BBCF/Celica A. Mercury/Frame Data

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< BBCF‎ | Celica A. Mercury
Revision as of 08:11, 9 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCP Celica 5A.png


5[A]BBCP Celica 5A.png


5AABBCP Celica 5A.png
5A whiffs


5A[A]BBCP Celica 5A.png
5A whiffs


5BBBCP Celica 5B.png


5CFile:BBCP Celica 5C.png


2ABBCP Celica 2A.png


2[A]BBCP Celica 2A.png


2AABBCP Celica 2A.png
2A whiffs


2A[A]BBCP Celica 2A.png
2A whiffs


2BBBCP Celica 2B.png


2CFile:BBCP Celica 2C.png


  • Fatal Counter
3CBBCP Celica 3C.png


6ABBCP Celica 6A.png


  • Bonus Proration 110%
6BFile:BBCP Celica 6B.png


6CFile:BBCP Celica 6C.png


  • Bonus Proration 110%
j.AFile:BBCP Celica jA.png


j.[A]BBCP Celica j.A.png


j.BFile:BBCP Celica j.B.png


j.CFile:BBCP Celica j.C.png


Drive Moves

Template:FullFrameDataHeader-BBCF
5DFile:BBCP Celica 5D.png


  • Fatal Counter
  • Can go into next Drive move from frame 23
5DDFile:BBCP Celica D5D.png


  • Can pass through opponent 22F onwards
  • Can go into next Drive move/special cancel from frame 30
5DDDFile:BBCP Celica D5DD.png


  • On hit automatically cancels into Heal on frame 20
2DFile:BBCP Celica 2D.png


  • Can go into next Drive move from frame 31
2DDFile:BBCP Celica D2D.png


  • First hit is behind Celica, normal hitbox goes active on frame 11
  • Can go into next Drive move from frame 22
6DFile:BBCP Celica 6D.png


  • Cancellable into j.214A from frame 25(?)
  • Can go into next Drive move from frame 33
6DDFile:BBCP Celica D6D.png


  • Hitbox full extends on frame 9, tallest hitbox at frame 13
  • Can go into next Drive move from frame 21
j.DFile:BBCP Celica j.D.png


  • Can go into next Drive move 12 frames after landing
  • Applies damage proration on both hits
HealBBCF Celica Heal.png


  • Heal occurs between 22-36

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward/Back ThrowFile:BBCP Celica ForwardThrow2.png


  • 100% Minimum Damage
Air ThrowFile:BBCP Celica AirThrow2.png


  • 100% Minimum Damage
Counter AssaultFile:BBCP Celica 5D.png


Crush TriggerFile:BBCP Celica CrushTrigger.png


Specials

Template:FullFrameDataHeader-BBCF
Lance QuicheFile:BBCP Celica Lance Quiche.png
214C


  • Values in [] are for Enhanced version
  • Celica goes into recovery animation (29) immediately on hit/block
  • On hit/block, projectile guard lasts through the first 3F of recovery
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]; opponent hitstop unchanged
  • Can guard point up to 1500 [infinite] damage
Lance Quiche (Backfire)File:BBCP Celica Lance Quiche.png


  • Applies damage proration on each hit
Hache RotirFile:BBCP Celica Hache Rotir.png
236C


  • Values in [] are for Enhanced version
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]; opponent hitstop unchanged
  • Can guard point up to 2500 [infinite] damage
  • Cannot guard against unblockables
Hache Rotir (Charged)File:BBCP Celica Hache Rotir.png
236[C]


  • Values in [] are for Enhanced version
  • Fatal Counter
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]; opponent hitstop unchanged
  • Can guard point up to 2500 [infinite] damage
  • Cannot guard against unblockables
Marteau FlanFile:BBCP Celica Marteau Flan.png
214B


  • Values in [] are for Enhanced version
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]; opponent hitstop unchanged
  • Can guard point up to 1500 [infinite] damage
Arc GrillerFile:BBCP Celica Arc Griller.png
236B


Pic ConfitFile:BBCP Celica Pic Confit.png
j.214A


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Casque VelouteBBCP Celica Casque Veloute1.png
632146C


  • Values in [] are during OD
  • Minimum Damage 20%: 940 [1340]
Armure SorbetFile:BBCP Celica Armure Sorbet.png
632146A


  • Values in [] are during OD
  • Heals all recoverable health + 300
Saber AnglaiseFile:BBCP Celica Saber Anglaise.png
632146B


  • Values in [] are during OD
  • Minimum Damage 15%*18, 20%*2: 796 [1040]

Exceed Accel

Template:FullFrameDataHeader-BBCF
Pue VapeurBBCF Celica ExceedAccel.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% Minimum Damage: 298 {576+54}

Astral Heat

Template:FullFrameDataHeader-BBCF
Atout RillettesBBCP Celica Atout Rillettes1.png
BBCP Celica Atout Rillettes3.png

222A


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[2] 5A, 5AA[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
5D - - - 5DD[+], 2DD[+], 6DD[+] Special
5DD - - - 5DDD[+] Special
5DDD - - - - Special
2A[2] 5A, 2A, 2AA[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
3C - - - 5D, 2D, 6D Special
2D - - - 5DD[+], 2DD[+], 6DD[+] Special
2DD - - - 5DDD[+] Special
6A - - - - -
6B - - 5C, 2C, 3C 5D, 2D, 6D Jump, Special
6C - - - - Jump[-], Special
6D - - - 5DD[+], 2DD[+], 6DD[+] Special
6DD - - - 5DDD[+] Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - 5DD[+], 2DD[+], 6DD[+] Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Celica A. Mercury/Data.