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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Docs
There are several combo resources for Celica:
Combo List
Midscreen
5A > 5B > 5C > 5D > 6DD > 5DDD
- Damage: 1827
- Requires: N/A
- Notes:
- Basic BnB. You can use 5DD if you want to switch sides.
5B > 2C > 5D > 214B > 6C > jc > delay j.C > 6B > 6D
- Damage: 2911
- Requires: N/A
- Notes:
- An example of a 6D ender. Leaves you with recovery capacity and hard knockdown.
B+C > 5B > 6B > 3C > 6D > 6DD > 214B > 3C > 6D
- Damage: 2464
- Requires: N/A
- Notes:
- Basic throw combo. Leaves you with Recovery capacity and hard knockdown.
j.B+C > 6C > jc > delay j.C > 6B > 3C > 6D
- Damage: 2429
- Requires: N/A
- Notes:
- Basic Air Throw combo. Leaves you with Recovery capacity and hard knockdown
Air hit 6B > 2C > sjc > j.B > j.C > j.D > 6DD > 6DDD
- Damage: 2645
- Requires: N/A
- Notes:
- Basic Anti Air route for healing
2A > 5B > 2C > 5D > 214B > dash > [6B > 5C > 5D > 214C backfire]x2 > 5B > 6B > 3C > 6D
- Damage: 2897
- Requires: N/A
- Notes:
- Basic example of a Backfire loop
6A > 66 > 2B > 5B > 6B > 2C > j.B > j.C > j.B > j.C > j.214A
- Damage: 2703
- Requires: N/A
- Notes:
- Basic route off of overhead. Needs to be very close to opponent
Close to Corner
Corner
214B > 5B > 6B > 5C > 5D > 214B > 5B > 6B > 3C > 6D > 214B > 5B > 6B > 3C > 6D
- Video Example
- Damage: 2994
- Requires: Recovery Capacity
- Notes:
- A combo for when you open an opponent up with an enhanced 214B.
6A > 2B(1) 5B > 6B > 3C > 6D > j.214A
- Damage: 2097
- Requires:N/A
- Notes:
- A basic confirm from an overhead.
B+C > 6B > 5D > 214B > 6C > jc > delay j.C > 6B > 3C > 6D > 214C > 3C > 6D > j.214A
- Damage: 2976
- Requires: N/A
- Notes:
- Corner throw confirm
Throw > 236[C] > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 2D~5D~5D > 236B (whiff)
- Video Example
- Damage: 3050
- Requires: N/A
- Notes:
- *Alternate throw idea. If you leave out the 236B, you can heal from this.
5B > 2C > 6C > jc > delay j.C > 6B > 2C > 5D > 214C(bf) > 6B > 5C > 5D > 214C(bf) > 5B > 6B > 3C > 6D > 214B > microdash > 3C > 6D > j.214A
- Damage: 4371
- Requires: Crouching opponent
- Notes:
- Big damage crouching confirm. Uses Backfire loops
Combo Theory
Backfire Loops
A common way of optimizing Celica's combos. By hitting with the back of 214C, you can loop sequences of it in your combos.
Video Examples
Midscreen Combos
Corner Combos
BBCF2 Celica combo collection
BBCF2 Celica Double Super All combos (Corner Only)