< BBCF | Carl Clover
(→5C) |
(→236236D: startup up to date) |
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|damage=200×6, 300×2, 350×2, 500 |p1=80 |p2=94 |starter=Normal | |damage=200×6, 300×2, 350×2, 500 |p1=80 |p2=94 |starter=Normal | ||
|level=3×2, 4, 3×2, 4×5, 5 |cancel= |attribute=BD |guard=All |invuln=Nirvana: 1~End Guard HBFP | |level=3×2, 4, 3×2, 4×5, 5 |cancel= |attribute=BD |guard=All |invuln=Nirvana: 1~End Guard HBFP | ||
|startup=10+(40 Flash)+ | |startup=10+(40 Flash)+18 |active=See Notes |recovery=48 |onBlock= | ||
|blockstun=16×2, 18, 16×2, 18×5, 20 |blockstop=0/+4×10, 0/+20 |hitstop=+4×10, +20 |CHstop=+6×2, +9, +6×2, +9×5, +28 | |blockstun=16×2, 18, 16×2, 18×5, 20 |blockstop=0/+4×10, 0/+20 |hitstop=+4×10, +20 |CHstop=+6×2, +9, +6×2, +9×5, +28 | ||
|groundHit=17×2, 19, 17×2, 19×2, 30, 36, 45, Launch |airHit=20×8, 30×2, 60 + WBounce |groundCH=22×2, 24, 22×2, 24×2, 35, 41, 50, Launch |airCH=34×2, 35, 34×2, 35×3, 45×2, 76 + WBounce | |groundHit=17×2, 19, 17×2, 19×2, 30, 36, 45, Launch |airHit=20×8, 30×2, 60 + WBounce |groundCH=22×2, 24, 22×2, 24×2, 35, 41, 50, Launch |airCH=34×2, 35, 34×2, 35×3, 45×2, 76 + WBounce | ||
|images=BBCS_Carl_RhapsodyOfMemories.png | |images=BBCS_Carl_RhapsodyOfMemories.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Frame Adv listed is when opponent blocks all hits;First hole that appears on normal block after blocking 8 hits. Frame adv in this case is +59;Active Frames are: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6;Minimum Damage 20%: 40×3, 60×2, 70×2, 100;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged;Carl has total animation 10+(40 Flash)+69 on the ground and 10+(40 Flash)+53 in the air; | |notes=Frame Adv listed is when opponent blocks all hits;First hole that appears on normal block after blocking 8 hits. Frame adv in this case is +59;Active Frames are: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6;Minimum Damage 20%: 40×3, 60×2, 70×2, 100;On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged;Carl has total animation 10+(40 Flash)+69 on the ground and 10+(40 Flash)+53 in the air;When done in the air, the move becomes active 9f after the superflash rather than the grounded 18 | ||
}} | }} | ||
Revision as of 14:19, 30 September 2022
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Carl Clover | 10,000 | 4F | 22F (1~7F Inv All) | 23F | Vivace |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
j.2C
Drive Moves
5]D[
5[D]
Disabled
2D
3D
6D
4D
8D
8D Shockwave
22D
623D
421D
63214D
41236D
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
Special Moves
236A
236B
623C
j.214C
Distortion Drives
632146C
236236D
236236D OD
214214D
632146D
Exceed Accel
A+B+C+D
Astral Heat
64641236D
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State