BBCF/Celica A. Mercury/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Celica A. Mercury 10,000 4F 25F (1~7F Inv All) BBCF Celica Portrait.png BBCF Celica A. Mercury Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 11 -2 B SRJ 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png


5[A]

5[A] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300×2 All 6 3(5)3 11 -2 B SJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
[[File:BBCP_Celica_5[A].png|110x110px]]


5AA

5AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 4 3 11 -2 B SJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
110x110px


5A[A]

5A[A] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300×2 All 4 3(5)3 11 -2 B SJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
[[File:BBCP_Celica_5A[A].png|110x110px]]


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Mid 10 5 16 -4 BD SJR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Celica 5B.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 Mid 13 6 17 -4 BD S(J)R 100 92 Long 4 18 19 19 24 34 12 +0 +5
BBCP Celica 5C.png


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png


2[A]

2[A] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300×2 All 6 3 (5) 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
[[File:BBCP_Celica_2[A].png|110x110px]]


2AA

2AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 4 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
110x110px


2A[A]

2A[A] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300×2 All 4 3 (5) 3 11 -2 F SR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
[[File:BBCP_Celica_2A[A].png|110x110px]]


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 350×2 Low 9 3,3 14 -3 FD SR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCP Celica 2B.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 850 Mid 14 3 17 -1 BD S(J)R 100 92 Long 4 18 19 19 27 37 12 +0 +5
BBCP Celica 2C.png
Fatal Counter


3C

3C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 750 Low 13 3 25 -11 FD SR 100 79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCP Celica 3C.png


6A

6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 510, 550 High, Low 24 5(7)5 20 -8 H, F R 80 92 Normal 4, 3 18, 16 Launch, Crumple 25 33 + Down 23, 27 + Down 26 Launch, Crumple 50 43 + Down 23, 43 + Down 26 12, 11 +0 +5, +2
BBCP Celica 6A.png


6B

6B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 700 Mid 12 3 23 -9 BD 4~14 H SJR 80 89 Long 3 16 17 23 + GBounce Launch 45 + GBounce 11 +0 +2
BBCP Celica 6B.png


6C

6C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 Mid 21 3 20 -2 BD S(J)R 90 82 Long 5 20 Launch 40 Launch 56 13 +0 +8
BBCP Celica 6C.png
Bonus Proration 110%


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 6 3 11 H SJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica j.A.png


j.[A]

j.[A] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300×2 High/Air 6 3 (5) 3 9 H SJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
[[File:BBCP_Celica_j.[A].png|110x110px]]


j.AA

j.AA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 4 3 10 H SJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
110x110px


j.A[A]

j.A[A] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300×2 High/Air 4 3 (5) 3 9 H SJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
[[File:BBCP_Celica_j.A[A].png|110x110px]]


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 650 High/Air 9 6 16 HD SJR 80 85 Long 2 13 14 14 18 26 10 +0 +1
BBCP Celica j.B.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 550×2 High/Air 12 4,4 21 HD SJR 80 89 Long 3 16 17 20 22 34 9 +0 +2
BBCP Celica j.C.png


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 800 Mid 11 3 33 -17 B SR 100 82 Normal 4 18 29 29 37 47 9 +0 +5
BBCP Celica 5D.png
Fatal Counter
Can go into next Drive move from frame 23


5DD

5DD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 280×5 Mid 7 3,4,4,4,4 32 -17 F 3~23 P SR 100 72 Normal 4 18 19×4, Spin Fall 34 29 + GBounce, 29×4 24×4, Spin Fall 39 44 + GBounce, 44×4 2 +0 +5
BBCP Celica D5D.png
Can pass through opponent 22F onwards
Can go into next Drive move/special cancel from frame 30


5DDD

5DDD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 1500 Mid 13 4 32 -17 B SR 100 82 Normal 4 18 Spin Fall 56 60 Spin Fall 61 75 12 +0 +5
BBCF Celica D5DD.png
On hit automatically cancels into Heal on frame 20


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 750 Low 19 7 29 -17 F SR 90 72 Normal 4 18 Launch 29 Launch 44 + Down 23 9 +0 +5
BBCP Celica 2D1.png
Can go into next Drive move from frame 31


2DD

2DD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 750×2 Low 9 2,3 33 -17 F SR 90 72 Normal 4 18 Launch 29 Launch 44 + Down 23 9 +0 +5
BBCP Celica D2D.png
First hit is behind Celica, normal hitbox goes active on frame 11
Can go into next Drive move from frame 22


6D

6D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 850 All 22 3 33 -17 B 5~24 FT SR 90 72 Normal 4 18 19 19 + Down 23 24 34 + Down 23 9 +0 +5
BBCP Celica 6D.png
Cancellable into j.214A from frame 25(?)
Can go into next Drive move from frame 33


6DD

6DD Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600×2 All 7 2,7 29 -17 B SR 100 72 Normal 1, 4 11, 18 12, Crumple 36 12, 29 16, Crumple 72 23, 44 6, 9 +0 +0, +5
BBCP Celica D6D.png
Hitbox full extends on frame 9, tallest hitbox at frame 13
Can go into next Drive move from frame 21


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600×2 All 20 Until L(1)2 34 -17 H SR 80 82×2 Normal 4 18 19, Launch 30 + Down 23, 30 + GBounce + Down 23 24, Launch 45 + Down 23, 45 + GBounce + Down 23 3, 9 +0 +0, +8
BBCP Celica j.D.png
Can go into next Drive move 12 frames after landing
Applies damage proration on both hits


Heal

Heal Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 53
BBCF Celica Heal.png
Heal occurs between 22~36F


Universal Mechanics

BC

BC
Forward/Back Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 3 Launch 60 0 +0
110x110px
100% Minimum Damage (1500)


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 500, 1000 Throw(120) 7 3 23+3L T SR 100 50 Normal 0, 2 60×2, 60 + WBounce 0, 10, 0 +0
BBCP Celica AirThrow2.png
100% Minimum Damage (1500)


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 All 13 6 39 -26 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Celica 5D.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Celica CrushTrigger.png


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Celica CrushTrigger.png


Specials

214C

214C
Lance Quiche
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 [1200] All 15 12 29 -4 B 10~29 Guard P
[6~29 Guard P]
R 80 92 Long 4 25 Launch 33 [33 + Slide 15] Launch 48 [48 + Slide 15] 12 +0 +5
BBCP Celica Lance Quiche.png
Values in [] are for Enhanced version
Celica goes into recovery animation (29) immediately on hit/block
On hit/block, projectile guard lasts through the first 3F of recovery
On Guard Point, hitstop for Celica reduced by 1F [to 0F]
opponent hitstop unchanged
Can guard point up to 1500 [infinite] damage


214C Backfire

214C Backfire
Lance Quiche (Backfire)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 200×7 All 15 2×6,3 P1 R 100 101×7 Normal 3×6, 4 16×6, 18 Launch 40 + Down 23×6, 40 Launch 54 + Down23×6, 55 0 +0 +2×6, +5
BBCP Celica Lance Quiche.png


236C

236C
Hache Rotir
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 [1500] Mid 13~23 4 39 -24 B 1~(End of Active) Guard HBFPT R 50 82 Long 4 18 Launch 42 Launch 57 15 +0 +5
BBCP Celica Hache Rotir.png
Values in [] are for Enhanced version
On Guard Point, hitstop for Celica reduced by 1F [to 0F]
opponent hitstop unchanged
Can guard point up to 2500 [infinite] damage
Cannot guard against unblockables


236[C]

236[C]
Hache Rotir (Charged)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1200 [1800] Mid 24 4 37 -20 B 1~27 Guard HBFPT R 50 84 Long 5 20 Launch 52 Launch 83 25 +0 +8
BBCP Celica Hache Rotir.png
Values in [] are for Enhanced version
Fatal Counter
On Guard Point, hitstop for Celica reduced by 1F [to 0F]
opponent hitstop unchanged
Can guard point up to 2500 [infinite] damage
Cannot guard against unblockables


214B

214B
Marteau Flan
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900 [1100] High 25 5 24 [16] -10 [-2] B 14~29 Guard HB [HBP] R 90 82 Normal 4 18 Launch 45 + GBounce [51 + GBounce] Launch 60 + GBounce [66 + GBounce] 16 +0 +5
BBCP Celica Marteau Flan.png
Values in [] are for Enhanced version
On Guard Point, hitstop for Celica reduced by 1F [to 0F]
opponent hitstop unchanged
Can guard point up to 1500 [infinite] damage


236B

236B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900 All 18 50 Total: 46 -6 P1 R 90 89 Long 3 16 Launch 33 Launch 47 0/+6 +6 +8
110x110px


j.214A

j.214A
Pic Confit
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 15 Until L 20 H R 90 92 Long 4 18 Launch + Down 23 20 Launch + Down 23 35 12 +0 +5
BBCP Celica Pic Confit.png


Distortion Drives

632146C

632146C
Casque Veloute
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 100, 200×13, 2000
[500×3, 100×17, 3500]
All 1+(118 Flash)+8 13 Until L+23L -51 B 1-Landing All 100 89 Long 3 16 Crumple 66 Stand Crumple 84 Stand 4 1, 4×13 [×17], 0 +2
BBCP Celica Casque Veloute1.pngBBCP Celica Casque Veloute2.png
Values in [] are during OD
Minimum Damage 20%: 940 [1340]


632146A

632146A
Armure Sorbet
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 49+(91 Flash)+0
[31+(91 Flash)+0]
0
BBCP Celica Armure Sorbet.png
Values in [] are during OD
Heals all recoverable health + 300


632146B

632146B
Saber Anglaise
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 150×18, 1000×2
[200×18, 1250×2]
All 1+(50 Flash)+21 2{(1)2}×19 Total: 110 -16 P2 1~1 All R 100 69 Normal 3 16 Launch 60 Launch 74 0 +2 +7
BBCP Celica Saber Anglaise.png
Values in [] are during OD
Minimum Damage 15%×18, 20%×2: 796 [1040]


Exceed Accel

ABCD

ABCD
Pue Vapeur
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceel accel 600, 460×3, 1000
{600, 460×3, 630×6}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + Slide 15 20 20, 8×3, 10
[20, 8×3, 3×6]
+0
BBCF Celica ExceedAccel.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
10% Minimum Damage: 298 {576+54}


Astral Heat

222A

222A
Atout Rillettes
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 20000 All 7+(52 Flash)+12 12 59 -50 B 1~30 All Long 5 20 0
BBCP Celica Atout Rillettes1.png110x110px


Category