BBCF/Carl Clover/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data

name health prejump backdash forwarddash Unique Movement Options
Carl Clover 10,000 4F 22F 23F Vivace
Can cancel forward dash into ground normals 1-5F, 18-23F
Can cancel forward dash into air specials ??-??F


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 520 Mid 9 2 16 -1 100 89 Long SJR 3 16 17 17 22 31 11 +0 +2
5C 780 Mid 13 3 20 -6 100 89 Long S(J)R 3 16 17 19 22 33 11 +0 +2
2A 300 Mid 7 3 10 -1 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 4 15 -2 100 90 Long SR 3 16 17 17 22 31 11 +0 +2
2C 760 Mid 14 3 24 -8 8~16 H 90 82 Long SJR 4 18 Launch 29 Launch 44 12 +0 +5
6A 600 Mid 11 4 24 -11 5~14 H 90 89 Long SJR 3 16 17 26 Launch 40 11 +0 +2
6B 650 Low 17 4 16 -3 95 89 Long SR 3 16 17 17 Spin Fall 58 42 11 +0 +2
6C 800 High 24 6 16 -5 7~22 FT 90 89 Normal SR 3 16 17 35 + GBounce 25 52 + GBounce 11 +0 +2
3C 720 Low 14 10 20 -13 90 89 Long SR 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
j.A 300 High/Air 6 4 9 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 550 High/Air 9 3 24 80 85 Long SJR 2 13 14 17 18 29 10 +0 +1
j.C 820 High/Air 10 5 21 80 89 Long SR 3 16 17 30 22 44 11 +0 +2
j.2C 850 All 10 Until L 28L 80 89 Long (S)R 3 16 19 28 24 42 11 +0 +2


Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 16
6D 940 All 29 8 60 [21] 1~End Guard P 80 79 Normal 3 16 21 40 + Slide 45 26 54 + Slide 45 0/+11 +11 +2
2D 510×4 All 33 2(8)2(10)2(8)2 58 [28] 1~End Guard P 80 92 Normal 4 18 19 40 + GBounce 24 55 + GBounce 0/+1 +1 +5
3D 490×6 Low/Air, All×5 42 4×3,6 67 [25] 1~End Guard P 80 89 Normal 3 16 17 17 + Down 33 22 31 + Down 33 0/+1 +1 +2
4D 1060 All 24 8 69 [25] 1~End Guard BP 80 82 Normal 4 18 Spin Fall 40 + Down 10 40 + Down 23 Crumple 33 58 + Down 23 0/+12 +12 +5
8D 760 Mid 33 3 36 [13] 1~End Guard P 80 89 Normal 3 16 Launch 100 Launch 114 0 +0 +2
8D Shockwave 620 Mid 37 28 80 89 Normal 3 16 17 100 22 114 0/+12 +12 +14
41236D Con Fuoco 630×5 All 52 4×6,2 96 [31] 1~End Guard P 80 89 Normal 3 16 Launch 20×4, 25 + WBounce 40 [+ Down 23] Launch 34×4, 39 + WBounce 40 [+ Down 23] 0/+2×4, 0/+1 +2×4, +1 +4×4, ×3
623D Con Brio 1480×2 Mid 25 3,6 39 [15] 1~End Guard HP 80 92 Normal 4 18 Launch 30 + WBounce 60 + WStick 12 Launch 45 + WBounce 60 + WStick 12 0/+18 +18 +23
421D Volante 1100 All 31 Until Hit Total: 90
[Total: 52]
1~End Guard P 80 89 Normal 3 16 Launch 100 Launch 114 0 +0 +2
63214D Con Anima 0, 2000
[0, 2500]
T(140) 19-119 4 60 [20] 1~(22~122) Guard HBFP 100 100, 72 Normal 3 16 Launch 17 + Down 43 0/+3, 0/+12 +3
22D La Campanella 69 [41] 1~36 [1~30] All
37~End [31~End] Guard P


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 1500 T(70) 7 3 23 100 50 (Once) Normal SR 0, 4 Launch 19 + Down 46 0, 12 +0
4BC Back Throw 0, 1500 T(70) 7 3 23 100 50 (Once) Normal SR 0, 4 Launch 100 + GBounce 0, 12 +0
j.BC Air Throw 0, 1500 T(120) 7 3 23+3L 100 50 (Once) Normal SR 0, 4 80 + GBounce 0 +0
6AB Counter Assault 0 All 13 3 32 -16 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 100 60 Normal R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 100 100 Long R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Vivace Total: 28 1~16 P
236B Vivace Total: 39 1~30 HB
j.214C Allegretto 700×6 All 13 X{(4)X}×5 Total: 66+1L 80 89 Long R 3 11 Launch 45 Launch 59 0 +0 +1
623C Cantabile 0, 1800 All 9 15 44 -26 100 92 Long R 1 11 Launch 12, 48 0 0/+30, 0 +30


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Laetabilis Cantata 250×20
[300×22]
All 8+(50 Flash)+3 5×20 [5×22] Total: 131 [Total: 143] -46 [-75] 8~8 All 100 95 Normal R 2 13×19 [×21], 23 Launch 48×19 [×21], 13 Launch 60×19 [×21], 25 0/+1 +1 +2
236236D Rhapsody of Memories (Normal Nirvana) 200×6, 300×2, 350×2, 500 All 10+(40 Flash)+9 See Notes 48 Nirvana: 1~End Guard HBFP 3×2, 4, 3×2, 4×5, 5 Normal 20 17×2, 19, 17×2, 19×2, 30, 36, 45, Launch 20×8, 30×2, 60 + WBounce 22×2, 24, 22×2, 24×2, 35, 41, 50, Launch 34×2, 35, 34×2, 35×3, 45×2, 76 + WBounce 0/+4×10, 0/+20 +4×10, +20 +6×2, +9, +6×2, +9×5, +28
236236D OD Rhapsody of Memories (OD) 200×12, 300×4, 350×2, 500 10+9 See Notes 68 Nirvana: 1~End Guard HBFP 2×12, 3×4, 4×2, 5 Normal 20 14×12, 30×4, 36, 60, Launch 20×16, 30×2, 120 18×12, 35×4, 41, 65, Launch 32×12, 34×4, 45×2, 136 0/+2×18, 0/+20 +2×18, +20 +4×12, +4×4, +9×2, +28
214214D Fermata 2500 [3000] Mid 1+(103 Flash)+16 6 124 +14 [+24] Nirvana: 1~End Guard P 80 84 Normal 5 20 Launch 60 [80] Launch 76 [96] 0/+20 [0/+30] +20 [+30] +28 [+38]
632146D Arpeggio of Oblivion 1600, 3500 All 1+(89 Flash)+(8~16) 3 33 -39 80 92 Very Short (R) 4 18 Crumple 200, Launch 200, 200 + Down 55 0 0 +5


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD 600×2, 400×2, 1000
{600, 240×15, 1000}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 26 Launch 21 + WBounce 30 + WStick 30 +Down 24 20 20, 0/+7×2 {×15}, 0/+13 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
64641236D Deus Ex Machina 21850 All 1+(100 Flash)+17 ?? Total: 50 -30 1~68 All 4 30 0


Revolver Action Table

Ground Revolver Action Table
A B C Cancels
5A
BBCS Carl 5A.png
Guard:
All
Startup:
6
Recovery:
10
Advantage:
-1
[2]
5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special
5B
BBCS Carl 5B.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-1
[1]
6A 6B 5C, 3C Jump, Special
5C
BBCS Carl 5C.png
Guard:
Mid
Startup:
13
Recovery:
20
Advantage:
-6
- 6B 2C, 6C, 3C Jump-, Special
2A
BBCS Carl 2A.png
Guard:
Mid
Startup:
7
Recovery:
10
Advantage:
-1
5A, 2A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump[-], Special
2B
BBCS Carl 2B.png
Guard:
Low
Startup:
9
Recovery:
15
Advantage:
-2
[1]
6A 5B, 6B 5C, 2C, 3C Special
2C
BBCS Carl 2C.png
Guard:
Mid
Startup:
14
Recovery:
24
Advantage:
-8
- - - Jump, Special
6A
BBCS Carl 6A.png
Guard:
Mid
Startup:
11
Recovery:
24
Advantage:
-11
- - - Jump, Special
6B
BBCS Carl 6B.png
Guard:
Low
Startup:
17
Recovery:
16
Advantage:
-3
- - - Special
6C
BBCF Carl 6C.png
Guard:
High
Startup:
24
Recovery:
16
Advantage:
-5
- - - Special
3C
BBCS Carl 3C.png
Guard:
Low
Startup:
14
Recovery:
20
Advantage:
-13
- - - Special
Air Revolver Action Table
A B C Cancels
j.A
BBCS Carl jA.png
Guard:
High/Air
Startup:
6
Recovery:
9
Advantage:
-
j.A j.B j.C, j.2C Throw, Jump, Special
j.B
BBCS Carl jB.png
Guard:
High/Air
Startup:
9
Recovery:
24
Advantage:
-
j.A - j.C, j.2C Jump, Special
j.A
BBCS Carl jA.png
Guard:
High/Air
Startup:
6
Recovery:
9
Advantage:
-
- - - Special
j.2C
BBCS Carl j2C.png
Guard:
All
Startup:
10
Recovery:
28L
Advantage:
-
- - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Carl Clover/Data.