BBCF/Carl Clover/Data

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< BBCF‎ | Carl Clover
Revision as of 14:31, 30 September 2022 by Rayze (talk | contribs) (→‎236236D OD)

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Carl Clover 10,000 4F 22F (1~7F Inv All) 23F Vivace BBCF Carl Portrait.png BBCF Carl Clover Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Carl 5A.png
Pawn.

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
520 Mid 9 2 16 -1 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Carl 5B.png
Bishop.

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
780 Mid 13 3 20 -6 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Carl 5C.png
Knight. Carl's buttons are chess themed.

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 7 3 10 -1 F CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Carl 2A.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480 Low 9 4 15 -2 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Carl 2B.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
760 Mid 14 3 24 -8 B 8~16 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 29 Launch 44 12 +0 +5
BBCS Carl 2C.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 11 4 24 -11 B 5~14 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 Launch 40 11 +0 +2
BBCS Carl 6A.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 17 4 16 -3 F SR 95
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Spin Fall 58 42 11 +0 +2
BBCS Carl 6B.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 24 6 16 -5 B 7~22 FT SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 35 + GBounce 25 52 + GBounce 11 +0 +2
BBCF Carl 6C.png
Fatal Counter

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
720 Low 14 10 20 -13 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCS Carl 3C.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 4 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Carl jA.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 High/Air 9 3 24 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1
BBCS Carl jB.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
820 High/Air 10 5 21 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 22 44 11 +0 +2
BBCS Carl jC.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 10 Until L 28L H (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 28 24 42 11 +0 +2
BBCS Carl j2C.png
On hit/block, Carl bounces and recovers in the air, recovery 26

Drive Moves

5]D[

5]D[
Inactive State
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nirvana Inactive.png
Queen. Fittingly your best chess piece.
Animation for powering down can be interrupted at any time

5[D]

5[D]
Active State
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16 1-16 GP All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nirvana Active.png
This is the reason you bind D to a shoulder button if you're using a control pad.

Disabled

Disabled
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
715 [200] 65
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nirvana Dead.png
Try not to let this happen.
Startup time is time to regenerate a full health bar, recovery is a fixed animation

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
510×4 All 33 2(8)2(10)2(8)2 58 [28] BD 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×4 Normal 4 18 19 40 + GBounce 24 55 + GBounce 0/+1 +1 +5
BBCF Carl 2D.png
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

3D

3D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
490×6 Low/Air, All×5 42 4×3,6 67 [25] FD 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×6 Normal 3 16 17 17 + Down 33 22 31 + Down 33 0/+1 +1 +2
BBCS Carl 3D.png
Backdash this to get hit airborne or get unblockabled again
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
940 All 29 8 60 [21] BD 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 21 40 + Slide 45 26 54 + Slide 45 0/+11 +11 +2
BBCS Carl 6D.png
Still my turn
Values in [] are during OD
Costs 600 (12%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1060 All 24 8 69 [25] BD 1~End Guard BP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Spin Fall 40 + Down 10 40 + Down 23 Crumple 33 58 + Down 23 0/+12 +12 +5
BBCP Carl 46D.png
Con Tenerezza, "With tenderness"
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
Fatal Counter
On Guard Point, hitstop for Nirvana and Opponent unchanged

8D

8D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
760 Mid 33 3 36 [13] BD 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 100 Launch 114 0 +0 +2
BBCS Carl 8D.png
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

8D Shockwave

8D Shockwave
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
620 Mid 37 28 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 100 22 114 0/+12 +12 +14
BBCS Carl 8D.png

22D

22D
La Campanella
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
69 [41] 1~36 [1~30] All
37~End [31~End] Guard P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Carl 22D.png
"The bell"
Values in [] are during OD
Costs 100 (2%) of Nirvanas health to use

623D

623D
Con Brio
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1480 Mid 25 6 39 [15] BD 1~End Guard HP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 30 + WBounce 60 + WStick 12 Launch 45 + WBounce 60 + WStick 12 0/+18 +18 +23
BBCS Carl 623D.png
"With vigor"
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

421D

421D
Volante
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 31 Until Hit Total: 90
[Total: 52]
P1 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 100 Launch 114 0 +0 +2
BBCS Carl 421D.png
"Flying"
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

63214D

63214D
Con Anima
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2000
[0, 2500]
All 19-119 4 60 [20] HBFTD 1~(22~122) Guard HBFP 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Normal 3 16 Launch 17 + Down 43 0/+3, 0/+12 +3
BBCS Carl 63214D.pngBBCF Carl 624Dexe.png
"With feeling" • They will certainly be feeling that!
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
Fatal Counter
Nirvana automatically attacks after getting close to the opponent
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

41236D

41236D
Con Fuoco
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
630×5 All 52 4×6,2 96 [31] BD 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×5 Normal 3 16 Launch 20×4, 25 + WBounce 40 [+ Down 23] Launch 34×4, 39 + WBounce 40 [+ Down 23] 0/+2×4, 0/+1 +2×4, +1 +4×4, ×3
BBCS Carl 41236D.png
"With fire"
Values in [] are during OD
Costs 900 (18%) of Nirvanas health to use
Max 5 hits
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 19 + Down 46 0, 12 +0
BBCS Carl FThrow.png
100% Minimum Damage (1500)

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 100 + GBounce 0, 12 +0
BBCS Carl BThrow.png
100% Minimum Damage (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 80 + GBounce 0 +0
BBCS Carl AThrow.png
100% Minimum Damage (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 32 -16 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Carl 6C.png
Basically his "reversal"

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Carl CT.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Carl CT.png

Special Moves

236A

236A
Vivace
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 28 1~16 P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Carl Vivace.png
"Quickly"

236B

236B
Vivace
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 39 1~30 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Carl Vivace.png
"Quickly"

623C

623C
Cantabile
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1800 All 9 15 44 -26 D R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92, 92 Long 1 11 Launch 12, 48 0 0/+30, 0 +30
BBCS Carl Cantabile.png
"A songlike tone"
On block goes into 37F recovery animation

j.214C

j.214C
Allegretto
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 100×5 All 13 X{(4)X}×5 Total: 66+1L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 11 Launch 45 Launch 59 0 +0 +1
BBCS Carl Allegretto.png
"Light and moderately brisk"
Hits appear in 4F intervals, each hit has 5 Active Frames

Distortion Drives

632146C

632146C
Laetabilis Cantata
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×20
[300×22]
All 8+(50 Flash)+3 5×20 [5×22] Total: 131 [Total: 143] -46 [-75] P2* R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
95×20 [92×22] Normal 2 13×19 [×21], 23 Launch 48×19 [×21], 13 Launch 60×19 [×21], 25 0/+1 +1 +2
BBCS Carl LaetabilisCantata.png
"Song of joy"
Values in [] are during OD
Frame Adv listed is when opponent blocks until they are pushed out normally midscreen
If opponent blocks all hits, then Frame Adv is +18
Minimum Damage 10%: 500 [660]

236236D

236236D
Rhapsody of Memories (Normal)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×6, 300×2, 350×2, 500 All 10+(40 Flash)+18 See Notes 48 BD Nirvana: 1~End Guard HBFP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 3×2, 4, 3×2, 4×5, 5 16×2, 18, 16×2, 18×5, 20 17×2, 19, 17×2, 19×2, 30, 36, 45, Launch 20×8, 30×2, 60 + WBounce 22×2, 24, 22×2, 24×2, 35, 41, 50, Launch 34×2, 35, 34×2, 35×3, 45×2, 76 + WBounce 0/+4×10, 0/+20 +4×10, +20 +6×2, +9, +6×2, +9×5, +28
BBCS Carl RhapsodyOfMemories.png
Frame Adv listed is when opponent blocks all hits
First hole that appears on normal block after blocking 8 hits. Frame adv in this case is +59
Active Frames are: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6
Minimum Damage 20%: 40×3, 60×2, 70×2, 100
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Carl has total animation 10+(40 Flash)+69 on the ground and 10+(40 Flash)+53 in the air
When done in the air, the move becomes active 9f after the superflash rather than the grounded 18

236236D OD

236236D OD
Rhapsody of Memories (OD)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×12, 300×4, 350×2, 500 10+19 See Notes 68 BD Nirvana: 1~End Guard HBFP 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 2×12, 3×4, 4×2, 5 13×12, 16×4, 18×2, 20 14×12, 30×4, 36, 60, Launch 20×16, 30×2, 120 18×12, 35×4, 41, 65, Launch 32×12, 34×4, 45×2, 136 0/+2×18, 0/+20 +2×18, +20 +4×12, +4×4, +9×2, +28
BBCS Carl RhapsodyOfMemories.png
Frame Adv listed is when opponent blocks all hits
First hole that appears on normal block after blocking 16 hits. Frame adv in this case is +99
Active Frames are: 2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(8)4(6)4(6)4(6)4(21)5(24)5(54)6
Minimum Damage 20%: 40×12, 60×4, 70×2, 100
On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Carl has total animation 10+(40 Flash)+69 on the ground and 10+(50 Flash)+53 in the air
If performed in the air, the move becomes active 9f after the flash rather than the grounded 18

214214D

214214D
Fermata
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 [3000] Mid 1+(103 Flash)+16 6 124 +14 [+24] BD Nirvana: 1~End Guard P 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 60 [80] Launch 76 [96] 0/+20 [0/+30] +20 [+30] +28 [+38]
BBCS Carl Fermata.png
"And the finale"
Vaules in [] are during OD
Minimum Damage 20%: 500 [600]
Carl has total animation 1+(103 Flash)+42 on the ground and 1+(103 Flash)+36 in the air. Both ground and air versions have Invul 1~1 All

632146D

632146D
Arpeggio of Oblivion
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1600, 3500 All 1+(89 Flash)+(8~16) 3 33 -39 BD 1~?? All (R) 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Crumple 200, Launch 200, 200 + Down 55 0 0 +5
BBCP Carl Arpeggio.png
Carl immediately begins recovery animation on block for 46F
Minimum Damage 10%, 25%: 1035
Costs roughly 1500 of Nirvanas health to use, not counting the passive regeneration from OD

Exceed Accel

A+B+C+D

A+B+C+D
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2, 400×2, 1000
{600, 240×15, 1000}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 26 Launch 21 + WBounce 30 + WStick 30 +Down 24 20 20, 0/+7×2 {×15}, 0/+13 +0
BBCF Carl ExceedAccel.pngBBCF Carl EAexe.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {520+44}

Astral Heat

64641236D

64641236D
Deus Ex Machina
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
21850 All 1+(100 Flash)+17 ?? Total: 77 -30 P 1~68 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
4 30 0
BBCP Carl Machina.png

Category

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