< BBCF | Celica A. Mercury
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<center>{{Character Label|BBCF|Celica A. Mercury|42px|BBCF_Celica_A._Mercury_Icon.png}}</center> | <center>{{Character Label|BBCF|Celica A. Mercury|42px|BBCF_Celica_A._Mercury_Icon.png}}</center> | ||
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==Navigation== | ==Navigation== | ||
<center>{{Character Label|BBCF|Celica A. Mercury|42px|BBCF_Celica_A._Mercury_Icon.png}}</center> | <center>{{Character Label|BBCF|Celica A. Mercury|42px|BBCF_Celica_A._Mercury_Icon.png}}</center> | ||
{{ | {{Overview/navigation}} | ||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{#lst:BBCF/Navigation}} | {{#lst:BBCF/Navigation}} |
Revision as of 03:31, 3 January 2023
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Celica A. Mercury | 10,000 | 4F | 25F (1~5F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 11 | -2 | +7 | B | 100 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5[A] | 300×2 | All | 6 | 3 (5) 3 | 11 | -2 | B | 100 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5AA | 300 | All | 4 | 3 | 11 | -2 | B | 100 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5A[A] | 300×2 | All | 4 | 3 (5) 3 | 11 | -2 | B | 100 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 600 | Mid | 10 | 5 | 16 | -4 | -4 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C | 900 | Mid | 13 | 6 | 17 | -4 | -9 | B | 100 | 92 | Long | S(J)R | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | ||
2A | 300 | All | 6 | 3 | 11 | -2 | +7 | F | 100 | 80 | Normal | SR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2[A] | 300×2 | All | 6 | 3 (5) 3 | 11 | -2 | F | 100 | 80 | Normal | SR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2AA | 300 | All | 4 | 3 | 11 | -2 | F | 100 | 80 | Normal | SR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2A[A] | 300×2 | All | 4 | 3 (5) 3 | 11 | -2 | F | 100 | 80 | Normal | SR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 350×2 | Low | 9 | 3,3 | 14 | -3 | -2 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 850 | Mid | 14 | 3 | 17 | -1 | -7 | B | 100 | 92 | Long | S(J)R | 4 | 18 | 19 | 19 | 27 | 37 | 12 | +0 | +5 | ||
6A | 510, 550 | High, Low | 24 | 5 (7) 5 | 20 | -8 | H, F | 80 | 92 | Normal | R | 4, 3 | 18, 16 | Launch, Crumple + Down 13 | 33 + Down 23, 27 + Down 26 | Launch, Crumple + Down 13 | 43 + Down 23, 43 + Down 26 | 12, 11 | +0 | +5, +2 | |||
6B | 700 | Mid | 12 | 3 | 23 | -9 | -11 | B | 4~14 H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 23 + GBounce | Launch | 45 + GBounce | 11 | +0 | +2 | |
6C | 1000 | Mid | 21 | 3 | 20 | -2 | -17 | B | 90 | 82 | Long | S(J)R | 5 | 20 | Launch | 40 | Launch | 56 | 13 | +0 | +8 | ||
3C | 750 | Low | 13 | 3 | 25 | -11 | -14 | F | 100 | 79 | Long | SR | 3 | 16 | Launch | 40 | Launch | 54 + Down 23 | 11 | +0 | +2 | ||
j.A | 300 | High/Air | 6 | 3 | 9 | H | 80 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.[A] | 300×2 | High/Air | 6 | 3 (5) 3 | 9 | H | 80 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 650 | High/Air | 9 | 6 | 16 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||||
j.C | 550×2 | High/Air | 12 | 2 (2) 2 | 23 | H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 20 | 22 | 34 | 9 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 800 | Mid | 11 | 3 | 33 | -17 | -20 | B | 100 | 82 | Normal | SR | 4 | 18 | 29 | 29 | 37 | 47 | 9 | +0 | +5 | |||
5DD | 280×5 | Mid | 7 | 3,4,4,4,4 | 32 | -17 | F | 3~23 P | 100 | 72 | Normal | SR | 4 | 18 | 19×4, Spin Fall 34 | 29 + GBounce, 29×4 | 24×4, Spin Fall 39 | 44 + GBounce, 44×4 | 2 | +0 | +5 | |||
5DDD | 1500 | Mid | 13 | 4 | 32 | -17 | B | 100 | 82 | Normal | SR | 4 | 18 | Spin Fall 56 | 60 | Spin Fall 61 | 75 | 12 | +0 | +5 | ||||
2D | 750 | Low | 19 | 7 | 29 | -17 | -28 | F | 90 | 72 | Normal | SR | 4 | 18 | Launch | 29 | Launch | 44 + Down 23 | 9 | +0 | +5 | |||
2DD | 750×2 | Low | 9 | 2,3 | 33 | -17 | F | 90 | 72 | Normal | SR | 4 | 18 | Launch | 29 | Launch | 44 + Down 23 | 9 | +0 | +5 | ||||
6D | 850 | Mid | 20 | 3 | 33 | -17 | -29 | B | 5~22 FT | 90 | 72 | Normal | SR | 4 | 18 | 19 | 19 + Down 23 | 24 | 34 + Down 23 | 9 | +0 | +5 | ||
6DD | 600×2 | Mid, All | 7 | 2,7 | 29 | -17 | B | 100 | 72 | Normal | SR | 1, 4 | 11, 18 | 12, Crumple | 12, 29 | 16, Crumple | 23, 44 | 6, 9 | +0 | +0, +5 | ||||
j.D | 600×2 | All | 20 | Until L (1) 2 | 34 | -17 | H | 80 | 82×2 | Normal | SR | 4 | 18 | 19, Launch | 30 + Down 23, 30 + GBounce + Down 23 | 24, Launch | 45 + Down 23, 45 + GBounce + Down 23 | 3, 9 | +0 | +0, +8 | ||||
Regenerate | Regenerate | 53 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward/Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 3 | Launch 60 | 0 | +0 | |||||||||
j.B+C | Air Throw | 0, 500, 1000 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 2 | 60×2, 60 + WBounce | 0, 10, 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 3 | 39 | -23 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 24 | Crumple | 60 | Crumple | 74 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 24 | Crumple | 60 | Crumple | 74 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
j.214A | Pic Confit | 1000 | All | 15 | Until L | 20 | H | 90 | 92 | Long | R | 4 | 18 | Launch + Down 23 | 20 | Launch + Down 23 | 35 | 12 | +0 | +5 | ||||
236B | Arc Grillé | 900 | All | 18 | 49 | Total: 46 | -6 | -20 | P1 | 90 | 89 | Long | R | 3 | 16 | Launch | 33 | Launch | 47 | 0/+6 | +6 | +8 | ||
214B | Marteau Flan | 900 [1100] | High | 25 | 5 | 24 [16] | -10 [-2] | B | 14~29 Guard HB [HBP] | 90 | 82 | Normal | R | 4 | 18 | Launch | 45 + GBounce [51 + GBounce] | Launch | 60 + GBounce [66 + GBounce] | 16 | +0 | +5 | ||
236C | Hache Rotir | 1000 [1500] | Mid | 13~27 | 4 | 39 | -24 | B | 1~(End of Active) Guard HBFPT | 50 | 82 | Very Short | R | 4 | 18 | Launch | 42 | Launch | 57 | 15 | +0 | +5 | ||
236[C] | Hache Rotir (Charged) | 1200 [1800] | Mid | 28 | 4 | 37 | -20 | B | 1~31 Guard HBFPT | 50 | 84 | Very Short | R | 5 | 20 | Launch | 52 | Launch | 83 | 25 | +0 | +8 | ||
214C | Lance Quiche | 1000 [1200] | All | 15 | 8 {12} | 26 (29) | -4 | -22 | B | 10~(End of Active) Guard P [6~(End of Active) Guard P] | 80 | 92 | Long | R | 4 | 25 | Launch | 33 [33 + Slide] | Launch | 48 [48 + Slide] | 12 | +0 | +5 | |
214C Backfire | Lance Quiche (Backfire) | 200×7 | All | 15 | 2×6,3 | Total: 48 | -3 | P1 | 100 | 101×7 | Long | R | 3×6, 4 | 16×6, 18 | Launch | 40 + Down 23×6, 40 | Launch | 54 + Down23×6, 55 | 0 | +0 | +2×6, +5 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146A | Armure Sorbet | 49+(91 Flash)+0 [31+(91 Flash)+0] | 49~49 All [31~31 All] | |||||||||||||||||||||
632146B | Saber Anglaise | 150×18, 1000×2 [200×18, 1250×2] | All | 1+(50 Flash)+20 | 2{(1)2}×19 | Total: 110 | -16 | P2 | 1~1 All | 100 | 69 | Normal | R | 3 | 16 | Launch | 60 | Launch | 74 | 0 | +2 | +7 | ||
632146C | Casque Velouté | 100, 200×13, 2000 [500×3, 100×17, 3500] | All | 1+(113 Flash)+8 | Until Offscreen | Until L+23L | -43~-54 | B | 1~(Landing) HBFPT 2~(Landing) Burst | 100 | 89 | Long | 3 | 16 | Crumple | Stand | Crumple | Stand | 1 | 1, 4×13 [×17], 0 | +2 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Pue Vapeur | 600, 460×3, 1000 {600, 460×3, 630×6} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 + Slide | 20 | 20, 8×3, 10 [20, 8×3, 3×6] | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222A | Atout Rillettes | 20000 | All | 7+(52 Flash)+12 | 12 | 59 | -50 | -63 | P | 1~30 All | Long | 5 | 20 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- 5AA and 2AA count as uses of 5A and 2A, respectively
External References
To edit frame data, edit values in BBCF/Celica A. Mercury/Data.
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State