BBCF/Carl Clover/Frame Data: Difference between revisions

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Revision as of 04:01, 27 March 2021


System Data

Can cancel forward dash into ground normals 1-5F, 18-23F
Can cancel forward dash into air specials ??-??F


Normal Moves

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5A


5B


5C


2A


2B


2C


6A


6B


6C


  • Fatal Counter
3C


j.A


j.B


j.C


j.2C


  • On hit/block, Carl bounces and recovers in the air, animation 26

Drive Moves

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5D


  • Values in [] are during OD
6D


  • Values in [] are during OD
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
2D


  • Values in [] are during OD
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
3D


  • Values in [] are during OD
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
4D


  • Values in [] are during OD
  • Fatal Counter
  • On Guard Point, hitstop for Nirvana and Opponent unchanged
8D


  • Values in [] are during OD
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
8D Shockwave


  • Values in [] are during OD
Con Fuoco
41236D


  • Values in [] are during OD
  • 5 Hits max
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Con Brio
623D


  • Values in [] are during OD
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Volante
421D


  • Values in [] are during OD
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Con Anima
63214D


  • Values in [] are during OD
  • Fatal Counter
  • Nirvana automatically attacks after getting close to the opponent
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
La Campanella
22D


  • Values in [] are during OD

Universal Mechanics

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Forward Throw


  • 100% Minimum Damage
Back Throw


  • 100% Minimum Damage
Air Throw


  • 100% Minimum Damage
Counter Assault


CrushTrigger


Specials

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A Vivace
236A


B Vivace
236B


Allegretto
j.214C


  • Hits appear in 4F intervals, each hit has 5 Active Frames
Cantible
623C


  • On block goes into 37F recovery animation

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Laetabilis Cantata
632146C


  • Values in [] are during OD
  • Frame Adv listed is when opponent blocks until they are pushed out normally midscreen.
  • If opponent blocks all hits, then Frame Adv is +18
  • Minimum Damage 10%: 500 [660]
Rhapsody of Memories (Carl)
236236D (air OK)


  • Frame Adv listed is when opponent blocks all hits.
  • First hole that appears on normal block after blocking 8 hits (Normal) 16 hits (OD). Frame adv in this case is +59 (Normal) /+99 (OD)
Rhapsody of Memories (Normal Nirvana)
236236D


  • Active Frames are: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6
  • Blockstun is 16*2, 18, 16*2, 18*5, 20. Each hit has 4F hitstop, except last hit, which has 20F hitstop
  • Minimum Damage 0%
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Rhapsody of Memories (OD Nirvana)
236236D


  • Active Frames are: 2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(8)4(6)4(6)4(6)4(21)5(24)5(54)6
  • Blockstun is 13*12, 16*4, 18*2, 20. Each hit has 2F hitstop, except last hit, which has 20F hitstop
  • Minimum Damage 0%
  • On Guard Point, hitstop for Nirvana is 7F. Opponent hitstop unchanged
Fermata (Carl)
214214D (air OK)


Fermata (Nirvana)
214214D


  • Vaules in [] are during OD
  • Minimum Damage 20%: 500 [600]
Arpeggio of Oblivion (Carl)
632146D in Overdrive


  • Immediately begins recovery animation on block for 46F
Arpeggio of Oblivion (Nirvana)
632146D in Overdrive


  • Minimum Damage 10%, 25%: 1035

Exceed Accel

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Symphony of Lament
ABCD during Overdrive


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {520+44}

Astral Heat

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Deus Ex Machina
64641236D


Revolver Action Table

Ground Revolver Action Table
A B C Cancels
5A[2] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special
5B[1] 6A 6B 5C, 3C Jump, Special
5C - 6B 2C, 6C, 3C Jump-, Special
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump[-], Special
2B[1] 6A 5B, 6B 5C, 2C, 3C Special
2C - - - Jump, Special
6A - - - Jump, Special
6B - - - Special
6C - - - Special
3C - - - Special
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Jump, Special
j.C - - - Special
j.2C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Carl Clover/Data.