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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ||
{{MoveData | {{MoveData | ||
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Es Overhead. It's slow but with the right variation of your pressure, you can open people up with it. The foot invuln also makes it great for beating people trying to mash out of 5A/2A stagger pressure with crouching jabs}} | Es Overhead. It's slow but with the right variation of your pressure, you can open people up with it. The foot invuln also makes it great for beating people trying to mash out of 5A/2A stagger pressure with crouching jabs}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6B</span> ====== | ====== <span style="visibility:hidden;font-size:0">6B</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2D</span> ====== | ====== <span style="visibility:hidden;font-size:0">2D</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6D</span> ====== | ====== <span style="visibility:hidden;font-size:0">6D</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.D</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.D</span> ====== | ||
{{MoveData | {{MoveData | ||
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Knocksdown the opponent. You can pick it up by linking 5B or 6C but you can actually special it as well. The timing is a bit awkward though. You have to do it just a bit after the final of the air throw when she's slamming the opponent into the ground. It might take some practice to get used to but once you get a feel for the timing, you can special cancel into Bors, which will keep you close and give you a Bors buff and then pick up the combo with 2C > en623C}} | Knocksdown the opponent. You can pick it up by linking 5B or 6C but you can actually special it as well. The timing is a bit awkward though. You have to do it just a bit after the final of the air throw when she's slamming the opponent into the ground. It might take some practice to get used to but once you get a feel for the timing, you can special cancel into Bors, which will keep you close and give you a Bors buff and then pick up the combo with 2C > en623C}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Slasher "Griflet"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Slasher "Griflet"</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Assaulter "Erec"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Assaulter "Erec"</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Slasher "Gawain"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Slasher "Gawain"</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Slasher "Mordred"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Slasher "Mordred"</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Shooter "Breunor"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Shooter "Breunor"</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Assaulter "Tristan"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Assaulter "Tristan"</span> ====== | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Shooter "Palamedes"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Shooter "Palamedes"</span> ====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Type: Slasher "Galahad"</span> ====== | ====== <span style="visibility:hidden;font-size:0">Type: Slasher "Galahad"</span> ====== |
Revision as of 19:38, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
After certain attacks, an "after image" appears - these are called Crests. Each Crest activates after a period of time, like a delayed bomb. Crests are often used in combos, mixups, and okizeme. All of Es's Drive normals have Crest effects, while Es's specials only have Crest effects after using Boros.
- Crests disappear if Es gets hit, blocks an attack, or techs a throw.
- Only one crest can be on screen at a time. So for example, if you place a j.D crest and then try to use a crest that activates immediately like 5D or 2D before the j.D crest activates: j.D's crest will disappear.
- Boros power up is lost after Es uses a special with Crest effect or Es gets hit.
Es's Overdrive is primarily used to close out rounds, as the Galahad buff with it's increased minimum damage makes for an excellent round ender. If you're in the corner, the Palamedes buff also allows for you to chain into double super for even more damage (ex. 3C > 6D > Palamedes > Galahad). Overdrive has a few other uses too though. Landing a stray hit at round start and converting into Overdrive will easily net you close to 4K damage and fullscreen carry to the corner. If you're low on health, the increased timer on Percival can also prove usual in some situations.
- Gives additional hits to Crests.
- Drive normals have faster startup, allowing Es to combo into them.
- Can have multiple Crests on screen
- 632146D (Percival) lasts for about 9 seconds instead of 7(1/2) seconds. (This is with max health in mind, 623146D will decrease at a much slower rate for as long as OD is active)
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Throw | Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B during blockstun |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Specials
Type: Enchanter "Bors" 214D |
Template:AttackDataHeader-BBCF |
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Type: Slasher "Griflet" 623C (Air OK) |
Template:AttackDataHeader-BBCF |
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Type: Assaulter "Erec" 214A |
Template:AttackDataHeader-BBCF |
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Type: Slasher "Gawain" 214B |
Template:AttackDataHeader-BBCF |
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Type: Slasher "Mordred" 214C |
Template:AttackDataHeader-BBCF |
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Type: Shooter "Breunor" 236A/B 236A/B (Air OK) |
Template:AttackDataHeader-BBCF |
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Type: Assaulter "Tristan" | Template:AttackDataHeader-BBCF |
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Distortion Drives
Type: Enchanter "Percival" 632146D |
Template:AttackDataHeader-BBCF |
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Type: Shooter "Palamedes" 632146A/B (Air OK) |
Template:AttackDataHeader-BBCF |
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Type: Slasher "Galahad" 632146C |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Type: Braver "Lancelot" ABCD (In Overdrive) |
Template:AttackDataHeader-BBCF |
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Astral Heat
Type: Exterminator "Artorius" 236236C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: エス
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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