |recovery=68 |onBlock=
  |blockstun=13×12, 16×4, 18×2, 20 |blockstop=0/+2×18, 0/+20 |hitstop=+2×18, +20 |CHstop=+4×12, +4×4, +9×2, +28
  |blockstun=13×12, 16×4, 18×2, 20 |blockstop=0/+2×18, 0/+20 |hitstop=+2×18, +20 |CHstop=+4×12, +4×4, +9×2, +28
  |groundHit=14×12, 30×4, 36, 60, Launch |airHit=20×16, 30×2, 120 |groundCH=18×12, 35×4, 41, 65, Launch |airCH=32×12, 34×4, 45×2, 136
  |groundHit=14×12, 30×4, 36, 60, Launch |airHit=20×16, 30×2, 120 |groundCH=18×12, 35×4, 41, 65, Launch |airCH=32×12, 34×4, 45×2, 136
  |images=BBCS_Carl_RhapsodyOfMemories.png
  |images=BBCS_Carl_RhapsodyOfMemories.png
  |hitboxes=
  |hitboxes=
  |notes=Frame Adv listed is when opponent blocks all hits;First hole that appears on normal block after blocking 16 hits. Frame adv in this case is +99;Active Frames are: 2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(8)4(6)4(6)4(6)4(21)5(24)5(54)6;Minimum Damage 20%: 40×12, 60×4, 70×2, 100;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged;Carl has total animation 10+(40 Flash)+69 on the ground and 10+(50 Flash)+53 in the air;
  |notes=Frame Adv listed is when opponent blocks all hits;First hole that appears on normal block after blocking 16 hits. Frame adv in this case is +99;Active Frames are: 2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(8)4(6)4(6)4(6)4(21)5(24)5(54)6;Minimum Damage 20%: 40×12, 60×4, 70×2, 100;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged;Carl has total animation 10+(40 Flash)+69 on the ground and 10+(50 Flash)+53 in the air;If performed in the air, the move becomes active 9f after the flash rather than the grounded 18
}}
}}


Line 565: Line 567:
  |input=214214D |name=Fermata
  |input=214214D |name=Fermata
  |damage=2500 [3000] |p1=80 |p2=84 |starter=Normal
  |damage=2500 [3000] |p1=80 |p2=84 |starter=Normal
  |level=5 |cancel= |attribute=BD |guard=Mid |invuln=Nirvana: 1~End Guard P
  |level=5 |cancel= |attribute=B |guard=Mid |invuln=Nirvana: 1~End Guard P
  |startup=1+(103 Flash)+16 |active=6 |recovery=124 |onBlock=+14 [+24]
  |startup=1+(103 Flash)+16 |active=6 |recovery=124 |onBlock=+14 [+24]
  |blockstun=20 |blockstop=0/+20 [0/+30] |hitstop=+20 [+30] |CHstop=+28 [+38]
  |blockstun=20 |blockstop=0/+20 [0/+30] |hitstop=+20 [+30] |CHstop=+28 [+38]
Line 577: Line 579:
{{MoveData-BBCF |character=Carl Clover |type=super
{{MoveData-BBCF |character=Carl Clover |type=super
  |input=632146D |name=Arpeggio of Oblivion
  |input=632146D |name=Arpeggio of Oblivion
  |damage=1600, 3500 |p1=80 |p2=92 |starter=Very Short
  |damage=1600, 3500 |p1=80 |p2=92×2 |starter=Very Short
  |level=4 |cancel=(R) |attribute=BD |guard=All |invuln=1~?? All
  |level=4 |cancel=(R) |attribute=B |guard=All |invuln=Carl: 1~(13~21) All<br/>Nirvana: 1~1 Guard All, 2~End All
  |startup=1+(89 Flash)+(8~16) |active=3 |recovery=33 |onBlock=-39
  |startup=1+(89 Flash)+(8~16) |active=3 |recovery=46 |onBlock=-30
  |blockstun=18 |blockstop=0 |hitstop=0 |CHstop=+5
  |blockstun=18 |blockstop=0 |hitstop=0 |CHstop=+5
  |groundHit=Crumple 200, Launch |airHit=200, 200 + Down 55 |groundCH= |airCH=
  |groundHit=Crumple, Launch |airHit=200, 200 + Down 55 |groundCH= |airCH=
  |images=BBCP_Carl_Arpeggio.png
  |images=BBCP_Carl_Arpeggio.png
  |hitboxes=
  |hitboxes=
  |notes=Carl immediately begins recovery animation on block for 46F;Minimum Damage 10%, 25%: 1035;Costs roughly 1500 of Nirvanas health to use, not counting the passive regeneration from OD
  |notes=Carl immediately enters extended recovery (48F) on block;Minimum Damage 10%, 25%: 1035;Costs roughly 1500 of Nirvanas health to use, not counting the passive regeneration from OD;Crumple Duration 200, Crumple Fall 233F;
}}
}}


Line 591: Line 593:
{{MoveData-BBCF |character=Carl Clover |type=exceed accel
{{MoveData-BBCF |character=Carl Clover |type=exceed accel
  |input=A+B+C+D |name=
  |input=A+B+C+D |name=
  |damage=600×2, 400×2, 1000<br/>{600, 240×15, 1000} |p1=100 |p2=100 |starter=
  |damage=600×2, 400×2, 1000<br/>{600, 240×15, 1000} |p1=125 |p2=80 |starter=
  |level= |cancel= |attribute=B |guard=All |invuln=1~22 All<br/>[1~12 All]
  |level= |cancel= |attribute=B |guard=All |invuln=1~22 All<br/>[1~12 All]
  |startup=20 [10] |active=3 |recovery=34 |onBlock=-10
  |startup=20 [10] |active=3 |recovery=34 |onBlock=-10
Line 597: Line 599:
  |groundHit=Launch |airHit=21 + WBounce 30 + WStick 30 +Down 24 |groundCH= |airCH=
  |groundHit=Launch |airHit=21 + WBounce 30 + WStick 30 +Down 24 |groundCH= |airCH=
  |images=BBCF_Carl_ExceedAccel.png;BBCF Carl EAexe.png
  |images=BBCF_Carl_ExceedAccel.png;BBCF Carl EAexe.png
  |hitboxes=
|caption=The only time Rook attacks, he's usually Carl's shield.
  |hitboxes=BBCF Carl ABCD Hitbox.png
  |notes=Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Minimum Damage 10%: 300 {520+44};
  |notes=Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Minimum Damage 10%: 300 {520+44};
}}
}}
Line 616: Line 619:


==Category==
==Category==
{{#lst:BBCF/Navigation}}
{{BBCF/Navigation}}

Latest revision as of 02:49, 27 March 2024

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Carl Clover 10,000 4F 22F (1~7F Inv All, 2~17 airborne) 23F Vivace BBCF Carl Portrait.png BBCF Carl Clover Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Carl 5A.png
Pawn.
BBCF Carl 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
520 Mid 9 2 16 -1 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Carl 5B.png
Bishop.
BBCF Carl 5B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
780 Mid 13 3 20 -6 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Carl 5C.png
Knight. Carl's buttons are chess themed.
BBCF Carl 5C Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 7 3 10 -1 F CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Carl 2A.png
BBCF Carl 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480 Low 9 4 16 -3 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Carl 2B.png
BBCF Carl 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
760 Mid 14 3 24 -8 B 8~16 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 29 Launch 44 12 +0 +5
BBCS Carl 2C.png
BBCF Carl 2C Hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 11 4 24 -11 B 5~14 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 Launch 40 11 +0 +2
BBCS Carl 6A.png
BBCF Carl 6A Hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 17 4 16 -3 F SR 95
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Spin Fall 58 42 11 +0 +2
BBCS Carl 6B.png
BBCF Carl 6B Hitbox.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 24 6 16 -5 B 7~22 FT SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 35 + GBounce 25 52 + GBounce 11 +0 +2
BBCF Carl 6C.png
Low crush
BBCF Carl 6C Hitbox.png
Fatal Counter
Forces crouching on hit
Airborne from frame 10, invuln ends on landing, hit occurs on frame 3 of landing
Startup/invuln duration can be altered by external forces

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
720 Low 14 10 20 -13 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCS Carl 3C.png
BBCF Carl 3C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 4 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Carl jA.png
BBCF Carl jA Hitbox.PNG

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 High/Air 9 3 24 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1
BBCS Carl jB.png
BBCF Carl jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
820 High/Air 10 5 21 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 22 44 11 +0 +2
BBCS Carl jC.png
BBCF Carl jC Hitbox-1.pngBBCF Carl jC Hitbox-2.png
Frames 10-11 • Frames 12-14
Bonus Proration 110%

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 10 Until L 19L (26) H (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 28 24 42 11 +0 +2
BBCS Carl j2C.png
BBCF Carl j2C Hitbox.png
On hit/block, Carl bounces forward and recovers in the air (26F)
On hit, cancels into normals available from frame 9 of bounce, special cancels available immediately

Drive Moves

5]D[

5]D[
Inactive State
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nirvana Inactive.png
Queen. Fittingly your best chess piece.
Animation for powering down can be interrupted at any time

5[D]

5[D]
Active State
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16 1~16 Guard All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nirvana Active.png
This is the reason you bind D to a shoulder button if you're using a control pad.

Disabled

Disabled
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
715 [200] 65
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nirvana Dead.png
Try not to let this happen.
Startup time is time to regenerate a full health bar, recovery is a fixed animation

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
510×4 All 33 2(8)2(10)2(8)2 58 [28] B 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×4 Normal 4 18 19 40 + GBounce 24 55 + GBounce 0/+1 +1 +5
BBCF Carl 2D.png
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

3D

3D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
490×6 Low/Air, All×5 42 4×3,6 67 [25] F 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×6 Normal 3 16 17 17 + Down 33 22 31 + Down 33 0/+1 +1 +2
BBCS Carl 3D.png
Backdash this to get hit airborne or get unblockabled again
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
940 All 29 8 60 [21] B 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 21 40 + Slide 26 54 + Slide 0/+11 +11 +2
BBCS Carl 6D.png
Still my turn
BBCF Carl 6D Hitbox.png
Values in [] are during OD
Costs 600 (12%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Maximum Slide duration 45F

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1060 All 26 6 69 [25] B 1~End Guard BP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Spin Fall 40 + Down 10 40 + Down 23 Crumple 58 + Down 23 0/+12 +12 +5
BBCP Carl 46D.png
Con Tenerezza, "With tenderness"
BBCF Carl 4D Hitbox.PNGBBCF Carl 4D Hitbox 2.png
Frames 26-28 • Frames 29-31
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
Fatal Counter
On Guard Point, hitstop for Nirvana and Opponent unchanged
On CH Crumple Duration 33F, Crumple Fall 63F

8D

8D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
760 Mid 33 3 36 [13] B 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 100 Launch 114 0 +0 +2
BBCS Carl 8D.png
Values in [] are during OD
Bonus Proration 110%
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

8D Shockwave

8D Shockwave
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
620 Mid 37 28 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 100 22 114 0/+12 +12 +14
BBCS Carl 8D.png

22D

22D
La Campanella
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
69 [41] 1~36 [1~30] All
37~End [31~End] Guard P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Carl 22D.png
"The bell"
Values in [] are during OD
Costs 100 (2%) of Nirvanas health to use

623D

623D
Con Brio
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1480 Mid 25 6 39 [15] B 1~End Guard HP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 30 + WBounce 60 + WStick 12 Launch 45 + WBounce 60 + WStick 12 0/+18 +18 +23
BBCS Carl 623D.png
"With vigor"
BBCF Carl 623D Hitbox.png
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

421D

421D
Volante
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 31 Until Hit Total: 90
[Total: 52]
P1 [P2] 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 100 Launch 114 0 +0 +2
BBCS Carl 421D.png
"Flying"
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

63214D

63214D
Con Anima
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2000
[0, 2500]
All 19-119 4 60 [20] HBFT 1~(22~122) Guard HBFP 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Normal 3 16 Launch 17 + Down 43 0/+3, 0/+12 +3
BBCS Carl 63214D.pngBBCF Carl 624Dexe.png
"With feeling" • They will certainly be feeling that!
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
Fatal Counter
Nirvana automatically attacks after getting close to the opponent
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

41236D

41236D
Con Fuoco
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
630×5 All 52 4×6,2 96 [31] B 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×5 [89] Normal 3 16 Launch 20×4, 25 + WBounce 40 [+ Down 23] Launch 34×4, 39 + WBounce 40 [+ Down 23] 0/+2×4, 0/+1 +2×4, +1 +4×4, ×3
BBCS Carl 41236D.png
"With fire"
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
Max 5 hits
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 19 + Down 46 0, 12 +0
BBCS Carl FThrow.pngBBCF Carl FThrow 2.png
100% Minimum Damage (1500)

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 100 + GBounce 0, 12 +0
BBCS Carl FThrow.pngBBCS Carl BThrow.png
100% Minimum Damage (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 80 + GBounce 0 +0
BBCS Carl AThrow.pngBBCF Carl Air Throw 2.png
100% Minimum Damage (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 32 -16 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Carl 6AB.png
Basically his "reversal"
BBCF Carl 6AB Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
BBCP Carl CT.pngBBCF Carl 5AB 2.png
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
BBCP Carl CT.pngBBCF Carl 5AB 2.png
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

Special Moves

236A

236A
A Vivace
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 28 1~16 P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Carl Vivace.png
"With Vividity"

236B

236B
B Vivace
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 39 1~30 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Carl Vivace.png
"With Vividity"

623C

623C
Cantabile
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1800 All 11 13 37 -26 See notes R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 1 11 Launch 12, 48 0 0/+30, 0 +30
BBCS Carl Cantabile.png
"A songlike tone"
BBCF Carl 623C Hitbox 1.pngBBCF Carl 623C Hitbox 2.png
First Active • Last Active
Enters recovery animation immediately on block
Cannot hit airborne opponents
CH state until last 15 frames of recovery

j.214C

j.214C
Allegretto
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 100×5 All 13 4×6 30+1L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 3 11 Launch 45 Launch 59 0 +0 +1
BBCS Carl Allegretto.png
"Fast and lively."
First hit that connects deals 700 damage, remaining hits deal 100
All hits deal full chip damage (5%: 35) on block

Distortion Drives

632146C

632146C
Laetabilis Cantata
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×20
[300×22]
All 8+(50 Flash)+3 5×20 [5×22] Total: 131 [Total: 143] -46 [-75] P2* R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
95×20 [92×22] Normal 2 13×19 [×21], 23 Launch 48×19 [×21], 13 Launch 60×19 [×21], 25 0/+1 +1 +2
BBCS Carl LaetabilisCantata.png
"Song of joy"
Values in [] are during OD
Frame Adv listed is when opponent blocks until they are pushed out normally midscreen
If opponent blocks all hits, then Frame Adv is +18
Minimum Damage 10%: 500 [660]

236236D

236236D
Rhapsody of Memories (Normal)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×6, 300×2, 350×2, 500 All 10+(40 Flash)+18 See Notes 48 B Nirvana: 1~End Guard HBFP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 3×2, 4, 3×2, 4×5, 5 16×2, 18, 16×2, 18×5, 20 17×2, 19, 17×2, 19×2, 30, 36, 45, Launch 20×8, 30×2, 60 + WBounce 22×2, 24, 22×2, 24×2, 35, 41, 50, Launch 34×2, 35, 34×2, 35×3, 45×2, 76 + WBounce 0/+4×10, 0/+20 +4×10, +20 +6×2, +9, +6×2, +9×5, +28
BBCS Carl RhapsodyOfMemories.png
Frame Adv listed is when opponent blocks all hits
First hole that appears on normal block after blocking 8 hits. Frame adv in this case is +59
Active Frames are: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6
Minimum Damage 20%: 40×3, 60×2, 70×2, 100
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Carl has total animation 10+(40 Flash)+69 on the ground and 10+(40 Flash)+53 in the air
When done in the air, the move becomes active 9f after the superflash rather than the grounded 18

236236D OD

236236D OD
Rhapsody of Memories (OD)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×12, 300×4, 350×2, 500 10+19 See Notes 68 B Nirvana: 1~End Guard HBFP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 2×12, 3×4, 4×2, 5 13×12, 16×4, 18×2, 20 14×12, 30×4, 36, 60, Launch 20×16, 30×2, 120 18×12, 35×4, 41, 65, Launch 32×12, 34×4, 45×2, 136 0/+2×18, 0/+20 +2×18, +20 +4×12, +4×4, +9×2, +28
BBCS Carl RhapsodyOfMemories.png
Frame Adv listed is when opponent blocks all hits
First hole that appears on normal block after blocking 16 hits. Frame adv in this case is +99
Active Frames are: 2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(8)4(6)4(6)4(6)4(21)5(24)5(54)6
Minimum Damage 20%: 40×12, 60×4, 70×2, 100
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Carl has total animation 10+(40 Flash)+69 on the ground and 10+(50 Flash)+53 in the air
If performed in the air, the move becomes active 9f after the flash rather than the grounded 18

214214D

214214D
Fermata
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 [3000] Mid 1+(103 Flash)+16 6 124 +14 [+24] B Nirvana: 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 60 [80] Launch 76 [96] 0/+20 [0/+30] +20 [+30] +28 [+38]
BBCS Carl Fermata.png
"And the finale"
Vaules in [] are during OD
Minimum Damage 20%: 500 [600]
Carl has total animation 1+(103 Flash)+42 on the ground and 1+(103 Flash)+36 in the air. Both ground and air versions have Invul 1~1 All

632146D

632146D
Arpeggio of Oblivion
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1600, 3500 All 1+(89 Flash)+(8~16) 3 46 -30 B Carl: 1~(13~21) All
Nirvana: 1~1 Guard All, 2~End All
(R) 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Very Short 4 18 Crumple, Launch 200, 200 + Down 55 0 0 +5
BBCP Carl Arpeggio.png
Carl immediately enters extended recovery (48F) on block
Minimum Damage 10%, 25%: 1035
Costs roughly 1500 of Nirvanas health to use, not counting the passive regeneration from OD
Crumple Duration 200, Crumple Fall 233F

Exceed Accel

A+B+C+D

A+B+C+D
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2, 400×2, 1000
{600, 240×15, 1000}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 26 Launch 21 + WBounce 30 + WStick 30 +Down 24 20 20, 0/+7×2 {×15}, 0/+13 +0
BBCF Carl ExceedAccel.pngBBCF Carl EAexe.png
The only time Rook attacks, he's usually Carl's shield.
BBCF Carl ABCD Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {520+44}

Astral Heat

64641236D

64641236D
Deus Ex Machina
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
21850 All 1+(100 Flash)+17 ?? Total: 77 -30 P 1~68 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
4 30 0
BBCP Carl Machina.png

Category

System Pages
Mechanics
Application & Advanced Information
Archived Information